I like the sheet for recording the drive results etc. I put something like that together a while back based on the Fast Drive & Momentum game sheets, and use it when I'm doing full play-by-play. Sad man that I am, i do save the completed logs & stats, & do look at them to recall games I've played....
Does the full game incorporate defense? The quick game just seems to use random numbers. For instance if you have a run and the RB is say a 48 and then you flip the card say it's an outside run it will say -4 or +4, but why? it isn't based on how good the defense is.
@@richardginste4399 Thanks for the response. Although being baked in doesn't make much sense since a team that is good on defense or bad on defense draws from the same cards. Best thing might be to reach out to the developer.
Maybe they meant it's in the team cards which have different dice ranges, for each team, for pressure on the QB and some for defensive backs team dice ranges for deflecting a pass. @@moedean3342
Just bought it. 76,83 and 90 seasons.
Nice. I got those too
I like the sheet for recording the drive results etc. I put something like that together a while back based on the Fast Drive & Momentum game sheets, and use it when I'm doing full play-by-play. Sad man that I am, i do save the completed logs & stats, & do look at them to recall games I've played....
Does the full game incorporate defense? The quick game just seems to use random numbers. For instance if you have a run and the RB is say a 48 and then you flip the card say it's an outside run it will say -4 or +4, but why? it isn't based on how good the defense is.
I think someone said it's sort of baked into the Quick Play cards and is an integral part of the play calling in the base game
@@richardginste4399 Thanks for the response. Although being baked in doesn't make much sense since a team that is good on defense or bad on defense draws from the same cards. Best thing might be to reach out to the developer.
Maybe they meant it's in the team cards which have different dice ranges, for each team, for pressure on the QB and some for defensive backs team dice ranges for deflecting a pass. @@moedean3342
The on the turf game has the defense effecting the play more
@@daleweinmann7107 Thanks Dale, exactly what I needed.