0:33 Playing order cards is limited to once per turn in normal circumstances. Following this video's concept, for example Thegrea is a high mana curve deck due to it being only active on 4th or more turn. But cards like Dark Magenta or Meyrig ramping the deck to be a turn 3 deck.
Great video as always. This really illustrates one of the best parts of Vanguard: the game appears relatively simple on face value but there are so many layers of nuance just below the surface.
In context of the video the glitter ride jumpers are an interesting form of ramp, as they let the deck do their 3rd turn and then ramp into their turn 4 vanguard. Love the new perspective to look at deck building and strategies in CFV.
Very interesting way to look at things in relation to mana systems. It's a part of deck building that I love when weighing up options and a card's function, the when/why and how important something is. Great video!
This is interesting because Rockargour is probably better explained as a midrange mana curve with a kicker. However, I still find the explanation to be very useful when deck building.
Great video. It actually makes a lot of sense being a new player, but gotta ask that playmate at the start of video where can I get that it looks amazing
If you come from other games without grade distribution, mana curve is the approximated form of such a conversion since not all games have such a luxury.
@@yakitatefreak yea, but that's just that- an approximation. You're gonna have to equate it eventually and transfer over to using the proper/adequate terminology, so it's probably best to set that expectation early on
Certified banger milord
Thank you 🧎
0:33 Playing order cards is limited to once per turn in normal circumstances.
Following this video's concept, for example Thegrea is a high mana curve deck due to it being only active on 4th or more turn. But cards like Dark Magenta or Meyrig ramping the deck to be a turn 3 deck.
Great video as always. This really illustrates one of the best parts of Vanguard: the game appears relatively simple on face value but there are so many layers of nuance just below the surface.
In context of the video the glitter ride jumpers are an interesting form of ramp, as they let the deck do their 3rd turn and then ramp into their turn 4 vanguard.
Love the new perspective to look at deck building and strategies in CFV.
Very interesting way to look at things in relation to mana systems. It's a part of deck building that I love when weighing up options and a card's function, the when/why and how important something is. Great video!
Great Video! I personally do look into this when building and playing decks. I often like decks that have a mix of midrange to late game curves.
Amazing video, and i am so surprised ive never heard or seen your stuff dude. Keep up the good work
This is interesting because Rockargour is probably better explained as a midrange mana curve with a kicker. However, I still find the explanation to be very useful when deck building.
Another great video
I would call it a turn curve in vanguard since we usually label cards by the turn they are most effective
Another example of ramping is Dress Michu. Her only draw back is that you don't get Persona. But her full kit still can be used
Very nice video
This video is great for:
Thinking better about deckbuilding
Thinking better on how to do custom cards
So thank you!
Great video. It actually makes a lot of sense being a new player, but gotta ask that playmate at the start of video where can I get that it looks amazing
Surprised you didn't mention DP in standard right now since that's the most recent "ramp style deck" lol.
Wish you talked about premium more
There isn’t really anything to talk about. It’s been the same format for a year 😭
@@deckflare3770there’s 3 new decks that are a lot stronger now and a lot of players are picking up for the first time.
Another DeckFlare W
So that about maelstrom what mana cost that he possessed with?
w video
Mana curve is probably not a great way to put, grade distribution just sounds more appropriate
If you come from other games without grade distribution, mana curve is the approximated form of such a conversion since not all games have such a luxury.
@@yakitatefreak yea, but that's just that- an approximation. You're gonna have to equate it eventually and transfer over to using the proper/adequate terminology, so it's probably best to set that expectation early on