Not sure if it's possible but could even make the "hole" a dampener of some sort, reduces amplitude by half as passes over or something. This animation is already a very cool idea though
Forthcoming versions will use other locations for the source, including around the sound hole. I had not thought of making the neck solid, but I may try.
I agree, itd be neat to see how energy from the bridge propagates outwards across the face of the body. Perhaps make the neck with a different refractive index to simulate the denser thicker wood? IDK, just thinking out my thumbs I also agree, no pressure Nils, we're quite content watching the neat wobbly things you make in general! Either way, thanks for the effort and the uploads 😎👍
I am really excited to see the simulations with origin in the interior! I'd like to see you put the source where the bridge of the guitar normally connects (center of the large left portion).
In the averaged energy portion, you can really see the "shadow" cast by the sound hole at the beginning of the wave's journey, and as it goes on that area fills in, but nowhere near the density of the neck and top of the body. A pretty good analog for how actual light travels with the little bit of indirect lighting down there Edit: Of course, its not perfect as the walls are perfectly reflective and the light just keeps infinitely bouncing, but still pretty good nontheless
Is it possible to dampen waves based on their direction over the opening? Ideally you could place the source over the hole to represent a vibrating string, with the waves traveling outward from the hole unimpeded, with the incoming waves dampened as if they're escaping the hole. It would also be interesting to create a "microphone" sink to read the resulting wave patterns and potentially synthesize the simulated sound. That's an idea that I think many of these resonant mode simulations could benefit from... but then we would lose all these funky grooves :(
the body of a guitar is exited in the bridge, not near the hole, or anywhere where the string vibrates. it is the pushing and pulling of the string on the bridge that does the work. the hole is just there to make sure the waves created in the cavity can leave
Thanks for the feedback. There will be another simulation in a couple of days, in which the wave source is closer to the location of the bridge. Hopefully this will be more relevant, though these remain very simplistic models.
Can you set the origin to the interior of the guitar and make the neck a solid? That'd be neat to watch.
that was the first thought i've had!!!
Not sure if it's possible but could even make the "hole" a dampener of some sort, reduces amplitude by half as passes over or something.
This animation is already a very cool idea though
Forthcoming versions will use other locations for the source, including around the sound hole. I had not thought of making the neck solid, but I may try.
@@NilsBerglund No pressure dude. you make cool wavy things I dont understand. I just thought it wpuld be neat to see.
I agree, itd be neat to see how energy from the bridge propagates outwards across the face of the body. Perhaps make the neck with a different refractive index to simulate the denser thicker wood? IDK, just thinking out my thumbs
I also agree, no pressure Nils, we're quite content watching the neat wobbly things you make in general! Either way, thanks for the effort and the uploads 😎👍
I am really excited to see the simulations with origin in the interior! I'd like to see you put the source where the bridge of the guitar normally connects (center of the large left portion).
Coming soon!
Next : Asymmetric electric guitar and violin.
Put the wave origin at the anchor point of the strings.
This shares very few properties of a guitar other than the exterior profile. This is good content though
In the averaged energy portion, you can really see the "shadow" cast by the sound hole at the beginning of the wave's journey, and as it goes on that area fills in, but nowhere near the density of the neck and top of the body. A pretty good analog for how actual light travels with the little bit of indirect lighting down there
Edit: Of course, its not perfect as the walls are perfectly reflective and the light just keeps infinitely bouncing, but still pretty good nontheless
..and this music:) This is the idea! And I WILL steal it without asking this time, haha :)
Go ahead!
Is it possible to dampen waves based on their direction over the opening? Ideally you could place the source over the hole to represent a vibrating string, with the waves traveling outward from the hole unimpeded, with the incoming waves dampened as if they're escaping the hole. It would also be interesting to create a "microphone" sink to read the resulting wave patterns and potentially synthesize the simulated sound. That's an idea that I think many of these resonant mode simulations could benefit from... but then we would lose all these funky grooves :(
the body of a guitar is exited in the bridge, not near the hole, or anywhere where the string vibrates. it is the pushing and pulling of the string on the bridge that does the work. the hole is just there to make sure the waves created in the cavity can leave
Now i want to see waves coming off a vibrating string in various shapes.
Very acoustic
nice, but in a guitar the waves are exited by the bridge, so as someone who spend a lot of time making guitars, this is not quite useful/insightful
Thanks for the feedback. There will be another simulation in a couple of days, in which the wave source is closer to the location of the bridge. Hopefully this will be more relevant, though these remain very simplistic models.
Ha Ha, great idea :)