Honestly, the change to panic seems like a subtle buff in some respects. If you can block normally or reversed... doesn't that mean that you essentially always have cross-up protection?
Yeah, that was my first question. Seems like so long as you aren't actively pushing buttons, the only way to get hit would be via overhead/low mixups? That feels decently strong to me - though not super familiar with Persona so dunno if those exist in spades and you're still likely to get hit by most of the cast?
@@shadowonefoxx Yeah or a throw Anime fighters don't have crap to do with games like street fighter, so dealing with high/low, strike/throw and left/right mixups are easier said than done
@@yuhboik.g.8118 I can kinda see the idea there, but I guess the difference is that it isn't *impossible* to attack, it's just harder. With rage, you actually can't block, there's no skill check involved. Like anyone who isn't super used to that idea will probably have trouble with it, but physically there isn't anything complicated about it. You just run your same offense as if you were on the opposite side. So it's a debuff, but only if the other player isn't insane. But effectively being given cross up protection, while not *that* significant isn't small. That can potentially make jump-ins way worse. So, for the theoretical inhuman god-tier player, the old version was effectively neutral, but this one is a straight buff.
@@SaberToothPortilla sure, on paper, but the addition of something new to think about for such a short time adds another thing you have to think about to your mental stack. if you could seamlessly switch your brain to and from panic mode, sure, the only difference in gameplay would be that you have crossup protection. but when playing fighting games, you're constantly zeroing in on whatever few things you've decided to think about, and being able to add something as severe as reversed controls to your opponent's focus zone is a huge boon as it inherently makes them more suceptible to making mistakes
You forgot to mention something important: every status effect (except rage) instantly disappears when the person that has it hits the opponent. Rage technically also does, but the damage bonus lasts the whole combo I believe. There’s also negative, which is considered a status since Elizabeth can inflict it with her counter.
to be fair negative penalty Can be inflicted any time by the game itself, so its more of a game mechanic. It just happens that Elizabeth can at any time use debilitate on you to force you into negative penalty
I’m new to this game and I’m struggling to figure out the timing of a tech called micro-dashing during combos, would very much appreciate it if you go in depth in this tech. thank you so much
I know this wont be the answer you want, but it truly is as simple as, double tapping and immediately inputting your attack. The best way to practice imo would be to play characters like Sho/Minazuki who have combos involving knockups and micro dashing, and they have the easiest ones imo. The more practice you do, the easier time you'll have doing tighter windows.
@@ubermaster1 I have my heart set on playing Chie and I don’t know if it’s me or the window is just that tight but I’ll try those characters and see if I can get the hang Microdashing, thanks Edit: I also forgot to mention that I do get it sometimes but it’s not consistent at all, this makes me wanna say it’s a timing thing but I’m also new to the whole Microdashing concept so it might also be me…so still not sure pretty much
@@savvyvii1377 Micro dashing can be pretty difficult as it's entirely about perfecting the timing of inputting dash the moment you're out of recovery from your last attack and then almost immediately doing the attack you want to do next. It takes a lot of practice and it'll generally be best to learn how to do strong combos that don't require micro dashes instead.
@@savvyvii1377 Just as a head-up, everytime you encounter an obstacle in your fighting game journey, try rationalizing it and cutting it in pieces; the execution and the speed. CAN you do whatever you're looking for ? In your case well, it's just dashing, a 66 input. I don't think the problem comes from that Do you have the TIMING to do it ? Try it a few times however you want to, then try it extra early. If it doesn't work extra early try it extra late. You got it good once ? Great ! Try pinpointing the timing and perfect it There's a lot of methodology in fighting games, and you gotta be efficient with it. What matters is that you always progress :)
I actually have a tip that might help you, I’m not completely sure if this works on whatever move you’re trying to micro dash out of with Chie but it worked for me with Rise so it might be worth a shot. Basically, after you do w/e move that comes before the dash, you want to do your dash input when the move is almost over and hold forward. Then as soon as the move ends the character will enter the dash animation asap. So then it’ll be a matter of timing the move instead of doing a quick double tap
Thank you LK. I realized that during the tutorial I saw the effects on the screen and was absurdly confused on what each one does. Now, I have been given the godly knowledge.
i've been playing this game for years and i just never knew what Fear and being Charmed did.. " _Persona 4 Arena Ultimax is a fighting game with __-marginal-__ balanced status effects_ "*
I'm picking this up after I get my new PC in a few days. I'm getting hard for the rollback confirmation ong. I'm a Sho main because I like gimping myself for style
Like your videos. i started watching when Strive came out. I'm just ok, still kind of a noob though. I really like the persona series and want to get into this game. I hope you make more guides for this game
In the games defense, everyone is pretty much a "Puppet-lite"(with Ken and Shadow Labrys just straight up being puppets, so neutral wouldn't work all too well nat urally.
'proper neutral' is all up to the design of the game itself. If you aren't playing the game how it is intended how are you even playing 'properly' at all?
Quick question. Does the fact that you can block the old way or new way with panic applied mean left right mix doesn't work or is there a way around this?
I have to admit this game is alot harder to get into than I was anticipating. I heard this was an easier game to pick up but I've been finding it harder to learn than sfv, gg strive, or bbcf. Idk if I'm just stupid or what exactly
No I use to think it was easier but that is really only for basic or intermediate combos and not needing to manage meter for a faultless defense or barrier. The game has a lot of things to keep track of that actually makes it kind if beginner unfriendly.
Everyone claims the new games are easier when they get announced and older games are just as easy to get into while whinging about depth. You basically can't trust any opinion about accessibility in games unless it's strictly UI based stuff other than just trying it yourself.
@@shady6747 honestly after thinking about it i think a very funny thing they could have done was make Kanji 2B be affected by silence since its a shout
Do you have tips to deal with Paralysis/Shock ? It's gonna sound scrubby but when I fuck up my safejumps vs Kanji and get dp'd, I almost always get smoked afterwards.
Im new to fighting games and im doing Elizabeth's combo trial and i am really really struggling. It feels like the timing windows for some of these moves are way too strict. If there are any Elizabeth players please help me
My goodness you certainly chose the deep end to jump in for characters. Elizabeth is low tier and honestly a tough character to master. She doesn't get much in terms of defense when the enemy is right on her, but if you can zone them out and keep up the damage you shouldnt struggle too hard. I recommend looking up videos on her if you really like her playstyle, maybe get better with some actual gameplay and practice instead of sitting in training mode for a combo you might not come to even depend on. Remember, learning combos is a step in the process of learning a character, and rushing before understanding the fundamentals of your character and their moves is an easy way to get frustrated over their learning curve. Also Elizabeth has a touch of death if that peaks your interest too but personally I say just look for basic combo routes rn until you can get a better feel for how Elizabeth plays.
Elizabeth is very hard, I feel her Challenge mode is exceptionally difficult, since she relies so much in the long lock-in combos to get her Hamaon skill off. If you like her, by all means play her, but I'd recommend doing some of the other characters' trials, since there are some pretty forgiving ones. Rise's are pretty easy and teach some timing skills. Narukami's is pretty straightforward, at least before the final ones, the Raijin Dance really teaches you to input stuff in a correct rhythm.
@@smtmonke i appreciate the help. it sucks because there is absolutely no game play on my character or very little. if i do find gameplay, its some semi pro who can basically do what they want when ever they want and I'm just never going to be that good. i went in knowing she was low tier but that doesn't really matter much to me because I'm low tier myself lol. originally i was going to play chie but maybe later.
@@2marshtomp Liz's hama doesn't work like that anymore. It now triggers instantly, but only instantkills if the timer has 10 seconds or less, otherwise it only does a pityful amount of damage
im new af and was wondering if there was a guide on one more cancel combos or whatever it’s called and like when to use those. cos the damn tutorial ain’t doing sh!t for me…..
Can you character in depth videos with there bread in butter trying my hardest to use chie and Akihiko and I’m not familiar with them in this game they play different from BBtag
bro. you were not kidding about lv. 90 character power. once i got even slightly above F on ranked, and faced people who even remotely knew how to do damage with their character, i could not believe my eyes. wtf lol. kind of liked the original P4A better.
It is insane how true this game is to its source material.
for better and for worse. but it sure makes it a unique game people love
I love seeing all of the classic SMT spells converted into fighting games
@@FlailmorphoMudoon
Honestly, the change to panic seems like a subtle buff in some respects.
If you can block normally or reversed... doesn't that mean that you essentially always have cross-up protection?
It's kind of like the opposite of rage I guess. It makes defense easier, whilst making offense next to impossible
Yeah, that was my first question. Seems like so long as you aren't actively pushing buttons, the only way to get hit would be via overhead/low mixups? That feels decently strong to me - though not super familiar with Persona so dunno if those exist in spades and you're still likely to get hit by most of the cast?
@@shadowonefoxx Yeah or a throw
Anime fighters don't have crap to do with games like street fighter, so dealing with high/low, strike/throw and left/right mixups are easier said than done
@@yuhboik.g.8118 I can kinda see the idea there, but I guess the difference is that it isn't *impossible* to attack, it's just harder. With rage, you actually can't block, there's no skill check involved.
Like anyone who isn't super used to that idea will probably have trouble with it, but physically there isn't anything complicated about it. You just run your same offense as if you were on the opposite side.
So it's a debuff, but only if the other player isn't insane.
But effectively being given cross up protection, while not *that* significant isn't small. That can potentially make jump-ins way worse.
So, for the theoretical inhuman god-tier player, the old version was effectively neutral, but this one is a straight buff.
@@SaberToothPortilla sure, on paper, but the addition of something new to think about for such a short time adds another thing you have to think about to your mental stack. if you could seamlessly switch your brain to and from panic mode, sure, the only difference in gameplay would be that you have crossup protection. but when playing fighting games, you're constantly zeroing in on whatever few things you've decided to think about, and being able to add something as severe as reversed controls to your opponent's focus zone is a huge boon as it inherently makes them more suceptible to making mistakes
You forgot to mention something important: every status effect (except rage) instantly disappears when the person that has it hits the opponent. Rage technically also does, but the damage bonus lasts the whole combo I believe. There’s also negative, which is considered a status since Elizabeth can inflict it with her counter.
to be fair negative penalty Can be inflicted any time by the game itself, so its more of a game mechanic. It just happens that Elizabeth can at any time use debilitate on you to force you into negative penalty
this also applies to stuff like Rise's scan. hit her once if she does it too close n its gone
What does the negative status do?
@@level0maid you take around 50% more damage.
@@level0maid you deal a lot less damage, and take a lot more damage and build less meter and it also takes away some of your meter too I think
I'm going to buy this game just so I can spam Marin Karin with Mitsuru online, just as she would want.
marin karin is vital in her combo game too. you can usually start/end combos w it sneaking in & hitting the opp.
@@KuroShiiiro Finally, Marin Karin is useful
I’m new to this game and I’m struggling to figure out the timing of a tech called micro-dashing during combos, would very much appreciate it if you go in depth in this tech. thank you so much
I know this wont be the answer you want, but it truly is as simple as, double tapping and immediately inputting your attack. The best way to practice imo would be to play characters like Sho/Minazuki who have combos involving knockups and micro dashing, and they have the easiest ones imo. The more practice you do, the easier time you'll have doing tighter windows.
@@ubermaster1 I have my heart set on playing Chie and I don’t know if it’s me or the window is just that tight but I’ll try those characters and see if I can get the hang Microdashing, thanks
Edit: I also forgot to mention that I do get it sometimes but it’s not consistent at all, this makes me wanna say it’s a timing thing but I’m also new to the whole Microdashing concept so it might also be me…so still not sure pretty much
@@savvyvii1377 Micro dashing can be pretty difficult as it's entirely about perfecting the timing of inputting dash the moment you're out of recovery from your last attack and then almost immediately doing the attack you want to do next. It takes a lot of practice and it'll generally be best to learn how to do strong combos that don't require micro dashes instead.
@@savvyvii1377 Just as a head-up, everytime you encounter an obstacle in your fighting game journey, try rationalizing it and cutting it in pieces; the execution and the speed.
CAN you do whatever you're looking for ? In your case well, it's just dashing, a 66 input. I don't think the problem comes from that
Do you have the TIMING to do it ?
Try it a few times however you want to, then try it extra early. If it doesn't work extra early try it extra late. You got it good once ? Great ! Try pinpointing the timing and perfect it
There's a lot of methodology in fighting games, and you gotta be efficient with it. What matters is that you always progress :)
I actually have a tip that might help you, I’m not completely sure if this works on whatever move you’re trying to micro dash out of with Chie but it worked for me with Rise so it might be worth a shot.
Basically, after you do w/e move that comes before the dash, you want to do your dash input when the move is almost over and hold forward. Then as soon as the move ends the character will enter the dash animation asap. So then it’ll be a matter of timing the move instead of doing a quick double tap
Just wanted to leave a comment saying thanks for all the videos you've been doing for the game.
Thank you LK. I realized that during the tutorial I saw the effects on the screen and was absurdly confused on what each one does. Now, I have been given the godly knowledge.
i've been playing this game for years and i just never knew what Fear and being Charmed did..
" _Persona 4 Arena Ultimax is a fighting game with __-marginal-__ balanced status effects_ "*
mans posting vids mid tournament
lol
very helpful, thanks!
This was very helpful
So no one gonna talk about the thumbnail? Cool
I'm picking this up after I get my new PC in a few days. I'm getting hard for the rollback confirmation ong.
I'm a Sho main because I like gimping myself for style
Like your videos. i started watching when Strive came out. I'm just ok, still kind of a noob though. I really like the persona series and want to get into this game. I hope you make more guides for this game
Will you be making character guides?
Never played this game, but you should definitivly upload more about it, it looks fun.
Hey jsuis français juste comme toi, t'as un PC qui tiens la route et une bonne co ? Si ça te tente jveux bien te le remote play sur steam !
@@faragaroruga3229 Je ne suis pas francais, je suis de l'autre coté de l'ocean au canada ^^ avec le delai on oublie hein mais j'apprécie l'offre^^
@@Drawfill Ok ok, pas de souci, oui ça fait une petite trotte *et* une petite nage pour avoir une bonne latence à cette distance fkzbfb
@@faragaroruga3229 je m'incruste mdr moi je serais vachement intéressé 👍🏻
@@waxy8402 yessay pas de problème !! T'as un discord ou un truc du genre pour communiquer ? :o
Butterfly kiss 🙏🏾
The original P4A got me interested in shin megami tensei games and fighting games so i consider it important to me
They tried to replace proper neutral with RPG status ailments to garner mass appeal. And it worked...
I mean how proper would the neutral really be in this anime game where most of the cast has some kind of puppet?
In the games defense, everyone is pretty much a "Puppet-lite"(with Ken and Shadow Labrys just straight up being puppets, so neutral wouldn't work all too well nat urally.
'proper neutral' is all up to the design of the game itself. If you aren't playing the game how it is intended how are you even playing 'properly' at all?
Lmfao what does this even mean
What in the sam hell is "proper neutral?
id say that yukari is still pretty good with paralysis since she as that jump move
yo can you do character breakdown videos for the rooster? kinda like That Blasted Salami style. That would be and unvaluable resource for this game.
imagine if charm works like in megaten/persona, you can heal the enemy fully
Could you make a video explaining rank up and player matchs
Quick question. Does the fact that you can block the old way or new way with panic applied mean left right mix doesn't work or is there a way around this?
what is that mush of pixels to the right of LK? some kind of cyber arm lol?
I have to admit this game is alot harder to get into than I was anticipating. I heard this was an easier game to pick up but I've been finding it harder to learn than sfv, gg strive, or bbcf. Idk if I'm just stupid or what exactly
No I use to think it was easier but that is really only for basic or intermediate combos and not needing to manage meter for a faultless defense or barrier.
The game has a lot of things to keep track of that actually makes it kind if beginner unfriendly.
Everyone claims the new games are easier when they get announced and older games are just as easy to get into while whinging about depth.
You basically can't trust any opinion about accessibility in games unless it's strictly UI based stuff other than just trying it yourself.
Yo, is there any way to get a VOD review from LK?
question, is Sho able to get silenced even if it wouldnt do anything to him?
he loses access to his burst im pretty sure
@@shady6747 honestly after thinking about it i think a very funny thing they could have done was make Kanji 2B be affected by silence since its a shout
lmao that would of been pretty funny
@@mrcool9090 oh you mean his 5B?
@@shady6747 whatever the "you want some" is
Do you have tips to deal with Paralysis/Shock ? It's gonna sound scrubby but when I fuck up my safejumps vs Kanji and get dp'd, I almost always get smoked afterwards.
Im new to fighting games and im doing Elizabeth's combo trial and i am really really struggling. It feels like the timing windows for some of these moves are way too strict. If there are any Elizabeth players please help me
My goodness you certainly chose the deep end to jump in for characters. Elizabeth is low tier and honestly a tough character to master. She doesn't get much in terms of defense when the enemy is right on her, but if you can zone them out and keep up the damage you shouldnt struggle too hard. I recommend looking up videos on her if you really like her playstyle, maybe get better with some actual gameplay and practice instead of sitting in training mode for a combo you might not come to even depend on.
Remember, learning combos is a step in the process of learning a character, and rushing before understanding the fundamentals of your character and their moves is an easy way to get frustrated over their learning curve. Also Elizabeth has a touch of death if that peaks your interest too but personally I say just look for basic combo routes rn until you can get a better feel for how Elizabeth plays.
Elizabeth is very hard, I feel her Challenge mode is exceptionally difficult, since she relies so much in the long lock-in combos to get her Hamaon skill off.
If you like her, by all means play her, but I'd recommend doing some of the other characters' trials, since there are some pretty forgiving ones.
Rise's are pretty easy and teach some timing skills.
Narukami's is pretty straightforward, at least before the final ones, the Raijin Dance really teaches you to input stuff in a correct rhythm.
@@smtmonke i appreciate the help. it sucks because there is absolutely no game play on my character or very little. if i do find gameplay, its some semi pro who can basically do what they want when ever they want and I'm just never going to be that good. i went in knowing she was low tier but that doesn't really matter much to me because I'm low tier myself lol. originally i was going to play chie but maybe later.
@@nadeshiko2842 don’t be discouraged just keep going at it
@@2marshtomp Liz's hama doesn't work like that anymore. It now triggers instantly, but only instantkills if the timer has 10 seconds or less, otherwise it only does a pityful amount of damage
Does the panic effect change make it so you can't be crossed up while panicked?
so if you panic someone you give him full defense against crossups? lol
Interesting so basically you can’t get crossed up in panic since it blocks both ways?
that's what the patch notes imply, but I suspect it only works after you block the first hit in a blockstring. I haven't tested it though
Is shadow teddie the only “ok” character
I have a question. I'm on ps4 and super input are difficult what
Should I do
I thought fatal counter adds 5 frames of hitstun?
im new af and was wondering if there was a guide on one more cancel combos or whatever it’s called and like when to use those. cos the damn tutorial ain’t doing sh!t for me…..
2 things:
you can mash out of freeze with the stick
you can remove the effects by hitting the opponent, except rage
Can you character in depth videos with there bread in butter trying my hardest to use chie and Akihiko and I’m not familiar with them in this game they play different from BBtag
4:08 MARIN FUCKIN KARIN
If your inputs are reversed but you can block both ways, does that mean you can't get crossed up?
So Sho doesn’t care about being muted???
He loses his burst, which can be troublesome
Is this game hard ? I dont have time to learn hard execution games
bro. you were not kidding about lv. 90 character power. once i got even slightly above F on ranked, and faced people who even remotely knew how to do damage with their character, i could not believe my eyes. wtf lol. kind of liked the original P4A better.
Wait how does silence affect sho and Ken?
Not sure if it will do anything on Sho but theory you can't use Ken or Koromaru's Persona moves but Koromaru should be be able to move
Sho it just prevents him from using burst
Ken and Koro are the same as others, can’t use their personas,but Koro can still move
Steve
Ah yes
The one thing why I want to get this game eventually
XD