I'm an idiot

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Slight improvements on the Ep13 wind chimes tower, 13-5 and 13-10 CM 4ops
    13-10 I had already figured out a while ago but when I first did the runs for the tower I wanted to keep Melanite for later levels so I settled on 5 ops with Skyfire and Glaucus and planned on revisitng it if Melanite was freed from later levels. Then of course I forgot to revisit this one stage lol
    13-5 was just about looking at the stage differently and not focusing so hard on trying to have wind chimes do as much as possible. That let me realize I could change Czerny's placement so the top right ranged tile isn't in the cannon range and Mulberry isn't at risk of dying, so I don't need an extra op to kill as many ranged mobs as possible. Still need Canta to catch the first cannon shot and some mobs at the end unfortunately, mayyybe with the CN mods for mulberry and wind chimes she could be removed (or better skill timing idk i tried some different things but couldn't figure out one that worked out)
    BGM :
    Freight Car Frenzy - A Hat in Time B-side soundtrack
    Trainwreck of Electroswing - A Hat in Time

ความคิดเห็น • 2

  • @nekomancer9817
    @nekomancer9817 วันที่ผ่านมา +1

    Nice clears, doctor! Good job.

  • @DSOlaLG
    @DSOlaLG 11 ชั่วโมงที่ผ่านมา

    wait! what ?