Next maybe ranking all enemy faction? (FBI, D.C police, mexican police, Mendozas, murkywater, overkill mc and many more) Based on how cool they are and the impact to the story
@@b33croft it is pretty up to date to be honest. I believe it has the federales, and I don't think there has been any other enemy faction other than the triads, and maybe buluc's guards
I personally always run doctor bags, but mostly because I'm a solo player. Since bot downs don't count I don't need to worry about them, and I essentially have 36 downs (default 4, plus 8x4 for each use of each medic bag, if you have the extra down plus 2 medic bags and 2 extra uses per bag. If you buy a medic bag asset you get an extra 8 downs, for a whopping 44. That's a lot of 'em). As for multiplayer, the rare times I play it, I find most people carry medkits or ammo bags, so having a medic bag guy never hurts.
@@Raziel2404 the gameplay upgrade you speak of is the living room when fully maxed so if you wanted to be effective the only safe house room you would want to upgrade is the living room (not Ethan and hila’s recording booth)
@@sud1881 You are correct concerning the area in the safehouse, BUT I never mentioned where and I never mentioned Ethan and Hila's booth. All I said was, "Safehouse, if upgraded in a particular area, has a doctor bag for safehouse raids. Add a few extra downs for that one. lol".
That is abit overkill to be honest for a solo player. How many of those do u actually use in your heists? If u only go down on average lets say 5-6 times during a long heist then do u really need Doctor bags Aced? Or are those 6 points worth spending somewhere else. Assuming u dont already have it u could go all the way up to Bullseye Basic with those 6 points for greater survivability.
I've actually found one very specific reason I use the Armor Bag: Hotline Miami Day 2 Assuming you're running an ICTV/Muscle setup, having the speed of the suit for the initial cardio portion of the heist has yielded quite substantial results for me (reaching from the ground floor door breach to the penthouse door breach in ~1:20-1:30 on Overkill to Mayhem), particularly by bringing a secondary saw for that pesky gate to pair with my sprinting hip-fire KSP. Most times, the health boost from Muscle allows me to handle the firepower of the mobsters and SWAT alike, with claymores typically being the only thing to stop me in my tracks. Then, chucking on my ICTV once I hit the top floor so I can have my proper tank setup in play. Honestly, this is probably the only consistent (and somewhat justifiable) use I've found for the Armor bag.
for me i use armor case for stealth. yes, im the "juggernaut" of the group. minigun, rpg(or saw if on bank with the deposit boxes), heaviest armor, ammo bag, overall not built for stealth in any way. but you know, duty calls, and im flexible in a pinch. i get jack of all trades to get armor bag with my ammo bag, and i stand around scouting or something while the actual stealth people do their things. when they fuck up, i throw my armor on and now they have someone to hide behind.
Sentry main here. A well placed sentry nest with a effecient build can shut down an entire area almost indefinitely with minimal risk. For maximum "fuck off" energy you can run muscle and the ksp. Health Regen builds suit turrets greatly as your going to be exposed for short bursts running for ammo and dodge could compromise your sonsistancy and armour is vurnerable to burst dmg, which let's your chonky HP bar cover your ass while the turrets cover you while you Regen calmly. The ksp is an ammo effecient juggernaught that can let you safely abuse the bipod laser beam via turret agro cover (or literally hiding in your sentry nest) and let's you shred any specials that might threaten the nest. All of this together along with other skills like jokers, hostage go brr, and stuff like body expert and fully loaded let you have basically full independence and no reliance on external sources of ammo bags and healing, letting this build be scary as hell on longer hiests or those that swarm you with constant cops (*cough* diamond heist), it changes how you play drastically and let's you basically turn the game into a resource management game where everything, even health is a resource. also it pisses off high infamy people who prob cheated for all that infamy when you out kill them
Pretty late for the party, but picked up the game again after seeing it free on Epic after years of not playing and I can confirm. You won’t deal the most damage, but it is perhaps the most fun I’ve had in the game. Not to mention can confirm you just racking up kills like nobody’s business.
With all the stuff thats in a doctors bag (blood packs, gawzpads, tweezers, probably some surgical thread, whatever is in that TEMPFIX box) or the first aid kit (looks like a set of tweezers and drug bottle of some kind). Safe to say the payday gang have at least SOME medical and first aid knowledge, and some surgical skill for ya know, removing all that hot lead from their flesh.
@@slothmanthepug8755 I never said they had engineering degrees. To be honest im surprised they don't just pull a Deadpool and just Pile up a ton of C4 on the vault door, or thermite. SERIOUSLY HOW SHIT ARE THESE VAULTS WHEN WE CAN CRACK THEM WITH A DRILL FROM THE DISCOUNT BIN AT WALMART!
It is noted that Dallas has some experience as a "field surgeon" and has experience in treating wounds. Makes sense, given that he's the one healing up Hoxton in the Breakout Heist trailer, and that he's the Mastermind with who those skills are associated.
Sentry guns only feel usable with fully loaded aced imo, and with 'high value target' aced + 2 jokers, it's like an RTS game. Though idk how good it is on higher difficulties past mayhem
I run a hacker dodge build with sentry guns. Using SMG secondary and GL primary, you can get some crazy stuff going with them. I use hacker since when I need to refill my ammo, I just pop the ECM and run on by all the ammo packs while being relatively safe due to the ECM stun.
I use sentries when I want to farm Holdout. With stoic and weapons with high ammo pick up I have to run for some ammo 2 or 3 times per wave and stoic keeps me alive for long enough.
The only time I can recall actually using Armor Bag was to get that one achievement when Bile triggers alarm on Big Oil day 2. Little did my 57 hours self knew thay you can't unequip armor once you've used the bag... yeah...
I remember back in Ye Olden Days of Payday 2 in its launch year, Trip Mines & Shaped Charges were much more useful. Almost every map had objectives where a few minutes could be shaved off by having a single player with shaped charges. Now, many maps don't even have any uses for shaped charges. Same with ECM's. On LOUD. Yes, this used to be a thing. My old crew almost always had a load out of maxed, medic bags, ammo bags, ECM's and Explosives (and a saw!). I miss the variety of approach of early Payday.
Even back in the day shaped charges were a pretty niche thing, only a few heists had places to use them that saved enough time to make them worth taking. Even fewer where a saw couldnt be used instead. The only place they've ever been actually useful have been the armored transport heists, or speedrunning some of the early heists like Ukrainian Job or Four Stores. They've never gotten the love they deserve.
You know, I’d like to see them let you repeatedly use the armor case, so you could take armor on and off. It still wouldn’t be good, but it could be something fun to make a gimmick deck around so you can move faster when you need. Furthermore, if they let you choose which armor to bring in the case and which to wear, they could let you bring 2 heavy armors, and have some niche Anarchist build revolving around having 2 interchangeable armors. I image the armor doesn’t regenerate until you equip it as an offset.
Using a pair of weapons with high pick up rates (Such asthe AMCAR and Scorpion) combines really well with turrets. Maxed turrets and ammo skills makes certain hold-out heists absolute cake with the right placement. I remember doing Cook Off on OVK solo and raking in upwards of 10,000 kills before the game bugged and wouldn't let me pick up/deploy my turrets anymore (They weren't broken, just bugged). With the right turret/board setup the house was almost never breached during that entire time.
@@eatyourcereal4747 they were exactly like the regular job, but you couldn't restart it and failing at any point meant restart of the entire heist, or something along these lines, can't remember well. The exp and money were better for those, but nobody really bothered with them.
@@hush6692 And don't forget Big Oil use to be Pro Job ONLY. But that's literally the only one people would run, outside of Maybe Hoxton Breakout if it came up for free.
my favourite deployable is definitely the ammo bags paired with akimbo smgs. one quick thing though, you can get the bulletstorm effect for up to 1 minute on the last ammo bag use, which is insane
New ranking idea: worst to best doors. Sounds crazy, but think of all the different doors you have to get through. Some need a certain key, some can be picked open quickly, some are made of glass and can get you spotted while you open them, etc. Not all doors are equal
Honestly, i'm a stealth player that prefers running bodybags over ECM (unless im ECM rushing). My friend is the one who always brings the ecm jammer. I personally just don't find it as useful as bodybags. Since the only time it's ever usually used is when the stealth heist is basically already compromised. Compared to bodybags, where I can easily prevent that. Not to mention it also blocks pagers to answer, so it's not like I can use that either.
Body bag cases don’t get enough credit especially on larger heists like shadow raid where you might only have a few seconds to bag a body and the extra bags are across the map
Turrets are super fun for meth cooking though since you can take out a bunch of enemies without having to worry too badly about whether you are getting shot at or not. Higher difficulties, not so much but man are they still fun.
Great video! But I'm surprised to see Doc Bag at only #3. Aside from Stoic builds of course, I've gotten a lot more use out of those boys than the kits on DSOD. I normally go for health builds (Kingpin, etc), so it's most likely that we have different playstyles.
First aid kits are usually the go to for kingpin, stoic and dodge builds, but everyone has their own play style and use. Doctor bags for players who take a lot of downs or first aid kits to stop yourself from going down
The FAK on the ground is how I did the Safe House achievement where I needed to reach the ground floor in 20 seconds. Put a FAK down at the start of the heist. Did the tasks, yeet off roof. Hit ground. Open door. Achievement.
Thats kinda what im torn about, doctor bags to restore my downs for screwing up, but only up to 8 charges, or first aid kits to just stop that in the first place, or ammo bags to help my teammates? And thats the story of how i mained jack of all trades.
I always take ammo bags with me, because I do be rootin tootin shootin' a lot. Also it's useful during a bank heist. I tend to take the saw as a secondary. Lotsa boxes to open.
I'd definitely put body bags ahead of sentries. I only ever found sentries useful for holdouts and safe house raids (and even then, they aren't essential), while body bags are pretty much mandatory to solo-stealth many heists. Bringing body bags can save some favors in the pre-planning, although their usefulness diminishes exponentially if more players are present in the heist. On the other hand, sentry guns are not only barely useful, but their voracious ammo need also limit the kind of hand-held weapons the player can carry without crippling their build.
The sensor mines are incredible on maps like Shadow Raid, where placing them on the stairs and in a few doorways keeps some of the guards marked essentially permanently if you've got a bit of luck on their pathing. FAKs are best.
I mainly run Doctor bags because I like going for heavy armor over dodge or high health, meaning the down replenishment is far more important to me than the actual healing. I can pop a cupcake when I'm about to go down, but I'm a noodle without my armor so I'd really only be delaying the inevitable at that point.
somthing too note is that Underbarrel's are on its own %, so you could (theoretically) take 400% ammo out of a single ammo bag. also if you completely empty an ammo bag with bullet storm then you get 60 sec of bullet storm.
Medic bag is actually better then medkits in most builds. You get 2 medic bags, assuming you have 3 lives, and 4 blood bags in each, 12. But get the 4 life, it's more then 14. The max medkit amount is 14, therefore you get more use out of medic bags. 3 x 4 = 12. 12 < 14. 4 x 4 = 16. 14 < 16
I run doctor bags every day of the week, used to run ammo but since some of your earlier videos I started to use high ammo pickup weapons, so I dont need ammo lol
No, basic bulletstorm gives up to 5 seconds while Aced bulletstorm gives up to 20 seconds. The 1-minute bulletstorm is actually a bug which can only be triggered on the last use of the ammo bag.
Fully upgraded Trip-Mines are fun as Hell. Most Heists of course have you defending shit against waves of cops, so being able to turn every hallway and doorway into an actual minefield is great. Not only that, but the field of Fire left behind is great for area denial(cuz y'Know, FIRE) and watching enemies burn always puts a smile on my face. Oh and breaching charges make getting through doors a breeze of course. Pretty good tool, especially for my slow Juggernaut ass.
Yeah, shoving an entire set of armor is a small container that was originally heavy enough to make the player slower suddenly fits nicely and quietly into a case not even big enough for the chest piece and removes the movement debuff...
Body bag shouldn't have been a deployable imo, just make it an additional seperate mechanic. It's useless as a build but if every build gets it it would be cool to have at least
for someone who plays aggressive rogue dodge, faks are perfect. i take the 11 since i dont feel like acing it is worth the points, and as long as you conserve them for emergencies throughout the heist youll be going for a long long time. i thought ecm was gonna be higher on this list bc of the ecm rush potential, but apparently not
Jack of all trades let's you take 6 of them, and with ap rounds, they will defend themselves up to mayhem difficulty. Positioning and not setting them up in a line of site of something like police sentry gun is pretty important. And I mean, It's not most fun thing in payday, but if you struggle, it's the least ammount of points that will make you insanely usefull.
Can you do a PD2 Suppressors Ranked? Eventually one gets used to which suppressors are nice for which scenarios (loud, stealth, etc) but when someone asks me about basic advice for stealth builds it'd be nice to have a comprehensive list that they could pick suppressors from so that they know they're probably on the right track as sometimes they can't use a suppressor because of DLCs etc. I know I focused on Stealth in this comment but there's a lot more to suppressors than meets the eye?
Worst to best Walk in closet, Sentries, trip mines, ammo bag, first aid kit, ECM Jammers and the doctor bag. Pre video guess I FORGOT BODY BAGS BUT REMEMBERED WALK IN CLOSET JEEEEZ
the amount of times i have started a heist only for gonzales2005 to join only for them to use all my doctor bag charges because they didn’t know what first aid kits are . however instead of kicking them i do instead teach them the difference so it doesn’t happen to any one else
I think the armor bag/case needs a serious rework, because it just sucks. Maybe allow the player to deploy it and switch between armours whenever they want, as well as bringing an extra primary or secondary weapon. That way, you can use it to bring an extra saw to stealth heists, give you and your team a chance to survive if things get loud, or change playstyle mid-game at the cost of not having ecms or doctor/ammo bags.
I would put medic bag in #2 or even #1, since pretty much anyone use it. At least 80% of the time I play with lobbies full of medic bags and no one want to bring other deployable.
Sentrys for me is top 3. Big problem I see is people only see the 30% to 20% max ammo rule. But fail to understand that is just the rule to place one. They fail to see the other rule that only 30% to 20% (of there current ammo is used) not the full 20-30% of total ammo.
Next maybe ranking all enemy faction? (FBI, D.C police, mexican police, Mendozas, murkywater, overkill mc and many more) Based on how cool they are and the impact to the story
Just gonna add some more enemy faction : cobras, russian police, commisar mob, chavez gang, gensec
Yea started this one but just like you did there, there’s so many and not easy to get character models
@@b33croft proving grounds redux is the way to go
I have that but I don’t know if new ones are in there
@@b33croft it is pretty up to date to be honest. I believe it has the federales, and I don't think there has been any other enemy faction other than the triads, and maybe buluc's guards
I personally always run doctor bags, but mostly because I'm a solo player. Since bot downs don't count I don't need to worry about them, and I essentially have 36 downs (default 4, plus 8x4 for each use of each medic bag, if you have the extra down plus 2 medic bags and 2 extra uses per bag. If you buy a medic bag asset you get an extra 8 downs, for a whopping 44. That's a lot of 'em). As for multiplayer, the rare times I play it, I find most people carry medkits or ammo bags, so having a medic bag guy never hurts.
Safehouse, if upgraded in a particular area, has a doctor bag for safehouse raids. Add an extra few downs for that one. lol
@@Raziel2404 the gameplay upgrade you speak of is the living room when fully maxed so if you wanted to be effective the only safe house room you would want to upgrade is the living room (not Ethan and hila’s recording booth)
@@sud1881 You are correct concerning the area in the safehouse, BUT I never mentioned where and I never mentioned Ethan and Hila's booth. All I said was, "Safehouse, if upgraded in a particular area, has a doctor bag for safehouse raids. Add a few extra downs for that one. lol".
@@Raziel2404 yeah well the ethan and hila recording boot are so close to the living room that i figured people would eventually get confused.
That is abit overkill to be honest for a solo player. How many of those do u actually use in your heists? If u only go down on average lets say 5-6 times during a long heist then do u really need Doctor bags Aced? Or are those 6 points worth spending somewhere else. Assuming u dont already have it u could go all the way up to Bullseye Basic with those 6 points for greater survivability.
I've actually found one very specific reason I use the Armor Bag: Hotline Miami Day 2
Assuming you're running an ICTV/Muscle setup, having the speed of the suit for the initial cardio portion of the heist has yielded quite substantial results for me (reaching from the ground floor door breach to the penthouse door breach in ~1:20-1:30 on Overkill to Mayhem), particularly by bringing a secondary saw for that pesky gate to pair with my sprinting hip-fire KSP. Most times, the health boost from Muscle allows me to handle the firepower of the mobsters and SWAT alike, with claymores typically being the only thing to stop me in my tracks.
Then, chucking on my ICTV once I hit the top floor so I can have my proper tank setup in play. Honestly, this is probably the only consistent (and somewhat justifiable) use I've found for the Armor bag.
for me i use armor case for stealth. yes, im the "juggernaut" of the group. minigun, rpg(or saw if on bank with the deposit boxes), heaviest armor, ammo bag, overall not built for stealth in any way. but you know, duty calls, and im flexible in a pinch. i get jack of all trades to get armor bag with my ammo bag, and i stand around scouting or something while the actual stealth people do their things. when they fuck up, i throw my armor on and now they have someone to hide behind.
Deep down, we all need a medic bag in our lives
*doctor lol
@@b33croft true haha, nice vid btw!
How the hell do Idoctor bag my lungs its literally upside down
I NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED A MEDIC BAG
Sentry main here. A well placed sentry nest with a effecient build can shut down an entire area almost indefinitely with minimal risk. For maximum "fuck off" energy you can run muscle and the ksp. Health Regen builds suit turrets greatly as your going to be exposed for short bursts running for ammo and dodge could compromise your sonsistancy and armour is vurnerable to burst dmg, which let's your chonky HP bar cover your ass while the turrets cover you while you Regen calmly. The ksp is an ammo effecient juggernaught that can let you safely abuse the bipod laser beam via turret agro cover (or literally hiding in your sentry nest) and let's you shred any specials that might threaten the nest. All of this together along with other skills like jokers, hostage go brr, and stuff like body expert and fully loaded let you have basically full independence and no reliance on external sources of ammo bags and healing, letting this build be scary as hell on longer hiests or those that swarm you with constant cops (*cough* diamond heist), it changes how you play drastically and let's you basically turn the game into a resource management game where everything, even health is a resource. also it pisses off high infamy people who prob cheated for all that infamy when you out kill them
"sometimes you just need a little more gun." -Dell Conagher
Pretty late for the party, but picked up the game again after seeing it free on Epic after years of not playing and I can confirm. You won’t deal the most damage, but it is perhaps the most fun I’ve had in the game. Not to mention can confirm you just racking up kills like nobody’s business.
9:00 the % icon for amo bags is honestly really really cool. Wish us console players could have that
Yea, takes a mod to get on pc, but is way better
if feel better, I can't use any mod nor can play hox revenge, because they both made game crashed.
With all the stuff thats in a doctors bag (blood packs, gawzpads, tweezers, probably some surgical thread, whatever is in that TEMPFIX box) or the first aid kit (looks like a set of tweezers and drug bottle of some kind). Safe to say the payday gang have at least SOME medical and first aid knowledge, and some surgical skill for ya know, removing all that hot lead from their flesh.
So all that knowledge yet they still use the same shitty drill?
@@slothmanthepug8755 I never said they had engineering degrees. To be honest im surprised they don't just pull a Deadpool and just Pile up a ton of C4 on the vault door, or thermite.
SERIOUSLY HOW SHIT ARE THESE VAULTS WHEN WE CAN CRACK THEM WITH A DRILL FROM THE DISCOUNT BIN AT WALMART!
It is noted that Dallas has some experience as a "field surgeon" and has experience in treating wounds. Makes sense, given that he's the one healing up Hoxton in the Breakout Heist trailer, and that he's the Mastermind with who those skills are associated.
Sentry guns only feel usable with fully loaded aced imo, and with 'high value target' aced + 2 jokers, it's like an RTS game. Though idk how good it is on higher difficulties past mayhem
I do have a sentry gun build that can work on dw but only really on tiny maps like No Mercy or Bank Heist. Combined with grinder they can be useful
I run a hacker dodge build with sentry guns. Using SMG secondary and GL primary, you can get some crazy stuff going with them. I use hacker since when I need to refill my ammo, I just pop the ECM and run on by all the ammo packs while being relatively safe due to the ECM stun.
I use sentries when I want to farm Holdout. With stoic and weapons with high ammo pick up I have to run for some ammo 2 or 3 times per wave and stoic keeps me alive for long enough.
The only time I can recall actually using Armor Bag was to get that one achievement when Bile triggers alarm on Big Oil day 2. Little did my 57 hours self knew thay you can't unequip armor once you've used the bag... yeah...
I remember back in Ye Olden Days of Payday 2 in its launch year, Trip Mines & Shaped Charges were much more useful. Almost every map had objectives where a few minutes could be shaved off by having a single player with shaped charges. Now, many maps don't even have any uses for shaped charges. Same with ECM's. On LOUD. Yes, this used to be a thing.
My old crew almost always had a load out of maxed, medic bags, ammo bags, ECM's and Explosives (and a saw!). I miss the variety of approach of early Payday.
Even back in the day shaped charges were a pretty niche thing, only a few heists had places to use them that saved enough time to make them worth taking. Even fewer where a saw couldnt be used instead. The only place they've ever been actually useful have been the armored transport heists, or speedrunning some of the early heists like Ukrainian Job or Four Stores. They've never gotten the love they deserve.
Matt my bruddah
You know, I’d like to see them let you repeatedly use the armor case, so you could take armor on and off. It still wouldn’t be good, but it could be something fun to make a gimmick deck around so you can move faster when you need.
Furthermore, if they let you choose which armor to bring in the case and which to wear, they could let you bring 2 heavy armors, and have some niche Anarchist build revolving around having 2 interchangeable armors. I image the armor doesn’t regenerate until you equip it as an offset.
Using a pair of weapons with high pick up rates (Such asthe AMCAR and Scorpion) combines really well with turrets. Maxed turrets and ammo skills makes certain hold-out heists absolute cake with the right placement. I remember doing Cook Off on OVK solo and raking in upwards of 10,000 kills before the game bugged and wouldn't let me pick up/deploy my turrets anymore (They weren't broken, just bugged). With the right turret/board setup the house was almost never breached during that entire time.
Sounds awesome mate
We all agreed that Armor Bag is useless once the Pro Job is removed.
Regardless of pro job, still trash
@@b33croft new player here, what's a pro job?
@@eatyourcereal4747 they were exactly like the regular job, but you couldn't restart it and failing at any point meant restart of the entire heist, or something along these lines, can't remember well. The exp and money were better for those, but nobody really bothered with them.
@@hush6692 I think if you failed a pro job it would terminate the contract and send you back to the lobby or crime.net.
@@hush6692 And don't forget Big Oil use to be Pro Job ONLY. But that's literally the only one people would run, outside of Maybe Hoxton Breakout if it came up for free.
my favourite deployable is definitely the ammo bags paired with akimbo smgs. one quick thing though, you can get the bulletstorm effect for up to 1 minute on the last ammo bag use, which is insane
Yea that is insane, didn’t mention cos I assumed it will go away at some point
My favorite use of Bulletstorm was on a Mosconi with High Ex ammo , good times pushing seas of ragdolls around the map.
5:28 We clearly can see B33's least favorite heister
@@Codename_Zeto she looks like a ballon😭
Something about the way you say “holy shit” just gives me the chills
with fully aced doctor bags and messiah i got 24 downs with a messiah build they are vital
24 downs…. Trash
@@spook_scary6371 i was just using downs as budget bullet storm and the ability to always have beserker
Lmfao you basically have 5x4x2= you have 40 downs
@@spook_scary6371 fucking wow
@@The_Vanni hes right
You actually did it!
Now every mask worst to best. It is gonna be a long one
Yea mate, would take a long time
New ranking idea: worst to best doors. Sounds crazy, but think of all the different doors you have to get through. Some need a certain key, some can be picked open quickly, some are made of glass and can get you spotted while you open them, etc. Not all doors are equal
Honestly, i'm a stealth player that prefers running bodybags over ECM (unless im ECM rushing). My friend is the one who always brings the ecm jammer. I personally just don't find it as useful as bodybags. Since the only time it's ever usually used is when the stealth heist is basically already compromised. Compared to bodybags, where I can easily prevent that. Not to mention it also blocks pagers to answer, so it's not like I can use that either.
Fair!
I use doctor bags mostly because I’m always running a health deck or berserker, but I do use mini bags every other build
Body bag cases don’t get enough credit especially on larger heists like shadow raid where you might only have a few seconds to bag a body and the extra bags are across the map
7:36 the amount of people I know who don’t use this feature, is one, but they do it so badly it makes me want to commit cloaker hug
Turrets are super fun for meth cooking though since you can take out a bunch of enemies without having to worry too badly about whether you are getting shot at or not. Higher difficulties, not so much but man are they still fun.
Great video! But I'm surprised to see Doc Bag at only #3. Aside from Stoic builds of course, I've gotten a lot more use out of those boys than the kits on DSOD. I normally go for health builds (Kingpin, etc), so it's most likely that we have different playstyles.
First aid kits are usually the go to for kingpin, stoic and dodge builds, but everyone has their own play style and use. Doctor bags for players who take a lot of downs or first aid kits to stop yourself from going down
Ranking all boats worst to best
If medic bag isn’t #1 I’m flipping my desk
The FAK on the ground is how I did the Safe House achievement where I needed to reach the ground floor in 20 seconds.
Put a FAK down at the start of the heist. Did the tasks, yeet off roof. Hit ground. Open door. Achievement.
embace medic bag, not doctor bag
Thats kinda what im torn about, doctor bags to restore my downs for screwing up, but only up to 8 charges, or first aid kits to just stop that in the first place, or ammo bags to help my teammates?
And thats the story of how i mained jack of all trades.
I always take ammo bags with me, because I do be rootin tootin shootin' a lot.
Also it's useful during a bank heist. I tend to take the saw as a secondary. Lotsa boxes to open.
I'd definitely put body bags ahead of sentries. I only ever found sentries useful for holdouts and safe house raids (and even then, they aren't essential), while body bags are pretty much mandatory to solo-stealth many heists. Bringing body bags can save some favors in the pre-planning, although their usefulness diminishes exponentially if more players are present in the heist. On the other hand, sentry guns are not only barely useful, but their voracious ammo need also limit the kind of hand-held weapons the player can carry without crippling their build.
The sensor mines are incredible on maps like Shadow Raid, where placing them on the stairs and in a few doorways keeps some of the guards marked essentially permanently if you've got a bit of luck on their pathing. FAKs are best.
I mainly run Doctor bags because I like going for heavy armor over dodge or high health, meaning the down replenishment is far more important to me than the actual healing. I can pop a cupcake when I'm about to go down, but I'm a noodle without my armor so I'd really only be delaying the inevitable at that point.
I mostly run doctor bags, mainly because I usually run grinder or hacker, so healing isnt really an issue fir me
i will never stop the biker perk deck requests
i'm still here.
somthing too note is that Underbarrel's are on its own %, so you could (theoretically) take 400% ammo out of a single ammo bag.
also if you completely empty an ammo bag with bullet storm then you get 60 sec of bullet storm.
Medic bag is actually better then medkits in most builds. You get 2 medic bags, assuming you have 3 lives, and 4 blood bags in each, 12. But get the 4 life, it's more then 14. The max medkit amount is 14, therefore you get more use out of medic bags.
3 x 4 = 12. 12 < 14. 4 x 4 = 16. 14 < 16
I run doctor bags every day of the week, used to run ammo but since some of your earlier videos I started to use high ammo pickup weapons, so I dont need ammo lol
Body bag cases are especially usefull in heists like Border Crossing, where there are plenty of guards with no pagers.
We need a deployable grenade case
It's in the game with gage spec ops I think. You can equip it in the preplannin
That would make sense
quick mention: depleting a bullestorm ammo bag will give you 15/60 seconds of bullestorm for basic/aced respectively
No, basic bulletstorm gives up to 5 seconds while Aced bulletstorm gives up to 20 seconds.
The 1-minute bulletstorm is actually a bug which can only be triggered on the last use of the ammo bag.
@@nguyenvanquang876 I just said that when "depleting" an ammo bag
Ranking every card in the perk decks next?
Nice list as always :) I remember the times of Tabula Rasa were you only had the armor bag available, so equipping it :P
Thanks my friend :)
Love your content! Excited to watch.
Thanks my friend
Also if you have bulletstorm aced the very last bulletstorm of your ammo bag will last 1 minute.
You promised me you’d make mask patterns ranked, still waiting.
Haha may take some time
Nice video! Maybe rank masks (official clown masks of all the crew) next
Fully upgraded Trip-Mines are fun as Hell.
Most Heists of course have you defending shit against waves of cops, so being able to turn every hallway and doorway into an actual minefield is great. Not only that, but the field of Fire left behind is great for area denial(cuz y'Know, FIRE) and watching enemies burn always puts a smile on my face.
Oh and breaching charges make getting through doors a breeze of course.
Pretty good tool, especially for my slow Juggernaut ass.
Yeah, shoving an entire set of armor is a small container that was originally heavy enough to make the player slower suddenly fits nicely and quietly into a case not even big enough for the chest piece and removes the movement debuff...
I use armor bags a lot when I wants to scout out a new heist
bullet storm with grande launchers/rpg is too much fun
Body bag shouldn't have been a deployable imo, just make it an additional seperate mechanic. It's useless as a build but if every build gets it it would be cool to have at least
What up man, I remember I used to watch your Road to Commander series. I watched all of you CoD Ghosts videos
Hey dude, wow! You have been around forever! Thanks so much my friend!
for someone who plays aggressive rogue dodge, faks are perfect. i take the 11 since i dont feel like acing it is worth the points, and as long as you conserve them for emergencies throughout the heist youll be going for a long long time. i thought ecm was gonna be higher on this list bc of the ecm rush potential, but apparently not
The best part of this vid is just b33croft dancing while showcasing the video
Haha had to do it
Jack of all trades let's you take 6 of them, and with ap rounds, they will defend themselves up to mayhem difficulty.
Positioning and not setting them up in a line of site of something like police sentry gun is pretty important.
And I mean, It's not most fun thing in payday, but if you struggle, it's the least ammount of points that will make you insanely usefull.
I have been playing payday 2 since launch and played the heist a bit as well but I never knew the doctor bag resetted the down counter
11:00 you can do MLG first aid kit falls to speed stuff up as if you have second wind it will proc
Can you do a PD2 Suppressors Ranked? Eventually one gets used to which suppressors are nice for which scenarios (loud, stealth, etc) but when someone asks me about basic advice for stealth builds it'd be nice to have a comprehensive list that they could pick suppressors from so that they know they're probably on the right track as sometimes they can't use a suppressor because of DLCs etc. I know I focused on Stealth in this comment but there's a lot more to suppressors than meets the eye?
next there's gonna be a worst to best worst to best list
Nah that’s the last one in the series so I can rank them
Worst to best
Walk in closet, Sentries, trip mines, ammo bag, first aid kit, ECM Jammers and the doctor bag. Pre video guess
I FORGOT BODY BAGS BUT REMEMBERED WALK IN CLOSET JEEEEZ
the amount of times i have started a heist only for gonzales2005 to join only for them to use all my doctor bag charges because they didn’t know what first aid kits are . however instead of kicking them i do instead teach them the difference so it doesn’t happen to any one else
The madlad did it
Was fun too!
Heeyyy!!! It's officer Bellick BEFORE Sona :D 7:54
Haha yes!
I think the armor bag/case needs a serious rework, because it just sucks.
Maybe allow the player to deploy it and switch between armours whenever they want, as well as bringing an extra primary or secondary weapon. That way, you can use it to bring an extra saw to stealth heists, give you and your team a chance to survive if things get loud, or change playstyle mid-game at the cost of not having ecms or doctor/ammo bags.
next video vlog or i come slap that pure baldness
I've personally never found ammo bags useful, as a solo player who gets to have a lot of ammo pickups.
Ladies and gentlemen, legend is back
Yes!
I would put medic bag in #2 or even #1, since pretty much anyone use it.
At least 80% of the time I play with lobbies full of medic bags and no one want to bring other deployable.
“Ammo bags, these give you ammo go next.” Lmao 🤣
Do two ranking videos of secondaries and primaries like rank every single primary from worst to best and the same for secondaries
Finally another ranking video!!
Yes!!!
i almost never use ammo bags lmfao, just use more ammo efficent guns 4Head. Only build i have with ammo bags is melee saw crits
Ranking every throwable worst to best?
Probably the next one mate
A new video? Holy shit.
Exactly my friend!
Another ranking video, let's go
:)
Idea for a new worst to best ranking: Gunsounds :D
ITS BACK
Hell yea!
Not related to the video but, what mod are you using to make the weapons look like that?
Sentrys for me is top 3. Big problem I see is people only see the 30% to 20% max ammo rule.
But fail to understand that is just the rule to place one. They fail to see the other rule that only 30% to 20% (of there current ammo is used) not the full 20-30% of total ammo.
Nice mate!
I feel like an armor bag is a o shit item were you need a full armor but you also wanna stelth
Strongest fully loaded user VS The weakest Jack of all trade enjoyer
Funny enough I always got kicked/banned for bringing 2x ammo bag and 1 doctor bag lol
Wow that’s harsh lol
damn
might get into payday too, this videos looks cool tbh
Thanks mate :)
every heist alarm sound from worst to best 🤔
Hey nice video, i was wondering what mods arr you using on the game?
One time I used armor bag on heat street. It worked
Meta
@@b33croft Yes?
Do throwables next
Hell yea
Cool vid! Can you tell me how do you make your game look sharp just like at 1:40 or you have changed the color grading to something in video options?
Well I have every graphic setting at maximum. I’m Sony vegas I increase contrast a little, saturation a little and then add a light sharpen lol
@@b33croft Aaaaah alright! Keep up, b33! :'D
Need throwables next
I like sentry guns because they fire lots of bullets
Shoutout to Silent Assassin for making body bags good.
I hate how walk in closet is in every perk deck
Always questioned the Armor bag
I still do to this day mate
@@b33croft oh wel- (Bane:)you need to protect the thermal drill for the 500833th time!
*Inhale* AAAAAAAH
Next:payday 2 weapon mods worst to best
I personaly would put ammo bag bellow dr bag but thats just because i rarly run out of ammo
First aid my beloved
Thoughts on what's to come with the texas storyline? I'm hoping good cowboy hats
Swap first aid kits with doctor bags and you'll have a more agreeable rank list.