This game! During the game we were surprised by how strong the green JD player seemed to be, as we had hurt his eco in the beginning. Only later, when we saw the graphs (after an initial WTF?) things started to make sense. The orange Abbasid had 200 vills in record time, then fed his allies. I should check the record to see if green really deleted all his vills to make space for the royal knights. It could also have been due to raids. When green was busy exterminating me, I told DonBob to go for green's base. In hindsight that was useless, since green didn't have any eco anyway, but my thinking was that if green's army is in my base, then he's not defending his own base. And yes, I should have bought some food with all that gold. Somehow my brain was as battered as my base. As for the trade route, I think they nerfed trade on ally markets this season, but not on neutral markets. So even though the ally markets are a bit further, they may be less profitable. (I should check sometime, and account for travel time as well.)
All of what you were thinking makes sense, if this was a rational game. However, your opponents were insane and not rational LMAO. I could not believe what I was watching. 200 vills for one guy and 0 for another. Craziness.
I’m at a loss for words here.. stunned really.. to make matters a little clearer for you aggro; I dis NOT know you couldn’t elimintate players by destroying landmarks in team games.. all my units died in vain trying to eliminate the red player 😂😂 it was a crazy ass game.. and watching it with aggros commentary.. i was crying 😂😂😂😂
@@spanskingenclipsfromps714 I've read somewhere that this used to be the case in the earliest seasons. But that made it too easy to gang up on a single player, eliminate him with his landmarks, then move to the next victim. So now all landmarks from the same team must be taken out to destroy the team as a whole. (As a side note, your allies can rebuild your landmarks -- in case you have no villagers left.) But it's still nice to take out some landmarks anyway, especially the ones that provide a big bonus or map control, like the Berkshire. The Council Hall on the other hand, is just two archery ranges in disguise... not high priority.
I need more Aggrocasts in my life
Hey Aggrocrag, when will you continue your road to conqueror?
This game! During the game we were surprised by how strong the green JD player seemed to be, as we had hurt his eco in the beginning. Only later, when we saw the graphs (after an initial WTF?) things started to make sense. The orange Abbasid had 200 vills in record time, then fed his allies. I should check the record to see if green really deleted all his vills to make space for the royal knights. It could also have been due to raids.
When green was busy exterminating me, I told DonBob to go for green's base. In hindsight that was useless, since green didn't have any eco anyway, but my thinking was that if green's army is in my base, then he's not defending his own base.
And yes, I should have bought some food with all that gold. Somehow my brain was as battered as my base.
As for the trade route, I think they nerfed trade on ally markets this season, but not on neutral markets. So even though the ally markets are a bit further, they may be less profitable. (I should check sometime, and account for travel time as well.)
All of what you were thinking makes sense, if this was a rational game. However, your opponents were insane and not rational LMAO. I could not believe what I was watching. 200 vills for one guy and 0 for another. Craziness.
@@Aggrocrag24 Perhaps they thought "We're up against 3 gold league shitters, let's try something crazy."
@@rfmvoers Or.....you guys wrecked a couple of diamonds!
I’m at a loss for words here.. stunned really.. to make matters a little clearer for you aggro; I dis NOT know you couldn’t elimintate players by destroying landmarks in team games.. all my units died in vain trying to eliminate the red player 😂😂 it was a crazy ass game.. and watching it with aggros commentary.. i was crying 😂😂😂😂
@@spanskingenclipsfromps714 I've read somewhere that this used to be the case in the earliest seasons. But that made it too easy to gang up on a single player, eliminate him with his landmarks, then move to the next victim. So now all landmarks from the same team must be taken out to destroy the team as a whole. (As a side note, your allies can rebuild your landmarks -- in case you have no villagers left.)
But it's still nice to take out some landmarks anyway, especially the ones that provide a big bonus or map control, like the Berkshire. The Council Hall on the other hand, is just two archery ranges in disguise... not high priority.