I haven't done a Theory-craft style video in a minute, hope you guys enjoy! RP Law Example, "How to Draw with Reiju" (Sequencing/Micro): th-cam.com/video/oVC7pUl1Kt8/w-d-xo.htmlsi=cXbvhTr46il3YaDa&t=2655 OP07 Lucci Example, "How to KO a 10c" (Sequencing/Micro): th-cam.com/video/GuTUfTMBUFw/w-d-xo.htmlsi=XHrViQY13cOODo5m&t=1362 PY Pudding Example, "How to get to 10 Don" (Macro): th-cam.com/video/8dX_5cnVtj0/w-d-xo.htmlsi=0jdowE8yaWPN8baH&t=2596 Vv's Theorycrafting Video Playlist: th-cam.com/play/PLieufNHd5182oP4MemdzE_gBoAyflJd9H.html&si=KYHKbn7XdteBiIaE
tbh one of my fav videos of yours so far! love those puzzle solving, sequencing videos!!! Great Work! Maybe you can 'optimize' the overlay for the next one, so new people can see e.g. the 6c Kata effect so that they can see the right sequence way easier. But under the line this video was amazing!
You ever considered a game theory video? Probably would be valuable to people who have a good understanding of micro and macro already. Learning how to predict and read people of varying skills is extremely valuable.
On the RP Law example, why are we not going swing 5 with both Reijus, Bon Clay to gain a Don, play the 3rd Kid, leader into Reiju and probably swing 8 with leader if they didnt take one of the 5s from the Reijus to still end up on 3 blockers, 2 cards drawn, 10 don and now a bonus massive Bon Clay swing next turn? I feel like having a Bon Clay laying around is super valuable in the end game vs. Enel, and it puts them in a super awkward position (P.S. always love the content, keep it up, also I understand why this video doesnt have art critique but I still miss it a lil' lmao)
Are you talking about "Example 5"? Swinging 6's starts to eat up the 2k Counters they've been stockpiling the entire game. Also in my play I only had to waste a single Reiju on the board while establishing a Shuraiya and the other Reiju. Shuraiya will allow me to negate a Leader attack over 7k easily. In your example are you suggesting you play out 3 bodies with 4 bodies already on the board? You can do that if you want to, but I don't quite get the logic, I would rather capitalize on what I already have and start forcing my opponents entire hand.
You have to counter out of the attack or maybe the attacks (if they decide to attack) in their 6 don turn, otherwise they might drop issho and hit ur 9 lin out hand so your whole gameplan wouldnt work. Might sound like a random scenario but most luccis run 2 isshos for BY luffy/ yellow/ green. Not countering gives ur gameplan the possibility to fail and you start becoming dependent on top decking 8-10 cost cards
@@Reddix123 Oh, so notice that the Lucci is only on 4 Don? I will be at 10 Don the turn he plays out an Issho. Lucci ends turn on 4 Don I start my turn to go to 6, I ramp 2 Don with Kat + Leader to go to 8 Don Lucci ends turn on 6 Don I start my turn on 10 Don and can play out my 9/10 Cost Characters if I have them So he can't Issho me before I drop what I need to. But it is always a good idea to play around Issho for sure. And like I mentioned @16:07 there is another path you can chose to go down where you counter out because you can get to 9 with what is in hand even without the Kat +1 Don and we only have a 9 Cost Character to play.
I haven't done a Theory-craft style video in a minute, hope you guys enjoy!
RP Law Example, "How to Draw with Reiju" (Sequencing/Micro): th-cam.com/video/oVC7pUl1Kt8/w-d-xo.htmlsi=cXbvhTr46il3YaDa&t=2655
OP07 Lucci Example, "How to KO a 10c" (Sequencing/Micro): th-cam.com/video/GuTUfTMBUFw/w-d-xo.htmlsi=XHrViQY13cOODo5m&t=1362
PY Pudding Example, "How to get to 10 Don" (Macro): th-cam.com/video/8dX_5cnVtj0/w-d-xo.htmlsi=0jdowE8yaWPN8baH&t=2596
Vv's Theorycrafting Video Playlist: th-cam.com/play/PLieufNHd5182oP4MemdzE_gBoAyflJd9H.html&si=KYHKbn7XdteBiIaE
love the theory videos. also cant wait for that playmat update
tbh one of my fav videos of yours so far! love those puzzle solving, sequencing videos!!! Great Work! Maybe you can 'optimize' the overlay for the next one, so new people can see e.g. the 6c Kata effect so that they can see the right sequence way easier.
But under the line this video was amazing!
Yessssss the chapters worked babyyyy hahahaha
Love the theory craft videos, i think a video on end game specific macro would be cool.
Much love from Germany dude!
The quote or the saying Ive always heard is "It takes 1000 hours to be an expert in something."
You ever considered a game theory video? Probably would be valuable to people who have a good understanding of micro and macro already. Learning how to predict and read people of varying skills is extremely valuable.
For example 5, I think I would just try to kill Enel. But that depends so much on how the Enel player reacts.
Ban Law
Really great video! We appreciate the amount of work and effort this video took!
🧑🏽🍳
Noice
On the RP Law example, why are we not going swing 5 with both Reijus, Bon Clay to gain a Don, play the 3rd Kid, leader into Reiju and probably swing 8 with leader if they didnt take one of the 5s from the Reijus to still end up on 3 blockers, 2 cards drawn, 10 don and now a bonus massive Bon Clay swing next turn? I feel like having a Bon Clay laying around is super valuable in the end game vs. Enel, and it puts them in a super awkward position
(P.S. always love the content, keep it up, also I understand why this video doesnt have art critique but I still miss it a lil' lmao)
Are you talking about "Example 5"? Swinging 6's starts to eat up the 2k Counters they've been stockpiling the entire game. Also in my play I only had to waste a single Reiju on the board while establishing a Shuraiya and the other Reiju. Shuraiya will allow me to negate a Leader attack over 7k easily. In your example are you suggesting you play out 3 bodies with 4 bodies already on the board? You can do that if you want to, but I don't quite get the logic, I would rather capitalize on what I already have and start forcing my opponents entire hand.
first
You have to counter out of the attack or maybe the attacks (if they decide to attack) in their 6 don turn, otherwise they might drop issho and hit ur 9 lin out hand so your whole gameplan wouldnt work. Might sound like a random scenario but most luccis run 2 isshos for BY luffy/ yellow/ green. Not countering gives ur gameplan the possibility to fail and you start becoming dependent on top decking 8-10 cost cards
I had a lot of Lucci examples, you will need to be more specific as to which one you are talking about (Timestamp)
@@Vvulfrik The one you named "Example 3" at 14min, I dont comment that often and have no idea how to do timestamps haha
@@Reddix123 Oh, so notice that the Lucci is only on 4 Don? I will be at 10 Don the turn he plays out an Issho.
Lucci ends turn on 4 Don
I start my turn to go to 6, I ramp 2 Don with Kat + Leader to go to 8 Don
Lucci ends turn on 6 Don
I start my turn on 10 Don and can play out my 9/10 Cost Characters if I have them
So he can't Issho me before I drop what I need to. But it is always a good idea to play around Issho for sure. And like I mentioned @16:07 there is another path you can chose to go down where you counter out because you can get to 9 with what is in hand even without the Kat +1 Don and we only have a 9 Cost Character to play.
@@Vvulfrik oh your right, i thought its one turn later. Thank you, havent played pudding yet