Procedural wood floor with Array modifier
ฝัง
- เผยแพร่เมื่อ 31 พ.ค. 2024
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In this tutorial, you'll learn how to use the new array modifier in 3Ds Max 2023.2 to make fully adjustable floor in no time and we're going to make a random wood material for it with only one texture using Osl shaders.
Perfect for your archviz interior renders - can be used in many other scenarios try it for yourself !
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Wonderful. All the way around.
Thanks!
thank you
Welcome!
Amazing. Thanks for this vid
Glad you liked it!
Never stop doing this tutorials ! 👏
I’m working on it 😁🙏
Perfect ❤❤❤
Thank you
Amazing explanation.🙏
Glad you liked it
WOW! that was very helpful thank you ❤️❤️
I’m glad it helped you 🙏🙏
thank you😍😍
Glad you like it 🙏
Excellent tutorial thanks a lot 🙌🏻 good job 👍🏻
Glad it helped!
👏🏿👏🏿👏🏿👏🏿
It really helped me a lot... Thank you ❤️
Glad it did, thank you 🙏🙏
❤
Thanks for array modifier tips. But is there anyone who using arnold renderer for interior visualzation? (and physical materials too) I think materials creation part is not actual.
You’re right about Arnold renderer it’s not popular in architectural visualizations to the best of my knowledge, I used it with physical material which is compatible with most render engines, but you can use this workflow with any material of choice it will be basically the same approach for most render engines, and thank you for feedback 🙏