Lots of Love for your positive comment. These fractals are just amazing and I am happy that I could share this beauty with you all. AI is also capable of making such videos, but there frames are rendered using the original fractal formulas.
When the meshes seem to shatter and truncate like at 4:49 to 4:59, is that a rendering defect or deliberate? Most appealing music from 0:33 to 1:42 and 2:13 to 3:23
Thanks for your attention. Those glitches are there because I tried to upscale and frame inject with AI. It takes so long to render these frames and AI will help smoothing it out. But in this case there are defects.
@@all_seen Oh, so it's kind of like Fractal eXtreme's feature of "guessing" that I don't use because it also shows defects. In my own rasterizer, I used a few conditions to avoid drawing triangles that were entirely behind the camera or could occupy a huge chunk of the screen, but that probably wouldn't work for something mostly pixel-by-pixel like here
Congratulations, this movie deserves an academy award nomination for best picture... And to think AI also has a hand in this...just amazing!
Lots of Love for your positive comment. These fractals are just amazing and I am happy that I could share this beauty with you all. AI is also capable of making such videos, but there frames are rendered using the original fractal formulas.
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ive seen such fractals whilst tripping once
When the meshes seem to shatter and truncate like at 4:49 to 4:59, is that a rendering defect or deliberate?
Most appealing music from 0:33 to 1:42 and 2:13 to 3:23
Thanks for your attention. Those glitches are there because I tried to upscale and frame inject with AI. It takes so long to render these frames and AI will help smoothing it out. But in this case there are defects.
@@all_seen Oh, so it's kind of like Fractal eXtreme's feature of "guessing" that I don't use because it also shows defects. In my own rasterizer, I used a few conditions to avoid drawing triangles that were entirely behind the camera or could occupy a huge chunk of the screen, but that probably wouldn't work for something mostly pixel-by-pixel like here
Harded
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