Guilty Gear Strive Season 3 Jack-O changes

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น •

  • @Shuttleworth37
    @Shuttleworth37 ปีที่แล้ว +6

    2010- Chicago Black Hawks

  • @100s76
    @100s76 ปีที่แล้ว +21

    Thanks for information! Sad to see 5k combos go...

  • @Lulumemes.
    @Lulumemes. ปีที่แล้ว +15

    the final hit of a dust combo should have always given positive bonus imo. Great change

  • @LightningCayo
    @LightningCayo ปีที่แล้ว +5

    Rip FED not being a command grab. My old FED video just looks silly now lolol.

    • @vaterquality
      @vaterquality  ปีที่แล้ว +1

      Thankfully FED is sooo much more consistent now, i was sad about it not being a throw before, but now I'm glad they changed

  • @Andromedus36
    @Andromedus36 ปีที่แล้ว +7

    Ah man rip 5k combos, but the super reversal is nice

  • @starmunch9215
    @starmunch9215 ปีที่แล้ว +2

    Imagine they kept FED as a throw and you could unblockable from WA and countdown

  • @Lumacosy
    @Lumacosy ปีที่แล้ว +1

    So no more wakeup FED if my opponent is blocking 😢

  • @Hathumie
    @Hathumie ปีที่แล้ว +20

    I was sad that Countdown didn't get a rework but the guard crush makes it slightly useful now.

    • @vaterquality
      @vaterquality  ปีที่แล้ว +10

      It is more useful now, but Wild Assault also Guard Crushes. Honestly I think they should just completely rework countdown at this point, its not very good

    • @Hathumie
      @Hathumie ปีที่แล้ว +1

      @@vaterquality yeah definitely, i think it should continue the countdown even when it or Jack-O has been hit. That would create some pretty fun scenarios.

    • @vaterquality
      @vaterquality  ปีที่แล้ว +1

      @@Hathumie honestly what I would like is if it worked almost like an install, where when you first do countdown it primes the minions, and then the next time you do the input they automatically explode

    • @Hathumie
      @Hathumie ปีที่แล้ว

      @@vaterquality oh thats an even better idea!! I really wish they would consider something for countdown, because its just pretty pointless.

    • @vaterquality
      @vaterquality  ปีที่แล้ว +2

      @@Hathumie part of me has hope that one day they'll fix it, since at launch recall command was even worse, and they made that a great move eventually

  • @Craft2299
    @Craft2299 ปีที่แล้ว +2

    What do you mean jacko looses her situational unblockable. The shield command now literally launches them which can get hit by the super.

    • @vaterquality
      @vaterquality  ปีที่แล้ว +1

      Yeah I was wrong about that, I was more focused on the other changes and didn't think about that one

  • @ASlyF0x
    @ASlyF0x ปีที่แล้ว +3

    honestly p fine with these balances, but hey new stuffs! :3

  • @The_FrozenFox
    @The_FrozenFox ปีที่แล้ว +5

    HAHAHA ANI AIR JACK-O BUSTER

  • @nunnyu
    @nunnyu ปีที่แล้ว +3

    you said theres no situational unblockable after servant defend for the overdrive, but now that the servant defend launches cant you still do it?

    • @vaterquality
      @vaterquality  ปีที่แล้ว +2

      Yeah you can, somehow I didn't put that together lol. Technically the elysion driver still isn't unblockable since it's part of a combo, but I was wrong

  • @vito3494
    @vito3494 ปีที่แล้ว +2

    What is the funny song used in the video?

    • @vaterquality
      @vaterquality  ปีที่แล้ว +1

      Sonic 3 & Knuckles Level Select theme

  • @javier32292
    @javier32292 ปีที่แล้ว +3

    Using wild assault when cornered gives you enough time to do IAD>j.5H and corner your opponent, while also being safe against dp (or at least vapor thrust, only tried it a bit against ky on training mode last night).
    I don't know the frame data though. Is it fast enough to be useful, or just a hail Mary call out?

    • @vaterquality
      @vaterquality  ปีที่แล้ว +2

      Not sure about the frame data either, but so far I've been using wild assault as a way to steal turns back when the opponent isn't expecting. I think Jack-O will probably find more use with Blue Burst and Deflect Shield though. I'll have to give your corner thing a try, do you mean to wild assault when you're in the corner or when the opponent is in the corner?

    • @javier32292
      @javier32292 ปีที่แล้ว

      @@vaterquality When you're against the corner. The guard crush should be enough to cross up with j.5H and continue your string.
      But yeah, blue burst and deflect shield seem to be the better options to escape corner pressure. I was interested in seeing if I could use it to do so while keeping offense instead of going back to neutral.

    • @vaterquality
      @vaterquality  ปีที่แล้ว

      @@javier32292 interesting! I'll defintley have to try that corner setup out, thank you!

  • @jpupper428
    @jpupper428 ปีที่แล้ว +1

    Wow. Goodbye 2k combos...
    But tbh I can kind of see why FED is no longer a command grab. It's so easy to cheese out wins with an unexpected def order into driver on block.

  • @EveryGamerLife
    @EveryGamerLife ปีที่แล้ว

    I think they took away 2k off counter hit hs because they wanted you to use wild assault instead.

  • @koloow
    @koloow ปีที่แล้ว +1

    is she worth buying?

    • @vaterquality
      @vaterquality  ปีที่แล้ว +3

      Jack-O is personally my favorite fighting game character ever, she's a great if you like a character that has a super high skill ceiling, and has alot of complexity. She's really hard at the beginning, I probably didn't win a game for like 2 weeks when I started playing her, but I haven't found another character even close to how much fun she is. So if you want a complicated character then yes, but if you don't then I'd pass.

    • @koloow
      @koloow ปีที่แล้ว +1

      @@vaterquality I’ll buy her tomorrow 🫡

  • @sqcarolfgc
    @sqcarolfgc ปีที่แล้ว +12

    5k combos getting ruined over makes me very sad :( it was a very fun thing about Jack on and now it’s just gone

    • @vaterquality
      @vaterquality  ปีที่แล้ว +4

      5k combos still exist, just not from counterhit 5h anymore. She still has them from counterhit 2d and attack command, ive been rerouting 5k combos in training mode and they're not that much different. From now on I'll probably just do another 5h into summon after counter 5h since it still gives corner carry and allows me to set up

    • @sqcarolfgc
      @sqcarolfgc ปีที่แล้ว +4

      @@vaterquality yeah but I’m a big fan of the 2H combos that involve 5k so it hurts lol

    • @raywing00
      @raywing00 ปีที่แล้ว +1

      That hit hard, yes…

  • @raywing00
    @raywing00 ปีที่แล้ว +1

    I think you can still get a FED in on Defend Command since opponent is launched?

    • @vaterquality
      @vaterquality  ปีที่แล้ว +1

      Yeah you still can, its just not an unblockable anymore. It's basically the same thing, just a little less cool

    • @raywing00
      @raywing00 ปีที่แล้ว +2

      @@vaterquality
      I find the change on FED from throw to strike more of a buff than a nerf though, since it even catches pre-jump now, and stuffs moves like May’s Dolphin or Zato’s 6H.

    • @raywing00
      @raywing00 ปีที่แล้ว +1

      @@vaterquality
      Not sure about you but most of the time previously it wasn’t catching people trying to block anyway so being an unblockable didn’t give it an edge. Now I can spam reversal against Fuujin and not have to worry anymore lol.

    • @vaterquality
      @vaterquality  ปีที่แล้ว +2

      @@raywing00 oh yeah 1000% agree, FED being a strike is unquestionably a massive buff to Jack-O, I was just saying that the old unblockable was funny, but having an actual normal reversal is a huge buff and is better in every way. I've been playing Jack-O for a little more that a year now and I think I've landed the old unblockable maybe once lol, so trading that away for a real reversal is an amazing buff

    • @raywing00
      @raywing00 ปีที่แล้ว +2

      @@vaterquality
      Right on.
      But the 5H ch 5K dash cancels was a real pain to lose…