I Hereby promise ill try not to get covid again during the making of daemon x machina's video. Question of the video: i asked this in a community post but ill go ahead and ask again here. what Nintendo IP would you like to see get the warriors treatment next?
I would play the shit out of a Luigi’s mansion warriors game. Or even a Pokémon one. Non Nintendo my gut says a Megaman Warriors game would be awesome.
Lol tell me you're joking just to say something "smart" and get 70+ likes in a random TH-cam video for i can't imagine playing a fake prequel JUST to see an incarnation of Link eating rocks... ¿Why are most people such bad comedians?
@@javiervasquez625 He used it correctly. Fanservice is something the creators add in to please the fans. Whether that is Sidon saving Mipha, or Zelda getting jiggle physics, both are fanservice. One gets people horny, and the other is a boob joke.
@@SuperiorPosterior Yeah all in detriment to the story and narrative to please fans regardless of how little to no sense it adds to the story and narrative almost as if the developers intended to dismiss the game entirely as a fanfiction with zero ties to the canon. I'm sure you can realize where this is going.
@@javiervasquez625 All of your other comments come off as: "Quit having fun! This game isn't canon, which means it's not good, and you can't change that!."
I really enjoyed AOC but what sticks with me the most is the music. They took the BOTW themes for the champions and took them to the next level. Mipha’s Champions theme is one of my favorite video game songs of all time.
@@bjollnirbjordsen9795 dude "The Calamity's Revival" tracks slap, the low vocals sound like they're laughing at you during the retreat from Hyrule Castle, it's great.
@@WilliamRobertHixon That i won't deny. For all it's blunders in the story department Age of Calamity singlehandedly beats both Skyward Sword and Breath of the Wild with it's epic soundtrack.
I think it would've been awesome to play as Link as he loses, not in a cutscene, but in gameplay, Link is so exhausted that, I, as a player can't do anything to change fate. Just like Halo: Reach.
That would've been cool. Imagine if it started as a mission involving protecting Zelda while fleeing from place to place while pursued by an endless horde of corrupted guardians, then, at the last location, the mission becomes just, "Protect Zelda", and the player must fight the horde of guardians, while protecting Zelda, until Link runs out of hearts.
It should've been a game that ended with everyone dying. We were even TOLD that it'd be the story of the Champions, till the game itself came out and it turned out to be an alternate timeline with time travel.
@@AzureRoxe To be fair they never specifically said it would be exactly what happened during the great calamity, just that it would take place during it
I will say, even considering the AU bit, (which I’m actually fine with in concept) I think some elements were kinda poorly handled. For one thing, by the end there’s very little in the sense of lasting consequences to the calamity. I get this story is supposed to be a fix it fic but it gets to the point where it actively undermines character arcs, specifically with Zelda. We get this whole arc of her rising above the tragedy of her fathers death, and stepping up to save and lead her people on her own. It’s super powerful and fulfilling to watch as she comes into her own motivated by what she’s lost. Then it’s revealed that Rhoam is just… fine. He gets to apologize for being an idiot parent and then everything is just peaches and cream. After Terrako gets destroyed she has this whole big speech about destroying Ganon for all those hurt and slain, but it rings hollow when we don’t even really see or feel any of that (hell, not even Terrako stays dead because you can fix it in the post game) On the subject of Terrako though, it felt sometimes like they’d use it just to move the plot along without actually laying out what it can and cannot do, to the point where they just explain away stuff with “oh yeah we found some stuff in the little guy and now we can do all this new shit because reasons.” Not asking for a boring play by play here but sometimes it gets too convenient for my suspension of disbelief. Some of the characters also felt a little fladerized as well, at least in my opinion. Best example I think is Revali, in Breath of the Wild it’s made abundantly clear that he resents Link in particular because he was handed his grand destiny on a silver platter without having to work for it in his eyes because he drew the sword. Yet here he just- hates him right off the bat with no stated motivation, Link didn’t even beat him in that fight so you can’t say it’s bitterness over that either. That always bugged me, but I digress. Rambled way too long about a game that very few people actually cared about after it dropped, but oh well, guess these needed to be aired out somewhere.
Honestly, a lot of those are fair criticisms against the story. Like I said, I personally enjoyed what we were given, but it could have absolutely been handled better. In the event we get an age of calamity 2, I can only hope they improve on the story aspect of the game.
@@Berdomlikesgames Terrako was literally a _plotdevice_ to move the plot forward and give players a "subversive" happy ending which completley destroys the entire message behind Breath of the Wild's storyline in favor of an escapist Disney Pixar happy ending which makes players ponder why Nintendo thought it would be fair to players invested in seeing the _real_ Calamity when it happened. Luckily due to the apparent non canonicity of the game we can all be glad that Tears of the Kingdom will make sure to deliver a _true_ Zelda story devoid of the flawed, plothole ridden fanficition that we were handed in Hyrule Warriors: Age of Calaimity. Anyway guys we got the lattest trailer for Tears of the Kingdom! Hope you're all as hyped as everyone else. :)
Age of Calamity was so good that I immediately wished that they would do the same thing with the next Fire Emblem Warriors, and then they did and it ruled, although Three Hopes didn’t quite live up to AoC on the gameplay side of things
damn i'm glad youtube recommended this video to me, it was great! and you review so many games i loved!!! i'll be watching more. you deserve 100x more subs than you currently have, hope to see your audience grow to a place you deserve as i follow along 🌻
AoC did one very important thing, showing us just how skilled the champions were and how skilled the new champions are, even showed that Impa was just a skilled. TotK needs to have more involved segments with the new champions (maybe even Paya) actively fighting, not sure whether I'd want Kohga to be resurrected or have a Sooga out for blood if he exists. As a side, hiding the Battle-tested Guardian away somewhere as an optional boss would be very fun.
We don't know if Kohga actually died when he fell down the pit meaning he could easily show up unharmed in TotK and Sooga does not *exist* in the canon Breath of the Wild timeline as proven by Kohga's lack of a liutenant and Second in Command inside the Yiga Hideout. As for the Battle-tested Guardian why would he be an optional boss when it's _nothing_ compared to the titular Hero who's already defeated _Calamity Ganon?_ Age of Calamity is extremely inconsistent with Breath of the Wild's storyline so i don't understand why anyone assumes the game will be referenced in Tears of the Kingdom given the game's total disregard for continuity with Breath of the Wild's Lore.
@@Didmikedothis2023 Made them "not suck" by having a plotdevice bring future Champions to the past so that they would fail to save the day by _themselves_ as they were MEANT TO DO as the 4 Champions chosen by Zelda. If they need 4 extra Champions to save the World then they suck more than ever for lacking the strenght to fight for _themselves._
@@Didmikedothis2023 You're talking about the "gameplay" as if the Champions in BotW had gameplay... (scratching my head) Not sure how that makes any sense lmao.
I normally find musou games boring as hell. Age of calamity was really good though, high quality and the combat was much deeper than previous entries in the genre. It's not just weak attack strong attack special, you have every character with a special mechanic on zr, you have the runes, a lot more variation between characters
@@Didmikedothis2023 It's a Warriors game not a _Zelda game_ of course there's gonna be fighting variety for each playable characters in the roster (including the *canonically* non combatant Zelda).
@@Didmikedothis2023 Because there's _nothing to know_ as per his role as a generic badguy made for the sake of been a generic badguy in a non canon what if fanfiction game. He's literally just a guy who got randomly chosen by future Calamity Ganon to be his incompetent henchman who gets killed as the incompetent henchman he was born to be.
Ultimately, I'm fine with the main story telling the tale of a timeline where things turned out better for the Champions. After all, it's fertile ground for further stories involving them, and in general it's just nice to know that there's a reality where they did manage to triumph. That said, I am still disappointed that we never got a "Calamity Canon" scenario that followed the main timeline's events more closely, especially since the game already states that its side missions occur in different timelines to the main AoC story. Feels like a missed opportunity, y'know? I do hope we get a "Hyrule Warriors: Age of Upheaval" at some point, continuing the AoC timeline and showing what happens in it when the Demon King returns.
@@Berdomlikesgames I would certainly hope so, especially given the increased enemy variety that TotK already brought. Adding AoC-style elemental variants on top of that? The mind boggles at the possibilities, especially since TotK has added Wind and Water to the list of usable elements (I know both were technically in BotW, but TotK really expanded on them). All I hope is that if it does get made it ends up as a true sequel to AoC, rather than another branch from the main timeline.
On the note of new enemies, can you imagine colgera's or the seized constructs fight but warriors-ified? After what they did with the blight ganons It would be INSANE.
@@Berdomlikesgames I'll admit that I haven't actually completed TotK yet so I can't comment on how the Seized Construct would fight in this hypothetical AoC sequel. That said, having fought a regular Flux Construct, I can imagine a way they could work. The fight normally plays out much like it does in TotK with the exception that you can't rip out the core module with Ultrahand. Instead, you basically attack its shins, damaging each block (while it tries to rearrange itself to replace them). Eventually, you force it to bring its core within reach, at which point you can start dealing damage to its weak-point gauge. When it transforms into a floating platform, make it possible somehow for the player to jump up on top of it to continue the assault. Try as I might, I haven't been able to think of a way to integrate the Zonai powers into the core gameplay like the Slate powers were, so I think it would be better to use them for a dedicated moveset ala Zelda pre-Bow of Light, and keep the slate powers as they are. As for new playable characters (besides Tulin, who I think is a shoe-in given that his younger self appeared in AoC's DLC), I think AoC's use of the Future Champions could be inverted, bringing characters from the past into the present to face the Demon King's return. Naturally, the future characters would also return. If this was the direction they went with, obvious roster additions would be Rauru and the other Zonai character (haven't reached the point where she appears, but I've been spoiled about her existence), perhaps having one wielding the aforementioned powers while the other focuses on Zonai Devices. Also the four historical Sages. Both Demon-King and Phantom Ganon could also be post-game unlockables (which opens the possibility of having an all-Ganon squad if Harbinger/Calamity Ganon also returns). As a random aside, as I'm typing this I'm also playing The Duviri Paradox, which just so happens to have an absurd number of parallels with TotK. Both involve islands in the sky, horse-riding, time travel, magic split into five elements (albeit with Water and Wind being replaced with Toxin and Void), a protagonist who has somebody else's arm involuntarily grafted onto their own to grant them special abilities (with tendrils of green energy, no less), people turning into dragons... They even came out in the same week! Not really relevant to anything, I just find the coincidence amusing.
I kinda thought the reason they changed up the story beats for AoC from Pre-BotW was because they wanted to bring in the Neo-Champions to fill out the playable character roster, rather than to avoid retreading ground. Like, there’s this group of characters, two of which are confirmed to be capable warriors in BotW, that people would want to play as, so they had to bring them in *somehow*.
The future-champions could've easily been added to an actual prequel as unlockable postgame content. One idea I had for doing so was that there could've been four postgame missions set shortly before BotW, with each one being about the future-champions investigating the reawakening of their respective divine beasts, which we know they did do, and completing each mission would unlock its respective future-champion.
@@matthewmuir8884 Now there’s an idea. It would mean that the main story of the game would be down four characters, but there would be, at minimum, 7 characters to carry it (technically 8 since, gameplay-speaking, Zelda functions as two characters with her different play styles, really 10 if we split Link into three based on the different weapon types). That number could even be bumped up if Robbie and Purah weren’t DLC content. Before the plot of the game was revealed, I had the idea that one of the campaigns would’ve been an escort mission (scary words, I know) where the player would have to defend Link’s corpse from an army while transporting him to the Shrine of Resurrection. I initially thought this would be Impa defending Robbie and Purah as they transported him, but replaying BotW and reading through Creating a Champion, apparently Impa was in Kakariko village at the time. So that leaves Robbie and Purah to do the defending (I suppose one good thing about going the AU route is that they don’t have to worry about continuity issues like that). The roster could even be further expanded if the two were split into their own characters rather than one mono-character. I also remember people talking about Kass’s teacher before the game’s release, so maybe he could be finagled into a playable character. Playing through campaigns where Sidon and Seggin try to shoot Ruta with shock arrows or Teba and Harth try to take down Medoh and such sounds neat as hell though.
@@cheyenneoliver5184 Thanks. I thought a mission to secure the shrine of resurrection would've been cool as well. Purah and Robbie, and Kass' teacher could've been really cool characters as well. Another character I thought of was Link's dad: all we know about Link's family was that his dad was a Hylian Knight; Link's dad could very easily have still been alive when the Calamity struck. Imagine if he was one of the knights at Akkala Citadel.
They did it simply because Nintendo is a "Kid's Company" and they knew that making a prequel story ala Star Wars: Revenge of the Sith where everyone dies was too traumatizing and impactful for little kids to the point of forcing them dismiss the idea of a prequel entirely instead making a non canon fanfiction instead to keep the little boys and little girls happy with a Disney ripoffed plotdevice reliant emotionally pretentious escapist fanfiction story instead. It was all in the service of fulfilling the company's motto of _"entertainment above all else"_ with zero intention to even TELL a story in the first place.
@@javiervasquez625 Age of Calamity is rated T: the same rating as the game Torna: the Golden Country; a tragic prequel to Xenoblade Chronicles 2 where everyone dies and an entire civilization is destroyed. Who made Torna? Monolith Soft, which is owned by Nintendo.
Spoilers: Up until the twist happens with the future champions saving the past ones.... Mostly everything was 1-1 in my eyes. It was crazy to feel that, 'Oh here is where we lose' sink in. And i loved seeing the different locations before they were destroyed. I love warrior games and already loved Hyrule Warriors, so this game was amazing, and keeping with the artsyle as BotW was amazing to see. And many of the challenges are hard haha love it. I mostly main Mipha, Impa and King Rhoam.
Honestly, I still play this game and loved it from start to finish. It's just a good time, and to play with my fav characters with many different weapons, combos, etc. I find myself enjoying each time I play.
So glad to randomly stumble upon a video about my very first Zelda game that actually talks well about it. I'm sorry y'all but the regular Zelda gameplay loops aren't for me. But Age of Calamity was just PERFECT. Extremely satisfying gameplay and super cool character roster. Tears of the kingdom looks like it'll be better than BOTW's gameplay too to me.
That's what I really liked about this game. Zelda has agency and can like, move around lol. I'm a bit tired of this literal goddess reincarnation being just stuck in one spot and is only brought out at the very end or to sacrifice herself. This version of Zelda has so much personality and such a great character arc. I have hope for TOTK Zelda having more to do with the story, but the trailer (though fantastic) seems to just have her stuck again, but like in a different plane of existence?
I said the same thing, as big of a character as she is in the series, she's usually kinda useless, in this game though she kicks ass! I recently did a video on here about the game and devoted a whole section to how much better she is!
@@Didmikedothis2023 Worth noting: she spends most of the story either _running_ or using the Sheikah slate in a way that's NEVER USED in Breath of the Wild as if the people at Koei Tecmo didn't know or care about how the Slate works and how Zelda uses it in all of Link's memories. This game ain't canon.
I've never minded the time travel, For one main Reason, All of this stuff remains 100% Accurate except for our little egg-boys few moments, Cut out himand the other eggs interactions and everything goes down, Pretty much exactly how it does in the main timeline, So if you ever want to see how things went, Just play halfway through the story and stop, And cutting out egg-boys interactions, You know how everything went down.
What about Mipha's diary saying Link got the Master Sword _years before_ the Calamity? Or Rhoam's diary having absolutely _nothing_ to say about the day he made his daughter break into tears for taking Terrako away from her? Lots of inconsistencies for those willing to see them...
My take as I have 180 hours on one save and did 100% of the DLC and leveled all characters to Lv.99: Don’t play it for the story, the story is there just to placeholder what happened 100 years ago cause obviously everyone got murked and that lil machine fucked that timeline up. HOWEVER, the GAAAAMEPLAY? PHENOMENAL. One thing that comes to my mind immediately is how OPsome of the characters are; that being their insane wave clear, special attack ZL/L2/LT, or just insane weapon modifiers you can put on, they went HAAAARD on the customization for the cast. Teba for example, wields a bow. However, the way I built him was solely for his NA2SA1(Normal Attack x2 into Special Attack x1) playstyle, he will fly around twice, then when you do the special attack after those two, he swoops in the air and RAINS DOWN ARRRROWSSSSS LIKE MADDDD. Guess what? U can stack that damage modifier for INSANE wave clears. Another OP cast member is Urbosa herself, she can charge lightning in her scimitar, and based on what combo moveset you perform you can MELTTTT officers(the moblins, taluses, big enemies with noticeable HP bars) break meters for a cinematic attack that usually kills the officers INSTANTLY. The available cast you get to play with and their movesets is where the love went into this game. There is so much to do and so many things to unlock that help you throughout the story. When you complete one mission, like 7-8 different side missions that go in depth about what happened during the war at all different view points all open up at once. When you complete THOSE side missions, chain quests OF THE SIDE MISSIONS APPEAR!!! I cannot put it into words how much there is to do in this game despite it being a warriors game(which were always my favorite, when this released day one I picked it up and couldn’t put it down while I was figuring out the movesets). The weapon customizations, character customizations themselves, etc. they went hard on this one like W-OmegaForce always does. I’m so glad that other people liked the game as well even if they havent put as much time into it as me! I played the fuuuuuuck out of this and was satisfied all the way.
Astor isn't the best villain... he lacks personality and whatnot... but honestly even though he was kinda boring at times his blatant insanity and unhinged nature (almost) made up for it. It would have been more effective though if he actually came off as a menacing villain... every time you see him you absolutely wreck him (due to the nature of the combat in this game) and he can be sort of whiney at times. It was hard to take him seriously. If he was more threatening _as well as_ being insane it would have worked better.
@@Didmikedothis2023 Play Dynasty Warriors 9 with Zelda mods and problem solved. Playing on Hard ain't nothing once you've beaten it for the third time i assure you.
I don’t understand the people who are upset that they didn’t get to see the champions die. Like why do you *need* to see that? You can pretty much visualize how they died anyway if you stop watching their respective cutscenes right before the time travelers appear
It's not specifically that the champions didn't die; people are upset because the game was falsely-advertised as being a prequel to Breath of the Wild. They're upset because Nintendo and Koei Tecmo outright lied about the game's premise. Outside of the false-advertising, people are upset because they feel that an actual prequel would've been a more interesting game. It's not about wanting to see the champions die; the lack of the death of the champions is simply the thing that gets highlighted most often as a clear example of how this game isn't a prequel like we were promised. "I wanted to see the champions die" is essentially shorthand for, "I wanted an actual prequel; not an alternate-timeline fanservice plot where a robot egg travels back in time and prevents the calamity from actually happening."
@@wt7553 And what would be wrong with that? There are several examples of prequel games about doomed characters that have received widespread acclaim from critics and fans alike. Examples include Halo Reach, Final Fantasy Crisis Core, Torna: the Golden Country, and Shadow of the Colossus. Loss, done correctly, can be very compelling gameplay. Picture this: a late game mission where you play as Link and protect Zelda from corrupted guardians while fleeing from place to place. At the last location, the mission becomes: "Protect Zelda", and you fight an endless horde of corrupted guardians, all while protecting Zelda, until Link runs out of hearts. That could have been amazing.
In other words, those peoples wanted to play a game about a tragedy. A game where you lose and you need to replay BotW if you really want to end on an hopeful ending. A game where you see that sometimes the deck is stacked against you, and whatever you do, no matter how hard you try, you cannot win, and at best can only claim the success of setting up the scene for a victory 100 years latter. And instead they got a power fantasy where you just need to believe in the power of friendship/love to get the perfect ending. For them, it would be like going to the movie theatre expecting an horror movie, and in the third act every victim is resurrected, every trauma is healed, and an angel appear to take care of the monster and say to the protagonists "don't worry, nothing will ever go wrong for you because I'll always protect you". And the thing is, yes, making a tragedy work is complex, and the game would need to be significantly changed, because if you just cut the game at the death of the champion then the pacing is absurd and the narrative is broken. And in particular, Warrior games' mechanics are by design about a power fantasy, so designing "a loosing battle that while being tragic for the character is still enjoyable for the player" is a very hard task. So this choice from the designer was reasonable. The question is more on how to present this game to the audience. The only reason why I enjoyed AoC is that I spoiled myself enough in advance to know what to expect and accepted it as the power fantasy it is, but if I only watched the advertisement I might have felt deceived.
It was honestly so hype when the new champions (for lack of a better term) came from the future to help the original champions from being killed by the blights. I had no idea that was coming and was so shocked in such a good way. And also, did anyone really want the story slowly devolving into every playable character literally dying, with it all ending with an unwinnable final battle? AU let the game be more free and more creative and still gives enough of an idea to fill in gaps for what really happened 100 years ago
You're right. I think people are smoking something when they say the game should have ended where BOTW begins lol like who the hell wants to play a game that you completely lose. Aside from that, in BOTW they literally all lost and got killed as soon as the guardians were turned against them.
@@Didmikedothis2023 Man someone really hasn't read an adult's novel have they? If you would be so kind to read the comment thread bellow @Rocketsnail1000 's comment to get a proper lecture on why prequel stories with bad endings are _amazing_ in their own way i assure you you WILL change your mind to the point of understanding why a large majority of the Zelda fandom is dissapointed with Nintendo's lying and incompetence failing to deliver what could have been the _best_ Zelda story ever told. You'll come out a changed man/woman i assure you.
@@Didmikedothis2023 _"I think people are smoking something when they say the game should've ended where BOTW begins lol"_ Obvious bait is obvious. _"Who wants to play a game that you completely lose"_ they didn't completely lose; Zelda seals away Calamity Ganon for 100 years.
I always liked the beginning of the story. In the end tho I was mixed. I LOVED the final battle Endgame it was SUCH a hype moment and the music is TASTEFUL!!!!!! But again I didn't like it's not the prequel of Breathe of the Wild.
For me I knew from the beginning that things were going to change somewhat, because there were enough hints given, I still fully expected every Champion to die a horrible death though, so when the big twist happened I was so hyped. It felt good that in what is one of the bleakest moments in a series filled with really bleak moments we were able to change things for the better.
All through the power of cheap Deus Ex Machina with no explanation whatsoever, no coherent characterization for the *smart* princess Zelda to question and the most horrifically cliche ending to ever grace a Nintendo console. This sounds like a child rambling about how all videogames MUST end in happy endings regardless of the _story_ the videogame is trying to say.
@@javiervasquez625 So what was the story the game was trying to say according to you? Or do you mean the Story of Breath of the Wild from which this game deviates as soon as the first mission? Because it it's the second one I'm going to say it's a you issue, not a game issue.
@@imatiu It's a "greedy company" issue that blatantly *lies* to it's costumer base with deceitful marketing promising a storyline which was _teased_ in the *trailers* (they removed Riju from the scene of Urbosa standing in Naboris) only to hit us in the face with a Lore breaking what if fanfiction game for pure _entertainment_ rather than *story.* It's a Nintendo problem as much as a itauhki problem.
@@javiervasquez625 They never lied though, Terrako was in the trailers and the situation was basically explained for anyone paying attention, at no point is the fate of the characters taken for granted that it will end badly, we assumed that, but that was on us. Hell most of the promotional material said as much, "A Hyrule you know, a story you don't". Hell first mission we have Terrako and it's mission explained quite clearly as well as clear divergences from the original story with the towers and the lack of Master Sword. Also if you know anything about Warrior games, the Fanfiction aspect is ubiquitous there. If you want to be butt hurt about not realising what was really obvious to the point where you are blaming a game for your lack of critical thinking, again, that is on you.
@@imatiu _"A Hyrule you know, a story you don't"_ downright *confirms* they wanted us to ASSUME it was a prequel. They even used Rhoam's dialogues FROM BREATH OF THE WILD to make us all think this was going to be a canonical prequel regardless of Terrako been shoved into MOST (not all) of the trailers. If you can't realize the hypocrisy in Nintendo's marketing for this game then i seriously pity your lack of critical thinking to realize you were duped to buy the game.
467th subscriber! I found Astor pretty interesting personally. For me, it wasn't so much that he was 'blah', it was that I was annoyed we didn't find out this guy's backstory.
Honestly, I think hearing about his backstory could have actually improved my opinion of him! It's the extra little details that can make a villain really memorable ya know?
See normally I'd say it's ganons devilish charm and cunning but calamity ganon not only is completley lacking I'm that forst one but he also wants to destroy hyrule as opposed to rule it.......maybe Astor just has some issues he needs to work through.
Tbh, I think legend of Zelda fans really were to forgiving of this game and I’d say even this video is way to forgiving. Nintendo marketed this game as a prequel and tbh, it should’ve been above all things. What a PERFECT moment to tell the story breath of the Wild never got to tell. Instead we got dynasty warriors anime’s multiverse of madness legend of Zelda, THE VIDEO GAME. Like wtf. This game had so much potential but most of its potential is entirely squandered by having a awful story that completely breaks immersion by not following the actual events of breath of the Wild. Sure, the ending would be sad but its what would’ve made that game a must play. I don’t even recommend it to anyone because who tf cares. It’s a phenomenal warriors games but there are MANY warriors games that are just as amazing if not better. Age of Calamity to this day leaves me bitter. I love the gameplay but jeez does the story irritate me. Some of us fans wanted a PREQUEL. Not a alternate universe crap storyline. The potential of that game is just completely unreal.
Yeah; regardless of opinion on the game, the fact is that Nintendo blatantly falsely-advertised it, and the fact that a ton of fans flocked to defend the false-advertising, even though criticizing the false-advertising wasn't even a criticism of the game itself, was just saddening to see.
@@Didmikedothis2023 BotW's story is _amazing_ if you bothered to read the little details behind each character and the circumstances surrounding their involvement in the conflict against Calamity Ganon. Compared to Age of Calamity's fanfiction plot Breath of the Wild tells arguably the most emotionally deep narrative the series has ever seen since Twilight Princess making this assesment of yours not only misinformed but blatantly false. I advice you go check the channel @Nayru and watch the video "Does Breath of the Wild have a BAD story?" your jaw will drop by the time you reach the end of the video.
I like AOC, but I wish they would ad in one more DLC that introduced gold enemies and somehow ties into TOTK with the 4 new champions going back in time. One can dream I guess
@@Didmikedothis2023 That's asking Eiji Aonuma and Nintendo to drop their IQs down to single digits. Luckily there are lots of honest, humble and *smart* people at Nintendo who know to dismiss bad fanfiction from serious storytelling.
I did feel cheated because I wanted to feel the despair and defeat from 100 years ago that was too distant to feel in breath of the wild, but it just felt like they didn’t have the guts to tell a straight-up tragedy.
@@Didmikedothis2023 Yeah because the Game Over screen completley removes the walking plotdevice that's been pestering Zelda the entire game out from the AoC timeline...
Honestly I don’t care if it told the story beat for best that we already knew, I actually wanted that. I wanted to play on the final moments of champions, see the blights and actually lose the game. I wish they would have done like a good ending and like normal ending. Like say if you okay through you get the normal ending we already knew about however if you collected Teriko parts you’d be able to get the other champions to help out the past ones like how we actually got
You do know if you don't get to the champions in time the mission fails, and that means they died...right? Like that is literally all it would be, take the cutscene of the champions fighting, add 5 seconds to each one of them getting hit, and then do the same cutscene of Link failing later we see in BotW. That's just it, you get nothing of value.
@@nahte123456 I believe you, never failed the missions but makes sense however, nahh dude so what I meant is that you’d play as the champions against the blights and no matter how you played you’d still loss and the mission would still go on like that wouldn’t be the end of it and you’d still follow the canonical tome line
@@CWuerdz Name any time an unwinnable boss fight has been fun. Like literally any time, because I can't think of one. You'd be bored with the fight you can't win once you figured it out, and then you go to another one, and then they died in a way you already knew was going to happen while you wait for it to happen because why would you care?
@@nahte123456 I can think of a few: Zero in Megaman Unlimited, Sephiroth in Final Fantasy 7, Leon in Kingdom Hearts, Urizen in Devil May Cry 5, Genichiro Asida in Sekiro 2 and Nemesis in Resident Evil 3. Contrary to "popular" belief there are many unwinnable bosses who's fights are just as exciting regardless of the fact we are not allowed to win. Only imagine how engaging it would have been had we experienced the deaths of the Champions prior to Zelda facing off Calamity Ganon one to one?
I like these crossover warriors games, although I do think gameplay wise I prefer the first Hyrule a bit more as it's more 'weird' characters felt better to play with, but still great. (Ironically not to dissimilar feelings on the Fire Emblem duo). For story, I like it. I was not a huge fan of the BotW style of story and I think "story ends badly, feel bad" just makes me roll my eyes, things ending badly is easy and unsatisfying to make. So I do like the "fix it" story, and the fanservice was nice. Plus it does still tell us what happened, we see how the Champions or the King would have died just in this version they don't.
It's non canon for crying out loud the game ignores _key details_ surrounding the events prior to the Great Calamity such as Link removing the Master Sword when he was *13 years old* and King Rhoam's diary saying NOTHING about Terrako ever existing. If this game is indeed canon (which it isn't) Link would have ALREADY owned the Master Sword and Rhoam's diary would have mentioned the day he _took Terrako away_ making Zelda break into tears. Non canon guys.
@@Didmikedothis2023 _"Hyrule Warriors: Age of Calamity is considered Non-Canon per the Canon guidelines because the order of events _*_irreconcilably_*_ occur in a different order from what Nintendo has previously established as canon. Though many of Hyrule Warriors: Age of Calamity's discrepancies take place after a point in which the Diminutive Guardian travels through time and could ostensibly represent a new branch in the timeline, the official and canonical order of events shown jointly through in-game text in Breath of the Wild and the supplementary book Creating a Champion indicates that the order of events before the Diminutive Guardian's involvement in Hyrule Warriors: Age of Calamity are _*_incompatible._* _In Hyrule Warriors: Age of Calamity, the Diminutive Guardian travels to a point in time around when Zelda is preparing to approach the prospective Champions to ask them to pilot the Divine Beasts. From that point onward, Link is appointed as Zelda's knight, the Champions are recruited, and the group led by Zelda searches for the Master Sword which is resting in the Korok Forest. In contrast, the canon order of events dictates that Link was _*_already_*_ in the possession of the Master Sword for an unspecified number of _*_years_*_ prior to the point when Princess Zelda was preparing to speak to the Champion. This is further specified to take place before Princess Zelda and Purah ever excavated the Sheikah Slate. _*_As research into the Sheikah Slate's properties was well underway by the beginning of Hyrule Warriors: Age of Calamity and the point in time which the Diminutive Guardian is known to have traveled to,_*_ it is not possible for the timeline to have already branched away from the canonical events of Breath of the Wild"._ Swallow it and move on.
@@javiervasquez625 I'm not reading that long ass comment my dude lol get a life. All I know is you're talking about canon and I really don't give af if it's technically canon or not, and what it would be defined as by turds who sit around and say "har har but king rhomes diary says this har har god I got no life"
Age of Calamity being a game that you KNOW you would ultimately fail wouldn't be all that satisfying. It showing you what could have happened and how they could have won was cool.
There have been several examples of tragic prequels about doomed characters that have received widespread acclaim from critics and fans alike: Halo Reach, Final Fantasy Crisis Core, Torna: The Golden Country, and Shadow of the Colossus are just four examples. Halo Reach in particular was literally advertised with the tagline, _"From the beginning, you know how it ends."_ Loss, when done correctly, can be an incredibly compelling and satisfying gameplay experience. There's a reason that Halo Reach's final mission: "Objective: survive. Mission failed successfully" is iconic to the point where many people who know almost nothing about the Halo franchise know about that mission.
@@matthewmuir8884 Hi there, I wasnt saying that a prequel about doomed characters couldnt be satisfying to some people, just that it doesnt appeal to me personally. Sorry for the confusion :)
@@Hallow_Shade I understand. Perhaps you should end the statement with, "To me personally", or start it with, "I can only speak for myself"; as it is now, it comes across as you making a definitive statement rather than expressing personal taste. By the way, you say that playing a tragic prequel about a doomed character wouldn't appeal to you; just wondering: have you tried any of those games that I listed?
I think the biggest reason its not an honest retelling is because if it was, the player has to loose in the end. Of corse, us knowing the outcome and having to retread ground is also a a good reason and together it just doesn’t make sense to not make it cannon. But it does feel weird to fight and grow so much and then just loose
The player wouldn't have to lose in the end though; an actual prequel could've had the final boss fight be Zelda vs Calamity Ganon, and that was a victory, as Zelda succeeds in sealing the calamity for 100 years until Link can recover. The game would still have to have most of the characters die, but loss, in the right context, can absolutely be compelling gameplay, as games like Halo Reach, Final Fantasy Crisis Core, Shadow of the Colossus and Torna: the Golden Country have proven already. That last example was made by Monolith Soft, who are owned by Nintendo.
One of the possible reasons for going the AU route I didn't think about till recently is just the fact that this is a game. You'd be constantly losing the story despite winning the gameplay which could be pretty frustrating and unsatisfying. I'd put up with that for Zelda but not in a lot of other cases. An actual 100 Years Ago would be better in a different medium.
It wouldn't have to be a case of "win the gameplay, lose the story"; there are several examples of highly-acclaimed prequel games about doomed characters, and one thing most of them have in common is a very well-implemented forced loss in the gameplay. In Halo Reach, the player character cannot survive the final mission: "Objective: Survive"; in Shadow of the Colossus, it is impossible to win as Dormin or reach Mono. In Final Fantasy Crisis Core, it is impossible to beat all the Shinra soldiers as Zack in the final mission. And those are all games that have received widespread acclaim from fans and critics alike. Loss, when done correctly, can be very compelling gameplay.
Man I would love to rant about this game cause it was so fun to play but also had some wack elements. Biggest thing tho is I definatly agree with the blight redesigns cause they feel so much more cool and unique compared to such similar designs in botw. My personal biggest complaint about the game was how although the maps were very detailed they also felt cramped for many levels. Felt like maybe something could've been done with that but it was a hard issue to solve. Anyways I'll stop before I write a paragraph responding to every point you brought up and I better finish daemon x machina since I would love to hear your thoughts once I finish the game that is Haha, thank you for the video tho it was very enjoyable!
They definitely shrunk down a lot of the botw spots that were used! But I like how they added so much more to places that I thought were highkey boring in botw
What kind of gameplay do you like? Just asking. This game is kind of just something I play if I want to turn my brain off and murder 1000s enemies (and innocent citizens for some reason). Overall, the game isn't for everyone though.
@@IPutFishInAWashingMachine probably mostly games like BoTW, and I do like to play Celeste and Civilization sometimes. I used to play Super Mario Odyssey a lot, but now I don’t really like it anymore, after I found Celeste. Just Shapes & Beats is a good one too. Minecraft is an occasional one too, sometimes I get into it and then have a break. And how could I forget Geometry Dash?!
@@Berdomlikesgames fun fact: I’m going to get ToTK in 2024 or 2025 simply because I got BoTW for Christmas last year *laughs in waiting for price to drop as well*
Real ninjas did. They weren't magic of course so they were mostly only for show but some hand sign sequences actually had a calming psychological effect when done correctly.
This game offered a bit of a trade off for me. Breath of the Wild is one of my top 10 games of all time, but due to the core design of the game, it fell short in two areas that are really important to my gaming experience. The first is music: the music that Breath of the Wild does have is good, but it doesn't fit my preferences; I prefer music to be absolutely in your face and demanding your attention, whereas most of the Breath of the Wild music is subdued, just contributing to the solumn atmosphere of the game. It's all well and good, but it's not my cup of french vanilla. The second is story: once again, the approach is not an objective flaw, as the concete of the game is exploring the world and uncovering everything it has to offer rather than unfolding a complex narrative. These days however, I like having more involved stories being the thing pushing the game forward, especially if those stories are character driven and come with a wide ensemble of recurring characters. Age of Calamity strips away the open-ended and non-linear approach of Breath of the Wild in favor of a combat centric war game, which is fun in bursts but isn't the kind of thing I would advise dedicating an entire day to (I consider games you can sit down and play for hours to be the best kind of games), but it makes up for it by providing exactly what I want from the music and story.
HOW DO YOU HATE ASTOR??!! I loved him. He was evil and psychotic, and his voice acting was _THE BEST_ from both games so far. Also I never liked the way _Breath of the Wild_ and _Creating a Champion_ handled Link's story. Him just wandering into the Lost Woods as a child and claiming the story is stupid and lazy. They clearly weren't planning on making a game covering that period when they came up with it. I know it's not canonical, but I prefer to imagine that _Age of Calamity_ follows pretty much beat-for-beat with the actual events (minus Terrako and the Sheikah Slate abilities) up until the point where the Champions are defeated. One more thought: I think Terrako _was_ Zelda's mother. I think she knew she was dying and sent her spirit into that Guardian. Had the king not taken Terrako away, I think she would've used that Guardian to teach Zelda how to use her powers.
I doubt they'll do this, but I sincerely hope they make a DLC expansion to this game that mirrors _Tears of the Kingdom_ in this alternate timeline. I would happily pay $45+ for it if they did (although I don't want a totally new game; I'd rather it be like the expansion packs for _Hyrule Warriors_ on the Wii U). In this DLC, I'd want new characters, new costumes, new weapons, expanded abilities, new maps, as well as many of the original maps but changed to reflect the passage of time (like the different versions of the Akkala Citadel or Hyrule Field). In this timeline branch, Ganondorf is still sealed under the castle. The story isn't complete.
Don't get me wrong, I don't HATE astor. He just didn't do much for me. His voice acting WAS pretty good, though. And yeah, the explanation for how kid link got the master is kinda silly. Also that's an interesting interpretation for terrako! I never thought about him/her that way before.
Dude nice video! Feels pretty cool to watch and listen to AND I agree with mostly everything you say in the video! Definitely subbing! Looking forward to when/if you talk about tears of the kingdom! Edit: i hope the next Nintendo IP to get warriors games is Mario just because it’d be funny to watch Mario beat the life out of thousands of goomba at once, plus bowser would be so cool in a warriors game.
Videos with people liking AOC more than complaining about it seem hard to come by! I posted one as well, it'd be great if you checked it out as well and gave me your thoughts on it!
@@Didmikedothis2023 Most people who "dislike" AoC still like it though the problem comes when does who _completley like it_ attack those who don't. Will check your video to see if there's anything i haven't heard a hundred times from the AoC fanboy crowd.
@@cajunking5987 Glad we came to an understanding. Hope you'll at least edit your original comment to aknowledge your change of mind regarding AoC's poor narrative.
That'll depend on Aonuma's willingness to give Koei Tecmo's the entire openworld of Tears of the Kingdom so that "somehow" the story of that game could play out in a fanfiction powered Musou game where the egg plotdevice can save the universe yet again through the power of bad writing and complete disregard of the Zelda Lore in it's entirety.
@@javiervasquez625 I don't think you know what "a lot" means. Me telling you in one comment, maybe 2 by now isn't the same as you replying to damn near every comment on the video bitching at people for liking the game lol.
@@Didmikedothis2023 Not "every comment" if you are being honest which you clearly are not. Also YOU are commenting to me so it's only fair i reply back to defend myself from the emotionally driven fanboys who care nothing for story and just want happy ever after fairy tale nonsense to cope their overindulgent lives.
Nintendo really failed to communicate what kind of story they were developing on Age of Calamity, so I understand the disappointment, but for me games were always gameplay first, and OMG how fun AoC is, even with all the performance problems (which I hope gets fixed in an eventual "Definitive Edition" on the next Nintendo console), and the original BotW backstory would never work as a Warriors game: There were never a full on war happening before the Calamity striked; Link and Zelda were traveling alone; Impa was barely involved; Champions died without doing anything; Kohga never met Link and Zelda; no ways to make BotW favorites like adult Sidon playable; A lot of characters would have to be locked from story as they die. And I agree that AoC can add a lot to BotW's lore! While all big Zeldatubbers love to disregard it because "not canon", the game was directly suppervised by BotW's artists, designers and writters, so the world and characters could stay as true as possible. So not only we could see how things like entire villages and buildings looked like before being in ruins, I also believe some events like the King being saved by a guardian shield Zelda gave him could have happened, as there's some implications that the King survived the initial attack and died at the Great Plateau (which in AoC we have to save him there).
1. "Failed to communicate" would imply that Nintendo tried to be honest; they did not. They blatantly lied about the game's premise in unambiguous terms. 2. There was a war going on; one of the flashbacks shows the aftermath of Link slaying an army of monsters, with Zelda lamenting that monster attacks have become far larger and more frequent. There was a war going on. 3. There are plenty of ways they could've made fan-favourites such as Sidon playable; they just wouldn't be in the main story. An idea that I had was that the four future-champions such as Sidon could've been unlockable postgame characters, with each one getting their own bonus mission focused on them that took place shortly before BotW and revolved around each of them investigating the reawakening of their respective divine beast (which we know from BotW that each of them did do).
4.Just because the game "could add a lot to the Lore!" doesn't make it so when the game fails to even have a consistent Lore which follows that of Breath of the Wild's as shown in the many character diaries specifiying event which outright _contradict_ those seen or spoken of in Age of Calamity.
@@matthewmuir8884 I still think the dev team was making something and the marketing team just fucked up by saying something else. Higher monster activity doesn't mean a full on organized war was happening, which happened in AoC because of Astor. There's 0 memories, including the one you mentioned (that's also mentioned in the video), that implies an actual war was happening. Agree with your 3rd point, more campaigns would be neat, but following what the memories show still won't sustain a Warriors game.
@@javiervasquez625 Oh sorry, didn't saw it was you, I'll just keep ignoring you because you're just a hater for the sake of being a hater that keeps trying to suck the joy of everyone that dares to say something positive of the game, Matthew had points to be discussed at least.
@@Berdomlikesgames I think the BotW pairing is the cutest, but writing-wise, I think you're probably right. Hopefully Tears of the Kingdom will greatly expand on their established relationship!
The best is Spirit Tracks; no contest. Their dynamic is well-written and absolutely adorable, and they have the advantage of being together for most of the game and adventuring together, instead of the usual routine of Link chasing after Zelda.
This is a great game, it seems that people who were around for this game’s trailer and hype season were mislead and got disappointed that it wasn’t what they thought. The only drawbacks for me are 1) pressing x and y is repetitive after a while 2) controlling the divine beasts is the worst and 3) obviously the performance
That and the game blatantly ignores the entire prestablished Lore of the Zelda franchise to shove in a Power Rangers meets The Avengers: Endgame storyline which completely deconstructs Link's role as the _main character_ of The Legend of Zelda in favor of a Star Wars ripoff character who's role as a plotdevice and constant parasitic attraction for Zelda singlehandedly ruined the whole experience from beginning to end. Also ASStor was an incompetent one dimensional "villain".
They were misled by Nintendo, and it wasn't disappointment that the game wasn't what they thought; it was disappointment that the game *wasn't what was advertised;* that is a very big difference. Nintendo blatantly falsely-advertised the game's premise.
The way I see AoC: They sacrificed the story for the sake of the gameplay. They decided not to make AoC the dark, bitter, tragic tale that it was meant to be, in exchange for giving us tons of playable characters as well as the Sheikah Runes. Seriously, the ONLY playable characters we'd have otherwise would've been Link, Impa, Revali, Daruk, Mipha, Urbosa, and MAYBE Zelda. *A THIRD* of the actual full roster. At the end of the day, I fully support that decision. And hey, they also have the opportunity to make AoC into a canon timeline split and make more games that follow AoC's story ending.
Almost every character in Age of Calamity could've been playable in an actual prequel; they just wouldn't be available in story missions. Also, "maybe" Zelda? Zelda would absolutely be playable in an actual prequel; let's not forget that the calamity ended with Zelda facing Calamity Ganon herself and sealing it for 100 years.
@@Berdomlikesgames Eh; you were off by only one year. It's not like anything significant happened in the time between November 2019 and November 2020 that would make it easier to remember what events happened before it and what events happened after it...
@@Berdomlikesgames watching the deamon x machina vid now and it's just as good. I wonder why this one got picked up. Could be the title, it's very unique compared to how most people title their reviews.
I think that the main reason for changing the story was likely the fact that the rise of calamity originally ended badly, many characters died, and Link ultimately lost. As a game, this wouldn't work well because a player wants to feel the satisfaction of winning, so they had to find a way to have the story end in a victory.
_"As a game, this wouldn't work well because a player wants to feel the satisfaction of winning"_ Loss, when done well, can be absolutely compelling gameplay, as Halo Reach, Final Fantasy Crisis Core, Torna: the Golden Country, and Shadow of the Colossus all prove. Every game I just listed is a tragic prequel about doomed characters which end in forced loss and received widespread acclaim from fans and critics alike.
@@Berdomlikesgames Cool. I myself have not played Torna; mainly because I didn't play XC2. The Xenoblade series is one that I've really wanted to enjoy since they have incredible worlds and interesting stories, but, outside of Xenoblade X, which I enjoyed because of its fantastic exploration, I really haven't been able to enjoy the series. But that is entirely due to my personal taste in regards to the gameplay; I readily recognize that they are great games. I have played Shadow of the Colossus, so I can confirm that it's a masterpiece. If you haven't played it, I highly recommend it.
I loved the game, first time I ever 100% anything.. I think if we saw the true story the gameplay wouldn’t have worked as the calamity started and characters started dying. its almost like we get to see the outcome of 10,000 years ago with events from 100 years ago
That's kinda how I feel as well to be honest. On a narrative level, it maybe would have been fine, but gameplay wise, it wouldn't have worked nearly as well.
How would the gameplay not have worked as well? The fallen characters could easily be given back to the player once the story campaign was completed, and a fight that the player can't win, under the right circumstances, could easily be a very engaging experience. Imagine a mission that starts off as Link protecting Zelda and going from place to place while being pursued by an endless swarm of guardians. Then, at the last checkpoint, the mission simply becomes: "Protect Zelda", and you keep fighting the guardians, all while protecting Zelda, until you run out of hearts. That would have been amazing.
@@Berdomlikesgames When Age of Calamity released, I stated that I had no opinion on the game itself (since I chose not to buy it) and then criticized the false-advertising that painted the game as a prequel to Breath of the Wild. To this day, I get bombarded with comments saying bile such as "Nintendo never lied; you're just a [hater/unpleasable fanboy]" or "an actual prequel would've been a boring, terrible game; you just wanted doom and gloom." My arguments have been refined by the fires of thousands of angry fans over two years. To be clear, I'm not trying to brag; constantly being bombarded by upset fans because I dared criticize the advertising (not the game itself; just the advertising) was a horrible experience.
@@matthewmuir8884 personally i dont think i would have enjoyed that as much, one of the huge appeals of a Warriors game is playing as the other characters. I understand being frustrated we didn’t get an exact retelling, but I think that would have flopped. Part of the appeal for me was getting to save the day and change the outcome. I think Link and Zelda fleeing may have been repetitive & we would have missed out on seeing the battle of Akkala Tower, the Great Plateau, + Hyrule Castle Town. I think the writers made a good choice for continuity & gameplay, having more characters allowed us to see more events and experience them. + gave us an unexpected but concrete conclusion. Personally I’m glad It wasn’t shown so I didn’t expect it! I feel like the game still shows all the events of Breath of the Wild, we just win the battles instead
I think they did a different timeline and did time travel because they didn't want to make a game where you end up having to ultimately lose and watch the champions die, leading to continuity issues if you ever want to play as them again later in the story. Also, playing as Link only to fall seems wrong.
Nintendo's subsidiary Monolith Soft created _Torna: The Golden Country,_ which is a tragic prequel to Xenoblade Chronicles 2 where you ultimately lose and watch a lot of beloved characters die, and it received widespread acclaim; even fans that didn't like Xenoblade Chronicles 2 generally liked Torna. Continuity issues could be resolved by incorporating character deaths into the gameplay: they could have it that, once a character's story death happens, that character is unavailable until the final story mission is completed (the character would be given back to the player after completing the last story mission as continuity wouldn't then be an issue). I can understand that last part, but picture this: a late-game mission where you play as Link and protect Zelda while fleeing from an endless horde of corrupted guardians. Once you get to the last location, the mission changes to just, "Protect Zelda" and you protect Zelda from the horde of corrupted guardians until Link runs out of hearts. Then, the final mission would have Zelda, armed with her newly-awakened sealing power, fight Calamity Ganon and seal it away for 100 years. The game could then end on the line, "Open your eyes. Wake up, Link." Does that still seem wrong?
They added time travel because they wanted to make a new game with a different version of the same story, nothing wrong with that. They add janky time travel and confusing canon connections all the time, I don't know why people are so butthurt about this one.
@@Didmikedothis2023 Lol they used timetravel for the sake of _gameplay_ as having the new Champions as playable characters added _variety_ to an otherwise limited roster of characters which paled compared to the one seen in the *original* Hyrule Warriors. It has nothing to do with "story" or anything of the sort Nintendo just wanted more playable characters to make the gameplay more diverse and fluid (which it was). In no _coherent_ way was the timetravel needed to "tell a new story" as you so dismissively make it seem.
@@javiervasquez625 And time travel wouldn't even have been necessary for having the new champions as playable characters; an idea I had was that they could've been unlockable postgame content, unlocked through completing bonus missions set shortly before BotW and having each new champion investigate the reawakening of the divine beasts (which we know from BotW that the new champions did do).
@@Didmikedothis2023 Only twice? I've already completed it 4 times with all weapons, collectables and clothes unlocked. Doesn't make the game any less canon than it already is.
The only Zelda game I’ve never finished. The frame rate is so horrible and honestly it’s kind of boring. It really hurts my soul to talk this way about a Zelda game.
I remember being really excited for Age of Calamity almost 3 years ago as well; I was really interested in what was promised: a prequel to Breath of the Wild where we would experience the events of the Great Calamity. Then, when it released, I found out that those promises were lies: the game was actually about a robot egg going back in time to prevent the calamity, and I thought, "Well, there goes the only reason I was interested in it" and didn't buy it.
@@matthewmuir8884 yeah I didn’t like the time travel thing too. I was totally expecting a revenge of the sith type ending where everyone dies, and I’m disappointed that didn’t happen 🫤
@@rustyshackleford234 Yeah. That said, I did want the game to end on a victory; specifically, I wanted it to end on one particular victory: I wanted the final mission to be Zelda vs Ganon where she fights it using her sealing power and seals it away for 100 years, then have the ending show Hyrule going from how it was post-calamity to how it is just before Breath of the Wild, and then we'd hear the iconic line: "Open your eyes. Wake up, Link."
@@matthewmuir8884 Good to see you're still in comment sections about this game telling people how it is haha, I have no idea how you have the stamina for it, but I'm just glad someone does. This game is easily one of the most egregious cases of false advertising I've ever seen, and it's such a missed opportunity that really could (and should) have been used to properly flesh out BotW's story in an impactful way. It just makes me sad when I think about how excited I was in the weeks leading up to the game's release. 2+ years on and I still have the occasional night on a weekend where I just listen through the game's soundtrack, wondering what Zelda's final confrontation against swirling energy Ganon might have looked like, as she stood off to face him on the bridge outside the sanctum alone... The whole situation with this game sort of feels like the Game of Thrones season finale in a way, just on a smaller scale. Before release, hype was through the roof and everyone was talking about it, then... it's like it just vanished from the public consciousness almost overnight, and suddenly barely anyone even acknowledged or talked about the game anymore. I can't help but feel that it would have had a far more lasting and memorable impact if it had been the prequel that so many of us were led to believe it would be.
I have nothing against what-if time travel stories; I just wish that companies would stop falsely-advertising them as other things. Nintendo advertising Age of Calamity as a prequel, Square Enix advertising FF7R as a remake; it's really annoying.
@@Didmikedothis2023 People who buy the games because of what they were falsely-advertised as being give a s**t, as they spent real money on a game that turned out to be entirely different from what was promised.
Nice review! I think this game gets a lot of undeserved negative response which is mostly people just obsessing over "is it canon" or "it's warriors, not zelda" when it's clearly both at the same time.
¿You do know that you can't "be canon" and "not be" at the same time right? That's what people call a _contradiction_ which is all over Age of Calamity's narrative for those honest (and smart) enough to admit it.
Amazing game, super fun to okay with a nice skill ceiling. I'm soooo glad we didn't get some misery nonsense retelling just watching everyone die. It would've been boring and would not work gameplay wise. Besides, we got Best Boi Sidon, Teba, and Riju out of it.
_"Misery nonsense retelling just watching everyone die"_ is an extremely reductive take. There have been many examples of tragic prequel games that received widespread acclaim: Halo Reach, Final Fantasy Crisis Core, Shadow of the Colossus, and Torna: the Golden Country are four such examples (and that last one was mentioned in this video). It would not be "just watching everyone die"; Link, Zelda and Impa survive, and Zelda succeeds in sealing away Calamity Ganon for 100 years until Link is ready. _"Besides, we got Sidon, Teba and Riju out of it"_ The future-champions easily could have been in an actual prequel; they just wouldn't be in the main story. An idea I had before Age of Calamity released was that the future-champions could have been unlocked by completing postgame missions set shortly before BOTW where each future-champion investigates the reawakening of the divine beasts (something that we know from BOTW that they did do).
Complete honesty here, no lies or me pretending there's not a problem at all, I genuinely did not run into any performance issues. I know plenty of others have, and while I do believe them, I've never run into issues with fps myself. Couldn't explain to you why though, maybe I'm just lucky.
i think alot of people misunderstand BOTW. BOTW has alot of story, from the collection of memories, charater development and world building. what BOTW lack was not story, but a plot. BOTW did not have a plot. it was not structure to have a plot. their was no going from a to b to c. which was good for the game, as that is what breaks all open world games. when you have a plot you need to follow a specific sctructure, which breaks apart evertime you do a side mission that not pushes the plot forward. many times open world games stop their narratives so you can do the 90th fetch quest the game gives you. BOTW structure makes it that everthing you do is part of the narrative, it about link remembering and retraining himself to beat ganon. for example what to grind so you can ungrade your clothes, or do all the shirnes, collect all the korok seeds, do the divine beast, get all the memories, complete the compandium, upgrade you abilities, do all the side missions, ect. well all of the is for 2 porposes, beating ganon, and you remembering and understanding why you need to beat ganon. you do all the shrine, upgrade your clothes, collect the korok seeds, and upgrade your abilities, and do the divine beast, all of these things are for the porpuse of physically beating ganon. while doing the side missions, collecting the memories, doing the compandium are for you to understand why you need to beat ganon. completing the memories and side quest helps you undertand what was lost, what still exist and needs to be protected and the compandium is something you can do for zelda, even with your lost memories their is something you still feel attach to that completing that for her is something she would appresiate. BOTW way of doing sotry was actually brilinant and more open worlds need to take that and expand in way that make sense.
I Hereby promise ill try not to get covid again during the making of daemon x machina's video.
Question of the video: i asked this in a community post but ill go ahead and ask again here. what Nintendo IP would you like to see get the warriors treatment next?
I would play the shit out of a Luigi’s mansion warriors game. Or even a Pokémon one.
Non Nintendo my gut says a Megaman Warriors game would be awesome.
ok so hear me out: splatoon but back when the first turf war between the inklings and octolings was happening
Okay that actually sounds really cool, I'd play a splatoon warriors in a heartbeat
A Pokemon warriors game!! Imagine running around as different pokemon using moves. A bit like Pokemon Unite but more open.
I really want a Xenoblade (or Xeno in general) warriors.
Link eats rocks twice in this game, and honestly that’s all I could ever ask for from any game.
Lol tell me you're joking just to say something "smart" and get 70+ likes in a random TH-cam video for i can't imagine playing a fake prequel JUST to see an incarnation of Link eating rocks... ¿Why are most people such bad comedians?
@@javiervasquez625 Well I didn’t play the game to see him eat rocks, but it WAS my favorite part.
@@lolli_popples Ooh ok then i advice you be a little more specific in future comments.
@@javiervasquez625 It's not that deep dude lol. Maybe you should pull that deku stick out of your arse and, idk, let people make jokes?
@@javiervasquez625 Good god you sound annoying to be around.
It's so refreshing to hear a youtuber who actually enjoys warriors gameplay talk about this game!!
i personnally liked the game so much they really managed to give fan closure especially with sidon saving mipha it was so sweet and a nice fanservice
I assume you know what "fanservice" means and what it implies (non canon).
@@javiervasquez625 He used it correctly. Fanservice is something the creators add in to please the fans. Whether that is Sidon saving Mipha, or Zelda getting jiggle physics, both are fanservice. One gets people horny, and the other is a boob joke.
@@SuperiorPosterior Yeah all in detriment to the story and narrative to please fans regardless of how little to no sense it adds to the story and narrative almost as if the developers intended to dismiss the game entirely as a fanfiction with zero ties to the canon. I'm sure you can realize where this is going.
@@javiervasquez625 All of your other comments come off as: "Quit having fun! This game isn't canon, which means it's not good, and you can't change that!."
@@javiervasquez625 But I must admit, the fact that they advertised the game as a direct prequel to BOTW was kind of questionable.
I really enjoyed AOC but what sticks with me the most is the music. They took the BOTW themes for the champions and took them to the next level. Mipha’s Champions theme is one of my favorite video game songs of all time.
The map music after the calamity starts is really moody and does a great job of instilling that hopeless feeling
Bruh the mipha music in battle is so good lol
@@Didmikedothis2023 Revali's song is way better though i would argue it's the best Champion song in the whole game.
@@bjollnirbjordsen9795 dude "The Calamity's Revival" tracks slap, the low vocals sound like they're laughing at you during the retreat from Hyrule Castle, it's great.
@@WilliamRobertHixon That i won't deny. For all it's blunders in the story department Age of Calamity singlehandedly beats both Skyward Sword and Breath of the Wild with it's epic soundtrack.
Finished this game not too long ago, completing this game felt good. The ability to play as Calamity Ganon was such a good feeling.
0:43 That cut scene in Age of Calamity with Link and Rivali going at it is epic though.
I think it would've been awesome to play as Link as he loses, not in a cutscene, but in gameplay, Link is so exhausted that, I, as a player can't do anything to change fate. Just like Halo: Reach.
That would've been cool. Imagine if it started as a mission involving protecting Zelda while fleeing from place to place while pursued by an endless horde of corrupted guardians, then, at the last location, the mission becomes just, "Protect Zelda", and the player must fight the horde of guardians, while protecting Zelda, until Link runs out of hearts.
I still think Age of Calamity should have been a movie that ended with everyone dying
It should've been a game that ended with everyone dying. We were even TOLD that it'd be the story of the Champions, till the game itself came out and it turned out to be an alternate timeline with time travel.
@@AzureRoxe To be fair they never specifically said it would be exactly what happened during the great calamity, just that it would take place during it
Such a missed opportunity
@@hatti... Nah, they were misleading. They edited the footage and edited terrako out of it so people thought it would be about canon botw pre-calamity
@KippyCat Terrako was shown a lot during pre release marketing tho?
I will say, even considering the AU bit, (which I’m actually fine with in concept) I think some elements were kinda poorly handled. For one thing, by the end there’s very little in the sense of lasting consequences to the calamity. I get this story is supposed to be a fix it fic but it gets to the point where it actively undermines character arcs, specifically with Zelda. We get this whole arc of her rising above the tragedy of her fathers death, and stepping up to save and lead her people on her own. It’s super powerful and fulfilling to watch as she comes into her own motivated by what she’s lost. Then it’s revealed that Rhoam is just… fine. He gets to apologize for being an idiot parent and then everything is just peaches and cream. After Terrako gets destroyed she has this whole big speech about destroying Ganon for all those hurt and slain, but it rings hollow when we don’t even really see or feel any of that (hell, not even Terrako stays dead because you can fix it in the post game)
On the subject of Terrako though, it felt sometimes like they’d use it just to move the plot along without actually laying out what it can and cannot do, to the point where they just explain away stuff with “oh yeah we found some stuff in the little guy and now we can do all this new shit because reasons.” Not asking for a boring play by play here but sometimes it gets too convenient for my suspension of disbelief. Some of the characters also felt a little fladerized as well, at least in my opinion. Best example I think is Revali, in Breath of the Wild it’s made abundantly clear that he resents Link in particular because he was handed his grand destiny on a silver platter without having to work for it in his eyes because he drew the sword. Yet here he just- hates him right off the bat with no stated motivation, Link didn’t even beat him in that fight so you can’t say it’s bitterness over that either. That always bugged me, but I digress. Rambled way too long about a game that very few people actually cared about after it dropped, but oh well, guess these needed to be aired out somewhere.
Honestly, a lot of those are fair criticisms against the story. Like I said, I personally enjoyed what we were given, but it could have absolutely been handled better.
In the event we get an age of calamity 2, I can only hope they improve on the story aspect of the game.
@@Berdomlikesgames Terrako was literally a _plotdevice_ to move the plot forward and give players a "subversive" happy ending which completley destroys the entire message behind Breath of the Wild's storyline in favor of an escapist Disney Pixar happy ending which makes players ponder why Nintendo thought it would be fair to players invested in seeing the _real_ Calamity when it happened. Luckily due to the apparent non canonicity of the game we can all be glad that Tears of the Kingdom will make sure to deliver a _true_ Zelda story devoid of the flawed, plothole ridden fanficition that we were handed in Hyrule Warriors: Age of Calaimity.
Anyway guys we got the lattest trailer for Tears of the Kingdom! Hope you're all as hyped as everyone else. :)
Age of Calamity was so good that I immediately wished that they would do the same thing with the next Fire Emblem Warriors, and then they did and it ruled, although Three Hopes didn’t quite live up to AoC on the gameplay side of things
I will say that Three Hopes has the advantage over Age of Calamity because, with Three Hopes, the marketing was honest about what it is.
damn i'm glad youtube recommended this video to me, it was great! and you review so many games i loved!!! i'll be watching more.
you deserve 100x more subs than you currently have, hope to see your audience grow to a place you deserve as i follow along 🌻
This was a video made by someone who has 500k subs not just over 300. Keep making content like this and you'll go far mate.
I love this game so it's always nice to see it get some love in a video like this.
AoC did one very important thing, showing us just how skilled the champions were and how skilled the new champions are, even showed that Impa was just a skilled. TotK needs to have more involved segments with the new champions (maybe even Paya) actively fighting, not sure whether I'd want Kohga to be resurrected or have a Sooga out for blood if he exists. As a side, hiding the Battle-tested Guardian away somewhere as an optional boss would be very fun.
We don't know if Kohga actually died when he fell down the pit meaning he could easily show up unharmed in TotK and Sooga does not *exist* in the canon Breath of the Wild timeline as proven by Kohga's lack of a liutenant and Second in Command inside the Yiga Hideout. As for the Battle-tested Guardian why would he be an optional boss when it's _nothing_ compared to the titular Hero who's already defeated _Calamity Ganon?_ Age of Calamity is extremely inconsistent with Breath of the Wild's storyline so i don't understand why anyone assumes the game will be referenced in Tears of the Kingdom given the game's total disregard for continuity with Breath of the Wild's Lore.
You're right, the game actually made the champions not suck! One of the many great things about it
@@Didmikedothis2023 Made them "not suck" by having a plotdevice bring future Champions to the past so that they would fail to save the day by _themselves_ as they were MEANT TO DO as the 4 Champions chosen by Zelda. If they need 4 extra Champions to save the World then they suck more than ever for lacking the strenght to fight for _themselves._
@@javiervasquez625 Lmao, did you even read the comment I'm replying to? I'm talking about the gameplay
@@Didmikedothis2023 You're talking about the "gameplay" as if the Champions in BotW had gameplay... (scratching my head) Not sure how that makes any sense lmao.
I normally find musou games boring as hell. Age of calamity was really good though, high quality and the combat was much deeper than previous entries in the genre. It's not just weak attack strong attack special, you have every character with a special mechanic on zr, you have the runes, a lot more variation between characters
I was surprised how much variation the fighting had.
@@Didmikedothis2023 It's a Warriors game not a _Zelda game_ of course there's gonna be fighting variety for each playable characters in the roster (including the *canonically* non combatant Zelda).
The thing I liked about Astor is his orb, core thingy. I think it has a nice look to it
Too bad we still don't know really anything about him haha
@@Didmikedothis2023 Because there's _nothing to know_ as per his role as a generic badguy made for the sake of been a generic badguy in a non canon what if fanfiction game. He's literally just a guy who got randomly chosen by future Calamity Ganon to be his incompetent henchman who gets killed as the incompetent henchman he was born to be.
Ultimately, I'm fine with the main story telling the tale of a timeline where things turned out better for the Champions. After all, it's fertile ground for further stories involving them, and in general it's just nice to know that there's a reality where they did manage to triumph.
That said, I am still disappointed that we never got a "Calamity Canon" scenario that followed the main timeline's events more closely, especially since the game already states that its side missions occur in different timelines to the main AoC story. Feels like a missed opportunity, y'know?
I do hope we get a "Hyrule Warriors: Age of Upheaval" at some point, continuing the AoC timeline and showing what happens in it when the Demon King returns.
Honestly, i think it's only a matter of time until age of calamity gets a sequel. I mean, it is currently the best-selling warriors style game ever.
@@Berdomlikesgames I would certainly hope so, especially given the increased enemy variety that TotK already brought.
Adding AoC-style elemental variants on top of that? The mind boggles at the possibilities, especially since TotK has added Wind and Water to the list of usable elements (I know both were technically in BotW, but TotK really expanded on them).
All I hope is that if it does get made it ends up as a true sequel to AoC, rather than another branch from the main timeline.
On the note of new enemies, can you imagine colgera's or the seized constructs fight but warriors-ified? After what they did with the blight ganons It would be INSANE.
@@Berdomlikesgames I'll admit that I haven't actually completed TotK yet so I can't comment on how the Seized Construct would fight in this hypothetical AoC sequel.
That said, having fought a regular Flux Construct, I can imagine a way they could work. The fight normally plays out much like it does in TotK with the exception that you can't rip out the core module with Ultrahand. Instead, you basically attack its shins, damaging each block (while it tries to rearrange itself to replace them). Eventually, you force it to bring its core within reach, at which point you can start dealing damage to its weak-point gauge. When it transforms into a floating platform, make it possible somehow for the player to jump up on top of it to continue the assault.
Try as I might, I haven't been able to think of a way to integrate the Zonai powers into the core gameplay like the Slate powers were, so I think it would be better to use them for a dedicated moveset ala Zelda pre-Bow of Light, and keep the slate powers as they are.
As for new playable characters (besides Tulin, who I think is a shoe-in given that his younger self appeared in AoC's DLC), I think AoC's use of the Future Champions could be inverted, bringing characters from the past into the present to face the Demon King's return. Naturally, the future characters would also return.
If this was the direction they went with, obvious roster additions would be Rauru and the other Zonai character (haven't reached the point where she appears, but I've been spoiled about her existence), perhaps having one wielding the aforementioned powers while the other focuses on Zonai Devices. Also the four historical Sages. Both Demon-King and Phantom Ganon could also be post-game unlockables (which opens the possibility of having an all-Ganon squad if Harbinger/Calamity Ganon also returns).
As a random aside, as I'm typing this I'm also playing The Duviri Paradox, which just so happens to have an absurd number of parallels with TotK. Both involve islands in the sky, horse-riding, time travel, magic split into five elements (albeit with Water and Wind being replaced with Toxin and Void), a protagonist who has somebody else's arm involuntarily grafted onto their own to grant them special abilities (with tendrils of green energy, no less), people turning into dragons... They even came out in the same week! Not really relevant to anything, I just find the coincidence amusing.
@@Berdomlikesgames *CONFIRMED* NON CANON in the official JAPANESE PAGE for The Legend of Zelda. It's not gonna happen guys.
I kinda thought the reason they changed up the story beats for AoC from Pre-BotW was because they wanted to bring in the Neo-Champions to fill out the playable character roster, rather than to avoid retreading ground. Like, there’s this group of characters, two of which are confirmed to be capable warriors in BotW, that people would want to play as, so they had to bring them in *somehow*.
The future-champions could've easily been added to an actual prequel as unlockable postgame content. One idea I had for doing so was that there could've been four postgame missions set shortly before BotW, with each one being about the future-champions investigating the reawakening of their respective divine beasts, which we know they did do, and completing each mission would unlock its respective future-champion.
@@matthewmuir8884 Now there’s an idea. It would mean that the main story of the game would be down four characters, but there would be, at minimum, 7 characters to carry it (technically 8 since, gameplay-speaking, Zelda functions as two characters with her different play styles, really 10 if we split Link into three based on the different weapon types).
That number could even be bumped up if Robbie and Purah weren’t DLC content. Before the plot of the game was revealed, I had the idea that one of the campaigns would’ve been an escort mission (scary words, I know) where the player would have to defend Link’s corpse from an army while transporting him to the Shrine of Resurrection. I initially thought this would be Impa defending Robbie and Purah as they transported him, but replaying BotW and reading through Creating a Champion, apparently Impa was in Kakariko village at the time. So that leaves Robbie and Purah to do the defending (I suppose one good thing about going the AU route is that they don’t have to worry about continuity issues like that). The roster could even be further expanded if the two were split into their own characters rather than one mono-character.
I also remember people talking about Kass’s teacher before the game’s release, so maybe he could be finagled into a playable character.
Playing through campaigns where Sidon and Seggin try to shoot Ruta with shock arrows or Teba and Harth try to take down Medoh and such sounds neat as hell though.
@@cheyenneoliver5184 Thanks.
I thought a mission to secure the shrine of resurrection would've been cool as well. Purah and Robbie, and Kass' teacher could've been really cool characters as well. Another character I thought of was Link's dad: all we know about Link's family was that his dad was a Hylian Knight; Link's dad could very easily have still been alive when the Calamity struck. Imagine if he was one of the knights at Akkala Citadel.
They did it simply because Nintendo is a "Kid's Company" and they knew that making a prequel story ala Star Wars: Revenge of the Sith where everyone dies was too traumatizing and impactful for little kids to the point of forcing them dismiss the idea of a prequel entirely instead making a non canon fanfiction instead to keep the little boys and little girls happy with a Disney ripoffed plotdevice reliant emotionally pretentious escapist fanfiction story instead. It was all in the service of fulfilling the company's motto of _"entertainment above all else"_ with zero intention to even TELL a story in the first place.
@@javiervasquez625 Age of Calamity is rated T: the same rating as the game Torna: the Golden Country; a tragic prequel to Xenoblade Chronicles 2 where everyone dies and an entire civilization is destroyed. Who made Torna? Monolith Soft, which is owned by Nintendo.
Spoilers:
Up until the twist happens with the future champions saving the past ones.... Mostly everything was 1-1 in my eyes. It was crazy to feel that, 'Oh here is where we lose' sink in. And i loved seeing the different locations before they were destroyed.
I love warrior games and already loved Hyrule Warriors, so this game was amazing, and keeping with the artsyle as BotW was amazing to see.
And many of the challenges are hard haha love it.
I mostly main Mipha, Impa and King Rhoam.
Mipha is a must-play on your team because she can donald heal everyone whenever she builds up her special meter haha
Honestly, I still play this game and loved it from start to finish. It's just a good time, and to play with my fav characters with many different weapons, combos, etc. I find myself enjoying each time I play.
Wow I actually forgot how much I loved this game until I watched this video, good job!
So glad to randomly stumble upon a video about my very first Zelda game that actually talks well about it.
I'm sorry y'all but the regular Zelda gameplay loops aren't for me. But Age of Calamity was just PERFECT. Extremely satisfying gameplay and super cool character roster.
Tears of the kingdom looks like it'll be better than BOTW's gameplay too to me.
This is one of my favorite interpretations of the Princess she has such a good arch in this game
That's what I really liked about this game. Zelda has agency and can like, move around lol. I'm a bit tired of this literal goddess reincarnation being just stuck in one spot and is only brought out at the very end or to sacrifice herself. This version of Zelda has so much personality and such a great character arc. I have hope for TOTK Zelda having more to do with the story, but the trailer (though fantastic) seems to just have her stuck again, but like in a different plane of existence?
I said the same thing, as big of a character as she is in the series, she's usually kinda useless, in this game though she kicks ass! I recently did a video on here about the game and devoted a whole section to how much better she is!
@@Didmikedothis2023 Worth noting: she spends most of the story either _running_ or using the Sheikah slate in a way that's NEVER USED in Breath of the Wild as if the people at Koei Tecmo didn't know or care about how the Slate works and how Zelda uses it in all of Link's memories. This game ain't canon.
I've never minded the time travel, For one main Reason, All of this stuff remains 100% Accurate except for our little egg-boys few moments, Cut out himand the other eggs interactions and everything goes down, Pretty much exactly how it does in the main timeline, So if you ever want to see how things went, Just play halfway through the story and stop, And cutting out egg-boys interactions, You know how everything went down.
That and some bits with Link, but those are definitely for balancing reasons on the devs part.
What about Mipha's diary saying Link got the Master Sword _years before_ the Calamity? Or Rhoam's diary having absolutely _nothing_ to say about the day he made his daughter break into tears for taking Terrako away from her? Lots of inconsistencies for those willing to see them...
My take as I have 180 hours on one save and did 100% of the DLC and leveled all characters to Lv.99:
Don’t play it for the story, the story is there just to placeholder what happened 100 years ago cause obviously everyone got murked and that lil machine fucked that timeline up.
HOWEVER, the GAAAAMEPLAY? PHENOMENAL. One thing that comes to my mind immediately is how OPsome of the characters are; that being their insane wave clear, special attack ZL/L2/LT, or just insane weapon modifiers you can put on, they went HAAAARD on the customization for the cast. Teba for example, wields a bow. However, the way I built him was solely for his NA2SA1(Normal Attack x2 into Special Attack x1) playstyle, he will fly around twice, then when you do the special attack after those two, he swoops in the air and RAINS DOWN ARRRROWSSSSS LIKE MADDDD. Guess what? U can stack that damage modifier for INSANE wave clears. Another OP cast member is Urbosa herself, she can charge lightning in her scimitar, and based on what combo moveset you perform you can MELTTTT officers(the moblins, taluses, big enemies with noticeable HP bars) break meters for a cinematic attack that usually kills the officers INSTANTLY. The available cast you get to play with and their movesets is where the love went into this game. There is so much to do and so many things to unlock that help you throughout the story. When you complete one mission, like 7-8 different side missions that go in depth about what happened during the war at all different view points all open up at once. When you complete THOSE side missions, chain quests OF THE SIDE MISSIONS APPEAR!!! I cannot put it into words how much there is to do in this game despite it being a warriors game(which were always my favorite, when this released day one I picked it up and couldn’t put it down while I was figuring out the movesets).
The weapon customizations, character customizations themselves, etc. they went hard on this one like W-OmegaForce always does. I’m so glad that other people liked the game as well even if they havent put as much time into it as me! I played the fuuuuuuck out of this and was satisfied all the way.
Koei really knocks it out of the park with the crossover warriors games. Love me some Musou games
Astor isn't the best villain... he lacks personality and whatnot... but honestly even though he was kinda boring at times his blatant insanity and unhinged nature (almost) made up for it. It would have been more effective though if he actually came off as a menacing villain... every time you see him you absolutely wreck him (due to the nature of the combat in this game) and he can be sort of whiney at times. It was hard to take him seriously. If he was more threatening _as well as_ being insane it would have worked better.
Finally a TH-camr who likes this game 😭 fantastic videos
Most importantly, I had fun playing this game. It was pretty easy and a bit mindless but the pre BoTW theme and story made it enjoyable
I always wished I could play AOC open world! Btw, play it on hard
@@Didmikedothis2023 Play Dynasty Warriors 9 with Zelda mods and problem solved. Playing on Hard ain't nothing once you've beaten it for the third time i assure you.
That thing from Aster looks a lot like the Zonai Charge!!
It's a _reused asset_ for the Sheikah Power Core from Breath of the Wild...
It's just a giant core
@@Didmikedothis2023 Someone who knows (you get a like). 👍
I don’t understand the people who are upset that they didn’t get to see the champions die. Like why do you *need* to see that? You can pretty much visualize how they died anyway if you stop watching their respective cutscenes right before the time travelers appear
It's not specifically that the champions didn't die; people are upset because the game was falsely-advertised as being a prequel to Breath of the Wild. They're upset because Nintendo and Koei Tecmo outright lied about the game's premise.
Outside of the false-advertising, people are upset because they feel that an actual prequel would've been a more interesting game. It's not about wanting to see the champions die; the lack of the death of the champions is simply the thing that gets highlighted most often as a clear example of how this game isn't a prequel like we were promised. "I wanted to see the champions die" is essentially shorthand for, "I wanted an actual prequel; not an alternate-timeline fanservice plot where a robot egg travels back in time and prevents the calamity from actually happening."
@Matthew Muir I hate these arguments personally.
@@matthewmuir8884 but the result of a prequel would have been your playable characters dying while fighting the characters you’re supposed to defeat.
@@wt7553 And what would be wrong with that? There are several examples of prequel games about doomed characters that have received widespread acclaim from critics and fans alike. Examples include Halo Reach, Final Fantasy Crisis Core, Torna: the Golden Country, and Shadow of the Colossus. Loss, done correctly, can be very compelling gameplay.
Picture this: a late game mission where you play as Link and protect Zelda from corrupted guardians while fleeing from place to place. At the last location, the mission becomes: "Protect Zelda", and you fight an endless horde of corrupted guardians, all while protecting Zelda, until Link runs out of hearts. That could have been amazing.
In other words, those peoples wanted to play a game about a tragedy. A game where you lose and you need to replay BotW if you really want to end on an hopeful ending. A game where you see that sometimes the deck is stacked against you, and whatever you do, no matter how hard you try, you cannot win, and at best can only claim the success of setting up the scene for a victory 100 years latter.
And instead they got a power fantasy where you just need to believe in the power of friendship/love to get the perfect ending.
For them, it would be like going to the movie theatre expecting an horror movie, and in the third act every victim is resurrected, every trauma is healed, and an angel appear to take care of the monster and say to the protagonists "don't worry, nothing will ever go wrong for you because I'll always protect you".
And the thing is, yes, making a tragedy work is complex, and the game would need to be significantly changed, because if you just cut the game at the death of the champion then the pacing is absurd and the narrative is broken. And in particular, Warrior games' mechanics are by design about a power fantasy, so designing "a loosing battle that while being tragic for the character is still enjoyable for the player" is a very hard task.
So this choice from the designer was reasonable. The question is more on how to present this game to the audience. The only reason why I enjoyed AoC is that I spoiled myself enough in advance to know what to expect and accepted it as the power fantasy it is, but if I only watched the advertisement I might have felt deceived.
It was honestly so hype when the new champions (for lack of a better term) came from the future to help the original champions from being killed by the blights. I had no idea that was coming and was so shocked in such a good way. And also, did anyone really want the story slowly devolving into every playable character literally dying, with it all ending with an unwinnable final battle? AU let the game be more free and more creative and still gives enough of an idea to fill in gaps for what really happened 100 years ago
You're right. I think people are smoking something when they say the game should have ended where BOTW begins lol like who the hell wants to play a game that you completely lose.
Aside from that, in BOTW they literally all lost and got killed as soon as the guardians were turned against them.
@@Didmikedothis2023 Man someone really hasn't read an adult's novel have they? If you would be so kind to read the comment thread bellow @Rocketsnail1000 's comment to get a proper lecture on why prequel stories with bad endings are _amazing_ in their own way i assure you you WILL change your mind to the point of understanding why a large majority of the Zelda fandom is dissapointed with Nintendo's lying and incompetence failing to deliver what could have been the _best_ Zelda story ever told. You'll come out a changed man/woman i assure you.
@@Didmikedothis2023 _"I think people are smoking something when they say the game should've ended where BOTW begins lol"_ Obvious bait is obvious.
_"Who wants to play a game that you completely lose"_ they didn't completely lose; Zelda seals away Calamity Ganon for 100 years.
I always liked the beginning of the story. In the end tho I was mixed. I LOVED the final battle Endgame it was SUCH a hype moment and the music is TASTEFUL!!!!!! But again I didn't like it's not the prequel of Breathe of the Wild.
For me I knew from the beginning that things were going to change somewhat, because there were enough hints given, I still fully expected every Champion to die a horrible death though, so when the big twist happened I was so hyped. It felt good that in what is one of the bleakest moments in a series filled with really bleak moments we were able to change things for the better.
All through the power of cheap Deus Ex Machina with no explanation whatsoever, no coherent characterization for the *smart* princess Zelda to question and the most horrifically cliche ending to ever grace a Nintendo console. This sounds like a child rambling about how all videogames MUST end in happy endings regardless of the _story_ the videogame is trying to say.
@@javiervasquez625 So what was the story the game was trying to say according to you? Or do you mean the Story of Breath of the Wild from which this game deviates as soon as the first mission? Because it it's the second one I'm going to say it's a you issue, not a game issue.
@@imatiu It's a "greedy company" issue that blatantly *lies* to it's costumer base with deceitful marketing promising a storyline which was _teased_ in the *trailers* (they removed Riju from the scene of Urbosa standing in Naboris) only to hit us in the face with a Lore breaking what if fanfiction game for pure _entertainment_ rather than *story.* It's a Nintendo problem as much as a itauhki problem.
@@javiervasquez625 They never lied though, Terrako was in the trailers and the situation was basically explained for anyone paying attention, at no point is the fate of the characters taken for granted that it will end badly, we assumed that, but that was on us. Hell most of the promotional material said as much, "A Hyrule you know, a story you don't".
Hell first mission we have Terrako and it's mission explained quite clearly as well as clear divergences from the original story with the towers and the lack of Master Sword.
Also if you know anything about Warrior games, the Fanfiction aspect is ubiquitous there. If you want to be butt hurt about not realising what was really obvious to the point where you are blaming a game for your lack of critical thinking, again, that is on you.
@@imatiu _"A Hyrule you know, a story you don't"_ downright *confirms* they wanted us to ASSUME it was a prequel. They even used Rhoam's dialogues FROM BREATH OF THE WILD to make us all think this was going to be a canonical prequel regardless of Terrako been shoved into MOST (not all) of the trailers.
If you can't realize the hypocrisy in Nintendo's marketing for this game then i seriously pity your lack of critical thinking to realize you were duped to buy the game.
467th subscriber!
I found Astor pretty interesting personally. For me, it wasn't so much that he was 'blah', it was that I was annoyed we didn't find out this guy's backstory.
Honestly, I think hearing about his backstory could have actually improved my opinion of him! It's the extra little details that can make a villain really memorable ya know?
@@Berdomlikesgames Exactly. And I want to know why anyone would willingly side with Ganon.
See normally I'd say it's ganons devilish charm and cunning but calamity ganon not only is completley lacking I'm that forst one but he also wants to destroy hyrule as opposed to rule it.......maybe Astor just has some issues he needs to work through.
Tbh, I think legend of Zelda fans really were to forgiving of this game and I’d say even this video is way to forgiving. Nintendo marketed this game as a prequel and tbh, it should’ve been above all things. What a PERFECT moment to tell the story breath of the Wild never got to tell. Instead we got dynasty warriors anime’s multiverse of madness legend of Zelda, THE VIDEO GAME. Like wtf. This game had so much potential but most of its potential is entirely squandered by having a awful story that completely breaks immersion by not following the actual events of breath of the Wild. Sure, the ending would be sad but its what would’ve made that game a must play. I don’t even recommend it to anyone because who tf cares. It’s a phenomenal warriors games but there are MANY warriors games that are just as amazing if not better. Age of Calamity to this day leaves me bitter. I love the gameplay but jeez does the story irritate me. Some of us fans wanted a PREQUEL. Not a alternate universe crap storyline. The potential of that game is just completely unreal.
Yeah; regardless of opinion on the game, the fact is that Nintendo blatantly falsely-advertised it, and the fact that a ton of fans flocked to defend the false-advertising, even though criticizing the false-advertising wasn't even a criticism of the game itself, was just saddening to see.
If BOTW didn't suck at story telling, that game could have told it's own story better.
@@Didmikedothis2023 BotW's story is _amazing_ if you bothered to read the little details behind each character and the circumstances surrounding their involvement in the conflict against Calamity Ganon. Compared to Age of Calamity's fanfiction plot Breath of the Wild tells arguably the most emotionally deep narrative the series has ever seen since Twilight Princess making this assesment of yours not only misinformed but blatantly false. I advice you go check the channel @Nayru and watch the video "Does Breath of the Wild have a BAD story?" your jaw will drop by the time you reach the end of the video.
@@javiervasquez625 Wind Waker is the most emotionally deep Zelda narrative; not Twilight Princess, but other than that, I agree.
I like AOC, but I wish they would ad in one more DLC that introduced gold enemies and somehow ties into TOTK with the 4 new champions going back in time. One can dream I guess
Dreams are better than reality it seems...
That's asking a lot lol
@@Didmikedothis2023 That's asking Eiji Aonuma and Nintendo to drop their IQs down to single digits. Luckily there are lots of honest, humble and *smart* people at Nintendo who know to dismiss bad fanfiction from serious storytelling.
I like to think age if Calamity is an alternate universe of botw
It's actually a _what if_ non canon universe with it's own story detached from the rest of the Zelda franchise (like the original Hyrule Warriors)
Mipha was a sweet *salmon* roll
PFFFT, that pun was so good I'm actually disappointed I didn't think of it!
Aru is just always happy he's always happy always The roof is Daruk Is always happy
Duruk is vibes fr lol
i absolutely adore aoc with all my heart
made me miss the yiga clan,, especially kohga
KOHGA MENTIONED LETS FUCKING GOOOO
I did feel cheated because I wanted to feel the despair and defeat from 100 years ago that was too distant to feel in breath of the wild, but it just felt like they didn’t have the guts to tell a straight-up tragedy.
Fail the missions where you save them - problem solved
@@Didmikedothis2023 Yeah because the Game Over screen completley removes the walking plotdevice that's been pestering Zelda the entire game out from the AoC timeline...
Honestly I don’t care if it told the story beat for best that we already knew, I actually wanted that. I wanted to play on the final moments of champions, see the blights and actually lose the game. I wish they would have done like a good ending and like normal ending. Like say if you okay through you get the normal ending we already knew about however if you collected Teriko parts you’d be able to get the other champions to help out the past ones like how we actually got
Nintendo likes to pretend they're Disney ergo there was literally zero chance they would ever make such a game.
You do know if you don't get to the champions in time the mission fails, and that means they died...right? Like that is literally all it would be, take the cutscene of the champions fighting, add 5 seconds to each one of them getting hit, and then do the same cutscene of Link failing later we see in BotW. That's just it, you get nothing of value.
@@nahte123456 I believe you, never failed the missions but makes sense however, nahh dude so what I meant is that you’d play as the champions against the blights and no matter how you played you’d still loss and the mission would still go on like that wouldn’t be the end of it and you’d still follow the canonical tome line
@@CWuerdz Name any time an unwinnable boss fight has been fun. Like literally any time, because I can't think of one.
You'd be bored with the fight you can't win once you figured it out, and then you go to another one, and then they died in a way you already knew was going to happen while you wait for it to happen because why would you care?
@@nahte123456 I can think of a few: Zero in Megaman Unlimited, Sephiroth in Final Fantasy 7, Leon in Kingdom Hearts, Urizen in Devil May Cry 5, Genichiro Asida in Sekiro 2 and Nemesis in Resident Evil 3. Contrary to "popular" belief there are many unwinnable bosses who's fights are just as exciting regardless of the fact we are not allowed to win. Only imagine how engaging it would have been had we experienced the deaths of the Champions prior to Zelda facing off Calamity Ganon one to one?
I like these crossover warriors games, although I do think gameplay wise I prefer the first Hyrule a bit more as it's more 'weird' characters felt better to play with, but still great. (Ironically not to dissimilar feelings on the Fire Emblem duo).
For story, I like it. I was not a huge fan of the BotW style of story and I think "story ends badly, feel bad" just makes me roll my eyes, things ending badly is easy and unsatisfying to make. So I do like the "fix it" story, and the fanservice was nice. Plus it does still tell us what happened, we see how the Champions or the King would have died just in this version they don't.
Literally, it's almost the exact same story. Just a few tweaks to end the game on a positive note. Much better story imo
It's non canon for crying out loud the game ignores _key details_ surrounding the events prior to the Great Calamity such as Link removing the Master Sword when he was *13 years old* and King Rhoam's diary saying NOTHING about Terrako ever existing. If this game is indeed canon (which it isn't) Link would have ALREADY owned the Master Sword and Rhoam's diary would have mentioned the day he _took Terrako away_ making Zelda break into tears. Non canon guys.
@@Didmikedothis2023 _"Hyrule Warriors: Age of Calamity is considered Non-Canon per the Canon guidelines because the order of events _*_irreconcilably_*_ occur in a different order from what Nintendo has previously established as canon. Though many of Hyrule Warriors: Age of Calamity's discrepancies take place after a point in which the Diminutive Guardian travels through time and could ostensibly represent a new branch in the timeline, the official and canonical order of events shown jointly through in-game text in Breath of the Wild and the supplementary book Creating a Champion indicates that the order of events before the Diminutive Guardian's involvement in Hyrule Warriors: Age of Calamity are _*_incompatible._*
_In Hyrule Warriors: Age of Calamity, the Diminutive Guardian travels to a point in time around when Zelda is preparing to approach the prospective Champions to ask them to pilot the Divine Beasts. From that point onward, Link is appointed as Zelda's knight, the Champions are recruited, and the group led by Zelda searches for the Master Sword which is resting in the Korok Forest. In contrast, the canon order of events dictates that Link was _*_already_*_ in the possession of the Master Sword for an unspecified number of _*_years_*_ prior to the point when Princess Zelda was preparing to speak to the Champion. This is further specified to take place before Princess Zelda and Purah ever excavated the Sheikah Slate. _*_As research into the Sheikah Slate's properties was well underway by the beginning of Hyrule Warriors: Age of Calamity and the point in time which the Diminutive Guardian is known to have traveled to,_*_ it is not possible for the timeline to have already branched away from the canonical events of Breath of the Wild"._
Swallow it and move on.
@@javiervasquez625 I'm not reading that long ass comment my dude lol get a life. All I know is you're talking about canon and I really don't give af if it's technically canon or not, and what it would be defined as by turds who sit around and say "har har but king rhomes diary says this har har god I got no life"
Age of Calamity being a game that you KNOW you would ultimately fail wouldn't be all that satisfying. It showing you what could have happened and how they could have won was cool.
Crisis Core: Final Fantasy 7 would like to have a word with you...
There have been several examples of tragic prequels about doomed characters that have received widespread acclaim from critics and fans alike: Halo Reach, Final Fantasy Crisis Core, Torna: The Golden Country, and Shadow of the Colossus are just four examples. Halo Reach in particular was literally advertised with the tagline, _"From the beginning, you know how it ends."_
Loss, when done correctly, can be an incredibly compelling and satisfying gameplay experience. There's a reason that Halo Reach's final mission: "Objective: survive. Mission failed successfully" is iconic to the point where many people who know almost nothing about the Halo franchise know about that mission.
@@matthewmuir8884 Matthew why can't the Zelda fandom be this mature? It eats away my soul pondering this question.
@@matthewmuir8884 Hi there, I wasnt saying that a prequel about doomed characters couldnt be satisfying to some people, just that it doesnt appeal to me personally. Sorry for the confusion :)
@@Hallow_Shade I understand. Perhaps you should end the statement with, "To me personally", or start it with, "I can only speak for myself"; as it is now, it comes across as you making a definitive statement rather than expressing personal taste.
By the way, you say that playing a tragic prequel about a doomed character wouldn't appeal to you; just wondering: have you tried any of those games that I listed?
I think the biggest reason its not an honest retelling is because if it was, the player has to loose in the end. Of corse, us knowing the outcome and having to retread ground is also a a good reason and together it just doesn’t make sense to not make it cannon. But it does feel weird to fight and grow so much and then just loose
It's highkey a better story
@@Didmikedothis2023 Someone clearly hasn't read many books or watched many movies...
The player wouldn't have to lose in the end though; an actual prequel could've had the final boss fight be Zelda vs Calamity Ganon, and that was a victory, as Zelda succeeds in sealing the calamity for 100 years until Link can recover.
The game would still have to have most of the characters die, but loss, in the right context, can absolutely be compelling gameplay, as games like Halo Reach, Final Fantasy Crisis Core, Shadow of the Colossus and Torna: the Golden Country have proven already. That last example was made by Monolith Soft, who are owned by Nintendo.
One of the possible reasons for going the AU route I didn't think about till recently is just the fact that this is a game. You'd be constantly losing the story despite winning the gameplay which could be pretty frustrating and unsatisfying. I'd put up with that for Zelda but not in a lot of other cases. An actual 100 Years Ago would be better in a different medium.
It wouldn't have to be a case of "win the gameplay, lose the story"; there are several examples of highly-acclaimed prequel games about doomed characters, and one thing most of them have in common is a very well-implemented forced loss in the gameplay. In Halo Reach, the player character cannot survive the final mission: "Objective: Survive"; in Shadow of the Colossus, it is impossible to win as Dormin or reach Mono. In Final Fantasy Crisis Core, it is impossible to beat all the Shinra soldiers as Zack in the final mission. And those are all games that have received widespread acclaim from fans and critics alike.
Loss, when done correctly, can be very compelling gameplay.
Man I would love to rant about this game cause it was so fun to play but also had some wack elements. Biggest thing tho is I definatly agree with the blight redesigns cause they feel so much more cool and unique compared to such similar designs in botw. My personal biggest complaint about the game was how although the maps were very detailed they also felt cramped for many levels. Felt like maybe something could've been done with that but it was a hard issue to solve. Anyways I'll stop before I write a paragraph responding to every point you brought up and I better finish daemon x machina since I would love to hear your thoughts once I finish the game that is Haha, thank you for the video tho it was very enjoyable!
They definitely shrunk down a lot of the botw spots that were used! But I like how they added so much more to places that I thought were highkey boring in botw
@@Didmikedothis2023 Won't disagree on that (doesn't mean the game's canon).
Wow only 150 views should be 150m This is a great Video
Ok I'll buy the game and play it. Perhaps you can look at the other crossover warriors for reviews.
the time travel thing ruined this game for me. it should have been an actually telling of the events of the calamity.
It was other than them not dying.
Looking at Age of Calamity’s gameplay, I feel like it’s exactly the game I don’t like, sadly. But then, that means I have less money I should spend!
Completely understandable, warriors style games definitely aren't for everyone. Also, I respect that positive outlook you have there!
What kind of gameplay do you like? Just asking. This game is kind of just something I play if I want to turn my brain off and murder 1000s enemies (and innocent citizens for some reason). Overall, the game isn't for everyone though.
@@IPutFishInAWashingMachine probably mostly games like BoTW, and I do like to play Celeste and Civilization sometimes. I used to play Super Mario Odyssey a lot, but now I don’t really like it anymore, after I found Celeste. Just Shapes & Beats is a good one too. Minecraft is an occasional one too, sometimes I get into it and then have a break. And how could I forget Geometry Dash?!
@@Berdomlikesgames fun fact: I’m going to get ToTK in 2024 or 2025 simply because I got BoTW for Christmas last year *laughs in waiting for price to drop as well*
@@Enderia2 I get that lol
unfortunately you never know with nintendo.
3:06 Link can and will eat anything :3
I played Age of Calamity before Breath of the Wild so I'm terrible at the combat in BOTW since it's so different
Yea, it's not as good.
How did I not realize impa used hand signs in her kit. I wonder if any of it is referencing naruto cause idk if real shinobi used hand signs.
Real ninjas did. They weren't magic of course so they were mostly only for show but some hand sign sequences actually had a calming psychological effect when done correctly.
She was stackin
This game offered a bit of a trade off for me. Breath of the Wild is one of my top 10 games of all time, but due to the core design of the game, it fell short in two areas that are really important to my gaming experience. The first is music: the music that Breath of the Wild does have is good, but it doesn't fit my preferences; I prefer music to be absolutely in your face and demanding your attention, whereas most of the Breath of the Wild music is subdued, just contributing to the solumn atmosphere of the game. It's all well and good, but it's not my cup of french vanilla. The second is story: once again, the approach is not an objective flaw, as the concete of the game is exploring the world and uncovering everything it has to offer rather than unfolding a complex narrative. These days however, I like having more involved stories being the thing pushing the game forward, especially if those stories are character driven and come with a wide ensemble of recurring characters.
Age of Calamity strips away the open-ended and non-linear approach of Breath of the Wild in favor of a combat centric war game, which is fun in bursts but isn't the kind of thing I would advise dedicating an entire day to (I consider games you can sit down and play for hours to be the best kind of games), but it makes up for it by providing exactly what I want from the music and story.
HOW DO YOU HATE ASTOR??!! I loved him. He was evil and psychotic, and his voice acting was _THE BEST_ from both games so far.
Also I never liked the way _Breath of the Wild_ and _Creating a Champion_ handled Link's story. Him just wandering into the Lost Woods as a child and claiming the story is stupid and lazy. They clearly weren't planning on making a game covering that period when they came up with it. I know it's not canonical, but I prefer to imagine that _Age of Calamity_ follows pretty much beat-for-beat with the actual events (minus Terrako and the Sheikah Slate abilities) up until the point where the Champions are defeated.
One more thought: I think Terrako _was_ Zelda's mother. I think she knew she was dying and sent her spirit into that Guardian. Had the king not taken Terrako away, I think she would've used that Guardian to teach Zelda how to use her powers.
I doubt they'll do this, but I sincerely hope they make a DLC expansion to this game that mirrors _Tears of the Kingdom_ in this alternate timeline. I would happily pay $45+ for it if they did (although I don't want a totally new game; I'd rather it be like the expansion packs for _Hyrule Warriors_ on the Wii U).
In this DLC, I'd want new characters, new costumes, new weapons, expanded abilities, new maps, as well as many of the original maps but changed to reflect the passage of time (like the different versions of the Akkala Citadel or Hyrule Field). In this timeline branch, Ganondorf is still sealed under the castle. The story isn't complete.
Don't get me wrong, I don't HATE astor. He just didn't do much for me. His voice acting WAS pretty good, though. And yeah, the explanation for how kid link got the master is kinda silly.
Also that's an interesting interpretation for terrako! I never thought about him/her that way before.
@@Berdomlikesgames your commentary here was enjoyable. Are you planning to do a follow-up for the Guardian of Remembrance DLC?
Not at the moment. The dlc is good but I didn't feel like it was necessary to talk about here.
@@Berdomlikesgames fair enough!
Yeah.... best one its impa, attack with full clones its basically a massacre xD
Impa is all I wanted to play, I had to force myself to use other characters lol
1:56
actually no, he got it shortly before the memory in which Zelda officially declares him a champion.
Dude nice video! Feels pretty cool to watch and listen to AND I agree with mostly everything you say in the video! Definitely subbing! Looking forward to when/if you talk about tears of the kingdom!
Edit: i hope the next Nintendo IP to get warriors games is Mario just because it’d be funny to watch Mario beat the life out of thousands of goomba at once, plus bowser would be so cool in a warriors game.
Oh you bet im definitely doing a video on tears of the kingdom. It's probably gonna take a couple of weeks, but it WILL happen.
@@Berdomlikesgames looking forward to it!
Videos with people liking AOC more than complaining about it seem hard to come by! I posted one as well, it'd be great if you checked it out as well and gave me your thoughts on it!
@@Didmikedothis2023 Most people who "dislike" AoC still like it though the problem comes when does who _completley like it_ attack those who don't. Will check your video to see if there's anything i haven't heard a hundred times from the AoC fanboy crowd.
I would like it if the young champions canonically were sent back in time. I hope they remember it in ToTK.
And destroy the Zelda franchise in the process. I hope this never happens.
@@javiervasquez625 baseless nonsense.
@@cajunking5987 Glad we came to an understanding. Hope you'll at least edit your original comment to aknowledge your change of mind regarding AoC's poor narrative.
I hate the game for being an AU but I can't lie, Sidon coming in to save Mipha gave me chills
Even in alternate timelines, Sidon is still the coolest!
Non canon guys non canon.
Sidon is a total chad lol
I think a second Age of Calamity would be cool because there could be a whole new enemy since The Calamity was destroyed in the game.
That'll depend on Aonuma's willingness to give Koei Tecmo's the entire openworld of Tears of the Kingdom so that "somehow" the story of that game could play out in a fanfiction powered Musou game where the egg plotdevice can save the universe yet again through the power of bad writing and complete disregard of the Zelda Lore in it's entirety.
@@javiervasquez625 God damn you complain a lot lmao.
@@Didmikedothis2023 Said the Pot to the Kettle considering you're complaining at me. ;) Lmao.
@@javiervasquez625 I don't think you know what "a lot" means. Me telling you in one comment, maybe 2 by now isn't the same as you replying to damn near every comment on the video bitching at people for liking the game lol.
@@Didmikedothis2023 Not "every comment" if you are being honest which you clearly are not. Also YOU are commenting to me so it's only fair i reply back to defend myself from the emotionally driven fanboys who care nothing for story and just want happy ever after fairy tale nonsense to cope their overindulgent lives.
Nintendo really failed to communicate what kind of story they were developing on Age of Calamity, so I understand the disappointment, but for me games were always gameplay first, and OMG how fun AoC is, even with all the performance problems (which I hope gets fixed in an eventual "Definitive Edition" on the next Nintendo console), and the original BotW backstory would never work as a Warriors game:
There were never a full on war happening before the Calamity striked; Link and Zelda were traveling alone; Impa was barely involved; Champions died without doing anything; Kohga never met Link and Zelda; no ways to make BotW favorites like adult Sidon playable; A lot of characters would have to be locked from story as they die.
And I agree that AoC can add a lot to BotW's lore! While all big Zeldatubbers love to disregard it because "not canon", the game was directly suppervised by BotW's artists, designers and writters, so the world and characters could stay as true as possible. So not only we could see how things like entire villages and buildings looked like before being in ruins, I also believe some events like the King being saved by a guardian shield Zelda gave him could have happened, as there's some implications that the King survived the initial attack and died at the Great Plateau (which in AoC we have to save him there).
1. "Failed to communicate" would imply that Nintendo tried to be honest; they did not. They blatantly lied about the game's premise in unambiguous terms.
2. There was a war going on; one of the flashbacks shows the aftermath of Link slaying an army of monsters, with Zelda lamenting that monster attacks have become far larger and more frequent. There was a war going on.
3. There are plenty of ways they could've made fan-favourites such as Sidon playable; they just wouldn't be in the main story. An idea that I had was that the four future-champions such as Sidon could've been unlockable postgame characters, with each one getting their own bonus mission focused on them that took place shortly before BotW and revolved around each of them investigating the reawakening of their respective divine beast (which we know from BotW that each of them did do).
4.Just because the game "could add a lot to the Lore!" doesn't make it so when the game fails to even have a consistent Lore which follows that of Breath of the Wild's as shown in the many character diaries specifiying event which outright _contradict_ those seen or spoken of in Age of Calamity.
@@matthewmuir8884 I still think the dev team was making something and the marketing team just fucked up by saying something else.
Higher monster activity doesn't mean a full on organized war was happening, which happened in AoC because of Astor. There's 0 memories, including the one you mentioned (that's also mentioned in the video), that implies an actual war was happening.
Agree with your 3rd point, more campaigns would be neat, but following what the memories show still won't sustain a Warriors game.
@@javiervasquez625 Cite some.
@@javiervasquez625 Oh sorry, didn't saw it was you, I'll just keep ignoring you because you're just a hater for the sake of being a hater that keeps trying to suck the joy of everyone that dares to say something positive of the game, Matthew had points to be discussed at least.
Which relationship between Link and Zelda is your favorite? Skyward Sword, I presume?
Yup! There's felt the most romantic to me, and it made the journey feel really personal.
@@Berdomlikesgames
I think the BotW pairing is the cutest, but writing-wise, I think you're probably right.
Hopefully Tears of the Kingdom will greatly expand on their established relationship!
The best is Spirit Tracks; no contest. Their dynamic is well-written and absolutely adorable, and they have the advantage of being together for most of the game and adventuring together, instead of the usual routine of Link chasing after Zelda.
This is a great game, it seems that people who were around for this game’s trailer and hype season were mislead and got disappointed that it wasn’t what they thought. The only drawbacks for me are 1) pressing x and y is repetitive after a while 2) controlling the divine beasts is the worst and 3) obviously the performance
That and the game blatantly ignores the entire prestablished Lore of the Zelda franchise to shove in a Power Rangers meets The Avengers: Endgame storyline which completely deconstructs Link's role as the _main character_ of The Legend of Zelda in favor of a Star Wars ripoff character who's role as a plotdevice and constant parasitic attraction for Zelda singlehandedly ruined the whole experience from beginning to end.
Also ASStor was an incompetent one dimensional "villain".
They were misled by Nintendo, and it wasn't disappointment that the game wasn't what they thought; it was disappointment that the game *wasn't what was advertised;* that is a very big difference. Nintendo blatantly falsely-advertised the game's premise.
@@matthewmuir8884 ^ This as well.
The way I see AoC: They sacrificed the story for the sake of the gameplay.
They decided not to make AoC the dark, bitter, tragic tale that it was meant to be, in exchange for giving us tons of playable characters as well as the Sheikah Runes. Seriously, the ONLY playable characters we'd have otherwise would've been Link, Impa, Revali, Daruk, Mipha, Urbosa, and MAYBE Zelda. *A THIRD* of the actual full roster.
At the end of the day, I fully support that decision. And hey, they also have the opportunity to make AoC into a canon timeline split and make more games that follow AoC's story ending.
Almost every character in Age of Calamity could've been playable in an actual prequel; they just wouldn't be available in story missions. Also, "maybe" Zelda? Zelda would absolutely be playable in an actual prequel; let's not forget that the calamity ended with Zelda facing Calamity Ganon herself and sealing it for 100 years.
@@matthewmuir8884 Zelda would be playable in just the last one or two missions, yeah.
It came out 2 and a half years ago not 3 and a half. Came out in November on 2020.
I meeeeean close enough.......right?
@@Berdomlikesgames Eh; you were off by only one year. It's not like anything significant happened in the time between November 2019 and November 2020 that would make it easier to remember what events happened before it and what events happened after it...
In my defense, I like to forget that 2020 happened.
@@Berdomlikesgames That's fair.
This video in short:
"this game it was false advertising but i kinda like that "
Another random Nintendo fanboy on 2023~
Just another comment to bring up the fact that this guy has 599 SUBSCIRBERS. 600 now.
Honestly I'm shocked by how well this videos performed! My sub counts nearly tripled in the past 2 weeks!
@@Berdomlikesgames watching the deamon x machina vid now and it's just as good. I wonder why this one got picked up. Could be the title, it's very unique compared to how most people title their reviews.
I think that the main reason for changing the story was likely the fact that the rise of calamity originally ended badly, many characters died, and Link ultimately lost. As a game, this wouldn't work well because a player wants to feel the satisfaction of winning, so they had to find a way to have the story end in a victory.
_"As a game, this wouldn't work well because a player wants to feel the satisfaction of winning"_ Loss, when done well, can be absolutely compelling gameplay, as Halo Reach, Final Fantasy Crisis Core, Torna: the Golden Country, and Shadow of the Colossus all prove. Every game I just listed is a tragic prequel about doomed characters which end in forced loss and received widespread acclaim from fans and critics alike.
I can vouch for the torna example. That game's fantastic!.......still hurts to remember though.
@@Berdomlikesgames Cool. I myself have not played Torna; mainly because I didn't play XC2. The Xenoblade series is one that I've really wanted to enjoy since they have incredible worlds and interesting stories, but, outside of Xenoblade X, which I enjoyed because of its fantastic exploration, I really haven't been able to enjoy the series. But that is entirely due to my personal taste in regards to the gameplay; I readily recognize that they are great games.
I have played Shadow of the Colossus, so I can confirm that it's a masterpiece. If you haven't played it, I highly recommend it.
XENOBLADE MENTIONED!!!
I loved the game, first time I ever 100% anything.. I think if we saw the true story the gameplay wouldn’t have worked as the calamity started and characters started dying. its almost like we get to see the outcome of 10,000 years ago with events from 100 years ago
That's kinda how I feel as well to be honest. On a narrative level, it maybe would have been fine, but gameplay wise, it wouldn't have worked nearly as well.
How would the gameplay not have worked as well? The fallen characters could easily be given back to the player once the story campaign was completed, and a fight that the player can't win, under the right circumstances, could easily be a very engaging experience.
Imagine a mission that starts off as Link protecting Zelda and going from place to place while being pursued by an endless swarm of guardians. Then, at the last checkpoint, the mission simply becomes: "Protect Zelda", and you keep fighting the guardians, all while protecting Zelda, until you run out of hearts. That would have been amazing.
Ya know what that's actually a solid argument.
@@Berdomlikesgames When Age of Calamity released, I stated that I had no opinion on the game itself (since I chose not to buy it) and then criticized the false-advertising that painted the game as a prequel to Breath of the Wild. To this day, I get bombarded with comments saying bile such as "Nintendo never lied; you're just a [hater/unpleasable fanboy]" or "an actual prequel would've been a boring, terrible game; you just wanted doom and gloom." My arguments have been refined by the fires of thousands of angry fans over two years.
To be clear, I'm not trying to brag; constantly being bombarded by upset fans because I dared criticize the advertising (not the game itself; just the advertising) was a horrible experience.
@@matthewmuir8884 personally i dont think i would have enjoyed that as much, one of the huge appeals of a Warriors game is playing as the other characters. I understand being frustrated we didn’t get an exact retelling, but I think that would have flopped.
Part of the appeal for me was getting to save the day and change the outcome. I think Link and Zelda fleeing may have been repetitive & we would have missed out on seeing the battle of Akkala Tower, the Great Plateau, + Hyrule Castle Town. I think the writers made a good choice for continuity & gameplay, having more characters allowed us to see more events and experience them. + gave us an unexpected but concrete conclusion. Personally I’m glad It wasn’t shown so I didn’t expect it! I feel like the game still shows all the events of Breath of the Wild, we just win the battles instead
I hope y’all realize this game represents chaos, of the last qualogy of the split time line story
I think they did a different timeline and did time travel because they didn't want to make a game where you end up having to ultimately lose and watch the champions die, leading to continuity issues if you ever want to play as them again later in the story. Also, playing as Link only to fall seems wrong.
Nintendo's subsidiary Monolith Soft created _Torna: The Golden Country,_ which is a tragic prequel to Xenoblade Chronicles 2 where you ultimately lose and watch a lot of beloved characters die, and it received widespread acclaim; even fans that didn't like Xenoblade Chronicles 2 generally liked Torna.
Continuity issues could be resolved by incorporating character deaths into the gameplay: they could have it that, once a character's story death happens, that character is unavailable until the final story mission is completed (the character would be given back to the player after completing the last story mission as continuity wouldn't then be an issue).
I can understand that last part, but picture this: a late-game mission where you play as Link and protect Zelda while fleeing from an endless horde of corrupted guardians. Once you get to the last location, the mission changes to just, "Protect Zelda" and you protect Zelda from the horde of corrupted guardians until Link runs out of hearts. Then, the final mission would have Zelda, armed with her newly-awakened sealing power, fight Calamity Ganon and seal it away for 100 years. The game could then end on the line, "Open your eyes. Wake up, Link." Does that still seem wrong?
They added time travel because they wanted to make a new game with a different version of the same story, nothing wrong with that. They add janky time travel and confusing canon connections all the time, I don't know why people are so butthurt about this one.
@@Didmikedothis2023 Lol they used timetravel for the sake of _gameplay_ as having the new Champions as playable characters added _variety_ to an otherwise limited roster of characters which paled compared to the one seen in the *original* Hyrule Warriors. It has nothing to do with "story" or anything of the sort Nintendo just wanted more playable characters to make the gameplay more diverse and fluid (which it was). In no _coherent_ way was the timetravel needed to "tell a new story" as you so dismissively make it seem.
@@javiervasquez625 And time travel wouldn't even have been necessary for having the new champions as playable characters; an idea I had was that they could've been unlockable postgame content, unlocked through completing bonus missions set shortly before BotW and having each new champion investigate the reawakening of the divine beasts (which we know from BotW that the new champions did do).
I remember 100 presenting this game and it was the only fun game other than botw to hundred percent.
I 100ed it twice lol
@@Didmikedothis2023 Only twice? I've already completed it 4 times with all weapons, collectables and clothes unlocked. Doesn't make the game any less canon than it already is.
We need a Soyjak for people who play Nintendo games for the story
The only Zelda game I’ve never finished. The frame rate is so horrible and honestly it’s kind of boring. It really hurts my soul to talk this way about a Zelda game.
Banger video
4:20 paya using naruto hand signs
That’s Impa.
That's impa lol
I remember being really excited for this game about 3 years ago…
Then I completely forgot about it and never bought it lmao
I remember being really excited for Age of Calamity almost 3 years ago as well; I was really interested in what was promised: a prequel to Breath of the Wild where we would experience the events of the Great Calamity. Then, when it released, I found out that those promises were lies: the game was actually about a robot egg going back in time to prevent the calamity, and I thought, "Well, there goes the only reason I was interested in it" and didn't buy it.
@@matthewmuir8884 yeah I didn’t like the time travel thing too.
I was totally expecting a revenge of the sith type ending where everyone dies, and I’m disappointed that didn’t happen 🫤
@@rustyshackleford234 Yeah. That said, I did want the game to end on a victory; specifically, I wanted it to end on one particular victory: I wanted the final mission to be Zelda vs Ganon where she fights it using her sealing power and seals it away for 100 years, then have the ending show Hyrule going from how it was post-calamity to how it is just before Breath of the Wild, and then we'd hear the iconic line: "Open your eyes. Wake up, Link."
@@matthewmuir8884 oh man that would’ve been so cool! So much missed potential with this game…
@@matthewmuir8884 Good to see you're still in comment sections about this game telling people how it is haha, I have no idea how you have the stamina for it, but I'm just glad someone does.
This game is easily one of the most egregious cases of false advertising I've ever seen, and it's such a missed opportunity that really could (and should) have been used to properly flesh out BotW's story in an impactful way. It just makes me sad when I think about how excited I was in the weeks leading up to the game's release. 2+ years on and I still have the occasional night on a weekend where I just listen through the game's soundtrack, wondering what Zelda's final confrontation against swirling energy Ganon might have looked like, as she stood off to face him on the bridge outside the sanctum alone...
The whole situation with this game sort of feels like the Game of Thrones season finale in a way, just on a smaller scale. Before release, hype was through the roof and everyone was talking about it, then... it's like it just vanished from the public consciousness almost overnight, and suddenly barely anyone even acknowledged or talked about the game anymore.
I can't help but feel that it would have had a far more lasting and memorable impact if it had been the prequel that so many of us were led to believe it would be.
ah yes, the what if time travel happen. I'd say it turn better than most attempt of it's kind.
I have nothing against what-if time travel stories; I just wish that companies would stop falsely-advertising them as other things. Nintendo advertising Age of Calamity as a prequel, Square Enix advertising FF7R as a remake; it's really annoying.
@@matthewmuir8884 who gives a shit lol? It's not that serious.
@@Didmikedothis2023 People who buy the games because of what they were falsely-advertised as being give a s**t, as they spent real money on a game that turned out to be entirely different from what was promised.
Im still not understanding if this is a dlc
DLC of what?
Nice review! I think this game gets a lot of undeserved negative response which is mostly people just obsessing over "is it canon" or "it's warriors, not zelda" when it's clearly both at the same time.
Followed you also, OG!
¿You do know that you can't "be canon" and "not be" at the same time right? That's what people call a _contradiction_ which is all over Age of Calamity's narrative for those honest (and smart) enough to admit it.
These armchair critics. barf
Daruk is broken as hell
change my mind
Teba in the corner: am i joke to you?
This version of Link is like someone's really cool and epic and super strong cool OC (Don't steal)
Amazing game, super fun to okay with a nice skill ceiling. I'm soooo glad we didn't get some misery nonsense retelling just watching everyone die. It would've been boring and would not work gameplay wise. Besides, we got Best Boi Sidon, Teba, and Riju out of it.
_"Misery nonsense retelling just watching everyone die"_ is an extremely reductive take. There have been many examples of tragic prequel games that received widespread acclaim: Halo Reach, Final Fantasy Crisis Core, Shadow of the Colossus, and Torna: the Golden Country are four such examples (and that last one was mentioned in this video). It would not be "just watching everyone die"; Link, Zelda and Impa survive, and Zelda succeeds in sealing away Calamity Ganon for 100 years until Link is ready.
_"Besides, we got Sidon, Teba and Riju out of it"_ The future-champions easily could have been in an actual prequel; they just wouldn't be in the main story. An idea I had before Age of Calamity released was that the future-champions could have been unlocked by completing postgame missions set shortly before BOTW where each future-champion investigates the reawakening of the divine beasts (something that we know from BOTW that they did do).
Game was good. Story ending was atrocious.
5:47 same
I thought this was unplayable?… Looks like a chore and really annoying.
The game was a waste of my time with over-the-top childish characters and dialogue
wrong opinion
so nothing about the absolutely horrible performance?
Complete honesty here, no lies or me pretending there's not a problem at all, I genuinely did not run into any performance issues.
I know plenty of others have, and while I do believe them, I've never run into issues with fps myself. Couldn't explain to you why though, maybe I'm just lucky.
@@Berdomlikesgames same here, from what I remember.
Even more odd is that I used a lite
800th like
Not getting to watch Mipha die was very disappointing
😨
Weird way to spell Revali
@@greatersabre3135 fr
Weird way to spell both
@@javiervasquez625 good enough
i think alot of people misunderstand BOTW. BOTW has alot of story, from the collection of memories, charater development and world building. what BOTW lack was not story, but a plot. BOTW did not have a plot. it was not structure to have a plot. their was no going from a to b to c. which was good for the game, as that is what breaks all open world games. when you have a plot you need to follow a specific sctructure, which breaks apart evertime you do a side mission that not pushes the plot forward. many times open world games stop their narratives so you can do the 90th fetch quest the game gives you. BOTW structure makes it that everthing you do is part of the narrative, it about link remembering and retraining himself to beat ganon. for example what to grind so you can ungrade your clothes, or do all the shirnes, collect all the korok seeds, do the divine beast, get all the memories, complete the compandium, upgrade you abilities, do all the side missions, ect. well all of the is for 2 porposes, beating ganon, and you remembering and understanding why you need to beat ganon. you do all the shrine, upgrade your clothes, collect the korok seeds, and upgrade your abilities, and do the divine beast, all of these things are for the porpuse of physically beating ganon. while doing the side missions, collecting the memories, doing the compandium are for you to understand why you need to beat ganon. completing the memories and side quest helps you undertand what was lost, what still exist and needs to be protected and the compandium is something you can do for zelda, even with your lost memories their is something you still feel attach to that completing that for her is something she would appresiate. BOTW way of doing sotry was actually brilinant and more open worlds need to take that and expand in way that make sense.
I turned it off after 2 hours of playing, not into button bashing games at all, it was really shit.