The new update for the indie, retro, solo developed boomer shooter fps Mekkablood. KRUMB Games discord server! / discord / krumbgames Music created with Suno
@@Mekkablood cheers dude. The wheels have come off a bit at the mo so I’m not sure what I’m doing right now 🤣 How far into Mekkablood do you think you are? Hard to tell from a trailer but it looks like you’ve got the mechanic tired up and are on the content stage?
Hello. I've been checking around the web for Unreal Engine stuff and I got here. Cool concept. Do not read further if you do not want any annoying feedback from me, after all, this is your baby, you do you! - I felt a bit nauseous when you moved left and right. Figured, the tilt system you have, can it be in the options a thing people can tone down, or even disable? - Also, I noticed the hud turns red when you are hit. Good indication, but most games since 90s actually show less of that, but it shows which direction the damage was placed, front, back, left, right. - Is that a thing for you maybe to implement? I noticed the mini picture where you got the hit, but its mirrored kinda so it might be confusing. - Junk food laying around is a very nice touch! - Will the mech have jet pack? - Possible to have bigger numbers on the ammo / weapon panel? - Possible to make the rare-window-frame having static on it? If yes, possible to make it also a toggle on/off in the menu? Those where my 2 cents. Have a great day Mr. Gonna check more of your videos now.
tilt thing is interesting that makes you feel sick. I get motion sickness pretty easy and it doesn't do it at all for me, and I haven't heard anyone else say that. It's something that's going to stay to give it a mech type movement. Whole hud turning red is a touch that makes it feel retro, games around the doom era typically didn't have a way to indicate where it was from. I actually prefer it this way as it adds to the challenge. We'll see about a jet pack, not currently in it, but I've been thinking about adding one. When you're playing the numbers are pretty easy to read and I have bad eyes. One screen will more than likely be dual use but probably no static, although I might be able to change that for one of the screens on the mechs walls.
Come join the discord to talk to the creator directly!
Fantastic music for this one 🤘🤩 Love it
Thanks dude, think you pick music better for your videos honestly.
@@Mekkablood Thx a lot 🤗 Glad you like the music I use. 😊 and this music is fantastic here.
Just seen on fb and i subscribe to youre TH-cam bro, this game looks 👌 🔥
Thanks man, I really appreciate it!
Looking good. Looks like you've made some more solid progress
thanks man, looking forward to seeing more of your game too.
@@Mekkablood cheers dude. The wheels have come off a bit at the mo so I’m not sure what I’m doing right now 🤣
How far into Mekkablood do you think you are? Hard to tell from a trailer but it looks like you’ve got the mechanic tired up and are on the content stage?
@@CryoNoir Hopefully have it finished by the end of the year. The hard parts are mostly done, just need to add more enemies, levels, and animations.
@@Mekkablood Sweet!
Hello. I've been checking around the web for Unreal Engine stuff and I got here. Cool concept. Do not read further if you do not want any annoying feedback from me, after all, this is your baby, you do you!
- I felt a bit nauseous when you moved left and right. Figured, the tilt system you have, can it be in the options a thing people can tone down, or even disable?
- Also, I noticed the hud turns red when you are hit. Good indication, but most games since 90s actually show less of that, but it shows which direction the damage was placed, front, back, left, right. - Is that a thing for you maybe to implement? I noticed the mini picture where you got the hit, but its mirrored kinda so it might be confusing.
- Junk food laying around is a very nice touch!
- Will the mech have jet pack?
- Possible to have bigger numbers on the ammo / weapon panel?
- Possible to make the rare-window-frame having static on it? If yes, possible to make it also a toggle on/off in the menu?
Those where my 2 cents. Have a great day Mr. Gonna check more of your videos now.
tilt thing is interesting that makes you feel sick. I get motion sickness pretty easy and it doesn't do it at all for me, and I haven't heard anyone else say that. It's something that's going to stay to give it a mech type movement.
Whole hud turning red is a touch that makes it feel retro, games around the doom era typically didn't have a way to indicate where it was from. I actually prefer it this way as it adds to the challenge.
We'll see about a jet pack, not currently in it, but I've been thinking about adding one.
When you're playing the numbers are pretty easy to read and I have bad eyes.
One screen will more than likely be dual use but probably no static, although I might be able to change that for one of the screens on the mechs walls.