This was a solid video, and it highlights very well with the flaws of the Zero-G System. I feel like Zero-G wanted to be a new gen, but because it still uses parts from MFB it winds up being a strange hybrid instead. One thing I'm surprised you didn't mention (unless I've missed it) is that because it still uses the Track and Bottom from the previous MFB systems, certain parts risk being ill-suited for the Zero-G stadium. Like for example, low-height Tracks (85, 90, 100, and 105) or mid-height Tracks with huge parts surrounding it (H145, SW145 and BD145) would suffer from scraping issues and would be left unsuited for the gameplay, limiting what you can and can't use. It just kinda forces players to readapt to already so many changes, while being in the same gen. Something like Beyblade X worked because it was a brand new gen where the system worked around the stadium, all of the beys were tall enough so that they didn't risk scraping on the gears with their Blades or Ratchets as often (mostly). I think Zero-G should've been a completely new gen, not a part of MFB as it shakes up the status quo way too much. (BTW, this is coming from someone who kind of liked the Zero-G beys.)
The only thing I personally disagreed with is that HMS was a better transition from Plastics than Zero-G was from MFB. I thought it was just as clumsy if I'm being honest, even though I liked HMS a lot more. While the gameplay remains familiar, the beys themselves felt like an even more massive leap than Zero-G, with no customizability with Plastics at all. Not to mention it was introduced halfway through G-Revolution (and not that well introduced either), instead of being a brand new gen or even just a fourth season of Bakuten Shoot Beyblade. I dunno, maybe there were plans on more HMS which is why they were introduced as early as they were.
@@lol-y2779 Yea I can get thinking HMS had a worse transition. I do think it functioned better as a reboot than Zero-G but going straight into it was probably too drastic. Also to address the previous comment, I did not get into the limits of shorter tracks. I probably should have gone into that when talking about Zero-G's ties to older MFB systems.
@@chaomaster100 I wouldn't say that I thought HMS' transition is worse either, just that there were some parts of Zero-G's transition that I thought was handled better. I'd say they both did it just as poorly, even though HMS is overall the better standalone system.
It also failed bc it went on for too and people in Japan don’t like that but me personally I wish it kept going I feel like zero g is a fantastic season
The hasbro budget cuts introduced since metal fury kinda setback shogun steel in the western side as a lot of the beyblades lacked stickers and were a bit lighter compared to their Japanese counterparts cause of the modified cross-shaped face bolts along with some lightened metal wheels here and there. Also some beyblades like Berserker Byakko weren't released at all by Hasbro so you definitely needed the Takara one if you wanted those. It's not much but having a gap of quality from american to japanese counterparts can lead to more people not buying the american versions at all and just ordering the more expensive import ones. Or just not investing in the line at all. I'm not as adept with burst(my interest with beyblade around that time kinda died down) but I did hear people complaining about this same discrepancy between Hasbro and Takara for their stuff for that line. Also I agree with your points that it was just lackluster overall. Shogun steel had good ideas(I liked the idea of combining 2 Beyblades) but it lacked the uniqueness and the cooler gimmicks introduced in it's predecessor Metal Fury(granted you needed the sparkfx or Legends lines to enjoy that to its fullest extent if you were a US kid that didn't wanna rely on imports). It's sad too since I it feels like Hastak don't want to acknowledge it as Burst or X made at least one representation for Plastic Gen and Metal Fight except for Fury(I'm guessing having modern recreations of them would overstep the budget or sacrifice the gimmicks the originals had) and Shogun Steel. Also the period after Shogun Steel and before Burst felt weird. Hasbro made beywarriors and beyraiders which sucked and flopped hard. Then legends which reissued older Metal Fight beyblades but it had such a small assortment of products(and it had a short span as well).
This video pretty much sums it up! While I like Zero G, it was a radically different departure from what we've established for four years prior. The biggest problem really is that stadium gimmick, because while it is fun, it changed too much of what we once knew, and our established MFB collection wouldn't work as well in this new stadium (short heights, D series bottoms etc.). It should've been a new generation, not part of MFB. The late arrival of this new sudden change in a toyline that was beginning to dwindle in popularity, it was bound to fail. It's the same problem as HMS, late arrival, changed everything so radically and felt like the previous beys beforehand suddenly not mattering. Zero G did have better compatibility than HMS did with its previous system at least, but their new stadium gimmick changed how each Bottom would perform, so if you really liked WD or RDF, well too bad, they're practically useless now. I think Zero G is kinda like Beyblade X, but done wrong. Beyblade X has a wacky stadium gimmick and tips that switched types, but that worked since it was a new generation, and I think having a stationary stadium was more preferable to many. Not to mention, X was promoted well, but Zero G genuinely felt like it had no real energy. I think the X anime being better than Zero G's probably helped.
Ever since day one I've felt like X sort of felt like a second try at Zero-G in some ways, just handled much better and with a stadium that actually functioned properly. I do wish Zero-G itself could have had a second try as its own generation, maybe with some kind of hybrid stadium between it and something a bit more normal.
@@chaomaster100 there were definitely a lot of understandable similarities, with the only thing they lacked was the synchrome. I agree, I think the Zero G concept deserves a second chance with fresh minds from fans, let it be its own thing rather than be an arbitrary addition to MFB, as it's a fun concept. I'm not holding my breath though, as we already have X which has some similarities, and the colossal failure of Zero G will likely scare TT from ever delving too deep into even more similar ideas again.
Beyblade was already dying in Japan by the third Metal Fight season - in fact, they even had to cut the episode lenght in half (last 20 eps of "metal fury") because of worsening tv ratings and interest. Zero-G came after that. It didn't kill the the generation, it simply failed to revive it, which is much harder to do.
This was a solid video, and it highlights very well with the flaws of the Zero-G System. I feel like Zero-G wanted to be a new gen, but because it still uses parts from MFB it winds up being a strange hybrid instead.
One thing I'm surprised you didn't mention (unless I've missed it) is that because it still uses the Track and Bottom from the previous MFB systems, certain parts risk being ill-suited for the Zero-G stadium. Like for example, low-height Tracks (85, 90, 100, and 105) or mid-height Tracks with huge parts surrounding it (H145, SW145 and BD145) would suffer from scraping issues and would be left unsuited for the gameplay, limiting what you can and can't use. It just kinda forces players to readapt to already so many changes, while being in the same gen.
Something like Beyblade X worked because it was a brand new gen where the system worked around the stadium, all of the beys were tall enough so that they didn't risk scraping on the gears with their Blades or Ratchets as often (mostly). I think Zero-G should've been a completely new gen, not a part of MFB as it shakes up the status quo way too much.
(BTW, this is coming from someone who kind of liked the Zero-G beys.)
The only thing I personally disagreed with is that HMS was a better transition from Plastics than Zero-G was from MFB. I thought it was just as clumsy if I'm being honest, even though I liked HMS a lot more.
While the gameplay remains familiar, the beys themselves felt like an even more massive leap than Zero-G, with no customizability with Plastics at all. Not to mention it was introduced halfway through G-Revolution (and not that well introduced either), instead of being a brand new gen or even just a fourth season of Bakuten Shoot Beyblade. I dunno, maybe there were plans on more HMS which is why they were introduced as early as they were.
@@lol-y2779 Yea I can get thinking HMS had a worse transition. I do think it functioned better as a reboot than Zero-G but going straight into it was probably too drastic. Also to address the previous comment, I did not get into the limits of shorter tracks. I probably should have gone into that when talking about Zero-G's ties to older MFB systems.
@@chaomaster100 I wouldn't say that I thought HMS' transition is worse either, just that there were some parts of Zero-G's transition that I thought was handled better. I'd say they both did it just as poorly, even though HMS is overall the better standalone system.
It also failed bc it went on for too and people in Japan don’t like that but me personally I wish it kept going I feel like zero g is a fantastic season
Went on for too?
@@gfxb3177 too long sorry
The hasbro budget cuts introduced since metal fury kinda setback shogun steel in the western side as a lot of the beyblades lacked stickers and were a bit lighter compared to their Japanese counterparts cause of the modified cross-shaped face bolts along with some lightened metal wheels here and there. Also some beyblades like Berserker Byakko weren't released at all by Hasbro so you definitely needed the Takara one if you wanted those. It's not much but having a gap of quality from american to japanese counterparts can lead to more people not buying the american versions at all and just ordering the more expensive import ones. Or just not investing in the line at all. I'm not as adept with burst(my interest with beyblade around that time kinda died down) but I did hear people complaining about this same discrepancy between Hasbro and Takara for their stuff for that line.
Also I agree with your points that it was just lackluster overall. Shogun steel had good ideas(I liked the idea of combining 2 Beyblades) but it lacked the uniqueness and the cooler gimmicks introduced in it's predecessor Metal Fury(granted you needed the sparkfx or Legends lines to enjoy that to its fullest extent if you were a US kid that didn't wanna rely on imports). It's sad too since I it feels like Hastak don't want to acknowledge it as Burst or X made at least one representation for Plastic Gen and Metal Fight except for Fury(I'm guessing having modern recreations of them would overstep the budget or sacrifice the gimmicks the originals had) and Shogun Steel.
Also the period after Shogun Steel and before Burst felt weird. Hasbro made beywarriors and beyraiders which sucked and flopped hard. Then legends which reissued older Metal Fight beyblades but it had such a small assortment of products(and it had a short span as well).
Very good video👍🏻
This video pretty much sums it up! While I like Zero G, it was a radically different departure from what we've established for four years prior. The biggest problem really is that stadium gimmick, because while it is fun, it changed too much of what we once knew, and our established MFB collection wouldn't work as well in this new stadium (short heights, D series bottoms etc.). It should've been a new generation, not part of MFB. The late arrival of this new sudden change in a toyline that was beginning to dwindle in popularity, it was bound to fail. It's the same problem as HMS, late arrival, changed everything so radically and felt like the previous beys beforehand suddenly not mattering. Zero G did have better compatibility than HMS did with its previous system at least, but their new stadium gimmick changed how each Bottom would perform, so if you really liked WD or RDF, well too bad, they're practically useless now.
I think Zero G is kinda like Beyblade X, but done wrong. Beyblade X has a wacky stadium gimmick and tips that switched types, but that worked since it was a new generation, and I think having a stationary stadium was more preferable to many. Not to mention, X was promoted well, but Zero G genuinely felt like it had no real energy. I think the X anime being better than Zero G's probably helped.
Ever since day one I've felt like X sort of felt like a second try at Zero-G in some ways, just handled much better and with a stadium that actually functioned properly. I do wish Zero-G itself could have had a second try as its own generation, maybe with some kind of hybrid stadium between it and something a bit more normal.
@@chaomaster100 there were definitely a lot of understandable similarities, with the only thing they lacked was the synchrome. I agree, I think the Zero G concept deserves a second chance with fresh minds from fans, let it be its own thing rather than be an arbitrary addition to MFB, as it's a fun concept. I'm not holding my breath though, as we already have X which has some similarities, and the colossal failure of Zero G will likely scare TT from ever delving too deep into even more similar ideas again.
@@chaomaster100fax that stadium just was horrible but if it was a mix of zero g with 4d would have went crazy
Beyblade was already dying in Japan by the third Metal Fight season - in fact, they even had to cut the episode lenght in half (last 20 eps of "metal fury") because of worsening tv ratings and interest. Zero-G came after that. It didn't kill the the generation, it simply failed to revive it, which is much harder to do.
It failed because of the horrible stadiums and the change of the main character.