This is just the landscape, there's no interiors, at least shown in this video, let alone npcs, quests, combat... And project like these get shot down pretty quickly, because you can't legally use those assets outside of the original game, since they often include third party licensed assets, which means you would actually have to build it from scratch like the skyblivion or skywind projects. Or reverse engineer the engine like openmw, of course if you have a few decades of spare time.
With the amount of effort modders have put in for Skyrim combined, they couldve remade the entirety of Skyrim 500 times over before Bethesda made TES 6 once.
My undertanding is that UE isnt optimized by default but can be optimized greatly by going through the steps, there are channels devoted to this, basically it comes down to turning off things that UE has turned on by default to help generalise game development so that people can get straight to making their game no matter what kind it is. the problem is when u make a specific type of game you should turn off all the features and plugins that your particular game isnt using but people dont bother to do that. Ue could definately implement some way to make this easier than having to do it all manually and basically learn the skill of optimization seperate to game creation skills, and maybe they have or are already working on it since its coming to light that unoptimized games are quite a drain, and when u look at them they dont even look like they should be draining so much compute coz they arnt bettter than like 2014 graphics, and it is a problem for consumers because they obviously have no control over what the devs choose to be lazy about. at the end of the day at this time with what is available it really comes down to the devs doing what they need to do to polish the final product because they could if they wanted to, its not actually Ue's fault they arnt doin that, Ue has made an awesome engine, free for everyone, with constant improvements and upgrades consistantly being added, theyve done a fantastic job, but yes on both sides more could be done for the consumers and since game devs dont seem to caare enough Ue could potentially try to make some improvements there but u cant say it all falls on them, that would just be a nice thing they could do for everyones sake.
@@DavidRxOfficialMusic They could, but NVIDIA and AMD have contracts with Epic that require them to promote their technologies such as TAA, FSR, DLSS and RTX
Brooooo imagine playing that in Survival mode, no fast travel? You’d be horseback for so long you’d forget how to walk lol but seriously?? That’d be fucking incredible being able to go from Hammerfell to Solsteim then Cyrodill. In one game. I’d happily pay $100 for the standard edition alone
A group is working on just that, it's called Beyond Skyrim, and they are actively updating their YT page about all the progress they've made over the years. Music is great, assets are unique to each region, maps are coming along nicely
Okay for one - This is just default skyrim textures with 0 mods. Also the creation engine is about as optimized as the US government. UE5 will allow for much better graphics and more economical performance. You can utilize way more of your GPU and CPU with UE5 as well as more modern technology. Especially tech like nanite for higher fedelity LODS and regular assets
@@jameslibby5215 100% agreed. Things like physics on cloth and hair wouldn't be nearly as demanding as on Creation Engine. Much more modernized engine to take advantage of things like multithreading and proper lighting without relying on mods to do that part.
@@kingoietro99 I bet you’re talking shit out of your ass. Besides the obvious fact that UE5 is a generic shitshow that works better as a showcase than as a game, it’s horrible and impossible to get a large game optimized and properly working on UE5. Look at Stalker 2. The game is buggy, laggy and horribly optimized.
"it looks like modded skyrim" is what i think when i see the footage, then i realize just how far the skyrim modding scene to achieve similar look as modern engine.
exciting definitely, also the elder scrolls thing ive been most excited about is skywind (port of morrowind to skyrim engine) which therefore could theoretically also benefit from this i dont expect them to do this before finishing their initial plans but its an exciting prospect for potential future improvements
@@coldturnipgreens Warlockracy made some good reviews for morrowind. Also keep in mind the mod recently got updated so there is now more content and additional bugfixes.
@@Driver_Nephi That's not a port. There is a port of the actual TES V map into the OpenMW engine, but Home of the Nords is made from the ground up. It is a good mod, though.
@@LyllianaofMirrah Yes, in many ways Unity is better, but UE5 is also better in a lot of other ways. It's still being developed so it's more unoptimized than UE4, not to mention it introduced so many new actual next-gen features like Lumen and Megalights and seamless PCG integration, which take time to mature.
There are more modders than official Bethesda TES dev, modders have no budget, development time or release deadline constraints. Modders are the cherry on the cake, but they didn't create the cake from scratch. That's an important point.
SkyReal is what the game will be called. It will be the Skyrim Upgrade we want as well as a 3rd contender in the Oblivion Remake genera (Yes, game remakes are a genera now) where we already have Skyblivion and the official Oblivion Remaster. This version will be called Realblivion. SkyReal and Realblivion seeks to end all Skyrim and Oblivion remakes for the next 10 years at least. This is the nail in the coffin that will destroy Bethesda. Nothing to see here folks, all is according to plan.
so many people are freaking out that it would be unoptimized but especially with the tools added to UE5 by intrepid, legit its actually capable of being used to heavily REDUCE the weight thanks to some great optimization tools that cut down on the need for things like extra assets and textures and using better lighting models instead with things basically getting paintprushed on their textures into their geometry to not just make it LOOK like what you want it to but to make it ACTUALLY what you want because its not just basically wallpaper on foam style construction type shit. beyond this also remember, this is ONLY the map ported meaning nothing from the game is actually here with no systems especially are here. its literally just the actual playspace of the overworld open areas outside of the dungeons and cities.
the main missiing thing is the papyus interpreter for UE. Most peple awarnes are the media component but forget the more important logical part what makes a game . UE looks like state of the art, but there is nothing compaire able like a scripting engine which hat acces to every asset of the game during runtime. And this will be a very hard task to solve for a engine lke UE, becaus every thing has to be some how precombiled to get this look. This makes the engine very unflexible after producing a game ready stage.
Skyrim "issue" is the map itself being way too small from actual standard, it's too condensed everything feel like a miniature, capitals, port, towns, forest etc. Skyrim map should be twice his actual size.
I wouldn't care if Skyrim got ported over to UE5 infact I would welcome it as that would be cool AF. I would however want the Vanilla game to be untouched from the base game as it is now on the creation kit version as for me i'm not a hardcore player and if UE5 is mod friendly then it's easier to find modder's that want to make the game harder like survival mode and whatnot over finding modder's to make the game easier. Not saying there not out there, but it shows on nexus now that there's way more mods on there for difficulty over cheats and easy mode.
I'm still using my old 750ti............with about 600 mods. My Skyrim looks beautiful as do its people and creatures. The shadows and lighting and look (community shaders), the skills to learn are all such a far cry from vanilla. Once I install Skyrim on the 4080 pc (if ever as it just gains dust) I'll try to increase the mod count and get the super skeletal framework to function to add all the bells and whistles. And a possible UE5 port option as I don't think mr 750ti will have any of that. =b
If they can port mods over to Unreal that would be fantastic but I don't know if that's possible... But if it is Fans could basically remaster skyrim in Unreal.
I've heard this is basically what's being done to Oblivion, all the games assets are being ported over to UE5 but actual engine itself is still the original creation engine. Which I prefer to an actual remake as Oblivion jank is part of it's charm. EDIT: OK guess I should of watched the whole video Jee mentions it lmao.
It's crazy that people can't move on from a 15 year old game, but call animations "bad." Why don't people like modern games with the lifelike animations and graphics?
because there is an unfortunate trend where graphics increase to the level you mentioned, and the story and character design plummet into the abyss. This gives us the best of both worlds, and allows us to customize our experience more. Also think of the huge library of assets already in unreal engine and how much that the tools will help modders? Skyblivion could probably have been made in double the time it has over the last few years if it was in unreal engine simply because of the procedural tools alone.
another issue with unreal engine that i will acknowledge is the HUGE space that games in the engine take up in comparison. I wonder how the size of the game is going to differ between sse and this unreal engine "port". modlists like lorerim alone are like 500gb.
@@netherialdreyrimani so, it seems like we can't get both... I don't understand complaining about old games not being modern. I know that gaming has pretty much lost it's soul.
This is cool. But I would love for some team out there, get hired by Microsoft/Bethesda, to remake/remaster Morrowind and bring it onto consoles. Loved that game and wish it would get a face lift.
I hear a lot of people claim UE is "vaporware" and mostly used for tech demos, being very unstable and having long load times when used in games. I am forgetting which but certain games are already using \ have used and launched using UE
hopefully it doesn't require 12gb VRAM card just like most unoptimized games released this year. Specially with UE5 games becoming more unreliable to run on most hardware
I love how people keep saying 'will Bethesda finally go over to Unreal Engine?' The answer is always no, and will always be no. Creation Engine is janky and old but its their engine, they know how to use it and can change and add things as they want. Yes Unreal Engine has a lot of stuff, but its still a third party engine. They dont want to have to pay for the royalties, they dont want to have to wait for other people to update their engines. They can update Creation whenever they want and add whatever they want. The remakes would be different, because they arent Bethesda, theyre a different studio making a remake FOR Bethesda. It's not Bethesda making it themselves.
@@Big-Shady ue is amazing for devs to work with and it makes it easy to hire people The word on the street currently is UE5 bad, but this is slowly going to change as UE5 development progresses. CDPR worked hard to adress shader compilation stutters for instance. Expect more studios to move to UE as we move along.
@@Jeenine yeah it used to be that every gaming company developed their own engines but as they improve and get more complex, it just makes more sense to license an engine and focus your team's efforts on the creative aspects of game making instead. It also makes porting games less challenging, since porting the engine is probably the central porting challenge. I once heard a good quote that developers don't make games - developers make tools for other people to make games.
@@JeenineEmmy biggest problem with UE5 is every game looks the same and plays similarly. Witcher 4 looks like it might be the first actually good UE5 game though and I'm here for it.
Honestly I hope they stick to creation engine. Really good engine for modders and some of the tools can allow you to make some insane visuals. Take a look at like a mod list such as “LORERIM” and the visuals are better than any game I’ve seen so far in any unreal engine game. It’s actually really crazy and impressive that all that is possible with the creation engine!
@ It uses Enb and has incredible Complex Parralax textures. But even if it’s not a base Skyrim, it’s still incredible what the creation engine is capable of due to modding. I’ve never seen a game look as lush and beautiful as modded Skyrim. Been playing the hell out of LORERIM 3.0 update that just launched last night. I catch myself stopping to look at trees and even mud😅 it’s crazy how photorealistic it is
A great idea and would be great if it happens. I`m seeing Bethesda doing there best to to close this down. How soon will the creator of this plugin be hired by Bethesda and this is no more. It is not in Bethesda`s financial interest to have this done by a private modder. This gets up and running and it`s good by to another remake of skyrim.
There’s a reason why Kunos Simulazioni is going back to an in-house engine for Assetto Corsa Evo from Unreal Engine. It's why Eagle Dynamics refused to switch over to Unreal for DCS World. It's why Bohemia Interactive stayed away from Unreal and rebuilt their engine. People pushing Unreal are people not working in the industry and they're easily brainwashed by the presentation that Epic Games puts out. Fans don't want to create their own engine so they live with the illusion that with Unreal, just maybe they could create a game. It's why studios who build their own engine just roll their eyes at people who, have never run a game studio, give "advice" for them to move over to Unreal. If you’ve never made a game in your life then take a backseat and stop telling a professional company to switch to Unreal. The Unreal Engine has always been a good engine but it's waaaaay overhyped. And we need competition to get innovation. People are complaining about Nvidia dominating the market with high prices, yet they want the game development market to consolidate to the Unreal engine. Not smart at all. As far as this mod goes, it’s a cool concept as a mod but shouldn’t be a basis for ending competition in the market by ditching Creation Engine 2. Media consumption does not equal media creation expert.
Thats funny considering that Halo is being made in unreal engine and slipspace is being tossed to the side. I dont think the hype is so much about the graphical presentation from unreal engine, but the fact that they are building a robust set of tools that even untrained people can use to achieve a semi-decent result, that are all in one program, along with a massive premade asset library. Because of these tools, you are right about people thinking they can make a game now that the barrier of entry is lower. I DO agree with you that asking devs to switch to unreal engine is beyond stupid. Years of work to port, years of work in the other engine thrown out of the window, etc...
@@netherialdreyrimani It's a great engine for simple 1st person shooters like Halo. But, complex things like racing simulation, flight simulation, complex military sims like ARMA and many others start showing how difficult it is to use Unreal. If a start up studio couldn't afford an engine design/programming team then it makes sense to use a ready built one. But, if they have a solid programming team then developing their own is better. I'd be super hyped if Unreal made another Unreal Tournament with it. At the least, out source it to a game studio. Still love playing those for some fast paced mindless relaxation from time to time.
We need to stitch all of the maps together and create a seamless open world experience instead of going through a loading screen. Then upscaling all of the textures and models as well as the sounds and implementing actual seasonal weather instead of being showcased as a region locked weather (with the exception of sunny, cloudy and raining).
We are really gonna get Unreal Engine Skyrim before VI. Thats insane.
Not really... Building a huge game is much more involved than an engine change of a finished game.
Sigma sigma boi sigma boi@@TheRealist1.
This is just the landscape, there's no interiors, at least shown in this video, let alone npcs, quests, combat...
And project like these get shot down pretty quickly, because you can't legally use those assets outside of the original game, since they often include third party licensed assets, which means you would actually have to build it from scratch like the skyblivion or skywind projects.
Or reverse engineer the engine like openmw, of course if you have a few decades of spare time.
sure
just the whole gameplay systems, npc behaviors etc left to implement..
I wouldn't mind tbh
most modern games are turned into some woke crap. Rather wait it out until companies realize this than spoil TES.
With the amount of effort modders have put in for Skyrim combined, they couldve remade the entirety of Skyrim 500 times over before Bethesda made TES 6 once.
as if millions of gpus suddenly cried out in terror and were suddenly fried
Unfortunately, Unreal 5 is very optimized, and a bigger focus on this version, it can be pushed further by the dev
@@OhsnapklineLmao
@@Ohsnapkline Unreal 5 is very UN-optimized
@@raynekain191 the later versions like 5.5 are
@@Ohsnapkline what? no it's not!
yeah cant wait to play it on 480p upscaled to 4k with TAA
Well i played the original oblivion at 480p on a laptop that got so hot it killed my sperm count. So there!
My undertanding is that UE isnt optimized by default but can be optimized greatly by going through the steps, there are channels devoted to this, basically it comes down to turning off things that UE has turned on by default to help generalise game development so that people can get straight to making their game no matter what kind it is. the problem is when u make a specific type of game you should turn off all the features and plugins that your particular game isnt using but people dont bother to do that.
Ue could definately implement some way to make this easier than having to do it all manually and basically learn the skill of optimization seperate to game creation skills, and maybe they have or are already working on it since its coming to light that unoptimized games are quite a drain, and when u look at them they dont even look like they should be draining so much compute coz they arnt bettter than like 2014 graphics, and it is a problem for consumers because they obviously have no control over what the devs choose to be lazy about. at the end of the day at this time with what is available it really comes down to the devs doing what they need to do to polish the final product because they could if they wanted to, its not actually Ue's fault they arnt doin that, Ue has made an awesome engine, free for everyone, with constant improvements and upgrades consistantly being added, theyve done a fantastic job, but yes on both sides more could be done for the consumers and since game devs dont seem to caare enough Ue could potentially try to make some improvements there but u cant say it all falls on them, that would just be a nice thing they could do for everyones sake.
Couldn't the unreal developers just deactivate everything by default, and the game developer just activate what they need?
@@DavidRxOfficialMusic They could, but NVIDIA and AMD have contracts with Epic that require them to promote their technologies such as TAA, FSR, DLSS and RTX
@TheRealJman87 so it was money all along
oh no now Bethesda is gonna make Skyrim new extra ultimate ue5 special edition lol
....Remaster anniversary plus collection turbo 😆
Buying Skyrim for the 200th times with full inflation market price.
True fact: the Oblivion remake is using Unreal engine 5 rendering pipeline for the rendering part of the game.
I dream of one day playing on a single map of all of Tamriel.
Brooooo imagine playing that in Survival mode, no fast travel? You’d be horseback for so long you’d forget how to walk lol but seriously?? That’d be fucking incredible being able to go from Hammerfell to Solsteim then Cyrodill. In one game. I’d happily pay $100 for the standard edition alone
A group is working on just that, it's called Beyond Skyrim, and they are actively updating their YT page about all the progress they've made over the years. Music is great, assets are unique to each region, maps are coming along nicely
@ HOW AM I JUST NOW LEARNING ABOUT THIS THANK YOU
@@unlawfulcoconut7291the hell you been the last few years lmao. On a serious note I can’t wait for it all to be released and explore Tamriel.
@ I’ve been in Passwall talking to Stanley the talking Grapefruit.
Yeah I don’t think I’ll ever see grass once that drops.
oh no, skyrim with worse performance then it already has
Okay for one - This is just default skyrim textures with 0 mods. Also the creation engine is about as optimized as the US government. UE5 will allow for much better graphics and more economical performance. You can utilize way more of your GPU and CPU with UE5 as well as more modern technology. Especially tech like nanite for higher fedelity LODS and regular assets
@@jameslibby5215 100% agreed. Things like physics on cloth and hair wouldn't be nearly as demanding as on Creation Engine. Much more modernized engine to take advantage of things like multithreading and proper lighting without relying on mods to do that part.
@@SemperValoryou are clueless
@@SemperValor They look better because they have actual mods. This one is vanilla, just running in UE5. This opens up a whole lot of possibilities.
Not necessarily worse. UE5 is not as optimized as UE4, true, but you can optimize UE5 games. Look at Manor Lords
If they just released an UE5 Skyrim it sure would save me a lot of mod plug-in space.
The entire game went from being playable on a 2009 GPU and processor, to hardly being able to run on a 4060 ti.
The oblivion remake is being developed in UE5 in pairs with the creation engine underskirt, so this is likely to become the standard from now on
I don’t get it. UE5 dooms games even before release.
Ah yes, I can't wait for tes 4 oblivion: definitive edition
Trash optimization?
Sign me in😀
To those who shit on UE5, I bet you never touched a game engine nor know how they even works
@@kingoietro99 I bet you’re talking shit out of your ass. Besides the obvious fact that UE5 is a generic shitshow that works better as a showcase than as a game, it’s horrible and impossible to get a large game optimized and properly working on UE5. Look at Stalker 2. The game is buggy, laggy and horribly optimized.
Are we finally transitioning from ER to modded Skyrim?
Merry xmas, chat and Jee.
UE5 and TAA are a bane to our Gamer existence.
There is some criticism of UE5 lighting/lumen often having problems with temporal smear, but access to the rest of the middleware is interesting.
Please bring back the Skyrim content !
"it looks like modded skyrim" is what i think when i see the footage, then i realize just how far the skyrim modding scene to achieve similar look as modern engine.
Eagerly awaiting the legendary permadeath fishing run
It's always good to see you talking about Skyrim
"bring in Craig to port this" has immense aura, he should be hired immediately
exciting definitely, also the elder scrolls thing ive been most excited about is skywind (port of morrowind to skyrim engine) which therefore could theoretically also benefit from this
i dont expect them to do this before finishing their initial plans but its an exciting prospect for potential future improvements
What a tragedy
The sense of scale you get removing the ever-present fog, combined with the increased detail, is honestly amazing
Triple ultra mega Legendary Edition Skyrim cant wait to buy it 😂
Skyrim also got ported to morrowind engine (with vastly superior lore and quests)
Mod name? Also skyrim isn't even canon to skyrim kek
@@coldturnipgreens Skyrim: Home of the Nords. Its based on old lore from Morrowind.
@@Driver_Nephi found the Warlockracy vid on it but thx
@@coldturnipgreens Warlockracy made some good reviews for morrowind. Also keep in mind the mod recently got updated so there is now more content and additional bugfixes.
@@Driver_Nephi That's not a port. There is a port of the actual TES V map into the OpenMW engine, but Home of the Nords is made from the ground up.
It is a good mod, though.
Those mountain pop-ins... Ooof.
Its always an empty map with nothing in it with these
bad idea very bad idea
why
@junechevalier UE5 is known to be Unoptimized hell for devs
@@LyllianaofMirrah It depends. If you're using Megalights, which is still in early development, then yes. But you can always optimize your games.
@junechevalier ain't a devs i heard lot of negative things about UE5
@@LyllianaofMirrah Yes, in many ways Unity is better, but UE5 is also better in a lot of other ways. It's still being developed so it's more unoptimized than UE4, not to mention it introduced so many new actual next-gen features like Lumen and Megalights and seamless PCG integration, which take time to mature.
Been playing Skyrim since I quit elden ring and it’s crazy to see jee talking about it
Can't wait to play this in 60fps with TAA, FSR 3.1 and framegen
There is just no way Bethesda will be able to compete with modded Skyrim.
There are more modders than official Bethesda TES dev, modders have no budget, development time or release deadline constraints.
Modders are the cherry on the cake, but they didn't create the cake from scratch. That's an important point.
Wait until they pull a Rockstar move.
Bethesda gonna porting Skyrim to UE5 and Todd gonna say "All of this just works"
"No-deal Excrement 5." 😂
This here would open up some mod slots with graphics in.
insane we are both into elden ring pvp and skyrim mods
Breathes heavily.
Todd seeing he can sell Skyrim ONCE MORE: It's buisness, I was doing buisness!
Looks like my modpack tbf. Hardly any difference. Modding has come something else with this game. Love it.
To bad optimizing unreal engine is a nightmare and getting games to run smooth is seldom seen 🤣
It stutters guys it is really ue5!
if this wasnt clickbait itd be great to have a UE5 Skyrim/Oblivion. It's such an optimized engine compared to Gambryo, with so much modding potential
SkyReal is what the game will be called. It will be the Skyrim Upgrade we want as well as a 3rd contender in the Oblivion Remake genera (Yes, game remakes are a genera now) where we already have Skyblivion and the official Oblivion Remaster. This version will be called Realblivion. SkyReal and Realblivion seeks to end all Skyrim and Oblivion remakes for the next 10 years at least. This is the nail in the coffin that will destroy Bethesda. Nothing to see here folks, all is according to plan.
sweet jesus, this must be done
so many people are freaking out that it would be unoptimized but especially with the tools added to UE5 by intrepid, legit its actually capable of being used to heavily REDUCE the weight thanks to some great optimization tools that cut down on the need for things like extra assets and textures and using better lighting models instead with things basically getting paintprushed on their textures into their geometry to not just make it LOOK like what you want it to but to make it ACTUALLY what you want because its not just basically wallpaper on foam style construction type shit. beyond this also remember, this is ONLY the map ported meaning nothing from the game is actually here with no systems especially are here. its literally just the actual playspace of the overworld open areas outside of the dungeons and cities.
Unoptimized Engine Skyrim Stuttering Edition.
In an interview with Star fields Bruce Nesmith said they werent planning to move on from their game engine to Unreal so I wouldnt get my hopes up
Time for Bethesda to try to sell us the 12th iteration of Skyrim
IT MUST HAPPEN
the main missiing thing is the papyus interpreter for UE. Most peple awarnes are the media component but forget the more important logical part what makes a game . UE looks like state of the art, but there is nothing compaire able like a scripting engine which hat acces to every asset of the game during runtime. And this will be a very hard task to solve for a engine lke UE, becaus every thing has to be some how precombiled to get this look. This makes the engine very unflexible after producing a game ready stage.
I feel like as long as if you need to have the OG game and have to link the executable for it to work, Bethesda wouldn't say anything about it.
now officially my pc cannot run skyrim
why Shutter engine 5?
Skyrim "issue" is the map itself being way too small from actual standard, it's too condensed everything feel like a miniature, capitals, port, towns, forest etc.
Skyrim map should be twice his actual size.
Very exciting!
I wouldn't care if Skyrim got ported over to UE5 infact I would welcome it as that would be cool AF. I would however want the Vanilla game to be untouched from the base game as it is now on the creation kit version as for me i'm not a hardcore player and if UE5 is mod friendly then it's easier to find modder's that want to make the game harder like survival mode and whatnot over finding modder's to make the game easier. Not saying there not out there, but it shows on nexus now that there's way more mods on there for difficulty over cheats and easy mode.
I'm still using my old 750ti............with about 600 mods. My Skyrim looks beautiful as do its people and creatures. The shadows and lighting and look (community shaders), the skills to learn are all such a far cry from vanilla. Once I install Skyrim on the 4080 pc (if ever as it just gains dust) I'll try to increase the mod count and get the super skeletal framework to function to add all the bells and whistles. And a possible UE5 port option as I don't think mr 750ti will have any of that. =b
Porting script data would be insane
i honestly kept thinking "why no one does it???" i mean this way you don't have mod limit....then remembered that the mods wouldn't work in unity
If they can port mods over to Unreal that would be fantastic but I don't know if that's possible... But if it is Fans could basically remaster skyrim in Unreal.
I've heard this is basically what's being done to Oblivion, all the games assets are being ported over to UE5 but actual engine itself is still the original creation engine. Which I prefer to an actual remake as Oblivion jank is part of it's charm. EDIT: OK guess I should of watched the whole video Jee mentions it lmao.
SKYRIM just got ported to UE5.
It's crazy that people can't move on from a 15 year old game, but call animations "bad."
Why don't people like modern games with the lifelike animations and graphics?
modern games are made by dei devs thats why they all feel bland and have woke crap in it
because there is an unfortunate trend where graphics increase to the level you mentioned, and the story and character design plummet into the abyss. This gives us the best of both worlds, and allows us to customize our experience more. Also think of the huge library of assets already in unreal engine and how much that the tools will help modders? Skyblivion could probably have been made in double the time it has over the last few years if it was in unreal engine simply because of the procedural tools alone.
another issue with unreal engine that i will acknowledge is the HUGE space that games in the engine take up in comparison. I wonder how the size of the game is going to differ between sse and this unreal engine "port". modlists like lorerim alone are like 500gb.
@@netherialdreyrimani so, it seems like we can't get both... I don't understand complaining about old games not being modern. I know that gaming has pretty much lost it's soul.
It's an awesome project, but Todd Howard has been asked about UE5, and he has said that they will use their own engine.
Skyrim Survival Mode Legendary Difficulty run when?¿?
Morrowind and Deus Ex 2000 content arc when?
This is cool. But I would love for some team out there, get hired by Microsoft/Bethesda, to remake/remaster Morrowind and bring it onto consoles. Loved that game and wish it would get a face lift.
if the remakes suck we still have the OG version of the games to go back to
Bethesda are remastering oblivion in the unreal engine while using the creation engine under the hood.
this is HUGE wtf
Is every game nowadays just a tech demo or a slow moving art gallery?
Damn, now it's going to be dogshit
Skyrim Novolus mod pack= all you need... that and a good GPU
so would it get rid of all the loading screens? :)
Really with someone would try doing this with Far Cry 2.
when we dont get VI then at least they should make skyrim in UE5 (and oblivion)
But will this save Elden Ring pvp?
This will save us FROM Elden Ring PvP
There is no saving that
Does that mean we'll see proper lighting.😂 I jest.
Call me when elder scrolls 6 is put or at least has a release date
Hey everyone.
I hear a lot of people claim UE is "vaporware" and mostly used for tech demos, being very unstable and having long load times when used in games. I am forgetting which but certain games are already using \ have used and launched using UE
While impressive, a full port would be un-moddable by the vast majority of modders as it would require a new Creation Kit made compatible with UE5.
hopefully it doesn't require 12gb VRAM card just like most unoptimized games released this year. Specially with UE5 games becoming more unreliable to run on most hardware
I love how people keep saying 'will Bethesda finally go over to Unreal Engine?'
The answer is always no, and will always be no. Creation Engine is janky and old but its their engine, they know how to use it and can change and add things as they want.
Yes Unreal Engine has a lot of stuff, but its still a third party engine. They dont want to have to pay for the royalties, they dont want to have to wait for other people to update their engines. They can update Creation whenever they want and add whatever they want.
The remakes would be different, because they arent Bethesda, theyre a different studio making a remake FOR Bethesda. It's not Bethesda making it themselves.
@@Big-Shady ue is amazing for devs to work with and it makes it easy to hire people
The word on the street currently is UE5 bad, but this is slowly going to change as UE5 development progresses.
CDPR worked hard to adress shader compilation stutters for instance.
Expect more studios to move to UE as we move along.
@@Jeenine yeah it used to be that every gaming company developed their own engines but as they improve and get more complex, it just makes more sense to license an engine and focus your team's efforts on the creative aspects of game making instead. It also makes porting games less challenging, since porting the engine is probably the central porting challenge.
I once heard a good quote that developers don't make games - developers make tools for other people to make games.
@@JeenineEmmy biggest problem with UE5 is every game looks the same and plays similarly. Witcher 4 looks like it might be the first actually good UE5 game though and I'm here for it.
With how many glitches are usually in Bethesda games I doubt they know how to use it lol
You can change UE5 too. CDPR did.
I was wondering if I should waste thousands of dollars on new gpu in the future, guess I should
I think in the future modders and independent developers are going to be releasing better elder scrolls games than Bethesda themselves.
sooo....no more random loot,random drop and random encounters?
We got Skyrim 2 before Elder Scrolls 6
Dagger fall ported to ue5 when?
How can we get ahold of it?
Imagine Bethesda releases a new Skyrim update that updates to UE5 but breaks 100% off mods. lol
Honestly I hope they stick to creation engine. Really good engine for modders and some of the tools can allow you to make some insane visuals. Take a look at like a mod list such as “LORERIM” and the visuals are better than any game I’ve seen so far in any unreal engine game. It’s actually really crazy and impressive that all that is possible with the creation engine!
The list uses reshade and other stuff beside the engine itself.
@ It uses Enb and has incredible Complex Parralax textures. But even if it’s not a base Skyrim, it’s still incredible what the creation engine is capable of due to modding. I’ve never seen a game look as lush and beautiful as modded Skyrim. Been playing the hell out of LORERIM 3.0 update that just launched last night. I catch myself stopping to look at trees and even mud😅 it’s crazy how photorealistic it is
@@chrisharris2099Enb is a past processing software. This means the final frame you see is not rendered entirely by Skyrim, modded or unmodded
A great idea and would be great if it happens. I`m seeing Bethesda doing there best to to close this down. How soon will the creator of this plugin be hired by Bethesda and this is no more. It is not in Bethesda`s financial interest to have this done by a private modder. This gets up and running and it`s good by to another remake of skyrim.
I mean it's just assets ported to UE5, no quests or gameplay
There’s a reason why Kunos Simulazioni is going back to an in-house engine for Assetto Corsa Evo from Unreal Engine. It's why Eagle Dynamics refused to switch over to Unreal for DCS World. It's why Bohemia Interactive stayed away from Unreal and rebuilt their engine. People pushing Unreal are people not working in the industry and they're easily brainwashed by the presentation that Epic Games puts out. Fans don't want to create their own engine so they live with the illusion that with Unreal, just maybe they could create a game. It's why studios who build their own engine just roll their eyes at people who, have never run a game studio, give "advice" for them to move over to Unreal. If you’ve never made a game in your life then take a backseat and stop telling a professional company to switch to Unreal.
The Unreal Engine has always been a good engine but it's waaaaay overhyped. And we need competition to get innovation. People are complaining about Nvidia dominating the market with high prices, yet they want the game development market to consolidate to the Unreal engine. Not smart at all.
As far as this mod goes, it’s a cool concept as a mod but shouldn’t be a basis for ending competition in the market by ditching Creation Engine 2. Media consumption does not equal media creation expert.
Thats funny considering that Halo is being made in unreal engine and slipspace is being tossed to the side. I dont think the hype is so much about the graphical presentation from unreal engine, but the fact that they are building a robust set of tools that even untrained people can use to achieve a semi-decent result, that are all in one program, along with a massive premade asset library. Because of these tools, you are right about people thinking they can make a game now that the barrier of entry is lower. I DO agree with you that asking devs to switch to unreal engine is beyond stupid. Years of work to port, years of work in the other engine thrown out of the window, etc...
@@netherialdreyrimani It's a great engine for simple 1st person shooters like Halo. But, complex things like racing simulation, flight simulation, complex military sims like ARMA and many others start showing how difficult it is to use Unreal. If a start up studio couldn't afford an engine design/programming team then it makes sense to use a ready built one. But, if they have a solid programming team then developing their own is better.
I'd be super hyped if Unreal made another Unreal Tournament with it. At the least, out source it to a game studio. Still love playing those for some fast paced mindless relaxation from time to time.
We need to stitch all of the maps together and create a seamless open world experience instead of going through a loading screen.
Then upscaling all of the textures and models as well as the sounds and implementing actual seasonal weather instead of being showcased as a region locked weather (with the exception of sunny, cloudy and raining).
I think we’re done with UE. This would’ve been exciting 4 years ago
Upgrade the mic to UE5
While Skyrim looks nice in UE5, Oblivion looks absolutely insane and deserves a port like this way more imo
Godot 4.3 or what engine is this put together in?
Neat. But where is morrowind in unreal engine 5?
does sexlab work?
as per usual, one passionate modder making multi million dollar companies look pathetic and lazy