Unite Europe 2016 - Building a PvP focused MMO

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 59

  • @davidsalz8933
    @davidsalz8933 8 ปีที่แล้ว +75

    Hi everyone, thanks for watching my talk! The slides to this talk can be found on my blog. (Just google David Salz Albion Online). There is also a more comprehensive version from Quo Vadis Conference, Berlin, and a couple of related blog posts. I am also happy to answer your questions!

    • @PoprawnyPolakHD
      @PoprawnyPolakHD 8 ปีที่แล้ว

      Hi! Is there a video online of the more comprehensive talk from the Quo Vadis conference? I can't find it. Thanks! :)

    • @davidsalz8933
      @davidsalz8933 8 ปีที่แล้ว +1

      Recordings were made, but AFAIK they are not available online... sorry!

    • @romain-t
      @romain-t 8 ปีที่แล้ว +2

      vimeo.com/182880438 I believe that's what you're looking for ?

    • @davidsalz8933
      @davidsalz8933 8 ปีที่แล้ว +3

      Nice! I did not know they were available at all... and judging from the view counts no one else knows either... many videos are even labeled DO NOT PUBLISH oO

    • @romain-t
      @romain-t 8 ปีที่แล้ว +1

      Ahah yeah strange. A shame since your presentation was very enlightening, thank you and good luck for Albion's release :)

  • @FireLysm
    @FireLysm 7 ปีที่แล้ว +12

    Very open minded speech, ty David + Unity for this!
    I wish we would have more people willing to share good practice information! :)

  • @ProjectMakers
    @ProjectMakers 8 ปีที่แล้ว

    Sehr cooles Projekt vom David.
    Ebenfalls sehr schön das er hier so viel offen legt und mal einige Gamedesigner Probleme zeigt mit denen man jeden Tag zu kämpfen hat. :D

  • @Stevejustt
    @Stevejustt 2 ปีที่แล้ว

    Such a cool presentation! Your architecture is so clean.

  • @fraunsberg
    @fraunsberg 2 หลายเดือนก่อน

    8 years later, 3 servers, because SBI wants only money... Thank you for a great game, David.

  • @Thetastygamers
    @Thetastygamers 8 ปีที่แล้ว +7

    Great speech. Thank you.

  • @dominikdrexler1285
    @dominikdrexler1285 4 ปีที่แล้ว

    Very nice talk. Thank you for sharing all this information!

  • @zer0her0
    @zer0her0 8 ปีที่แล้ว

    Gotta love that color variance on projector vs actual slide.

  • @cruxial6077
    @cruxial6077 3 ปีที่แล้ว

    very interesting and educational speech. thanks for sharing!

  • @davidmuhr2520
    @davidmuhr2520 8 ปีที่แล้ว

    Interesting talk, thank you very much! I would love to see more detailed talks about the creation of MMO's.

  • @GladerDev
    @GladerDev 8 ปีที่แล้ว +2

    This is such an exciting video! I've just begun watching it. I'm quite excited.
    I'll reply with my thoughts to this comment I suppose, was too excited not to post before watching.

    • @GladerDev
      @GladerDev 8 ปีที่แล้ว

      Interesting stuff, wish they left the Q/A session on there.
      Nice to see someone building an MMO with Unity. So annoying to see people question the possibility on the forums. Here is proof now, again.

  • @alexandredaubricourt5741
    @alexandredaubricourt5741 5 ปีที่แล้ว

    Wow I'm pretty impressed by the guy who built a bot directly into the game ;o

  • @GetOffZero
    @GetOffZero 6 ปีที่แล้ว +1

    Awsome talk! Thank you very much!

  • @rsirokov
    @rsirokov 8 ปีที่แล้ว

    Awesome speech. You have done a huge work.

  • @alexandredaubricourt5741
    @alexandredaubricourt5741 5 ปีที่แล้ว +1

    So, if i have correctly understood, the world i divided into cubes whom entities inside are handled by one server being part of a cluster, the megaserver, and as more and more entities are getting closer the cube size lessens as to decrease the number of entities handled per server.
    Still I wonder how a player in a cube, so connected to a specific server, could see a player in another cube, connected to another server ? Is a client connected to several servers at once which match the cubes around him ?

  • @ronniezr201
    @ronniezr201 7 ปีที่แล้ว

    Very good vid , love the ideals and concepts people come up with in a ever growing/changing world today ~

  • @600game
    @600game 8 ปีที่แล้ว

    Cool! Multiplayer interest zones.

  • @WARnationLD
    @WARnationLD 8 ปีที่แล้ว +2

    Great speech finally a video to give to people on the forums who want to make an MMO! ;) But why did you cut out the question part I always find those the most interesting!

  • @Andredy89
    @Andredy89 ปีที่แล้ว

    kind of MVC approach?

  • @arttxmk
    @arttxmk 4 ปีที่แล้ว +2

    После этого я передумал делать ММО...

  • @sebas7785
    @sebas7785 8 ปีที่แล้ว

    Do you use only Photon for your back end services or you use also asp.net servers (or similar tech)?

  • @Sunesen
    @Sunesen 8 ปีที่แล้ว

    That was quite interesting.

  • @supercc66
    @supercc66 8 ปีที่แล้ว +1

    i thinks to do that you can try the best solution as ECS like "Entitas" .

  • @ApexArtistX
    @ApexArtistX 6 ปีที่แล้ว +1

    Looking for a mmorpg game Dev

  • @gustavoduffrayer6006
    @gustavoduffrayer6006 8 ปีที่แล้ว

    Great mmo albion!

  • @Jagerbomber
    @Jagerbomber 8 ปีที่แล้ว

    NOW WHO WOULD LIKE A COOKIE?!!!

  • @cyberpegasus1311
    @cyberpegasus1311 7 ปีที่แล้ว

    WAO! Albion

  • @captainrussia
    @captainrussia 5 ปีที่แล้ว

    Eve + Diablo + DOTA = Albion Online!

  • @cheezy6066
    @cheezy6066 8 ปีที่แล้ว

    Deutsche Unity Tutorials bald auf meinem Kanal! Einfach mal ein Abo da lassen.
    Bei Tutorial wunsch einfach ein Kommentar unter eins meiner Videos schreiben:)

  • @DrBangBang
    @DrBangBang 8 ปีที่แล้ว +2

    Stop lying Albion Online is 2.5D Walking Simulator !

  • @holster7361
    @holster7361 8 ปีที่แล้ว +1

    He can't pronounce the letter "s"

  • @WiseWeeabo
    @WiseWeeabo 4 ปีที่แล้ว

    This is all a lie, they use the client for much more than just rendering, movement is even entirely client-authorative. And what renderer (that isn't ML based) does prediction? You could just use the same pathfinding algorithm on the server and client without using the unity client in BE but no; in this case you totally rely on unity to handle your movement.

    • @wyattarent857
      @wyattarent857 ปีที่แล้ว

      Movement is not client-authority, where did you get that idea? It's all smoke and mirrors. They just have client-side interpolation so everything feels snappy, but the server is the state authority which mutates based on client-side input authorities. All clients ultimately synchronize their state with the server.
      If the client was the authority for anything then hacking would be rampant in the game. I've never seen it happen.

  • @natanrosa
    @natanrosa 8 ปีที่แล้ว +1

    Unite europe is not a suitable name for today hahaha , gread video tho.

  • @gfp9336
    @gfp9336 4 ปีที่แล้ว

    SANDBOX ?? HAHAHAHAHAHAHAH