Unreal Engine Tutorial: Procedural Virtual Hand Mesh Animation Using OpenXR Hand-Tracking - Part 2

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 5

  • @LuisGarcia-bx6uf
    @LuisGarcia-bx6uf 6 วันที่ผ่านมา +1

    Add more videos like this pleaseeeee! Thank you men. This was exactly what I was looking for. This channel has potencial to have thousands of subscriber's if you add more videos like this. You explain everthing well, you comment everything which is great to recap everthing. Amazing.
    By the way, if we want to add more getures, should we do it in the check gestures function or should we create a new one?
    Thank you again!

    • @mamadou.babaei
      @mamadou.babaei  6 วันที่ผ่านมา +2

      @@LuisGarcia-bx6uf Thank you for your words of encouragement. I will keep it up.
      For that, I will try to add separate functions for every gesture, then I will add them all to the check gestures function. This way the workflow will remain manageable and the Blueprint code readable.

    • @LuisGarcia-bx6uf
      @LuisGarcia-bx6uf 6 วันที่ผ่านมา +1

      @@mamadou.babaei thank you very much for the response! And again, keep the good work! :)

  • @ghostwdfr
    @ghostwdfr 3 วันที่ผ่านมา

    It Would be great to implement function like "Space Drag" like in OVR addon for SteamVR, but fully with BP. It will allow to avoid going outside the map and e.t.c by physic based controller

    • @mamadou.babaei
      @mamadou.babaei  2 วันที่ผ่านมา

      I believe the VR Expansion Plugin has already implemented this. Look up their VRExpPluginExample repository on GitHub.