Before we get into the fight mechanics, I'd like to mention that this Ceraphina fight can be cheesed due to a glitch that forces her to use "Heathen...!" on every action after her 1st action on turn 1. This happens when we leave either of Signa's passives on, since the devs didn't have permanent passive attribute down debuffs in Ceraphina's self-cleanse array, even though the game still has them labeled as passive debuffs (to be cleared). We don't abuse this exploit here, but you can elect to if you'd like, completely trivializing the fight. After turning off Signa's passives, we have ourselves a real fight. Ceraphina's first action T1 is to slam your party with all sorts of nasty ailments, so we use Ogen's rehabilitate right away to give frontrow immunity. She also randomizes between multihit elemental, AoE elemental, and ST physical moves in all subsequent actions. Due to our inability to get regen up on turn 1, we must debuff offenses with Canary T2 to survive in case she AoE's. Every time a character switches to the frontrow, they have a chance of gaining a common status effect (sleep, paralysis, bleed, poison, dread, etc.) They also have a chance of gaining a status at the end of each turn they are on the frontline. We try to mitigate this rng with armor and accessories as possible. We use our Canary debuff T2 to control Ceraphina's actions as well (minimizing danger of losing too many stacks/double AoE), making sure our Odio O is slower than her second action on T3 by procuring another stack of Ceraphina debuffs on action 1 turn 2. Finally, we make sure our debuffing characters on T3 are all slower than her 2nd action, and cleanse her debuff stacks from T1+2 with ex prim on T3, while at the same time combining and further stacking more debuffs on T4+5 along Richard/Signa's row.
Nice clear. Did not expect that the damage is enough with only 1 DPS unit. I managed to defeat this boss in 5T using Elrica + Odio. O. I don't have Tytos A4 and the damage is just enough to kill the Ceraphina 🤣. In my setup, I don't have any active debuff in phys. def. and the Tytos summon is very helpful.
@@PrimismyEX That's true. With Signa and Solon, you already cap the phys. def. debuff at 30%..... 🤣 In my clear, since Elrica needs 3 turns to warm up for 2x10 hits, I did not have extra action to apply debuff in phys. def.
Before we get into the fight mechanics, I'd like to mention that this Ceraphina fight can be cheesed due to a glitch that forces her to use "Heathen...!" on every action after her 1st action on turn 1. This happens when we leave either of Signa's passives on, since the devs didn't have permanent passive attribute down debuffs in Ceraphina's self-cleanse array, even though the game still has them labeled as passive debuffs (to be cleared).
We don't abuse this exploit here, but you can elect to if you'd like, completely trivializing the fight.
After turning off Signa's passives, we have ourselves a real fight.
Ceraphina's first action T1 is to slam your party with all sorts of nasty ailments, so we use Ogen's rehabilitate right away to give frontrow immunity. She also randomizes between multihit elemental, AoE elemental, and ST physical moves in all subsequent actions. Due to our inability to get regen up on turn 1, we must debuff offenses with Canary T2 to survive in case she AoE's.
Every time a character switches to the frontrow, they have a chance of gaining a common status effect (sleep, paralysis, bleed, poison, dread, etc.) They also have a chance of gaining a status at the end of each turn they are on the frontline. We try to mitigate this rng with armor and accessories as possible.
We use our Canary debuff T2 to control Ceraphina's actions as well (minimizing danger of losing too many stacks/double AoE), making sure our Odio O is slower than her second action on T3 by procuring another stack of Ceraphina debuffs on action 1 turn 2.
Finally, we make sure our debuffing characters on T3 are all slower than her 2nd action, and cleanse her debuff stacks from T1+2 with ex prim on T3, while at the same time combining and further stacking more debuffs on T4+5 along Richard/Signa's row.
Odio O intro truly gives chills
odio straight up yapping for 10 whole seconds
as he should 🥵🥵🥵🥵
Nice clear.
Did not expect that the damage is enough with only 1 DPS unit.
I managed to defeat this boss in 5T using Elrica + Odio. O. I don't have Tytos A4 and the damage is just enough to kill the Ceraphina 🤣.
In my setup, I don't have any active debuff in phys. def. and the Tytos summon is very helpful.
I didn't even need his debuff. I looked at my list and thought maybe he'd do more than 1 damage lol
@@PrimismyEX That's true. With Signa and Solon, you already cap the phys. def. debuff at 30%..... 🤣
In my clear, since Elrica needs 3 turns to warm up for 2x10 hits, I did not have extra action to apply debuff in phys. def.