Exactly, and are the stratagems REALLY so much better than realspace raids bangers like strike and fade or skysplinters pounce/wraithlike combo? I call bs
All hail Skari, the main reason GW nerfs Drukhari for no reason.😂 Kidding here. It is Skari leading the charge that has shown that passion for your army and sound tactics can lead to success, even when others are doubting and casting aspersions.
Pretty sure you can take Yvraine and drukhari in the new detachment. I don't think that rule is specific to the battle host one, considering it's in the same box as the rule about quins and pirates in a drukhari army... Which obviously couldn't be in the battle host detachment. I am curious though, how do the rules work with pirates in the new drukhari detachment? Since you can have 1000 points of quins but a max combined 500 of pirates and/or quins... Could you only take pirates if there's less than 500 points of quins?
I've noticed a bit of a grey area rules wise with the scintillating tempo stratagem and the new version of overwatch. Old overwatch was something you declared when your opponent made a successful charge move. New overwatch is something you declare when your opponent selects a unit to charge. At the same time, scintillating Tempo is something you declare as you select one of your units to charge. Obviously, two sensible people will be able to work it out. But in a competative environment, where is the clarity on who should have to declare first? I don't want the response to my overwatch to be "no, I meant to do scintillating tempo"
Right? Esp with the Conductor enhancement that lets you flip who is winning? In my head. You want as many harlequins as you think you will need to allow you to flip mid turn. So enough to flip like a max of 5 times. Bc how many times are you killing more than 2 or 3 enemy units a turn? I think it's better than people are giving it. But it is a lot to try and manipulate. And it's still drukhari datasheets.
Admittedly its a unique construct. BUT when everyone else are looking to synergies their different units then drukhari adds yet another opponent to the battle ... Themselves! What the heck?
@@SkaredCast Oh it seems absolutely fun as hell WHEN YOU CAN MAKE IT WORK. But it seems a bit difficult to keep track of along with all the other stuff in a larger tournament setting. Excited to see what people do with it though.
Don't you guys love how GW makes us buy hardbound books to use our subscription app and those hardbound books are completely inaccurate within 6 months? All that wasted paper. Tantalus will be moved to Legends as soon as the Drukhari Codex drops. As will be Beast Packs and Courts of the Archon.
@SkaredCast Yeah you're a very skilled player so for you its probably good. I already can't keep up after nerf after nerf and now this detachment is way to nuanced for me.
this is where drukhari are at. "what if we ignore the detachement rule? will it be good then?"
Exactly, and are the stratagems REALLY so much better than realspace raids bangers like strike and fade or skysplinters pounce/wraithlike combo? I call bs
lol I saw this before watching and 3 min in realized this comment is so serious
0:00 Intro
1:40 Detachment Rules
5:55 Enhancements
13:47 Stratagems
25:40 Overall Thoughts
Thank you 🎉
All hail Skari, the main reason GW nerfs Drukhari for no reason.😂 Kidding here. It is Skari leading the charge that has shown that passion for your army and sound tactics can lead to success, even when others are doubting and casting aspersions.
Thanks for watching !
Pretty sure you can take Yvraine and drukhari in the new detachment. I don't think that rule is specific to the battle host one, considering it's in the same box as the rule about quins and pirates in a drukhari army... Which obviously couldn't be in the battle host detachment.
I am curious though, how do the rules work with pirates in the new drukhari detachment? Since you can have 1000 points of quins but a max combined 500 of pirates and/or quins... Could you only take pirates if there's less than 500 points of quins?
I've noticed a bit of a grey area rules wise with the scintillating tempo stratagem and the new version of overwatch. Old overwatch was something you declared when your opponent made a successful charge move. New overwatch is something you declare when your opponent selects a unit to charge. At the same time, scintillating Tempo is something you declare as you select one of your units to charge.
Obviously, two sensible people will be able to work it out. But in a competative environment, where is the clarity on who should have to declare first?
I don't want the response to my overwatch to be "no, I meant to do scintillating tempo"
Thanks Skari and Quinton
Thank you!
Love how the argument Skari gives to use the new detachment is that the old detachment has a worse rule 😂
Well yeah ! It’s the simplest of arguments
I don't think you would need to lean into all 1000 points of Harlequins. I think 500-750 of them would be enough.
Right? Esp with the Conductor enhancement that lets you flip who is winning? In my head. You want as many harlequins as you think you will need to allow you to flip mid turn. So enough to flip like a max of 5 times. Bc how many times are you killing more than 2 or 3 enemy units a turn? I think it's better than people are giving it. But it is a lot to try and manipulate. And it's still drukhari datasheets.
I used about 650 and that was great
Could you use Fateful Role on Grotesques for two separate rolls on whether they get to fight on death?
When are we going to get a range refresh for them. They are my favorite army as far as theme, but most of the models i like dont even exist anymore.
I love skari but that mic quality is rough
Needed a bit of balancing , I can’t control that input level or recording level .
Admittedly its a unique construct. BUT when everyone else are looking to synergies their different units then drukhari adds yet another opponent to the battle ... Themselves! What the heck?
Yeah seeing what other factions are getting is the true tragedy. I don't even want to play anymore lol
The Archon, the myth, the legend.
👀
Strategms are promising .. Now just give me a model that generates an extra CP every turn. 😊
Great suite of stratagems and nice enhancements. Shame the detachment rule itself is a bit overly complex.
After playing it , very complex but fun as well.
@@SkaredCast Oh it seems absolutely fun as hell WHEN YOU CAN MAKE IT WORK. But it seems a bit difficult to keep track of along with all the other stuff in a larger tournament setting. Excited to see what people do with it though.
The targeted voidbomber nerf just to oppress Skarri 😂
Hahaha! Totally
Don't you guys love how GW makes us buy hardbound books to use our subscription app and those hardbound books are completely inaccurate within 6 months? All that wasted paper. Tantalus will be moved to Legends as soon as the Drukhari Codex drops. As will be Beast Packs and Courts of the Archon.
I'm just excited to see harlequins getting rules
you guys can sweep for gw all you want this detachment sucks
I played it today, and it was quite nice
@SkaredCast Yeah you're a very skilled player so for you its probably good. I already can't keep up after nerf after nerf and now this detachment is way to nuanced for me.