Can u talk about nonland cycles? Should u include full cycle of original titans if u already have 3 in the cube? R there any cycles that u feel r balanced or powerful enough to include a full cycle of?
Hey there, Huge fan of your show. Glad that you guys are opening up the floor for questions. Listening to your podcast has opened up alot of insights to the cube format, greatly appreciate it. When supporting archetypes in cube. How many cards on average would you include to support said archetypes so that there isn't too much favoritism? In a similar vein, how much of a split between creatures and non creature spells should be represented in each color? **currently have a 360 vintage cube and converting it to a commander cube as we play commander more than any other format** also of note there are significantly less cards for aggro in the commander legends set and wondering if this was designed so that decks would start at the mid-range for drafted decks?
Are alternate win cards (specifically cards with the printed text "you win the game") healthy for an average legacy cube? Personally I enjoy the "game-within-the-game" aspects of cards like that but in my experience it seems that those cards are either completely ignored by other players or just used as an unfun, hard-to-interact combo kill (Thassa's Oracle, for example). Bonus question: I love the card game Fluxx and I'm brainstorming ideas to build a Twobert cube (vintage powered & proxied) with a bunch of nonsense chaos enchantments, alternate win cons and combos. Would you have any suggestions on constructing the cube or any fun cards to include? Thanks for all your hard work with the podcast!
This is my favorite mtg podcast rn
Video starts at 3:05
Can u talk about nonland cycles? Should u include full cycle of original titans if u already have 3 in the cube? R there any cycles that u feel r balanced or powerful enough to include a full cycle of?
Hey there,
Huge fan of your show. Glad that you guys are opening up the floor for questions. Listening to your podcast has opened up alot of insights to the cube format, greatly appreciate it.
When supporting archetypes in cube. How many cards on average would you include to support said archetypes so that there isn't too much favoritism?
In a similar vein, how much of a split between creatures and non creature spells should be represented in each color?
**currently have a 360 vintage cube and converting it to a commander cube as we play commander more than any other format**
also of note there are significantly less cards for aggro in the commander legends set and wondering if this was designed so that decks would start at the mid-range for drafted decks?
Are alternate win cards (specifically cards with the printed text "you win the game") healthy for an average legacy cube? Personally I enjoy the "game-within-the-game" aspects of cards like that but in my experience it seems that those cards are either completely ignored by other players or just used as an unfun, hard-to-interact combo kill (Thassa's Oracle, for example).
Bonus question: I love the card game Fluxx and I'm brainstorming ideas to build a Twobert cube (vintage powered & proxied) with a bunch of nonsense chaos enchantments, alternate win cons and combos. Would you have any suggestions on constructing the cube or any fun cards to include?
Thanks for all your hard work with the podcast!
Thoughts on adding rare lands like shocks to a peasent cube to encourage 2 color aggro decks?
Do it for the Aggro colors. It makes it more enticing and only raises consistency not powrr
So I normally only have 4 people what is the beat way to draft that because I kinda hate seeing the sames cards so often with My 360 cube
Sorry I'm late TH-cam never showed me the podcast