Gg on completing ToLL (this is gonna be long) back in 2020 I started building in obby creator just for fun cause I had nothing else to do during covid so I would just make mini projects and they all would never see the light of day. I'd eventually make a tower that had so much potential but I never finished it in obby creator but I loved it so much I tried building it in studio TEN DIFFERENT TIMES and only one version got past floor 3. That was over 3 years of me not being able to work towards one project consistently and me just switching builds every time I got a new idea. After I let that tower go I built a different tower, tower of comprised fear. That tower took me and as_AGAIN 4 days to build and I was really proud of that project because I couldn't nearly build that fast in all of my other towers. At first, it failed because the gameplay was pretty unbalanced but after we balanced it, it surprisingly passed. I didn’t expect it to pass because my expectations were already pretty low before we submitted it and after it failed, my hopes were at an all time low. We later revamped the tower because it was nothing special, it had no atmosphere and it would always get mistaken as a ToQU (Qwerty Uiop) sequel or knockoff and it passed again. The 1k bounty is still available for that tower if you (Mynt), or anyone reading this decides to go for it (It's in CTT). The second finished tower I completed was ToNR (Nebulaic Remnants.) This tower had taken me an entire month to finish the gameplay and it took extra days for the lighting to be finished with over 50 hours of just playtesting alone. I had dedicated myself to building this tower for a while and when it was completed I was so proud of it, it had the best design I've made and I enjoyed all-jumping the gameplay when it was completed. I was not aware how bad it is to sight read it and learn the entire tower. It had failed in CTT cause the sightreadability was so terrible for the first time playing it. After that fail, I was so sad because I had fully expected it to get a 25/30 at least because of everyone that played it in CSCD hyping it up. I nerfed the entire first half just to “balance” it but I would never end up submitting it back to CTT because I was worried that it would fail again. Luckily, it would pass in CSCD and TToH which made sense because it feels more like an all-jump tower rather than a tower to grind but after it failed I had no serious hope for building again. I decided to make another tower (which you all guys know as Tower of Lavender Lustre) but at first, the Idea for the tower was originally going to be a purple horizontal tower which was heavily inspired by Tower of Skydiving, Tower of Meaningfulness, and Tower of Jabberwock Jagger. That idea was short lived because I didn’t want to make another horizontal tower and I didn’t wanna steal the entire idea of Tower of Skydiving. I honestly didn’t have high expectations for the tower because at first, I had changed the entire tower to just grey and the name for the tower was literally called “Sorta Purist Tower.” It was just supposed to be a small project I would work on over the months. It later would be a tower I would consistently work on with Scorpioexlolez because I had nothing else to do and I thought I could redeem myself from ToNR. It would later be my best tower because I avoided everything I did wrong in ToNR (such as EVERY SINGLE JUMP being camera control and Its not as compact either) I had tried to mix camera control with simpler gameplay and I think that turned out successful because that made it better to sightread and more enjoyable to play in general. This tower took us over 70 hours to playtest and 2 months to make gameplay. When I was finished with that tower I was much more proud of finishing it then ToNR cause the gameplay was actually good and it actually seemed like a grindable tower. I had no other plans for the tower though because I had no ideas for design but when empyrae helped me with the colors for the frame, the tower was finally finished. After seeing you grind this tower I thought maybe you might’ve quit like you did with ToCF but I didn’t mind it that much cause it would’ve still been WR but when I saw you stream this tower, I felt like one of my towers could finally be beaten and I wanted to motivate you through the whole grind cause I knew you could do it especially when you got to 10 three times in one run. So after more than 4 years, ≈1000 hours of building, over 50 wasted projects, and a terminated account, I finally had one of my towers get beaten. so TY MYNT!!! Also that 1k robux is still available if you wanna take it
Sorry for the skipped frames on last jumps that wasnt under my control, thanks to my wifi connection Also used different footage for 1-9 due to that ^ Currently pending list in TTC
modern horrific tower try not to spam lodge challange 🥶🥶🥶🥶 i thought this would be amazing at first but oh god the GP is so repetitive and has little to no variety, floor lenghts are so inconsistent which makes the already nonexistant progression feel even less like anything. CO usage is really annoying too, much harder than the purism (imo). also no balance but yeah that's every horrific so not surprised. GP itself is pretty decent tho, design is nice, creativity is just okay. 6/10
Gg on completing ToLL
(this is gonna be long)
back in 2020 I started building in obby creator just for fun cause I had nothing else to do during covid so I would just make mini projects and they all would never see the light of day. I'd eventually make a tower that had so much potential but I never finished it in obby creator but I loved it so much I tried building it in studio TEN DIFFERENT TIMES and only one version got past floor 3. That was over 3 years of me not being able to work towards one project consistently and me just switching builds every time I got a new idea.
After I let that tower go I built a different tower, tower of comprised fear. That tower took me and as_AGAIN 4 days to build and I was really proud of that project because I couldn't nearly build that fast in all of my other towers. At first, it failed because the gameplay was pretty unbalanced but after we balanced it, it surprisingly passed. I didn’t expect it to pass because my expectations were already pretty low before we submitted it and after it failed, my hopes were at an all time low. We later revamped the tower because it was nothing special, it had no atmosphere and it would always get mistaken as a ToQU (Qwerty Uiop) sequel or knockoff and it passed again. The 1k bounty is still available for that tower if you (Mynt), or anyone reading this decides to go for it (It's in CTT).
The second finished tower I completed was ToNR (Nebulaic Remnants.) This tower had taken me an entire month to finish the gameplay and it took extra days for the lighting to be finished with over 50 hours of just playtesting alone. I had dedicated myself to building this tower for a while and when it was completed I was so proud of it, it had the best design I've made and I enjoyed all-jumping the gameplay when it was completed. I was not aware how bad it is to sight read it and learn the entire tower. It had failed in CTT cause the sightreadability was so terrible for the first time playing it. After that fail, I was so sad because I had fully expected it to get a 25/30 at least because of everyone that played it in CSCD hyping it up. I nerfed the entire first half just to “balance” it but I would never end up submitting it back to CTT because I was worried that it would fail again. Luckily, it would pass in CSCD and TToH which made sense because it feels more like an all-jump tower rather than a tower to grind but after it failed I had no serious hope for building again.
I decided to make another tower (which you all guys know as Tower of Lavender Lustre) but at first, the Idea for the tower was originally going to be a purple horizontal tower which was heavily inspired by Tower of Skydiving, Tower of Meaningfulness, and Tower of Jabberwock Jagger. That idea was short lived because I didn’t want to make another horizontal tower and I didn’t wanna steal the entire idea of Tower of Skydiving. I honestly didn’t have high expectations for the tower because at first, I had changed the entire tower to just grey and the name for the tower was literally called “Sorta Purist Tower.” It was just supposed to be a small project I would work on over the months. It later would be a tower I would consistently work on with Scorpioexlolez because I had nothing else to do and I thought I could redeem myself from ToNR. It would later be my best tower because I avoided everything I did wrong in ToNR (such as EVERY SINGLE JUMP being camera control and Its not as compact either) I had tried to mix camera control with simpler gameplay and I think that turned out successful because that made it better to sightread and more enjoyable to play in general. This tower took us over 70 hours to playtest and 2 months to make gameplay. When I was finished with that tower I was much more proud of finishing it then ToNR cause the gameplay was actually good and it actually seemed like a grindable tower. I had no other plans for the tower though because I had no ideas for design but when empyrae helped me with the colors for the frame, the tower was finally finished.
After seeing you grind this tower I thought maybe you might’ve quit like you did with ToCF but I didn’t mind it that much cause it would’ve still been WR but when I saw you stream this tower, I felt like one of my towers could finally be beaten and I wanted to motivate you through the whole grind cause I knew you could do it especially when you got to 10 three times in one run. So after more than 4 years, ≈1000 hours of building, over 50 wasted projects, and a terminated account, I finally had one of my towers get beaten. so TY MYNT!!!
Also that 1k robux is still available if you wanna take it
Hawky slush
not reading all that
BOI
Quit building
@ecotism
Sorry for the skipped frames on last jumps that wasnt under my control, thanks to my wifi connection
Also used different footage for 1-9 due to that ^
Currently pending list in TTC
GG TOWER OF LEANING LEDGES
BRO, GG! :D
this looks so fun
Cap
WE GETTING SLEEPY WITH THIS ONE 💪💪🔥🔥
congrats on finishing this in 2024 🤯
GG
Gg, i don’t understand how people beat cata+ towers as they have awful cramped impossible gp
True
gg nino on lavender tower
Right at new year
goat
GG no way, pro
I feel like you can beat tosf so you should try it
i did, got to 5 in 4hrs and got bored
GG
what the flip is a lustre
modern horrific tower try not to spam lodge challange 🥶🥶🥶🥶
i thought this would be amazing at first but oh god the GP is so repetitive and has little to no variety, floor lenghts are so inconsistent which makes the already nonexistant progression feel even less like anything. CO usage is really annoying too, much harder than the purism (imo). also no balance but yeah that's every horrific so not surprised. GP itself is pretty decent tho, design is nice, creativity is just okay. 6/10
idk 2nd best horrific imo
@@MyntExists what would you say is the best one?
Never Heard Of THis Ever
@@someone2311 its verification
MYNT TOP 1 2024
GG u did it... whats next?
Citadel of void verification
HOW!!!!! EXPLAIN!!!!!
Tower of lusting losers
How would you rate that tower?
8/10
mid horri
This isn't jtoh, clickbait title
What?
client objects spotted .... instant 0/10
GG