We have had this system for so long without anything but the most minor of changes, so seeing a total overhaul like this is huge. It's going to be a complete game changer for certain classes and an excellent quality of life improvement for all classes.
I am expecting T3s not to have much use in pve. The timing with being able to refresh them on classes that have them might be wonky. I suspect everyone just uses all T2 for everything so you don’t worry about overlap.
Yeah fraggers just got that much more dangerous and this addon system now makes Succ Drak even that more dominant as a front line tank since sustain is going to be so important now
Wow the new addons system is really cracked huh? I'm playing Succ Corsair nowadays and she got alot of mareca "mermaid" skills. Hope my love Corsair can take advantage of this new tier addons. Corsair she's really need some help in pve bro... Succ Corsair and Awaken Sorc, my 2 main classes. They both need help bro...
I know every class wins with these new addons but I think Succ Zerk has to be the biggest winner from this. To have the crit rate for the full 20 seconds after every single one of his beast form skills is going to be crazy since having 90% crit rate is the most important thing for his damage. As a Succ Zerk main I literally could not be happier. His already good damage and insane sustain just got so much better
They should have increased stats/buff with the cooldowns. Because there's really no point to run a 13s to 20s skill when a 12s cool down skill gives you the exact same buff/stats in my opinion they would have been better of if they had done Like t1 monster 30ap t2 35ap t3 40ap etc or something similar
Imo I think that for many classes there are still reasons to use tier 3 skills. Mainly for any burst damage class. For example Succ Zerk who’s main burst occurred after beast form and relied heavily on the crit rate supplied from those skills. So now that the crit rate is 20seconds on all the beast skills he now test a full 20sec burst window instead of just 7 seconds if he puts the crit rate on tier 3s. I’m sure there’s other classes with this but I don’t know enough about other classes to say for sure
@thrillainthemanilla1409 we will have to wait and see, but honestly I don't feel like the cool down for extended time duration is worth it. But each class is different, so in the end, that's what it will come down to is,if it's balanced enough for each class without making one class stand out way to much
So the idea here was to get away from only some classes having access to higher level add ons. Not all classes have T3 in the current system which means some classes can get 30 monster AP some can only get 20ap. The new system is removing that portion from the equation and essentially gives every class an even playing field for add on stat boosts. If they made it 30/35/40, you just run into the same add on imbalance that already exists and some classes will come out way ahead than others.
@@NotTheWorstt they could counter that by giving classes the passives they need for unused skill points etc but I get what your saying. I'm just saying I feel like it will back fire overall its a good decision but hopefully they don't do what they've been doing which is two steps forward 3 steps backwards. Not to mention if they added the buffs and still gave every class the ability to use all tier skills it would be balanced until you get down to skill modifiers,damage,accuracy and other passives of the class. their never should have been any classes that couldn't use a certain tier add on to begin with imo. Just have to wait and see how it plays out.
We have had this system for so long without anything but the most minor of changes, so seeing a total overhaul like this is huge. It's going to be a complete game changer for certain classes and an excellent quality of life improvement for all classes.
Finally someone that takes the time to do a spreadsheet
I saw other videos about this and yours is the best explanation about this. Great work thanks
NtW, you've been putting in that work man. Keep it up and thank you greatly.
Great explanation. Thanks for putting in the work and helping us to understand it better
Glad it was helpful
Since every add on will last longer than skill CD, this means with proper skill rotation we can have 12 different addons activated at all times. Nice!
hell yeah this gonna be huge
thats what she said
Nice video, I checked the test server but no new add-ons
so awakening warrior wont get any T3s...it will be interesting to see how important the cool downs are on these skill add ons via our combos.
I am expecting T3s not to have much use in pve. The timing with being able to refresh them on classes that have them might be wonky. I suspect everyone just uses all T2 for everything so you don’t worry about overlap.
Well Im looking forward to being slowed for another 3% of my attack speed, losing more dr and more evasion when cc'd..
Yeah fraggers just got that much more dangerous and this addon system now makes Succ Drak even that more dominant as a front line tank since sustain is going to be so important now
Wow the new addons system is really cracked huh? I'm playing Succ Corsair nowadays and she got alot of mareca "mermaid" skills. Hope my love Corsair can take advantage of this new tier addons. Corsair she's really need some help in pve bro... Succ Corsair and Awaken Sorc, my 2 main classes. They both need help bro...
I know every class wins with these new addons but I think Succ Zerk has to be the biggest winner from this. To have the crit rate for the full 20 seconds after every single one of his beast form skills is going to be crazy since having 90% crit rate is the most important thing for his damage. As a Succ Zerk main I literally could not be happier. His already good damage and insane sustain just got so much better
They should have increased stats/buff with the cooldowns. Because there's really no point to run a 13s to 20s skill when a 12s cool down skill gives you the exact same buff/stats in my opinion they would have been better of if they had done
Like t1 monster 30ap t2 35ap t3 40ap etc or something similar
Imo I think that for many classes there are still reasons to use tier 3 skills. Mainly for any burst damage class. For example Succ Zerk who’s main burst occurred after beast form and relied heavily on the crit rate supplied from those skills. So now that the crit rate is 20seconds on all the beast skills he now test a full 20sec burst window instead of just 7 seconds if he puts the crit rate on tier 3s. I’m sure there’s other classes with this but I don’t know enough about other classes to say for sure
@thrillainthemanilla1409 we will have to wait and see, but honestly I don't feel like the cool down for extended time duration is worth it. But each class is different, so in the end, that's what it will come down to is,if it's balanced enough for each class without making one class stand out way to much
So the idea here was to get away from only some classes having access to higher level add ons. Not all classes have T3 in the current system which means some classes can get 30 monster AP some can only get 20ap. The new system is removing that portion from the equation and essentially gives every class an even playing field for add on stat boosts. If they made it 30/35/40, you just run into the same add on imbalance that already exists and some classes will come out way ahead than others.
@@NotTheWorstt they could counter that by giving classes the passives they need for unused skill points etc but I get what your saying. I'm just saying I feel like it will back fire overall its a good decision but hopefully they don't do what they've been doing which is two steps forward 3 steps backwards. Not to mention if they added the buffs and still gave every class the ability to use all tier skills it would be balanced until you get down to skill modifiers,damage,accuracy and other passives of the class. their never should have been any classes that couldn't use a certain tier add on to begin with imo. Just have to wait and see how it plays out.