You can see more games that originated in the GMTK Game Jam, in this Steam Curator List. It includes A Little to the Left (which featured in the Wholesome Direct at E3) and Boomerang X (which was picked up by Devolver Digital) store.steampowered.com/curator/41201405-GMTK-Game-Jam/
I love that the original game jam entry didn't make the top 20. It's a reminder that the point of a game jam isn't to get a high rank among the other submissions, but rather to produce a compelling seed that can be developed further.
@@GMTK So basically, if you have an apparently brilliant game idea and don't know how to make it work, don't give up, iterate on it until you have something or keep it stored until you have the skills and technology to make it happen?
Hey Rollerdrome Lead Game Designer here and I just wanna say I don't sound like a chipmunk normally; I had a sore throat when we recorded this interview. My voice is actually velvety as hell. Thanks. 😘😂
Hey, I was one of the level designers on this game! Currently on holiday in Florence and saw the Patreon email notification while taking a dumb selfie with Satan in the duomo. As soon as we got back down to street level I had to run a couple of streets away from the crowds to get enough signal to watch - all worth it! Awesome video, so glad to hear you vibe with the game! And as the other devs mention in the video, been really gratifying to see players really _get_ it. Ciao!
@@palebluenarratives I had an amazing time, thank you! Ate/drank a lot of delicious food/drink and saw a bunch of cool/weird art and beautiful buildings.
_Rollerdrome_ is one of those HYPER rare (for me) games that got my attention with tight gameplay and stiff challenge but also KEPT that attention, for hours of gameplay, day-in-day-out for about a week or so. for me that's a miracle. I don't put hundreds of hours into games anymore, I get bored really easy, and I don't care about story. I care about fun, challenging gameplay with depth, feel and ramping challenge. and this one did it. it's one of my favorites. I really really recommend it. and at that price point, I recommend it to everybody who likes action games. anybody. everybody. it's great.
If you've never played katana zero do yourself a service. This game is definitely totally a banger too
2 ปีที่แล้ว +53
I would like to say thanks for the subtitles! I don't exactly know who make them but it's pleasure to have them. As a french viewer trying to enhance my comprehension, that part of the work is much appreciated 😁👍 Thanks again for both the video and subtitles quality
For some reason, before watching this video, I always thought it was a multiplayer deathmatch type game. Knowing it’s single player makes me more interested in it
And this is now a cool story of how someone interested in game development creates a TH-cam channel documenting the development of games which then indirectly leads to someone else developing a game that turns into a certifiable banger. Life often takes some unusual turns but this is a wonderful example of the unexpected turning into what you wanted all along. Congrats Mark and Paul!
Purchased the game at full price, because i can see how genuinely passionate the developers are. Been playing for 2 hours and its great! Perfect to pick up when you have limited time, or for long sessions alike 👍🏻
Nice to see. There are a few more ex GMTK jam entries that became full games. Including my own game, Control:Override, that I originally made for GMTK jam 2020! Launching a steam curator page for GMTK game jam entries would be cool and would love to see how other people fleshed out their jam entries. You know, every year during Ludum Dare I always feel like the theme is shit before grudgingly starting brainstorming. But the themes for GMTK jams never made me feel like that. I hope GMTK jam continues for many years. Edit: I wrote this before finishing the video and there had already been a curator channel. Mark was kind enough to addm y game after reaching out on twitter. Thanks Mark!
Me too, it's like Sable which I loved. Somehow the style seems to work just as well here while the game seems to have a very different tone. What would you call this style?
@@Lotsofleaves I believe it’s based off of a French artist who goes by Moebius. His stuff is definitely out there, but you can totally see where especially Sable got some inspiration.
@@Lotsofleaves I believe the graphics filtering used is called Cel Shading, which I believe was used in games as diverse as Jet Set Radio, Legend of Zelda: Wind Waker, Okami, No More Heroes, MadWorld, and Borderlands to name a few.
I find it particularly interesting to point out that the original jam prototype _didn't get in the winning list._ It takes a certain degree of wisdom to see past what some might consider "failure" and have that moment of "wait, no, there's _still_ a good idea in here!" and try again.
That's crazy that such an amazing game came from a jam. Rollerdrome is legit one of my 3 favorite games this year! (Alongside elden ring and neon white)
I love that this community became a cauldron for new ideas. You guys are keeping the video game industry fresh and alive. I get that the big companies have to focus on the big franchises, but it forces them to not try new concepts or IP's. And this types of games inject new life to the industry. Keep it awesome
The perfect dodge and the way it turns a defensive move into an offensive one reminds me of Middle earth: Shadow of war and it's perfect counter, if you fully upgrade it it becomes a parry that let's you kill hundreds of orcs at once and "dominate" them with relative ease.
Oh, when you can knock orcs to the floor with a perfectly timed parry and go for ground executions *while* being able to counter any other orcs who try to attack you, letting the whole thing repeat? You get that right and, at least until an Olog, Defender or Captain got close, you could mow through hordes.
Such a fuckin cool game. I loved that one of the devs kept up with my ongoing tweets having trouble with the Out For Blood campaign. It really added to the fun, I felt like they were rooting for me 😂 and I did eventually beat it
Saw the gray prototype area and wondered how he got the great art style. Then the best thing ever, an experienced studio asks to be part of the project
What a perfect video. I'm currently working on a game prototype that mixes two different genres, and this is such a fantastic insight into designing that kind of game
The name change was vital- I haven't heard about Rollerdrome at all, and didn't really care about it, but having a direct connection to GMTK? That got my attention!
Another wonderful video on a fantastic game! PS. It's SO COOL to see my game 'Tiny Traffic' make a tiny appearance in this video at 2:37 - Thanks Mark! 😄
That's so freaking cool!! I've been interested in this game since Besties mentioned it a few months back, to know that you had a part in its inception is incredible.
There is a reason i like to go back and watch through these videos every oncr in a while. They always spark new and interesting ideas based on the current state of my own game
I had heard the mashup description before and feared it would be too much, but after the description of how they simplified things I want to give it a try!
Even at a glance the mechanics look really fun and like they mesh perfectly together. I saw this on Steam a bit ago and wondered why I haven’t seen anything like it before. It caught my interest immediately.
Followed the development of this entire game, what a blast to see it getting the recognition it deserves. Congrats to the dev team for a job well done.
Jake Baldino (from GameRanx) has also been singing its praises over on his channel as well! I haven't played it yet but everyone seems to be going crazy for it :D
Gamer Toolkit video idea: is slow motion in movement shooters a cliche. Points: complexity - can this genre have easy-to-learn, hard-to-master mechanics; no compromise - can you still build a core player base over set complexity (you could talk about fighting games but of course, it isn't necessarily mainstream); game juice - does slow motion take away form a games flow; and is it wort it.
Couldn’t believe this game didn’t get any recognition at the game awards. Some if my fav sheer gameplay and style of the year. The “flow state” of this game is incredible.
That art direction is top notch. I don't recall any games nailing the 80's eurocomics style anywhere near as well as this does. Environment art could do with a bit more variety IMO.
@@Lotsofleaves I haven't played it, but it looks a bit too clean compared to the comics (or my memory of them). The lines in Rollerdrome look a bit thicker and noisier, which I feel helps capture the aesthetic better.
Fantastic video! So cool to see a GMTK game jam find such great success and renown! And so cool to hear the devs talk about the evolution and design of the game here too!
It kinda helps that the game looks super awesome...! i saw it somewhere once and went on a Quest to find out more about it. i am now a Master at Super Reflex.
It's so cool that you helped with inspiring and getting Rollerdrome off the ground! You should be very proud of knowing that it's gone so far from it's original demo in your game jam. It has such a unique and interesting gameplay style and I've never seen anything quite like it!
I got sick with Covid this last week & have spent a ton of time on the couch with my PS5. I was bored of all my games, scrolling through for something to play, and came across the 30 minute trial for this game. I told myself "cool, a 30 minute hard timer to tell me when to go to bed" I still haven't slept
I remember seeing one of those gifs in a RelaxAlax video a while ago when he was talking about games taking inspiration from other games or something. Good to see it’s doing well.
We do, and it's great. Was in the Humble bundle a month or two ago. Also your channel was heavily recommended in pur gamedev class. For good reason, this is GREAT!
The game design sounds really solid. The super reflex mode is brilliant design and is actually found in many action games too, which adds depth in the combat. Monster hunter implements that masterfully too.
I claymationed my 2019 GMTK game Minute Escape to turn it into Collapse Relapse to put it on Steam -- though the transformation from the prototype here into Rollerdrome is way more impressive.
Watch your videos all the time and usually (if appropriate) with the kiddos. Thanks so much for making interesting videos, we've learned and enjoyed a bunch!
Epic! Echod with me the comments you made Re Gears of War super clip when you time reload right so cool to see the solve of coaching the player via progression mechanics!
I'm not into game development but it was really interesting to see how they had to 'dumb down' both genres to find a way to successfully combine them, and how the change in game mechanic from trying to survive to becoming dominant, is a powerful rewarding experience psychologically. Also, I really dig the cut-scene animation. Super cool.
this game seems really neat! glad you highlighted it here, since I hadn't seen anything about it elsewhere. I understand if you weren't doing it because you planned to make this video, but it'd be nice if you mentioned games like these that you're excited for/about on your twitter more? I didn't even know you had a curator page!
I think it's really interesting that things that made the game more fun are, at first glance, seemingly things that would make the game way too easy. Making enemies stand completely still is something that, in any other game, would be widely hated. But because of the mixed genres, it's a necessity for the game to be enjoyable. If nothing else, it goes to show that game design can be a tricky thing, and just because something sounds bad at first glance doesn't mean it actually is bad.
You can see more games that originated in the GMTK Game Jam, in this Steam Curator List. It includes A Little to the Left (which featured in the Wholesome Direct at E3) and Boomerang X (which was picked up by Devolver Digital)
store.steampowered.com/curator/41201405-GMTK-Game-Jam/
Ok bro
Tribes ascend did it better
I love that the original game jam entry didn't make the top 20. It's a reminder that the point of a game jam isn't to get a high rank among the other submissions, but rather to produce a compelling seed that can be developed further.
Agreed!
Amazing quote
Very good point
It’s surprising how often that happens
@@GMTK So basically, if you have an apparently brilliant game idea and don't know how to make it work, don't give up, iterate on it until you have something or keep it stored until you have the skills and technology to make it happen?
Hey Rollerdrome Lead Game Designer here and I just wanna say I don't sound like a chipmunk normally; I had a sore throat when we recorded this interview. My voice is actually velvety as hell. Thanks. 😘😂
don't worry i think you sound like a husky mystery man i'd listen to you read where the wild things are regardless
Idk but that's a cool sounding accent that I can't quite place.
You made one of my top 5 games this year! Thank you! Loved it so much I platinumed, I never used cheats!
I assumed you had a rich, velvety voice filtered through a microphone and heavy audio compression lol
dont worry, I was still concerned about my wife hearing your voice & instantly getting pregnant so I had to mute it
Hey, I was one of the level designers on this game! Currently on holiday in Florence and saw the Patreon email notification while taking a dumb selfie with Satan in the duomo. As soon as we got back down to street level I had to run a couple of streets away from the crowds to get enough signal to watch - all worth it!
Awesome video, so glad to hear you vibe with the game! And as the other devs mention in the video, been really gratifying to see players really _get_ it.
Ciao!
Really cool to see this coming full circle. From gmtk game jam to it's own full blown game :)
(Just came by to wish you a pleasant stay in Florence.) (I'm half florentine and, well, I miss it a lot
@@palebluenarratives I had an amazing time, thank you! Ate/drank a lot of delicious food/drink and saw a bunch of cool/weird art and beautiful buildings.
Noice
enjoy florence! it's a wonderful city
_Rollerdrome_ is one of those HYPER rare (for me) games that got my attention with tight gameplay and stiff challenge but also KEPT that attention, for hours of gameplay, day-in-day-out for about a week or so.
for me that's a miracle. I don't put hundreds of hours into games anymore, I get bored really easy, and I don't care about story. I care about fun, challenging gameplay with depth, feel and ramping challenge. and this one did it.
it's one of my favorites. I really really recommend it. and at that price point, I recommend it to everybody who likes action games. anybody. everybody. it's great.
If you've never played katana zero do yourself a service. This game is definitely totally a banger too
I would like to say thanks for the subtitles! I don't exactly know who make them but it's pleasure to have them. As a french viewer trying to enhance my comprehension, that part of the work is much appreciated 😁👍 Thanks again for both the video and subtitles quality
For some reason, before watching this video, I always thought it was a multiplayer deathmatch type game. Knowing it’s single player makes me more interested in it
Rollerdrome rules, the NG+ mode is incredible and feels like the true game. Loved it.
this guy dromes
And rolls
4k 120fps on PS5 is glorious 👌
Just like DMC and Bayonetta, your first go around is actually the tutorial, just more proof this game is a masterpiece
Great positive impact you are creating!
I appreciate that!
I'm so glad 'bailing' was addressed. I'm HORRIBLE at Tony Hawk, but this looks like a blast.
Hey look. I won guys...from a totally legit, DEFINITELY not a scam TH-cam channel. Lucky me.
And this is now a cool story of how someone interested in game development creates a TH-cam channel documenting the development of games which then indirectly leads to someone else developing a game that turns into a certifiable banger. Life often takes some unusual turns but this is a wonderful example of the unexpected turning into what you wanted all along. Congrats Mark and Paul!
I remember seeing the original tweet for this game back when it was just an experiment. So happy to see it having evolved into a full game
Purchased the game at full price, because i can see how genuinely passionate the developers are. Been playing for 2 hours and its great! Perfect to pick up when you have limited time, or for long sessions alike 👍🏻
This game is stellar and it's inspiring to hear that it's from a GMTK jam!
I love that you go from prey to predator. Very cool way to put it.
You should be feeling a bit proud knowing that a game from your jam became an indie hit
Its not even the first time i think
What do you mean from his "jam"?
@@selfimprovement5873 gmtk hosts an annual game jam, an event where devs have a 48 hour window to create a short video game
He does say so
Mark really did all the work, he deserves all credit
Nice to see. There are a few more ex GMTK jam entries that became full games. Including my own game, Control:Override, that I originally made for GMTK jam 2020! Launching a steam curator page for GMTK game jam entries would be cool and would love to see how other people fleshed out their jam entries.
You know, every year during Ludum Dare I always feel like the theme is shit before grudgingly starting brainstorming. But the themes for GMTK jams never made me feel like that. I hope GMTK jam continues for many years.
Edit: I wrote this before finishing the video and there had already been a curator channel. Mark was kind enough to addm y game after reaching out on twitter. Thanks Mark!
Nice! I've added Control:Override to the list - store.steampowered.com/curator/41201405-GMTK-Game-Jam/ (It might take a while to populate)
I really love the art style in this game.
Me too, it's like Sable which I loved. Somehow the style seems to work just as well here while the game seems to have a very different tone. What would you call this style?
@@Lotsofleaves I believe it’s based off of a French artist who goes by Moebius. His stuff is definitely out there, but you can totally see where especially Sable got some inspiration.
This game's art style reminds me of Jet Set Radio.
@@Lotsofleaves I believe the graphics filtering used is called Cel Shading, which I believe was used in games as diverse as Jet Set Radio, Legend of Zelda: Wind Waker, Okami, No More Heroes, MadWorld, and Borderlands to name a few.
@@taihopper1204 The colors certainly reminded me of Mœbius. Great looking game.
I find it particularly interesting to point out that the original jam prototype _didn't get in the winning list._ It takes a certain degree of wisdom to see past what some might consider "failure" and have that moment of "wait, no, there's _still_ a good idea in here!" and try again.
A lot of games in a game jam can be further developed into full games that are far better than their jam versions.
The Roller Dome to Rollerdrome - That extra "r" really makes the title
I love the Moebius--esque art style and the subtle worldbuilding is interesting, Love the game!
Check Sable for another Moebius inspired game
@@Lomaxxx53 thx alot
Confirmed adding witch time to any game makes it amazing.
That's crazy that such an amazing game came from a jam. Rollerdrome is legit one of my 3 favorite games this year! (Alongside elden ring and neon white)
I love that this community became a cauldron for new ideas. You guys are keeping the video game industry fresh and alive. I get that the big companies have to focus on the big franchises, but it forces them to not try new concepts or IP's. And this types of games inject new life to the industry. Keep it awesome
The perfect dodge and the way it turns a defensive move into an offensive one reminds me of Middle earth: Shadow of war and it's perfect counter, if you fully upgrade it it becomes a parry that let's you kill hundreds of orcs at once and "dominate" them with relative ease.
It also reminds me of grazing in bullet hell games (primarily Touhou), where you almost touch the bullets and get rewarded for it.
Oh, when you can knock orcs to the floor with a perfectly timed parry and go for ground executions *while* being able to counter any other orcs who try to attack you, letting the whole thing repeat? You get that right and, at least until an Olog, Defender or Captain got close, you could mow through hordes.
"Juking enemies like a quarterback"
How very British of you
Such a fuckin cool game. I loved that one of the devs kept up with my ongoing tweets having trouble with the Out For Blood campaign. It really added to the fun, I felt like they were rooting for me 😂 and I did eventually beat it
It's amazing to see such talented and determined people turn something so raw into something so wonderful and detailed!
I like how the quality of the zoom calls was hidden in plain sight with the vhs aesthetic.
Nice catch!
Saw the gray prototype area and wondered how he got the great art style. Then the best thing ever, an experienced studio asks to be part of the project
This game really seems to have flown under everyone’s radar this year. It’s in my top 5 for 2022 for sure!
And now I want another Jet Set Radio -.- thanks.
What a perfect video. I'm currently working on a game prototype that mixes two different genres, and this is such a fantastic insight into designing that kind of game
The name change was vital- I haven't heard about Rollerdrome at all, and didn't really care about it, but having a direct connection to GMTK? That got my attention!
Another wonderful video on a fantastic game!
PS. It's SO COOL to see my game 'Tiny Traffic' make a tiny appearance in this video at 2:37 - Thanks Mark! 😄
People : "Game jams are useless if you don't win"
Me in the future :
That's so freaking cool!! I've been interested in this game since Besties mentioned it a few months back, to know that you had a part in its inception is incredible.
It reminds me of a revamped jet set radio future, even down to the style.
if you like jet set radio, check out Bomb Rush Cyberfunk
There is a reason i like to go back and watch through these videos every oncr in a while. They always spark new and interesting ideas based on the current state of my own game
this game is awesome. i love those little cutscene bits you showed.
I had heard the mashup description before and feared it would be too much, but after the description of how they simplified things I want to give it a try!
Even at a glance the mechanics look really fun and like they mesh perfectly together. I saw this on Steam a bit ago and wondered why I haven’t seen anything like it before. It caught my interest immediately.
Followed the development of this entire game, what a blast to see it getting the recognition it deserves. Congrats to the dev team for a job well done.
6:13 This is the moment Kara went from "I'm locked in here with you" to "You're locked in here with me"
How in the hell did this slip under my radar until now? Most definitely picking this one up
How the hell have I never heard of this game, sounds so cool!
Jake Baldino (from GameRanx) has also been singing its praises over on his channel as well! I haven't played it yet but everyone seems to be going crazy for it :D
it's great!
I love the GMTK jams the most because they are centered around gameplay
Gamer Toolkit video idea: is slow motion in movement shooters a cliche. Points: complexity - can this genre have easy-to-learn, hard-to-master mechanics; no compromise - can you still build a core player base over set complexity (you could talk about fighting games but of course, it isn't necessarily mainstream); game juice - does slow motion take away form a games flow; and is it wort it.
I like to see an in depth study on that!
@@Dashmaster305 I agree
Couldn’t believe this game didn’t get any recognition at the game awards. Some if my fav sheer gameplay and style of the year. The “flow state” of this game is incredible.
A GMTK 20 to hero journey. Quite an unexpected inspirational story.
this weirdly makes me happy. and also motivated
This is such an amazing story! The fact you loved the game before finding out it was conceived at your game jam is so cool.
Congrats to the both of you, i freaking loved this game, was surprised to hear it originally came from the GMTK GameJam
That art direction is top notch. I don't recall any games nailing the 80's eurocomics style anywhere near as well as this does. Environment art could do with a bit more variety IMO.
What did you think of Sable ? Similar visuals, even heavier on the Moebius influence.
@@Lotsofleaves I haven't played it, but it looks a bit too clean compared to the comics (or my memory of them). The lines in Rollerdrome look a bit thicker and noisier, which I feel helps capture the aesthetic better.
There’s a game from 2012 called Zineth that has a similar look to this game
Fantastic video! So cool to see a GMTK game jam find such great success and renown! And so cool to hear the devs talk about the evolution and design of the game here too!
Can't forget about that absolute banging soundtrack
It kinda helps that the game looks super awesome...!
i saw it somewhere once and went on a Quest to find out more about it.
i am now a Master at Super Reflex.
Fascinating to see how this game evolved, particularly from a gamejam project.
It's so cool that you helped with inspiring and getting Rollerdrome off the ground! You should be very proud of knowing that it's gone so far from it's original demo in your game jam. It has such a unique and interesting gameplay style and I've never seen anything quite like it!
3:00 Tony Hawk in hell: isn't that basically Tony Hawk's current existence
I purchased this game immediately after watching this video. I must say, it rules. It rules very hard. Thank you GMTK!
I got sick with Covid this last week & have spent a ton of time on the couch with my PS5. I was bored of all my games, scrolling through for something to play, and came across the 30 minute trial for this game.
I told myself "cool, a 30 minute hard timer to tell me when to go to bed"
I still haven't slept
2:30 That's incredible, even the fact youre mentioning help them.
I remember seeing one of those gifs in a RelaxAlax video a while ago when he was talking about games taking inspiration from other games or something. Good to see it’s doing well.
I like that even with how common genre combining is these days in gaming, new unique combinations are still being made!
This video inspired me to play and this has been the most fun playing a game in forever
Phenomenal & Inspiring!
An amazing combination, and the cartoon choices are a very nice touch.
This took over my free time and all the other games I was plying through. Day in day out until i unlocked the platinum trophy
Awesome video! I can't wait to play this game.
We do, and it's great. Was in the Humble bundle a month or two ago. Also your channel was heavily recommended in pur gamedev class. For good reason, this is GREAT!
The game design sounds really solid. The super reflex mode is brilliant design and is actually found in many action games too, which adds depth in the combat. Monster hunter implements that masterfully too.
I claymationed my 2019 GMTK game Minute Escape to turn it into Collapse Relapse to put it on Steam -- though the transformation from the prototype here into Rollerdrome is way more impressive.
Watch your videos all the time and usually (if appropriate) with the kiddos. Thanks so much for making interesting videos, we've learned and enjoyed a bunch!
Thanks very much!
Epic! Echod with me the comments you made Re Gears of War super clip when you time reload right so cool to see the solve of coaching the player via progression mechanics!
not gonna lie fellers kinda wish I was getting some roller-Dome right now!!!
so sick - great to hear they ironed out the issues and made it into something really great. and props to GMTK!
That art style is executed perfectly
love you for helping this game exist It Is one of the best games I've ever played
Oh wow I remember commenting on some of those dev clips on Reddit
Fantastic! I'm sure we'll see many more full games coming out the jam like this.
I'm not into game development but it was really interesting to see how they had to 'dumb down' both genres to find a way to successfully combine them, and how the change in game mechanic from trying to survive to becoming dominant, is a powerful rewarding experience psychologically. Also, I really dig the cut-scene animation. Super cool.
7:20 Woman with guns and weird shoes takes inspiration from woman with guns and weird shoes
Mark your videos are so full of personality and craft! You’re amazing!
Thanks!
01:36, "it felt like a natural fit"
"Juking baddies like a quarterback" - Someone who doesn't understand American football.
this channel has really come a long way so quickly
This game seems so cool ! I hope they will make it on switch at some point !
A Jet Set Radio Game with this style would be ooooooooooh
6:33 this comment by made me think so much of Neo in The Matrix, when he finally starts to believe.
I have 100%'d 3 games: Super Mario World, Peggle Nights and Rollerdrome. I love it.
this game seems really neat! glad you highlighted it here, since I hadn't seen anything about it elsewhere. I understand if you weren't doing it because you planned to make this video, but it'd be nice if you mentioned games like these that you're excited for/about on your twitter more? I didn't even know you had a curator page!
Fuck Yeah! a new MattKC video AND a new GMTK video in one day. I love the internet
"Juking enemies like a quarterback"
GMTK is obviously as Ravens fan
"Juking baddies like a QB" I mean, that's not what they're known for, tbh, but they can do that. Yeah.
It really makes you wonder, how many other jam games are being sat on by their developers because they don't see the potential?
I think it's really interesting that things that made the game more fun are, at first glance, seemingly things that would make the game way too easy. Making enemies stand completely still is something that, in any other game, would be widely hated. But because of the mixed genres, it's a necessity for the game to be enjoyable. If nothing else, it goes to show that game design can be a tricky thing, and just because something sounds bad at first glance doesn't mean it actually is bad.
I actually LOVE the aesthetic of rollerdrome oh my god
This game's DLC (if it will be developed) will be a blast and something to look forward to
This was such a fun platinum trophy.
Just played this oh mah lord it’s a beauty