What are the use or benefits for use this custom node 7:54 li know this easy to transfer or reuse but i ask what are the uses or functions of custom node
Plugin is unnecessary. You can achieve the same results with `class_name` and `@tool` attribute. See "Registering named classes" in the Godot API documentation.
This is true for basic in-editor functionality, but if you're looking to create entirely new UI elements built into the editor, then this video is meant to be a base for that setup :)
another banger from the top Q himself
Thats a cool theme for Godot. Would you mind sharing it in some way?
This is amazing ty!!
Thank you ❤
Whoop whoop!! Let’s GOOOOO
Awesome thank you
Hello how would you do for an scene for exemple an buttom with an atached tex or node with atached button?
What are the use or benefits for use this custom node 7:54 li know this easy to transfer or reuse but i ask what are the uses or functions of custom node
For example I want my audiostreamplayer have some description cause I forget what which are
It didnt even work. When clicked, it was supposed to print "a buttok has been clicked" his printed "you clicked me"
Omg, probably a Godot bug! Please report!
Thank you from Egypt 🙏🙏
Haha
@@queblegamedevelopment4143 no, the developer just stup1d haha
Plugin is unnecessary. You can achieve the same results with `class_name` and `@tool` attribute.
See "Registering named classes" in the Godot API documentation.
This is true for basic in-editor functionality, but if you're looking to create entirely new UI elements built into the editor, then this video is meant to be a base for that setup :)
@@queblegamedevelopment4143 Ah makes sense.
@@queblegamedevelopment4143 Hello how would you do for an scene for exemple an buttom with an atached tex or node with atached button?