ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก
Wuthering Waves’ New Bosses Do Something Great
ฝัง
- เผยแพร่เมื่อ 16 ส.ค. 2024
- Thanks for Watching! If you liked the video, don't forget to like and subscribe!
Chapters
00:00 - Intro
01:01 - Mini Bosses
04:24 - Crownless Hologram
07:48 - Jue
10:00 - Summary and Conclusion
#wutheringwaves #gacha
Kuro games been experimenting with boss in their previous game PGR, like there's a boss that can steal ur UI and Buttons and there's a boss that control your other character to fight you and more
There is also one(or two because they are a duo) that uses your mechanics against you.
PGR gives you time freeze if you perfect dodge. The boss does that back at you.
@@motivateddad scar casually parries our atk and dodge like a fking boss
WHAT THE FUCK!! I don't know that since I never played it but that's godly!!
Capricio boss almost got a trauma for just being prank the 2nd phase and Twins is the dodge drainer
@@raoni00111 would be even better if it's gonna be implemented in WuWa in the future. Like one good example would be bosses that have a fast chain attack that can all be parried. Right now the parry mechanic for me at least is under utilized.
What i love about crownless is how desperate he feels when you start the fight he just straight up attacks like he was waiting for the moment and when we stagger him and the moment he gets his stagger bar back he swings his weapon out of desperation and jumps back i love that little detail like most bosses just simply get up after getting their stagger bar btw great video🔥🔥🔥
i think my favorite part of crownless is when for certain attacks if you dont dodge he will just facepalm and shake his head. just adds another sense of character to his fight
“Should’ve dodge..dumbass”
You’re on the right path, but if you look closely, he’s not facepalming to seem annoyed or taunt you.
You notice that rover does the same thing? They both get headaches from time to time due to their link from the beginning of the story, just like they both have that wing. Nonetheless, yes the attention to detail is insane in this game 👌👌👌
@@KahliberZeroSomething to do with the Havoc element itself. Havoc Rover does it too after doing his burst
What I love about WuWa is that you don't even need new character to beat the game Rover itself is already an S tier dps and even if you so get a new character it doesn't even help you in handling bosses as you actually need to read the boss movement to beat it
9:11 Jinshi, the character you'd be using during the story encounter does have arial attacks combo, so if you can manage a grapple right there and manage launch a FULL COMBO, MID AIR, FACE TO FACE with the boss, it's absolutely stunning
You should give some credits to the duo ice doggos too, only one of them isn’t big of a deal but both of them even as normal mobs can give you more death counts than other mini bosses and hologram bosses, I learned it the hard way when first met them
holy shiii, i find it harder to defeat them than those lvl 120 bosses
Right about that I learned that the hard way
2 Lightcrushers trolls and beats you up while the 2 Ice doggos play racketball with you
The dual icicle shotgun is a menace lmao
Fr i learn it the hard way. It surprised me when they just took almost 50% of my hp with a single hit and that's just ordinary mobs not a red one
The Jue battle, if you can manage to grapple to him while he's in the air and attack him, his stagger bar goes down extremely quickly.
That's why his sword attack takes so long, it gives you a chance to interrupt it.
2:00 that area is beautiful
This game in general man. Sometimes I just stop and stare at the environments
Crownless hologram fight lvl 4 was to me like:
Crownless: Do you afraid?
Me: man, I'm dead.
Bro even lv 1 crownless already gave me a heads up lol
But fighting crownless is so enjoyable
@@KingShado69 lol at least it’s not as predictable as other hologram boss fights (except Memphis)
@@lekoknightgaming8071 I'm not complaining, I just have to get good.
@@KingShado69 same here man 😊
Aix is not predictable it always gets me with its delayed attack then out of nowhere it uses that fking light speed missiles @@lekoknightgaming8071
Same with Impermanence Heron it's e charged attack is tricky to parry its wing attack delay animation is also mind blowing since it one shots most dps.
I invite you to play PGR. In PGR, bosses just keep getting better every patch, so if kuro games keep this momentum, you will understand how they're capable of.
true
@@kuro.editzzzwhats pgr?
@@tej2130Punishing Gray Raven. Kuro’s mobile action arena RPG similar to Honkai Impact 3rd
But pgr is so behind their cn servers its annoying
@@nishisun5008 so how bad is it The sever issue?
1.1 bosses underwhelming? Heck no! I actually appreciate their boss fights more so than ever compared to some other game where bosses are just standing damage sponges doing nothing most of the times and the times they attack are easily parried.
WuWa's boss designs are moving forward in the right direction.
crownless was supposed to be the only enemy in the game that always comes back stronger to fight you.
I love the two mini-bosses as well and I hope they add more of these. It also makes exploration engaging in a way as it makes me look forward to fighting them.
I hope they add one where it's hiding or flying and will just jumpscare us with an attack. Just incorporate the enemies to the environmental design if that makes sense.
Great video as always!
Appreciate it. Glad you enjoyed the video.
Okay that hidden mechanic is actually genius..bro.. we should submit that too feedback form
Not even to start hate or anything, but this is just why I prefer WuWa over ZZZ so much more. The direction that Kuro decides to take their enemies in is just *incredible.* There's so much variety between them all and you can tell that it's all actually thought out, including the moveset of the characters as well.
WuWa's fighting in general is just so dynamic and I can't wait for it to improve in each subsequent patch. There's going to be a long break before 1.2 hits so in that time I really hope that I can raise my characters in order to be better prepared for what they have in store next!!
yeah kuro have a portfolio of making fun boss to fight compare to Hoyo who prefer cinematic over actually mechanically fun and challenging; They just make it so it look grand rather than feel grand.
That and also the fact they have the balls to actually make the bosses have the capability to just 2 shot a character while making it fair at the same time
But this is also why a portion of the players will choose ZZZ since its much easier and chilling to play compare to WUWA, I enjoy the boss fight and strategize planning to approach them in WUWA, but also sometimes I just want to laid back and enjoy some goofy and satisfying combat that does't take too much efforts.
Its like playing GTFO with my friends and later I just wanna play some CSGO to relax 😂
@@jamesche7496idk if its because i have jinhsi but like
wuwa is not hard at all
the boss attacks are literally telegraphed by a circle most of the time and even simulations dont have that much hp...
simulation fights feel more like an endurance test
Great break down, i know the gacha community dont care much about boss movements coz only Kuro have good boss movements but i absolutely love good challenging boss.
Looking forward to look more from you even for other games.
They should make the red mist mini boss spawn in a random place not just in 1 place it would make the exploration more engaging
Totally agreed
The problem is that every enemy is tailored on specific biome so it would not make sense for them to be all over but the best idea they can do is make a special red enemy that basically follows/hunts Rover probably a fractsidus that was experimented and turned into giant abomination etc (humanoid but bit bigger than Rover etc so it wouldn't be hard to fight), kinda same idea as Nemesis in Resident Evil, would be hilarious to see and turns the game into horror, and if every time it spawns and spots you a scary animation play hahaha.
Or copy what the devs in Witcher did to the cow, if the players kill X amount of specific Tacet Discord, a red one will appear.
adding to that. there should be just a roaming boss variant instead like Deviljho and Bezelguese in MH. Would be fun as hell if you can lead those bosses into territorial boss zones for a three way fight chaos
I disagree, just make them like how Tree sentinel act, and just roaming around in their fit place.
Spawn in a random place will only works well with Shiny Echo.
Red mist from project moon?
what? 1.0 bosses have many attack move set variation they literally change patterns when go higher on Holo 1-6. Memphis alone change its attack patterns depending how far you are from him , Aix can do animation cancel to fool you, Monke summons another monke to attack. The Bird is the only that lack of variation but else is really what you said.
Wait, the monkey does that?!
@@ahhh_sige yes they just randomly spawn even in mid air, they spat air ball that can half your hp
@@deus2645 i havent seen that, even on diff 4.. imma test that later
@@ahhh_sigemonkey only do that in diff 6
Diff 6 monki's clones doesn't spawn randomly, they spawn whenever it does certain attacks.
I have hopes for bosses beyond because looking at PGR's as a base, these will get so much wackier and awesomer.
I have to agree, just that I kinda just lack the time powers the sentinel excels in and makes him a sentinel. I sadly lack the creativity to propose an idea on how to implement that.
from what the voice direction goes, I think the sentinels will be non-binary, like they both sound male and female at the same time.
@@KingShado69 Because that's that cliche setting of every being deemed as "God" powerful etc aka genderless, they can can be a man or woman.
Ok hear me out
Jue smack his tail into the ground, send you and a large amount of water into the air, then froze the entire field in a gray scale (ZA WARUDO) , water droplet and you stop mid air.
It then launch a giant light beam at you, which can be parried at last second to escape unharmed.
To make it a bit more fair, make his initial smack parry-able, so if you fail you can go through all that
@@raonmiruww6860 good idea. It's basically the cutscene when Jinhsi blocked a beam, but turned into another pattern for Jué.
@@asphy-musica Jinshi does get timestop power in the illusory realm mode, it's pretty fun to see
Crownless is just straight up Ruiner Nergi throwing hands left and right. He just does not let and I love that about him 💪🦬
W video, the tiger mini boss was an amazing addition
Easy subscribe, I love this type of overall boss content and improvement videos, I was trying to figure out what felt different about Crownless hologram but now I know, its "Personality" you completely nailed this take man. I do hope they make this a standard for new regions, I know it's going to get harder on the development side but I have faith Kuro games will keep on cooking even more.
This is such a great video, ngl I loved this patch's mini bosses, I'm a unga bunga player, BUT I loved fighting these mini bosses I couldn't tell why but this videos explain it really well.
The way they are part of the environment and how they fight you I love it, it's not like they are some huge damage sponges but something you actively fight till the end and its really enjoyable, also there's a miniboss, I won't spoil it, but it's in a hidden cave, and it just jumps you, you would think it's just a normal mob but it actually a miniboss 💀 it caught me off guard 😂😂
I was getting whooped and laughing at the same time, I loved it
i think not enough people appreciate the genius decision of the mechanic that is "everytime you dodge counter, it cut 5% hp of the enemy"
which allow even a lv unit to beat them.
If it was any other game dev, they would have made it a damage sponge where you have to take 10 minutes to kill
This small mechanic allow you to either just do a bunch of damage, or just test your skill
When I saw this video in my recommendations, I immediately jumped to the Jue section to see what you had to say about this boss fight.
I think Wuwa enemy design is absolutely amazing, and fighting almost every type of enemy feels satisfying and challenging and amazing. And the new hologram they released - Crownless - was another fantastic addition that I really love. But not Jue.
While I agree that Jue boss fight is an absolute spectacle, it was also VERY disappointing to me BECAUSE all you can do half the time is spectate.
It's attacks patterns, its hitbox and its movements are just not fun to play against. Jue keeps running out of our attack range and most (if not all) characters can't do anything about it. It reminds me of Wenut and Ruin Serpent from Genshin Impact. Make its attacks interesting to dodge and parry, I'm all for that. But please don't make me chase after it every 2 seconds, or make me go afk for 10 seconds as its in the air dancing about! It's not satisfying that most of your attacks hit air cause it keeps going out of your attack range so often.
As opposed to this, think of the hologram Crownless fight or the weekly boss Dreamless fight. You can dodge and parry, but you can also attack and not fuking miss half the time. Hek - for Dreamless, you can literally dodge its wake up if you get used to the timings. All of it! And while that's the only time you can't really attack, because its always once in a while and its AFTER your attack window, it's actually a very good design which incentivizes you to get your damage out before it can start its wake up.
Overall, I think Jue was a step down from most enemies in Wuwa, which really is a disappointment given how much I was anticipating it. But I'm hoping and counting on this being a one-off given their amazing collection of enemies they have before and after the release of 1.1 otherwise.
I love the two red bosses, the tiger reminds me so much of Dyaus Pita/HR Vajra from GE and the Construct basically Kuro telling me to learn dodge counters.
Though I kinda find it funny that I see so many people struggle with the tiger more than the Construct, it only takes me 3 tries to beat while the Construct almost killed me for the 7th time, I really struggle to dodge the sword mode for some reason.
It took me days to defeat the tiger and that construct. The feeling of satisfaction I got once I managed to defeat them was amazing. I love boss fights in Wuwa.
6:30 crownless will do a counter combo when you parry him, further increases your chance to punish since the counter combo lunge can be parried and gives small stagger time to deal more damage
Wait till they add a boss that steals your astrite if you dont kill it fast enough 😭
😂😂😂😂😂😂
I really hope they make that boss rush game mode a permanent thing. Not only is it good for people who simply like to fight the bosses, but it can also serve as a useful tool for dps checks
I also find that bosses in the illusory realm mode has entirely new move set that overworld boss dont.
For example the Rider has a new red flashing move that when kill you, trigger an achievement (but overworld rider does not have this)
i just realize the tiger actually has some moveset that inspired from elden ring i think it's the lion one with the blade
If you stay close to the tiger after you get him
Below 50% he starts spamming claw attacks at high speed
you'll be more and more engaged from the boss battle in the future, that's just what Kuro is
2:51 that couldnt have smelled good
100% agree with you, wuwa bosses is so good. I love to fight Crownless hologram with one character, and it;'s so good, it feels like a Fromsoftware quality. Also interesting detail, that Crownless reward your skill, if you succesfully dodge his first of his combo attack, the rest of his combo animation become slower, the more you dodge, the more you can see the opening, even attack while in between his combo. And I like that if you parry him, instead getting stagger, he will do his charge attack, which can be opportunity to attack him more or get punished if you missed the timing.
i am subscribing, your explaination is clear and easy to understand.
One thing I don't like with Jue is how it gets out of range of my attacks all the time. Yeah, you can grapple but by the time you recover from the jump attack Jue will be in another place already. I exaggerate a little, but I think you get the point. It's actually not a bother at all in the story, but when you farm the boss, it's just making it a bit too long for me.
With the crownless he will always make a parriable counter attack after your parry. If you parry the second hit, his combo will be interrupted.
It could just fly forever and attack and never get close, I like to think this is just mini challenge by Jue before you get it's help in the form of an echo
Nice analysis, 1.1 boss do make impacts.
But I shudder if they give Jue much more HP (maybe later in simulator), since it's hard to get full hit in his fight, it can be stressful if his future simulation version has tons of HP.
Although weekly boss was never in any simulator, might be safe to assume they understand.
great vid!
9:09 Attacks, mostly from jiyan's AA and jinshi's skill, while juè is airborne deals significant vibration damage.
The Hologram version of the bosses is the original design. It's just that in the previous test, players complained that the bosses were op, especially the Crownless, so Kuro had to neft them and put them in the Hologram
Still waiting for dreamless holo
I first fought this boss yesterday. A normal version, and for an elite class its was pretty insane
jué’s grapple is a skill issue crutch (source: me, a skill issue haver). I noticed that it pops up whenever jué gets distance on your character during a good, calm attack window (like during that aoe stagger attack that basically takes up the whole screen). if you’re like me and don’t have concerto energy ready to into-outro back into the fight, a quick grapple will zip you into close quarters for a longer attack window than you would just trying to run at him. also, if you manage to grapple that spot and hit him while he’s still in the air during one of his parriable swoops, his vibration bar instantly empties and he crashes to the ground. hope that helps!
I'm almost done with Elden Ring and I'm happy I get to fight bosses with movesets I have to learn in WuWa haha
A fun thing to think about is that they haven't even added all the bosses to holograms
They however are adding them to Illusive realm and they have more depth there as well To make it more varied
So story bosses will often times have replay value there incentivising you play all modes
Also there's a ton of new giant bosses as well, Wuwa could never match Pgr in terms of combat because it's slower however the methodical approach leaves room for more complexity in characters and bosses and they're nailing that
Wow, Jue has a sword atk, I never saw that! Usually, I kill him in the first rotation with Jiyan, so it is cool to see it here.
Kuro games bosses are WILD. PGR bosses would stop time, take away your gacha currency, shadowbox, create a gravity field, lag your PC, and much more.
The thing is, the characters can do that as well lmao.
Well almost everyone is having a blast...but not so much for me, my work is literally ruining the fun..
I'm at UL38 and still have greens, I also just discovered how to farm straight crit. damage drops but unfortunately yesterday's update changed it...😢😢
I'm in deep trouble when I reach UL40 with no echoes decently built.
Don't ascend your world level yet. Don't do the ascension quest as soon as it appears on the left corner of the map.
Ignore it. And focus on working on your main team then upgrade it once you're confident you can easily nuke enemies and explore.
@@Windtorment thanks man, I'll camp UL30 for now..btw, is there a big difference in rewards ( skill, echo, or ascension materials) between UL30 and 40?
@@andynow-uu1mr well you get more rewards doing the weekly and the other waveplate activity, and it let you level up more for your character.
I think you should grind out the data bank level first so you can unlock 5 stars echoes (on level 21 capturing echoes guarantee that they will always be gold)
I dont know if i was hyper focused or Jue was just that good to me. First time i farmed Jue echoe i got the achievement and never felt bored . That lightcrusher gave me souls level of anxiety and frustration 😂 and i loved it. When i finally beat it it was a draw with Jinshi landing the last hit and dying to the roar
Nice vid
i just grappled with jihnsi and ignored crownless lmao i was so high up that no attacks hit me and jihnsi can fight mid air in her second form
The bosses are good but sometimes the attack timings are so weird... Take the purple bird boss for example (i havent memorized the names yet) the wing swing attacks is insanely slow, but the spin and other attacks are insanely fast. Thats not good in terms of consistency, it really throws me off the timing a lot of the time. Another example is badly telegraphed attacks. For example (i forgot which boss this was) theres an attack where the boss goes midair and charges up to do a plunging attack, signaled with a red circle on the ground with an expanding inner circle to show the timing. For some reason the attack happens a second or two _after_ the two circles overlap, not right when it happens. This goes against almost all other games that use this way of telegraphing. And the worst part is another boss with the circle thingy (i genuienly dont know what its acrually called 😭) DOES attack right then the circles overlap. The consistncy really throws me off and it sucks
(and in general the mobs attack really slowly and as a bayonetta player it throws me off sicne im used to dodging as soon as i see the flash/telegraph 😭)
If u attack jue from the back while its flying you will break the whole weakness bar. I sub bro
How do you attack from the back when it's flying? Care to share?
I dunno if it’s just me but Hologram Crownless seems to deal less damage compared to other Holograms at high difficulties, I only seem to die whenever I get comboed by him lol
i mean that is the point. Crownless have the lengthiest combo compare to every other boss in the game, even Dreamless; as well as he use them many times. They simply balance it out by doing slightly less damage to not make it feel like you have to play absolutely perfect to be able to beat him
I cleared all hologram diff 6, I like Mourning Aix the most among all the hologram bosses because it is extremely punishing if you fail to dodge or parry, every hit lands feels like it can kill you, like Souls Game. The others I kinda just unga bunga and occasionally dodge.
All I want is the ability to parry Crownless' kamehameha back to him. (Though I always mistime my dodge for it so ig I'm still 💀 )
Use the purple bird
Yall don’t know CBT1 crownless
Overrated
Only the cutscenes was better
CBT1 tutorial crownless only hard just because it has bigger HP and deals some fatal damage, other than that, the moveset are still lacking.
Unlike genshin where you (run and dash and skill and basic attack and ultimate) then repeat.
Dam.toue graphics are crazy
A very good critic, deserve more sub
1:15 - What is that team comp...
Jinhsi, Sanhua and Jianxin
@@Endeavor17 It wasn't a question. I'm just saying that Sanhua is useless with Jinhsi.
@@CloneVersion2 I know. I was just messing with you, dawg. I'm really just playing characters that I like right now since I've been able to clear almost all the content with this team. Sanhua's been with me since CBT 2. Can't let her go just yet XD. Will start being optimal probably next patch, though.
You can't tell me crownless wasn't inspired by ignis in Solo leveling 😄
Idk, Isn't crownless been around since alpha test? (2.5 years ago)
Waiting for jue hologram
Seriously some elite moster is stronger than boss…
Does the game have controller support for mobile?
Yo how you got 4 characters slots? I play mobile and its 3
It's just 3 on PC too. It just shows all three characters on the side including the one you're using. I think it just shows the two you aren't using on Mobile to save on screen space, from what I remember.
@@Endeavor17 ah ok thanks
All of these get obliterated with any end game team lmao. Check PGR if you want to see actual boss fights where you are forced to fight.
That pretty much only happens in Babel, where you have modifiers to make enemies more difficult, even with generous i-frames the newer characters have. Stronghold has its moments, but that's about it. Holograms and middle ToA still offer decent challenge at maxed out end game team. Whale teams are... whale teams.
Heck, even Spider2B thinks that WW is more difficult than PGR.
Above all, PGR fans need to stop being too elitist with the game. I understand the comparison between HoYo and Kuro games, since HoYo's enemies are mid to none, ZZZ included. But comparing PGR and WW like an annoying prick is not a good look.
Last time i checked, the mighty crusher has ~1 million hp as well as quite high def and res. Yeah no, current end game teams definitely can't "obliterate" this lmao.
@@reedchanuoughh Do you even have a clue how strong meta rotations are rn
@@kyarumomochi5146 with mighty crusher, using jinhsi here is not ideal due to the same element. She may deal high damage, sure, but she simply can't achieve insane number like with other bosses.
Jiyan is definitely the better one here, with the auto parry and all, but unless you can show me how Jiyan can unga bunga the mighty crusher in seconds, than the meta teams aren't "obliterating" this one.
yeah cool bosses hooray! just for the sake of farming with no backstory and no hint why even the fk we are fighting any of these beings? They are wearing just Halloween costumes to look scary and that's about it. That's why I love PGR's bosses even if their designs is a silly one like shark spear for example they are properly introduced in the story. way to go KURO.
Almost every boss in Wuwa have a story beind them, Crowless is a special one because he is directly related to the MC and still remain a mystery.
The two Mephis are introduced in the main story and Jiyan story.
Feilian is introduced via the story of the forest zone quest
Inferno rider is introduced via the story of the fire zone quest
Lampylum, the mine quest
Mech abomination, main quest
Mourning Aix, swamp quest
Scar, main quest
Jué, main quest
Dreamless, main quest
Heron and Turtle i don't realy remember if they have something.
Anything else are TDs, we know why they exist and why we fight them.
@@Atmo-spbell-borne geochelone, do have a story for it albeit in a side quest not the main quest nor exploration quest, it fleshed out the turtle (rumored) backstory (much like aix) and one of the effect of overclocking. It's the side quest where you need to make a medicine from turtle with the help of the npc nicknamed "TD hunter"
@@najmifarhan6052 Oh yes i remember now, thanks.
I still don't get why someone would play wuwa for combat, if Elden ring exists... Like all bosses here are boring af
Wuwa got better combat with you, sure combat in terms of what enemies do you can say elden is better, but wuwa has dmc-ish combat so that's the appeal
Dude, you comparing AAA game and a free gacha game.
You probably shouldn't play any story driven games if RD2 exist, what is this logic?
@@poggest_of_them_all ER has far more variety in builds, than WuWa. What Wuwa has in-combat? Dodge, jump(wich in combat is mostly usless), attack, skill, ultimate, echo and sometimes parry. What ER has? All of this, exept ultimate and echo, and a whole bunch of consumables, some of which has hidden mecanics for enemies, magic and Incantations, wich far more diverse than echos in WuWa.
@@Kramer8 Yeah, "free" and gacha game. Bro cluless...
@@Kramer8 I'm complaining case combat doesn't bring anything new in the genre. I would complain the same if rd3, for example, would copy word for word rd2 story, imagine that!
crownless was supposed to be the only enemy in the game that always comes back stronger to fight you.