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I think the Genie Paladin is the real interesting one in the UA, most channels seem to want to talk about bladesinger only so thanks for chatting about it
Honestly it's not that I thought that the genie paladin was bad per se, moreso that imo I thought keeping it as a warlock subclass was perfectly fine, to me it kinda just feels like taking cool subclasses from the warlock and putting them somewhere else for no aparent reason. Maybe I'm just missing something tho
Note, because of the wording on the genie paladin, if you multi class with draconic sorcerer, you can add double your cha mod to your AC. Once for the dragon scales calc and then this bonus from the genie, by late late game(or if you roll really lucky for stats) you can have a standing ac of 27 before the shield spell and magic items
Blade singer was always one of my favorite subclasses. And yes I am one of those psychopaths who made a strength-based blade singing wizard. I always called my league legal muscle wizard because the only homebrew that went in to making him was a set of gauntlets that was his spellcasting focus and allowed his unarmed attacks to be counted as weapons in order to cast certain spells.
Everyone keeps saying Strength based bladesingers are crazy, but the fact is I've only ever seen Bladesingers taking a dip to fighter to cast in fullplate with a shield, which requires a strength of 15 at our table. And that's with at least four different players who are *all* optimizers to an damn near extreme. I don't think I've every *actually* seen a dex-based light armor wearing bladesinger using the 2014 ruleset, outside of once where someone played the wizard as someone who just cast from range and only ever used bladesong as an "oh sh%&" button if something got next to him in a fight (I despise this version of the subclass).
@@s.p.1434 you can’t use any of the bladesinger abilities in full plate or with a shield. They just made a normal wizard in heavy armor. Unless they ignored the "only activate bladesong in light armor or unarmored” restriction in which case, 30 base ac at level 5.
@JimmyBonez I'm aware. They do specifically for the 6th and 14th level abilities. Most of the actual benefits of Bladesong aren't actually that great. INT to AC is nice, but a +1 full plate and shield are easy to find and do not require them to max dexterity to have essentially the same AC (maybe a point or two off, albeit), simply so they can take other feats to boost their casting, HP/con, or damage with weapons. And honestly just taking Warcaster is pretty much on par with the "benefits" of bladesong.
One evil build I'm considering is Noble Genie Paladin+Dragonic Bloodline Sorcerer With a +5 in Charisma, you just have 20 AC and that grows with Dexterity
A dragon blooded sorcerer genie paladin is even crazier than that because of conjure minor elementals/quicken spell two weapon fighting you can get to 149 dpr 30 ac (with shield) and standard paladin saves
The Mounted Bladesinger build is made awesome with the new text in Find Familiar, "You gain the service of a familiar, a spirit that takes an animal form you choose: [normal list], or another Beast that has a Challenge Rating of 0." This expanded list includes the deer, hyena, vulture, and seal for Small Wizards, and the giant fly and Haungarassk for Medium Wizards as well. If you've ever wanted to buzz around, mounted on a fly the size of a horse (pause for pun), strafing the enemy with lance and spells; have at it, it's RAW.
That man over there. He made a Ginny Di reference. He thought we would notice, and we did. Also, DM: May I flavor my Dao’s Crush as pounding my target into the ground like a tent stake?
@@clerv2528 so its stupid that you need to use your brain to build a powerfull caracter instead of having ways to make it easy for you and not have to sacrifice in some parts to by more powerfull?oh I forgot if players cant just have 2 bug stats (1 of them been con) and dump everything else they dont want it
Is everyone ignoring the fact that Genie’s Splendor works with light armor? With studded leather and max dex and cha you get 12+5+5, 22 ac, 25 if it’s +3 studded leather and no shield
Yes, but that requires 2 max stats and a very rare magic item. Generally speaking, Mage Armor is going to be more effective anyway, at least until relatively late in the game.
What about regular leather for 12 base AC, 18 dex and 16 cha, defense and a shield. Thafs 12+4+3+1+2 22 AC at level 4, and it will increase with level @@jonahcraven8669
Genie’s Splendor Stacks with Mage Armor btw. Since it’s another layer on top of your AC calculation which with Mage Armor is 13 + DEX. So you can just walk around naked as a DEX or CHR based Paladin with this subclass. With ANY Species.
Genie paladin is pretty cool! For the fire channel divinity option, I feel like it should just deal extra 2d4 fire damage, and then light your weapon on fire to make it deal an extra d4 fire damage for a minute, it'd be a fun option to stack with Divine Favor and would add up over time, feels worth a Channel Divinity use that way too
Hand Crossbow was always a Bladesinger option I liked for a ranged gish, although it requires a multiclass dip. As for the Paladin, based on how Devotion works with Pact of the Blade, Genie Splendor probably stacks with Dance Bard and Dragon Sorc naked AC, which seems better than any Light Armor to me :D
This is like fifth video about Bladesinger i have seen lately ... And all of them are talking exclusively about meele combat. Did i read something wrong, or am i the only person who plays them with Hand Crossbow? :D
Same. Just sad they don't get a way to attack using INT since all the dragon stats and abilities are based off your INT making you a bit MAD (Multi-Ability Dependant)
My issue with the new bladesinger is that most bladesingers were dual wielding anyway, so the song of victory feels very weak. Its nice to have for when you are casting full spells though.
It's not weak at all, dual wielding is now even better because with the nick weapon Mastery you can get 4 attacks on a bladesinger at level 14, one of which can be a blade cantrip. Easiest way to get the weapon Mastery is a level of fighter which, if you start fighter, also gives you CON saves. Might as well get 2 levels for action surge because you can still use bladesinger attack action with that despite casting spells with your attacks. At level 16 that means 7 attacks, two of which are blade cantrips, all while concentrating on upcast conjure minor elementals. That's BIG damage, way more than just adding INT to a few attacks. (Also, dual wielding itself is easier because your weapon can be your focus)
You don’t understand. Bladesinger can get 4 attacks at level 7 RIGHT NOW. You just need the Nick weapon Mastery and the Dual Wielder feat. This requires 1 Level in Fighter and 6 levels in Wizard. - Attack - Nick Attack - Booming Blade Attack - Bonus Action Attack So he’s right. The level 14 feature doesn’t do anything but save you a feat that you probably already had anyway. So it’s a nerf.
For 14th level, it can be even more crazy. So if you take a feat to get weapon mastery, you can attack with a short sword as a 2nd weapon attack but during your action. That is not using two hands on a weapon, so it wouldn't break bladesinging. Then the bonus action attack is your 4th attack. Just get someone to cast haste on you (yeah, casting haste on the wizard is weird, but still!) and that is 5 attacks with 6d8 or 8d8 per hit depending your level cast of conjure minor elementals. So 40d8 + 5d6 + 20 damage per turn. Not bad
Good point re: Acrobatics vs. Dex saves, my bad. But the Lance being Heavy doesn't matter for the purpose of bladesinging - you have to get proficiency with it from another source, but you can weild a heavy weapon and bladesing, you just can't ever make an attack with two hands!
@@DnDShorts Heavy weapons do require you to have a 13 Strength now, however. (Which is a drawback that Blade Pact Warlocks have to deal with as well these days.) As fun as the lance is, most Wizards won't have a strength that high without sacrificing Dex or Wis.
I'm so pumped for this. I can't wait to roll out an all in on INT Bladesinger and drop Greater Invisibility on round 1, and then GOING HAM with Steel Wind Strikes at advantage on everything in sight! Mayhaps as an Elf of some sort with Elven Accuracy giving those Steel Wind Strikes "super advantage" to boot! SQUEEEEEEE!
Hmm, I love my genie lock, and a genie pally could be a fun next toon if I decide not to go with the aberrant mind sorcerer loving rent free in my head right now.
Bladesinger unbreakable concentration build: Take the Resilient feat for con save proficiency. Then you can _easily_ get enough int and con to get a +9 to con saves with Bladesong, which means you auto-succeed any concentration save below 22 damage (RAW nat 1 has no impact on saves). And even if you take 22+ damage, you still have a +9, so you still got good chances to succeed. Now you can take any concentration spells into melee without worry. Cast haste on yourself and become an unhittable blender!
pre-2024 I particularly enjoyed using an Armourer Artificer 3 level dip to dual wield the Thunder Gauntlets and the Con save prof and basically be Vi from LoL
Hear me out Both, you use both Sure the stats are going to be difficult to make work amazingly, but. Base ac + dex + charisma + int (during bladesong) Since you can get the level 14 Attack, b-blade, BA attack combo and the paladin's aura of brotection from level 6 pally + aura of genie resistance from level 7 pally, you can get some serious value from this cool combo! You won't always need to BA attack if you want to smite + channel divinity. You're still a wizard, so the paladin's get-off-me divinity option is great if you want to still deal some more damage. If you have half decent con (16), during bladesong with 18 int and charisma, you'd have a con save of +10, this is without con save proficiency! Not sure how practical it is in reality, but in theory this makes you an increadibly steadfast frontliner with below average hp, but above average ac!
The grapple part of the dao channel divinity option just says "the target has the grappled condition," not "you grapple the target if you have a hand free." They're grappled in place by magic, not by you. I've seen a lot of confusion about this. I'd also argue that it's just as strong as the devotion and vengeance paladin channel divinities. The control it offers automatically without any restrictions is insane.
I hate how much wotc seems to despise str and heavy armor. There's so many options to entirely replace strength and so many things that punish you for using heavy armor. What do the people who like knights get? Plate armor you can't afford until you can get a bit of enchanted cloth that works better anyway and if your GM is lenient you can use STR to intimidate.
For the record: - The new barbarian can use Strength for almost half the skills in the game while raging - Even if you use intelligence or charisma to wield a heavy weapon like a greatsword or polearm, you need 13 strength to use it properly - Heavy weapons get a ton of great mastery options other weapons don't, like cleave - Fighters and paladins still need to prioritize strength to wear the best armor I think Strength is a better stat than ever TBH.
Brother great weapon master and polearm master were the best martial options in the last iteration and you also would wear the heaviest armor you could manage. They’re just mixing things up a bit.
I would fancy a full spellblade class. A halfcaster. At level 1 you choose your state for castiAc (cha, wis, or int) and your spelist. (cleric, sorcerer or wizards) at level 3 you get a subclass.
We need to talk about that moon bard tho. What even is that feature? Its gonna eat legendary resistances for breakfasts. It is a actually better than portent for that.
Bladesinger got a nerf to Multiclass shenanigans. Extra Attack used to just say “one of your Cantrips”. Now it specifies “WIZARD Cantrip”. So no replacing an attack with Eldritch Blast for some Conjure Minor Elementals cheese.
As strong as it is, this iteration of Bladesinger is essentially discount 2024 Valor Bard… Especially because Valor Bards can use Medium Armor, use Shields, and can replace attacks with ANY 1-action cantrip (including Eldritch Blast). “Oh but Bladesingers have the Wizard spell list.” Sure, but at level 10, so does the Bard. Hell, they get Cleric’s and Druid’s too! So Valor Bards eventually get shield, counterspell, Scorching Ray, CONJURE MINOR ELEMENTALS, and other powerful Wizard spells eventually. Not to mention things like guidance, bless, spirit guardians, and more from the other lists. All while being able to wear up to medium armor+shield!
10:16 Love the idea of a Lance Baldesinger. Sadly because it's a heavy weapon, you need a min of 13 STR due to new 2024 rules making lance a heavy weapon. Does allow you to use PAM now though
Even worse, because Lance is considered heavy, it does not come with the Proficiency for the subclass and thus rules it unusable for Bladesinger as a whole.
Bladesinger can get 4 attacks at level 7 RIGHT NOW. You just need the Nick weapon Mastery and the Dual Wielder feat. This requires 1 Level in Fighter and 6 levels in Wizard. - Attack - Nick Attack - Booming Blade Attack - Bonus Action Attack So the new level 14 feature doesn’t do anything but save you a feat that you probably already had anyway. So it’s a kind of a nerf.
True but not applicable in this situation. Genie does not give you a new way to calculate AC it just gives you a boost, thus the stacking works. It is the same reason why wearing a shield increases your AC.
I did, in fact, built Bladesinger strength. He was a contender for being the smartest and the strongest in the party. The one-handed axe looked too cool and dragonborn stats allowed for it
The mechanics are sound and seem fun but I miss Paladins being a holy knight. Their modern fluff makes them seem like a melee Sorcerer with a slight Warlock twist.
I really like that Paladin sub-class. It has a lot of really neat features to it but do agree that level 20 is pretty weak. Still looks really fun to play. I have a mixed opinion on that Bladesinger. I really like that they added in the Int swapping for attacking to this sub-class, it really needed that built in, but I don't like that its tied to the Bladesong. I understand why but feel it should have been tied to the other 3rd level feature. I also don't like Bladesong can't be used with any armor because that cuts down on multi-class options, particularly with Fighter. I do like that feature Training in War and Song. Expanding the weapons list to every one-handed weapon and allowing it to be your focus is amazing to have added, this was the best thing to be added. Another mixed feelings is the level 6 feature. I do like that its unchanged because it felt good as is but the fact the Eldritch Knight can cast any spell while being a half-caster kind of makes me wonder if the cantrips only makes sense. I think this might be one where cantrips only is good until a certain level where it expands to what the Eldritch Knight has. I think maybe level 14 would be a good point where it could be expanded to include things other than cantrips. I wish the level 10 feature was changed a little. I think they could have added Int to the formula so you could have a little bit more damage reduction. Another option would be to allow you use a spell slot to add to any saving throw in addition to the damage reduction. I do like the level 14 feature because Wizards don't really have a use for the BAs and it doesn't say Bladesong has to be activated but feels like it needs a little more. I think putting the extra damage back while Bladesong is active can help but should be limited to either once a turn or for the BA attack only. This gives a little bit more while being a little situational. Overall it has some really nice additions but the no armor at all for Bladesong and only cantrips for extra attacks hold it back for me.
I'm not sure if you took this into account when you were saying that the genie paladin is stronger than the bladesinger early on, but there's also the fact that as far as I understand the cantrip+ haste combo still works pretty well, since that means you can cast two booming blades for example instead of just one per turn and given the AC buffs it gives you stack with bladesong you can get rediculously tanky with this. I don't think it's as strong as casting conjure minor elementals in the raw damage department, but it is only a 3rd level spell slot and comes with defencive and movement buffs.
The bladesinger extra attack is different you can only use a wizard cantrip and not just a cantrip which is a nerf because you can go one level of warlock and get Eldridge blast
I've been playing a noble genie PotB warlock storm Genasi for almost 3 years & it's easily the most fun I've ever had as a player. If something happens to my patron maybe I'll swap to paladin lol
I think there are some MAJOR issues with the blade singer. 1) the loss of Armor use is fine but the Int to AC should not be linked to blade song. If you look at all the other Unarmored defense's in the game they are not linked to a resource like Blade Song. Think if a Barbarian could not use there Unarmed Defense until they are hit the fist time how much faster will they drop with one or two hits before there AC and damage reduction kick in. 2) linking the Int for attack rolls to Blade Song forces you to still have a high combat stat for minor skirmishes or in a dungeon like the unarmored defense no other class has his limit. 3) The changes I would like to see for Blade song are. you have 2 and regain one on a short Add Intelligence Modifier to damage and concentration checks this way it can combined with war caster. +10 feet to your speed You gain your Wizard Level and Intelligence Modifier to your HP and HP Max (this way you in essence have a D8 Hit Die average while in blade song). 4) At level 10 song of defense You can expend a third level spell slot if you have no uses of blade song as a reaction while in blade song you can add your Intelligence Modifier to a Saving Throw or have been be hit with an attack and teleport 10 feet away. During movement you can teleport 10 feet during your movement but it reduces your move speed by 10.
The genie paladin is absolutely broken with warlock multiclassing. 7 levels in that and 13 in warlock is gonna be broken. That setup does preclude minor elementals at really high levels, but you can just take a 1 level warlock dip instead if you want that.
It might be too powerful (never played 2025), but it seems a shame that Bladesingers don't get a weapon focus. Definitely an upgrade overall though. Depending what makes it to print. .
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That was a realy mean ad, teasing us with free stuff. Incredibly funny as well though, had a good laugh
@@red_levi0593there IS free stuff though! You should definitely grab the free pack they’ve made no matter what, it’s got some dope dino stuff 🔥🦕
@@DnDShorts yeah, i started writing the comment a bit too early : )
you had me at Dinosaur. :D
I like free
"So you're saying Torbek is cool now?" the Bugbear attempting to read an upside down UA pamphlet inquired
Tobeck is always cool.
@tylamcgilverson3923 Yes, but try telling Torbek that.
Torbek doesn't want to go back to the dumpster....
Torbek doesn't know what Torbek did to be see as uncool
I think the Genie Paladin is the real interesting one in the UA, most channels seem to want to talk about bladesinger only so thanks for chatting about it
Really makes me hope that they do the Genie Patron Warlock in the next UA batch of subclasses.
Honestly it's not that I thought that the genie paladin was bad per se, moreso that imo I thought keeping it as a warlock subclass was perfectly fine, to me it kinda just feels like taking cool subclasses from the warlock and putting them somewhere else for no aparent reason. Maybe I'm just missing something tho
The actually oath seems weird to me as it’s a lot more ambiguous what you actually believe in.
I was literally homebrewing genie paladins (although they were elemental dino spirits instead of genies)
@@ethsy77 It is fairly bare-bones as an oath. Basically like "be explosive, graceful, and respect nature's wrath."
Genie Paladin channel divinity options don’t have any size restrictions (!). You can auto prone/restrain a T-Rex at level 3 🎉
NEED
Prone/Restrain an Adult Red Dragon mid air and watch chaos ensue
@@RealNikoPlushan ancient dragon
GUH? Well for one, that completely nullifies the use of the fire damage and that is crazy busted
Am I missing something? Because the Marid’s Surge ability requires a Strength saving throw
Note, because of the wording on the genie paladin, if you multi class with draconic sorcerer, you can add double your cha mod to your AC. Once for the dragon scales calc and then this bonus from the genie, by late late game(or if you roll really lucky for stats) you can have a standing ac of 27 before the shield spell and magic items
First time I’m excited for a Paladin in years
P-Aladdin
Blade singer was always one of my favorite subclasses. And yes I am one of those psychopaths who made a strength-based blade singing wizard. I always called my league legal muscle wizard because the only homebrew that went in to making him was a set of gauntlets that was his spellcasting focus and allowed his unarmed attacks to be counted as weapons in order to cast certain spells.
Everyone keeps saying Strength based bladesingers are crazy, but the fact is I've only ever seen Bladesingers taking a dip to fighter to cast in fullplate with a shield, which requires a strength of 15 at our table. And that's with at least four different players who are *all* optimizers to an damn near extreme. I don't think I've every *actually* seen a dex-based light armor wearing bladesinger using the 2014 ruleset, outside of once where someone played the wizard as someone who just cast from range and only ever used bladesong as an "oh sh%&" button if something got next to him in a fight (I despise this version of the subclass).
@@s.p.1434 We currently have a DEX based Bladesinger at our table. She definitely doesn't stay back, lol. Generally the first into the frey.
@wlwlvr As she should be. 😁
@@s.p.1434 you can’t use any of the bladesinger abilities in full plate or with a shield. They just made a normal wizard in heavy armor. Unless they ignored the "only activate bladesong in light armor or unarmored” restriction in which case, 30 base ac at level 5.
@JimmyBonez I'm aware. They do specifically for the 6th and 14th level abilities. Most of the actual benefits of Bladesong aren't actually that great. INT to AC is nice, but a +1 full plate and shield are easy to find and do not require them to max dexterity to have essentially the same AC (maybe a point or two off, albeit), simply so they can take other feats to boost their casting, HP/con, or damage with weapons. And honestly just taking Warcaster is pretty much on par with the "benefits" of bladesong.
I didn't realize until now that the Genie Paladin gives a bonus to AC and not a new calculation so it would stack with Dance Bard. That's pretty cool.
A knight who gets to attack with a lance using his brain. I think you've described Professor Tobias Capwell.
"We only fight naked in this house"
Me: hits like button
aight fellas, what's the song y'all sing while Bladesinging? Mine's Cotton-Eye Joe 😎
Idk. Haven’t played one yet, but it will probably be something by Led Zeppelin
Starman by David Bowie or champagne supernova by oasis
Irish folk songs!
Curtis Mayfield - Move of Up
Girl From Ipanema
One evil build I'm considering is Noble Genie Paladin+Dragonic Bloodline Sorcerer
With a +5 in Charisma, you just have 20 AC and that grows with Dexterity
A dragon blooded sorcerer genie paladin is even crazier than that because of conjure minor elementals/quicken spell two weapon fighting you can get to 149 dpr 30 ac (with shield) and standard paladin saves
I really want to make a Genie Paladin multiclassed with a Genie Warlock.
The Mounted Bladesinger build is made awesome with the new text in Find Familiar, "You gain the service of a familiar, a spirit that takes an animal form you choose: [normal list], or another Beast that has a Challenge Rating of 0." This expanded list includes the deer, hyena, vulture, and seal for Small Wizards, and the giant fly and Haungarassk for Medium Wizards as well. If you've ever wanted to buzz around, mounted on a fly the size of a horse (pause for pun), strafing the enemy with lance and spells; have at it, it's RAW.
That man over there. He made a Ginny Di reference. He thought we would notice, and we did.
Also, DM: May I flavor my Dao’s Crush as pounding my target into the ground like a tent stake?
3:17 You can lower your strength but you can't dump it entirely, since you'd still need a 13 for multiclassing into or out of paladin
WotC once again reminding us how dumb those weird 13 point Ability Score Multiclass requirements are
@@James-kv3llits not,get over it
@@hellkaiser1366it is, get over it
@@clerv2528 so its stupid that you need to use your brain to build a powerfull caracter instead of having ways to make it easy for you and not have to sacrifice in some parts to by more powerfull?oh I forgot if players cant just have 2 bug stats (1 of them been con) and dump everything else they dont want it
Aka, stop having fun guys
I can a lot of Bladesingers raking Fighter levels for the Nick weapon mastery, four attacks with Conjure Minor Elementals, nice.
I hope they move the unarmed defense to always on, like the Monk class, etc., and bring back the advantage on Dexterity (Acrobatics) checks.
Is everyone ignoring the fact that Genie’s Splendor works with light armor? With studded leather and max dex and cha you get 12+5+5, 22 ac, 25 if it’s +3 studded leather and no shield
Yes, but that requires 2 max stats and a very rare magic item. Generally speaking, Mage Armor is going to be more effective anyway, at least until relatively late in the game.
What about regular leather for 12 base AC, 18 dex and 16 cha, defense and a shield. Thafs 12+4+3+1+2 22 AC at level 4, and it will increase with level @@jonahcraven8669
@@jonahcraven8669paladins can get the defense fighting style
There's a lot of good stuff in this UA. Some of these will be very powerful in the right circumstance or the right table.
1 Level Fighter dip Dual Wielding Bladesinger with Minor Elementals go BRRRRRRRR
Genie’s Splendor Stacks with Mage Armor btw. Since it’s another layer on top of your AC calculation which with Mage Armor is 13 + DEX.
So you can just walk around naked as a DEX or CHR based Paladin with this subclass. With ANY Species.
Genie paladin is pretty cool! For the fire channel divinity option, I feel like it should just deal extra 2d4 fire damage, and then light your weapon on fire to make it deal an extra d4 fire damage for a minute, it'd be a fun option to stack with Divine Favor and would add up over time, feels worth a Channel Divinity use that way too
Hand Crossbow was always a Bladesinger option I liked for a ranged gish, although it requires a multiclass dip. As for the Paladin, based on how Devotion works with Pact of the Blade, Genie Splendor probably stacks with Dance Bard and Dragon Sorc naked AC, which seems better than any Light Armor to me :D
This is like fifth video about Bladesinger i have seen lately ...
And all of them are talking exclusively about meele combat.
Did i read something wrong, or am i the only person who plays them with Hand Crossbow? :D
Hey! I recognize that pink and blue moving border! 😂
I also use Canva.
Thank you! Fantastic video!
I am really looking forward to the Bladesinger getting an official release again. Love that subclass and really want to play it in our next campaign.
Very cool and good points, though I'm personally excited for the new Purple Dragon Knight.
Same. Just sad they don't get a way to attack using INT since all the dragon stats and abilities are based off your INT making you a bit MAD (Multi-Ability Dependant)
My issue with the new bladesinger is that most bladesingers were dual wielding anyway, so the song of victory feels very weak. Its nice to have for when you are casting full spells though.
It's not weak at all, dual wielding is now even better because with the nick weapon Mastery you can get 4 attacks on a bladesinger at level 14, one of which can be a blade cantrip. Easiest way to get the weapon Mastery is a level of fighter which, if you start fighter, also gives you CON saves. Might as well get 2 levels for action surge because you can still use bladesinger attack action with that despite casting spells with your attacks. At level 16 that means 7 attacks, two of which are blade cantrips, all while concentrating on upcast conjure minor elementals. That's BIG damage, way more than just adding INT to a few attacks. (Also, dual wielding itself is easier because your weapon can be your focus)
@@craigauty8874nah, +5 to dmg on every attack is broken.
You don’t understand.
Bladesinger can get 4 attacks at level 7 RIGHT NOW. You just need the Nick weapon Mastery and the Dual Wielder feat. This requires 1 Level in Fighter and 6 levels in Wizard.
- Attack
- Nick Attack
- Booming Blade Attack
- Bonus Action Attack
So he’s right. The level 14 feature doesn’t do anything but save you a feat that you probably already had anyway. So it’s a nerf.
Bladesinger was my first play
For 14th level, it can be even more crazy. So if you take a feat to get weapon mastery, you can attack with a short sword as a 2nd weapon attack but during your action. That is not using two hands on a weapon, so it wouldn't break bladesinging. Then the bonus action attack is your 4th attack. Just get someone to cast haste on you (yeah, casting haste on the wizard is weird, but still!) and that is 5 attacks with 6d8 or 8d8 per hit depending your level cast of conjure minor elementals. So 40d8 + 5d6 + 20 damage per turn. Not bad
I love a good tank class with the ability to cast Mirror Image. Genie Pally FTW!
Sadly Lance is still heavy.
Also Bladesinger didn't use to get adv on dex saves, just on acrobatics checks, so way less of a nerf.
Good point re: Acrobatics vs. Dex saves, my bad. But the Lance being Heavy doesn't matter for the purpose of bladesinging - you have to get proficiency with it from another source, but you can weild a heavy weapon and bladesing, you just can't ever make an attack with two hands!
@@DnDShorts Heavy weapons do require you to have a 13 Strength now, however. (Which is a drawback that Blade Pact Warlocks have to deal with as well these days.) As fun as the lance is, most Wizards won't have a strength that high without sacrificing Dex or Wis.
I'm so pumped for this. I can't wait to roll out an all in on INT Bladesinger and drop Greater Invisibility on round 1, and then GOING HAM with Steel Wind Strikes at advantage on everything in sight! Mayhaps as an Elf of some sort with Elven Accuracy giving those Steel Wind Strikes "super advantage" to boot! SQUEEEEEEE!
Hmm, I love my genie lock, and a genie pally could be a fun next toon if I decide not to go with the aberrant mind sorcerer loving rent free in my head right now.
Im so glade I can now play a blade singer wizard wielding a hammer so excited
Bladesinger unbreakable concentration build:
Take the Resilient feat for con save proficiency. Then you can _easily_ get enough int and con to get a +9 to con saves with Bladesong, which means you auto-succeed any concentration save below 22 damage (RAW nat 1 has no impact on saves). And even if you take 22+ damage, you still have a +9, so you still got good chances to succeed.
Now you can take any concentration spells into melee without worry. Cast haste on yourself and become an unhittable blender!
pre-2024 I particularly enjoyed using an Armourer Artificer 3 level dip to dual wield the Thunder Gauntlets and the Con save prof and basically be Vi from LoL
Power creep: the update
yeah I agree. geniy pally is too strong
Dex based Genie Paladin with a dip into Genie Warlock. The ultimate warrior of the Genies!
Hear me out
Both, you use both
Sure the stats are going to be difficult to make work amazingly, but.
Base ac + dex + charisma + int (during bladesong)
Since you can get the level 14
Attack, b-blade, BA attack combo and the paladin's aura of brotection from level 6 pally + aura of genie resistance from level 7 pally, you can get some serious value from this cool combo!
You won't always need to BA attack if you want to smite + channel divinity.
You're still a wizard, so the paladin's get-off-me divinity option is great if you want to still deal some more damage.
If you have half decent con (16), during bladesong with 18 int and charisma, you'd have a con save of +10, this is without con save proficiency!
Not sure how practical it is in reality, but in theory this makes you an increadibly steadfast frontliner with below average hp, but above average ac!
The grapple part of the dao channel divinity option just says "the target has the grappled condition," not "you grapple the target if you have a hand free." They're grappled in place by magic, not by you. I've seen a lot of confusion about this. I'd also argue that it's just as strong as the devotion and vengeance paladin channel divinities. The control it offers automatically without any restrictions is insane.
I hate how much wotc seems to despise str and heavy armor. There's so many options to entirely replace strength and so many things that punish you for using heavy armor. What do the people who like knights get? Plate armor you can't afford until you can get a bit of enchanted cloth that works better anyway and if your GM is lenient you can use STR to intimidate.
For the record:
- The new barbarian can use Strength for almost half the skills in the game while raging
- Even if you use intelligence or charisma to wield a heavy weapon like a greatsword or polearm, you need 13 strength to use it properly
- Heavy weapons get a ton of great mastery options other weapons don't, like cleave
- Fighters and paladins still need to prioritize strength to wear the best armor
I think Strength is a better stat than ever TBH.
Brother great weapon master and polearm master were the best martial options in the last iteration and you also would wear the heaviest armor you could manage. They’re just mixing things up a bit.
i feel attacked for having a bladesinging wizard sentient hat that has 20 strength.. ;D
I would fancy a full spellblade class. A halfcaster. At level 1 you choose your state for castiAc (cha, wis, or int) and your spelist. (cleric, sorcerer or wizards) at level 3 you get a subclass.
Very interesting concept
DC20 Spell Blade class works similar and is nice, wish more games gave it a try too
Us blade singers be winning
They won a booby prize.
We need to talk about that moon bard tho. What even is that feature? Its gonna eat legendary resistances for breakfasts. It is a actually better than portent for that.
Bladesinger got a nerf to Multiclass shenanigans.
Extra Attack used to just say “one of your Cantrips”.
Now it specifies “WIZARD Cantrip”. So no replacing an attack with Eldritch Blast for some Conjure Minor Elementals cheese.
As strong as it is, this iteration of Bladesinger is essentially discount 2024 Valor Bard…
Especially because Valor Bards can use Medium Armor, use Shields, and can replace attacks with ANY 1-action cantrip (including Eldritch Blast). “Oh but Bladesingers have the Wizard spell list.” Sure, but at level 10, so does the Bard. Hell, they get Cleric’s and Druid’s too! So Valor Bards eventually get shield, counterspell, Scorching Ray, CONJURE MINOR ELEMENTALS, and other powerful Wizard spells eventually. Not to mention things like guidance, bless, spirit guardians, and more from the other lists. All while being able to wear up to medium armor+shield!
10:16 Love the idea of a Lance Baldesinger. Sadly because it's a heavy weapon, you need a min of 13 STR due to new 2024 rules making lance a heavy weapon. Does allow you to use PAM now though
Even worse, because Lance is considered heavy, it does not come with the Proficiency for the subclass and thus rules it unusable for Bladesinger as a whole.
@ryanholley406 Yeah that's why he mentioned having to pick up the prof somewhere else.
I'm unreasonably excited about the Genie Paladin, it's perfect for my Arabian Nights homebrew
Bladesinger can get 4 attacks at level 7 RIGHT NOW. You just need the Nick weapon Mastery and the Dual Wielder feat. This requires 1 Level in Fighter and 6 levels in Wizard.
- Attack
- Nick Attack
- Booming Blade Attack
- Bonus Action Attack
So the new level 14 feature doesn’t do anything but save you a feat that you probably already had anyway. So it’s a kind of a nerf.
Will, I'd like to see your thoughts on a purple dragon knight/bladesinger multiclass using a lance mounted on your dragon
You can also take a 3 level dip in Draconic sorcerer for your genie paladin and have an unarmored AC calc of 10+dex+cha+cha
when making AC calcs you can only use one feature at a time. They don't stack
True but not applicable in this situation. Genie does not give you a new way to calculate AC it just gives you a boost, thus the stacking works. It is the same reason why wearing a shield increases your AC.
Yes yes, warlock dip. All very good. Let's strap genie paladin to a bard and let the good times roll.
Minor wish is fantastic, and something i always wished for :P
11:00 The paladins are edging the wizards??? :0
Bladesinger with a gun. Artificer dip? Not since the UA 2024.
Fighter, Barbarian, Paladin, Ranger, Cleric (Protector), or Druid (Warden).
Why do I get the feeling they added the bit about using armor in bladesong to stop all the Rogue multiclasses that liked to dip into it.
2014 Dwarf baldesinger means it is hammer time!
I did, in fact, built Bladesinger strength. He was a contender for being the smartest and the strongest in the party. The one-handed axe looked too cool and dragonborn stats allowed for it
The genie Paladin and the moon bard are my favorites in the UA.
The mechanics are sound and seem fun but I miss Paladins being a holy knight. Their modern fluff makes them seem like a melee Sorcerer with a slight Warlock twist.
Do you have a video about level 1 or so dips in other classes?
I really like that Paladin sub-class. It has a lot of really neat features to it but do agree that level 20 is pretty weak. Still looks really fun to play.
I have a mixed opinion on that Bladesinger. I really like that they added in the Int swapping for attacking to this sub-class, it really needed that built in, but I don't like that its tied to the Bladesong. I understand why but feel it should have been tied to the other 3rd level feature. I also don't like Bladesong can't be used with any armor because that cuts down on multi-class options, particularly with Fighter. I do like that feature Training in War and Song. Expanding the weapons list to every one-handed weapon and allowing it to be your focus is amazing to have added, this was the best thing to be added. Another mixed feelings is the level 6 feature. I do like that its unchanged because it felt good as is but the fact the Eldritch Knight can cast any spell while being a half-caster kind of makes me wonder if the cantrips only makes sense. I think this might be one where cantrips only is good until a certain level where it expands to what the Eldritch Knight has. I think maybe level 14 would be a good point where it could be expanded to include things other than cantrips. I wish the level 10 feature was changed a little. I think they could have added Int to the formula so you could have a little bit more damage reduction. Another option would be to allow you use a spell slot to add to any saving throw in addition to the damage reduction. I do like the level 14 feature because Wizards don't really have a use for the BAs and it doesn't say Bladesong has to be activated but feels like it needs a little more. I think putting the extra damage back while Bladesong is active can help but should be limited to either once a turn or for the BA attack only. This gives a little bit more while being a little situational. Overall it has some really nice additions but the no armor at all for Bladesong and only cantrips for extra attacks hold it back for me.
The the paladin ac is wild right? Like that's 25 max with paladin monk or paladin dance barb/dragon sorc, it's not unarmoured defence so that stacks?
If it’s just an amount you add it does stack, but you can only use one type of calculation
@beantownbanshees it is an amount no? Its just "add your charisma to your ac" not your ac is x + dex + cha
@ yes, exactly but unarmoured defence and something like tortle’s flat 17ac wouldn’t stack
@beantownbanshees oh yeah :) but 25 + shield (spell) + Sheild of faith is pretty good
@ very true
I'm not sure if you took this into account when you were saying that the genie paladin is stronger than the bladesinger early on, but there's also the fact that as far as I understand the cantrip+ haste combo still works pretty well, since that means you can cast two booming blades for example instead of just one per turn and given the AC buffs it gives you stack with bladesong you can get rediculously tanky with this.
I don't think it's as strong as casting conjure minor elementals in the raw damage department, but it is only a 3rd level spell slot and comes with defencive and movement buffs.
For a class called Bladesinger, there seems to be less focus on the BLADE part
7:57 they didn’t before.. they had advantage on acrobatics checks
You cannever dump strength completely as a Pally if you plan on multiclassing. Min 13 str
11:30
wait, cantrips are considered spells now?
Making a Sorlock build for my first D&D campaign what level should I start at and what sub classes have a good synergy that I can use?
The bladesinger extra attack is different you can only use a wizard cantrip and not just a cantrip which is a nerf because you can go one level of warlock and get Eldridge blast
But you can dual wield as a bladesinger?
COMPLETELY unrelated... but... will there ever be a Ryoko's for ShadowDark? I kinda need that in my life.
This is kinda nuts and I love it
I'd rather die then spend a big spell slot to survive a fireball XD I have too much pride i guess XD
Dumb question…
If you go blade singer with a level in warlock, can you get some crazy attack numbers?
paladin cannot go to print without changing:
studded leather 12 + dex 5 + cha 4 + shield 2 + def fighting style 1 = 24 ac at level 3
You said that the Marid’s Surge ability doesn’t require a save, but it says that it’s a Str save
I've been playing a noble genie PotB warlock storm Genasi for almost 3 years & it's easily the most fun I've ever had as a player. If something happens to my patron maybe I'll swap to paladin lol
Genie Paladin go brrr
So my would-be-lore-accurate Bladesinger still can't wear Elven chain, the armor that's apart of their lore...
what i took away from this vid... the paladin edge the wizard...... JK good vid bro!
My Bugbear Fighter/Bladesinger who used two weapons to begin with looking at the new Lv.14 ability for bladesinger: >:|
Finaly Dwarf HAMMERSINGER
I think there are some MAJOR issues with the blade singer.
1) the loss of Armor use is fine but the Int to AC should not be linked to blade song. If you look at all the other Unarmored defense's in the game they are not linked to a resource like Blade Song. Think if a Barbarian could not use there Unarmed Defense until they are hit the fist time how much faster will they drop with one or two hits before there AC and damage reduction kick in.
2) linking the Int for attack rolls to Blade Song forces you to still have a high combat stat for minor skirmishes or in a dungeon like the unarmored defense no other class has his limit.
3) The changes I would like to see for Blade song are. you have 2 and regain one on a short
Add Intelligence Modifier to damage and concentration checks this way it can combined with war caster.
+10 feet to your speed
You gain your Wizard Level and Intelligence Modifier to your HP and HP Max (this way you in essence have a D8 Hit Die average while in blade song).
4) At level 10 song of defense You can expend a third level spell slot if you have no uses of blade song
as a reaction while in blade song you can add your Intelligence Modifier to a Saving Throw or have been be hit with an attack and
teleport 10 feet away. During movement you can teleport 10 feet during your movement but it reduces your move speed by 10.
That Kickstarter was funded in 5 min. I'm bad at math, but I think it's 2000% Funded.
What about the new sorcerer ... that subclass is also pretty sick
I thought you had to be str 13 to multiclass into/outoff paladin
Yes, I care. I hate not having armor.😅
Again, we fight naked in this house. 🎉🎉🎉🎉
Genie paladin coming in after I built my naked Monk/Dex paladin who fights unarmed using smites and d8 from unarmed feats. XD
The genie paladin is absolutely broken with warlock multiclassing. 7 levels in that and 13 in warlock is gonna be broken. That setup does preclude minor elementals at really high levels, but you can just take a 1 level warlock dip instead if you want that.
It might be too powerful (never played 2025), but it seems a shame that Bladesingers don't get a weapon focus. Definitely an upgrade overall though. Depending what makes it to print. .
To be able to multi class paladin you need a 13 in strength. So you can’t dump strength and warlock multi class.
My only thought is that the bladesinger should have a way to access weapon mastery.
Prone condition is good only if you have melee allies, ranged allies aren't going to get advantage for that.
Oh the blankness in your eyes me old creator. Come over to one of the other sides.... we have consciences x
Actually you don’t even need 1 level of warlock to get pact of the blade you simply burn your 4th level feat to get Eldritch adept and get it that way