The Math Behind Mill | EDHRECast 120

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 173

  • @pixelbomb97
    @pixelbomb97 4 ปีที่แล้ว +73

    What's Bruvac's favorite beer brand?
    Miller

    • @warpgamer9055
      @warpgamer9055 4 ปีที่แล้ว +1

      cuz he's chill?

    • @danaroach29
      @danaroach29 4 ปีที่แล้ว +1

      Ugh, as a Wisconsinite I'm ashamed I missed that :(

    • @danacoleman4007
      @danacoleman4007 4 ปีที่แล้ว +1

      not to mention the fact that if you're concentrating on milling your opponents out, you'll probably leave them with "high life" totals

  • @zoopdoop_games
    @zoopdoop_games 4 ปีที่แล้ว +12

    When I first got into Magic it was right around the time of the Zendikar block and I remember a buddy of mine sitting a couple of our friends down with me dumping out some cards out of a box and helping us make our first deck. The first card that caught my eye was Halimar Excavator the ally that has rally to mill people. Thus my first deck popped up that was centered around playing the excavator, copying it, and dumping allies to destroy peoples decks. Mill has a special place in my heart.

  • @rowkingsbury945
    @rowkingsbury945 4 ปีที่แล้ว +34

    Friendly reminder that half the time Bruvac+Traumatize will leave your opponents with one card in deck.

    • @checkthenutz
      @checkthenutz 4 ปีที่แล้ว +16

      *maddening cacophony has entered the chat

    • @atheistmantis1264
      @atheistmantis1264 ปีที่แล้ว +2

      @@checkthenutz at last week´s FNM I won for the first time with the Bruvac+Cacophony combo. It was glorious.

  • @SkellyBobRoss
    @SkellyBobRoss 4 ปีที่แล้ว +23

    I know mill is definitely a strange and difficult strategy to win with, but I definitely "milled" 500+ cards in one turn once... Abusing wheel effects and mill when people draw.

  • @dus65
    @dus65 4 ปีที่แล้ว +8

    I think there needs to be a follow up episode regarding secondary/multiple strategies in decks and how to allot deck space for it, especially as mentioned at the end of this episode. Adding additional strategies tend to dilute the focus of decks right? Then it seems you start to get the problems that durdle-y decks have. I would wager the process the mill player goes through will be to incorporate this secondary/backup strategy, tweak the deck to start to suit this strategy more to the point where the mill becomes the secondary strategy, then will gradually morph the mill part into an enabler for what was previously the secondary strategy, ending up eliminating the mill portions altogether.

    • @Dubi264
      @Dubi264 4 ปีที่แล้ว +1

      I'm still midway through that shift with my Mirko Vosk deck. I kind of gave up on fully milling people outside of combos and instead heavily focus on stealing things out of opponents' graveyards with combat damage triggers. I kept some combos and just enough mill to have choices to pick from, but it is much closer to a wrexial/thief of sanity deck now than a true mill deck.

  • @eruantien9932
    @eruantien9932 4 ปีที่แล้ว +10

    The single target thing, combined with the shuffle titans, is why I really enjoyed playing Oona when Paradox Engine was legal; it was kind of like playing a storm deck in that you played a whole bunch of cantrips in order to keep activating Doubling Cube (and a copy of it thanks to Copy Artifact), so you got enough mana to rip someone's library straight into exile (because, yes, Oona puts things into exile), and that would hopefully give you enough fairies to take out everyone else when you untap. Since they banned Paradox Engine and unbanned Painter's Servant, it's lost the explosiveness and becomes more mindless in terms of who you mill.
    And that's why I'm building a Phenax deck once I get hold of Mr Grandiloquent. (Also, Fleet Swallower is Traumatize on a stick).

    • @koenv306
      @koenv306 4 ปีที่แล้ว

      Reading this you might also like Bruvac + petitioners + intruder alarm ;)

  • @prashrad2382
    @prashrad2382 4 ปีที่แล้ว +38

    I'm coming here from watching a Casually Competitive MTG game where Bruvac did some real work.

    • @crispy2802
      @crispy2802 4 ปีที่แล้ว

      Lol same

    • @Otako371
      @Otako371 4 ปีที่แล้ว

      nice! I love casually competitive, im glad they're gaining traction :)

    • @rafam9700
      @rafam9700 4 ปีที่แล้ว

      Try to play it agsinst Kess and Gitrog :D

    • @antti3779
      @antti3779 4 ปีที่แล้ว

      Just plat gravehate like any Miller should

  • @apjapki
    @apjapki 4 ปีที่แล้ว +12

    Seems like a possible way to scale mill would be a commander that gives you a massive payoff for milling the first opponent out.

  • @OfficialBarbarose
    @OfficialBarbarose 4 ปีที่แล้ว +8

    This episode being uploaded the week I'm retooling my oona is very blessed

    • @eruantien9932
      @eruantien9932 4 ปีที่แล้ว +1

      The thing to remember about Oona, is that because she exiles cards you'll dodge all the graveyard shuffle effects, but she doesn't work with Bruvac. Also, they unbanned Painter's Servant... I still don't know why, but I'll run it anyway.

    • @OfficialBarbarose
      @OfficialBarbarose 4 ปีที่แล้ว +1

      @@andrewamann2821 I like that! Thanks for the suggestion! Works especially well since I'm already running Sage's Row Denizen to get the two extra cards when Oona makes tokens. Thank you

  • @ProphecyPhrase
    @ProphecyPhrase ปีที่แล้ว +1

    As someone who is trying to build Phenax this is super helpful for me. I went into this wanting to know more and I left this video with a lot of information that was important to know. Thanks guys.

  • @Nachtjagerz
    @Nachtjagerz 4 ปีที่แล้ว +8

    The actual EDH mill commander is not just about milling mindlessly. The way to go is control/mill, which is more easy that using useless amount of 7-11 mana cost creatures. Slowly milling everyone, trying to draw as many cards as possible and get answers for what they still have in play. That's why Leyline of the void is mandatory, graveyard is ALWAYS a resourse at EDH. And if you play Phenax, don't use thoose gigantic vainilla creatures that have no static effect, get something in play that actually has an effect. Idk, jin gitaxias for example. (even if it's a 10 drop).
    And don't underestimate the power of wheels. Those cards are awesome at milling too.
    Get combos like Whispering Madness and Notion Thief online. You need to lock your oponents BEFORE you mill them. Like I said, it's all about control (and politics if you are playing Tasigur). You will have to build your deck to control spell heavy or creature heavy decks, depending on your local meta.
    Milling is fun and I have to say it's my favorite strategy, but it's just not a good one. Lots of fun, but if you are playing against turn 3-4 commanders you will get rekt, that's it :(

    • @neji2401
      @neji2401 4 ปีที่แล้ว

      This. I've been playing a phenax mill deck the past two weeks and i've slowly removed the vanilla walls (except fliers, because Ur-Dragon is a thing in our meta). It's a control deck with reanimator effects and a mill wincon, not a "mill everyone fast" deck.

  • @Dubi264
    @Dubi264 4 ปีที่แล้ว +4

    Great stuff! Personally, what I always go back to for the mill/damage comparison are the 1 mana spells: Lightning Bolt(3dmg) vs Tome Scour(5cards). We don't run 1 of effects like lightning bolt in commander because they aren't efficient enough so your mill has to be not just equal, but better than the equivalent damage. You need to be able to reliably get more than 5 cards per mana you put into a card. For example a mind grind x=8 nets you ~72cards for 10 mana, or ~7 cards per mana spent and a total of 43 equivalent damage; which is why it's actually a good card. Meanwhile, I think teferi's tutelage is really bad most of the time because it will take 6 turns to passively mill the 15 cards it needs to hit to be worth the 3 mana. With a wheel it's solid, but without one it is too huge a waste of time for me to ever include.

  • @couver2997
    @couver2997 4 ปีที่แล้ว +11

    I'm right there with Matt about the feel bads when you lose a card to mill. Even if it's a basic land I'm usually devastated.

  • @spot6532
    @spot6532 4 ปีที่แล้ว +7

    The most important stats question is 'how many Persistent Petitioners is enough/too many'?

    • @corranhuss
      @corranhuss 4 ปีที่แล้ว +1

      Petitioners are very hard to play. I‘m trying it with 31 at the moment

    • @slicksamos8334
      @slicksamos8334 4 ปีที่แล้ว

      @@corranhuss Which commander? I'm considering Damia, thoughts?

    • @koenv306
      @koenv306 4 ปีที่แล้ว +1

      I'm currently playing a ~20 petitioners deck with some additional advisors in Bant with Chulane at the helm. The card draw he provides is a very welcome help in churning through your deck to get the petitioner engine going. I've picked bant because green has some excellent untap effects that let you untap all your petitioners on everyone 's turn (Seedborn Muse, murkfiend liege). Once you get enough untap effects in play / in hand it becomes more and more viable to actually mill someone out!

  • @solomra
    @solomra 2 ปีที่แล้ว +3

    I think this would make a great redux episode. Mill in 2022 is in a much better place than it was two years ago. Would love to hear what your thoughts are now that mill is getting some much needed R&D attention.

  • @brianbrus4140
    @brianbrus4140 4 ปีที่แล้ว +3

    Another tangent question (and possible topic for a show): Given the social disruptions caused by COVID-19, sometimes we don't get to play against three other people at the same table. How do you adjust a deck's composition from 4 to 3 to 2 players when key cards affect the entire table at the same time? "Each opponent" sacrifices, loses health, discards, etc.

    • @xdavid00
      @xdavid00 4 ปีที่แล้ว +2

      IMO, depends on which mechanic you're talking about. Loses health is much more likely a group-slug-ish theme rather than burn, so having more opponents doesn't really change strategy that much, and "each opponent" is strongly preferable to "target opponent" even in 3 player games IMO. Targeted discard in multiplayer doesn't often seem great, because going proactively 1-for-1 with a single opponent is usually putting both players behind, so I would say the strategy doesn't change much from 3 players to 4 players, while going down to only 2 players mean single target discard is fine. Target opponent sacrifices is a bit better, because targeted removal can be used against the most major threat, and whoever played it already paid some amount of resource.
      Cards like Smothering Tithe are much much better with more players, and I would describe it as scaling linearly with number of opponents. I think Mill falls under this category, because the goal is to mill number of players * about 80 cards, so "each opponent" effects are at least twice as good as "target opponent" effects.
      And of course, for 2 players, it's generally the same, it doesn't seem like WotC balances with consideration for that distinction much; if anything, WotC more likely chooses "each opponent" and "target opponent" with consideration for players having Hexproof.
      Also, of course, infinite combos don't care which version is used, because they're infinite anyway.

  • @sittacarolinensis8448
    @sittacarolinensis8448 4 ปีที่แล้ว +11

    Mill always reminded me of those levels in the old platformer, Mario-esque games where the stage keeps moving , killing you somehow if it ever catches up but ultimately just making you play a little tighter. What would the Mario equivalent of self mill be then...!?

    • @chrisbos7696
      @chrisbos7696 3 ปีที่แล้ว

      About the same, just playing as Luigi?

    • @Temuldjin
      @Temuldjin ปีที่แล้ว

      Sprinting towards the lava rising it all to try and get the secret star before it's out of reach do to the rising tide?

  • @Spellchec
    @Spellchec ปีที่แล้ว

    Surely one of the biggest advantages of Mill, is that your opponents can't block it, and don't have a lot of ways to stop it. Also a shoutout for the planeswalker Ashiok, Dream Render which mills 4, then exiles each opponent's graveyard. And the static ability of preventing library searching is a bonus too.

  • @21Kikoshi
    @21Kikoshi 4 ปีที่แล้ว +11

    Video of the year... Milling needs to be made more competitive? Milling Cedh deck would be amazing

    • @jadegrace1312
      @jadegrace1312 2 ปีที่แล้ว +1

      Most cedh games end with mill lol

    • @Duchess_Van_Hoof
      @Duchess_Van_Hoof ปีที่แล้ว

      No please, we were three players that got milled 28 cards each turn 4. He won that game, quite decisively.

  • @killswitch69698
    @killswitch69698 4 ปีที่แล้ว +5

    I just wish consuming aberrations was legendary and/or have a legend that changes the text of cards that says "target player mills" to "each opponent mills" but the latter might be too powerful

  • @serdiegito
    @serdiegito 4 ปีที่แล้ว +4

    07:30
    thank you for this graph

  • @theeightbithero
    @theeightbithero 2 ปีที่แล้ว

    My favorite mill commander is Anowan the ruin thief. He pumps up rogues and whatever they do mills the opponents based of how powerful the Rogues are. Equipment that gives power and toughness based off of cards in the graveyard. You never really mill out anyone, but you can decide to mill out one enemy and drop something like consuming aberration on the board, and swing at another player.

  • @robertrazo1077
    @robertrazo1077 9 หลายเดือนก่อน +1

    Phenax is one of my favorite commanders. My play group gets pretty salty when I win by milling someone out, but they are fine with being pinged to death. Funny how the mind works.

  • @willowdelosrios4326
    @willowdelosrios4326 2 ปีที่แล้ว

    When my friends and I played regularly, I was the dimir girl/mill player of the group a lot of the time. We didn’t play commander at the time, but we would play four or five player free-for-alls most of the time. In my experience, milling only works in casual multiplayer via combos. These can be infinite combos (it was hard to pull off, but I loved combining mind crank, undead alchemist, and trepenation blade to kill a player in one turn), but in my experience, the simpler strategy is to put cards in your deck that can in some way translate milling into regular damage/life loss. Consuming aberration is probably the most obvious, but a more recent example is Dread Hound, a demon dog that causes opponents to lose life any time a creature card enters the graveyard. If you combo this with Traumatize (or worse, the New Cappena version that has the casualty rule) you can actually one shot more creature heavy decks, and this is more effective in Commander, where the standard deck-size is higher. Overall, I feel like the only way to make mill viable is to either rely on combos, or combine it with other strategies, usually some type of control. You also need to have ways to actually take advantage of graveyards, and ideally a way to prevent opponents using their graveyard as a resource. My mill decks won way more games through Jace’s Phantom (which I would consider a must-have for any blue mill deck) swinging for lethal than I have actually milling someone out; mill just isn’t a reliable wincon by itself, not unless you are willing to stuff your deck full of powerful and expensive tutors so you can reliably pull off some sort of combo every game, and even the you will still have a rough time of it.

  • @CarronBarboza
    @CarronBarboza 4 ปีที่แล้ว +3

    Bruvac’s Favorite Musical is Thoroughly Modern *Millie*

  • @54m0h7
    @54m0h7 4 ปีที่แล้ว +6

    The few times I've played against a Mill player I've noticed that when they have the single player targeting spells they will focus on just 1 player until they are dead. Now while this is the best strategy it will make that player very salty. Also sometimes the player that they choose seems to be at random. At least do a threat assessment and pick the player most likely to combo first, or least likely to favor their graveyard. In the end I would actually prefer they play a combo that takes everyone out. It's on par with someone Cratorhoof-ing, or Lab Man-ing us, so why not. Let's shuffle up and play again!

    • @jakeapplegate6642
      @jakeapplegate6642 4 ปีที่แล้ว

      54m0h7 I’ve seen this too. Most mill is targeted so they usually pick someone and stick to them until they die. Often “kingmakering” someone else. My favorite way to do mill is self mill/lab man. If the easiest way to mill is pick someone and mill them until they have no cards left, then the most efficient way is to mill out yourself.

    • @ApexZer0
      @ApexZer0 4 ปีที่แล้ว +1

      The thing is you wont know who's gonna combo off till half way through the game and at that point mill cant really adjust to a different player effectively

  • @warrioraidan
    @warrioraidan 4 ปีที่แล้ว +7

    I was apparently a monster because I enchanted Fraying Sanity on myself and one person saw me tap mana and screamed no as I Fractured Identity on Fraying Sanity.

    • @skwarka3285
      @skwarka3285 4 ปีที่แล้ว +3

      I mean, that's a great way to get three fractured sanities enchanting you

  • @Cthu1hu
    @Cthu1hu ปีที่แล้ว

    Watching this video now after Wise Mothman and Rad counters from the Fallout set has been revealed. Will be interesting to see how that will affect Mill strategies moving forward

  • @HiroZeroVirus
    @HiroZeroVirus 4 ปีที่แล้ว +3

    you know, this conversation comes up a lot for mill, and i understand that a meta is very much to be considered when brewing, but i personally feel that what is considered Mill is not a deck archetype, but mode of win. you can easily combo in to an infinite mill, you can aggro mill, heck, even control or aristocrat mill. this is the first issue, the second i perceive is the effect of mill. while life can be a resource, a deck has to be built to utilize it as such, but for almost all cases, the deck itself is the primary resource pool, so whittling down life totals does nothing more than get them closer to a loss, but milling removes components and resources from any deck. yes, eldrazi titans and such do throw a spanner in the works, but just as those cards exist to counter mills or discards, you need to have counters for anti-mill. exiling, stealing, locking down, all are viable options. alt-win cons should also be considered. going against a deck with eldrazi? good thing you packed your lab-man. keep a mechanized production around to put extra pressure on when every turn another copy of grindstone enters your battlefield (maybe use Saheeli to quicken the process). my best mill deck isnt even in blue or black! its a mono green elf deck that utilizes altar of the brood/dementia and hair-strung koto, generating 15 elf tokens, with a marwyn and those three cards out is a 60+ card mill. but at the end, if i am facing off against someone with anti-mill, i still have 15 elf tokens, and a marwyn that is at base a 16/16 so i can still win by turning creatures sideways.
    TLDR: i feel that mill is a viable build, but people view it as a build archetype and do not build an effective deck that protects itself against the obvious shortcomings.

    • @maplz9314
      @maplz9314 4 ปีที่แล้ว

      Good take.

  • @Frozirra
    @Frozirra 4 ปีที่แล้ว +1

    Tbh, I think Grixis could make mill such a fuckin good archetype, but here’s the caveat- If you combine it with wheeling.
    Think about it, if you’re discarding you’re hand and having everyone draw 7 with a wheel, you’ve just milled the table for 21 for 3 mana.
    Arjun can also mill hella hard with a tutelage or psychic corrosion

  • @jesterjames7
    @jesterjames7 4 ปีที่แล้ว +2

    Auto includes, tree of perdition, jesters cap

  • @bycreation2
    @bycreation2 4 ปีที่แล้ว +2

    In standard I play a mill deck, winning 65% of games with its. Though one third of those winning aren't mill, mainly cause their running more 60 in the deck but that's where cards like Ashiok, Nightmare Muse really shine.

  • @UriTheGod
    @UriTheGod 4 ปีที่แล้ว +3

    Hey my challenge the stats got picked.

  • @austinjohnson2936
    @austinjohnson2936 4 ปีที่แล้ว +2

    I think its kinda funny you guys upload this the same night i finished my persistent petitioners deck :P

  • @ishketchup2794
    @ishketchup2794 4 ปีที่แล้ว +1

    I know Im late with this but one card many people miss for mill is folio of fancies. Hits multiple people but it draws everyone cards. But it punishes large hand sizes

  • @Sykdude
    @Sykdude 4 ปีที่แล้ว +1

    I play a Mill themed Mimioplasm deck. It's real fun. You get to clone the best creatures in each graveyard.

  • @ripleysghost
    @ripleysghost 10 หลายเดือนก่อน

    "General Mills" is such an excellent Mill Deck name

  • @TedMattos
    @TedMattos 4 ปีที่แล้ว +3

    I have a player in my group who enjoys mill from time to time. Because of him, I have decided to put many cards in my deck that give me, the player, hexproof. :)

    • @bycreation2
      @bycreation2 4 ปีที่แล้ว

      Well for people like you are there's Folio of Fancies, to get the combo going (Duskmantle + Mindcrank)

  • @GeekandGlory
    @GeekandGlory 2 ปีที่แล้ว

    I've been playing Grolnok the Omnivore with a mill strategy but focused on self-mill for a nice big exiled second hand. My opponents getting milled with group mill is just a bonus. So it is a strategy that you can make work depending on how you build it.

  • @darksora763
    @darksora763 4 ปีที่แล้ว +1

    For challenge the stats, wasn't vailstone amulet already featured in a past episode?

  • @blindcommander
    @blindcommander 4 ปีที่แล้ว +2

    Yes, encourage us Necromancers!

  • @lukedeal5150
    @lukedeal5150 4 ปีที่แล้ว

    I loved how you mentioned kess cause my mill/wheel deck does have kess and the helm.

  • @markh975
    @markh975 3 ปีที่แล้ว +1

    I dunno, I feel like if a mill deck is setup well, it can pivot. I love my mill deck and have a couple two-card combos that can take a single person out instantly. I also have ways to bring those cards back into my hand. Then add it something like Rise of the Dark Realms and you can instantly pivot to unstoppable damage. That card alone is basically a winning condition, provided you can survive until then of course. I normally am going up against 4 - 5 other guys and they know my deck. Which means I peacock quickly, which is something I haven't figured out how to deal with yet.

    • @markh975
      @markh975 3 ปีที่แล้ว +1

      So i posted this after a few beers and before the video hit 32 minutes... woops!

  • @ROCKPH3NOM21
    @ROCKPH3NOM21 4 ปีที่แล้ว +1

    I just brewed up a lazav dimir mastermind deck thats more about graveyards matter than win by mill. I dont think winning by mill is consistently viable, but win by playing everyones best stuff seems more consistent

  • @kurtirby7918
    @kurtirby7918 4 ปีที่แล้ว

    Because of the defensive control aspect of mill I like to run stuff like fog bank or crawlspace in order to survive long enough to set up my win conditions.

  • @jongailey85
    @jongailey85 11 หลายเดือนก่อน

    I feel like mill is in the same place that mono-red burn was at one point, and you could even argue that mill is blue’s version of burn. It’s good 1v1, but with more than one opponent it just really drops in power. We just need more ways to scale up to a multiplayer game and make it faster. Bruvac, Cut Your Losses, and Maddening Cacophony were good steps in that direction, but we need more mill payoffs IMO.

  • @dwpetrak
    @dwpetrak 2 ปีที่แล้ว

    Sure I have to do more work, but every card you draw helps me and mill effects have very rare counters (which I play counters to, of course).
    Milling is that it is all but "unblockable." When I play Phenax I move my game plan forward with EVERY creature EVERY turn after he drops and you can't stop it.

  • @glenndico1209
    @glenndico1209 4 ปีที่แล้ว +1

    I had a game last night with mill deck using artifacts...it took only four turns for him cast and infinite blue mana floating then self mill himself and filter his library while draining his life total until he finds the combo that mills all 3 of us infinitely and he wins the game.

  • @draconic367
    @draconic367 4 ปีที่แล้ว +1

    The really hard thing about mill is not all the obstacles I hear listed... no the real obstacle is if you can make things work for you then you will often get the chance to kill people with regular damage etc and that temptation is hard to resist.

  • @nicholaslapoint243
    @nicholaslapoint243 4 ปีที่แล้ว

    thanks guys!

  • @epicjuicebox
    @epicjuicebox ปีที่แล้ว

    I have an Arjun deck that can win by milling, or by pinging, or by Lab Man-ing, or by Locust-ing. Drawing cards is how it wins. Not uncommon for me to see my entire deck twice in a game. Very fun (for me)!

  • @lxixian7504
    @lxixian7504 4 ปีที่แล้ว

    Mill is jank, with tons of weird combinations which work once in a blue moon.
    But if the jank works, oooh it's pretty.
    Milling a creature deck with GrimGrin and Undead alchemist, and then milling 2 others with a giant Grimgrin is perhaps the most fun one

  • @suntitan4419
    @suntitan4419 4 ปีที่แล้ว +2

    I used to mill back in the day but people in my playgroup just started running feldon’s cane

  • @RadicalSquidward
    @RadicalSquidward 4 ปีที่แล้ว +5

    Came for the Magic, stayed for the dad jokes.

  • @ericweis9771
    @ericweis9771 ปีที่แล้ว

    Fun video. Thanks.

  • @crawdaddy1234
    @crawdaddy1234 3 ปีที่แล้ว

    The funniest game that I ever played mill is when I successfully milled out two opponents, but the third still had a few cards left in their library. I was at two life, and they had no creatures or other damage on the board. Well, this player had the “gawd I hate mill” attitude.
    However, because I was sitting next to them and they didn’t keep their hand covered, I could see their hand. I told them, “You can kill me, by the way.” They were like, “What?” They had Oko in their hand. 😂 After I told them, they turned a mana rock into an elk and attacked me for 3.

  • @TheEtherswornKing21
    @TheEtherswornKing21 4 ปีที่แล้ว

    I once played against a Phenax player with my Ur-Dragon. I won the game by resolving Primeval's Glorious Rebirth with a Scourge of Valkas and Dragon Tempest in play.

  • @True_Ronin
    @True_Ronin 4 ปีที่แล้ว +1

    Patreon of the Nezumi & Mindcrank also combo. Another fun trick in my Phenax deck is Tree of Perdition 😈. Surprised Fleet Swallower wasn’t mentioned.

  • @diSTUD013
    @diSTUD013 4 ปีที่แล้ว +1

    WoTC needs to make a mill card that targets all players and then has a flashback cost that doubles the amount of cards if it was cast from the graveyard

    • @21Kikoshi
      @21Kikoshi 4 ปีที่แล้ว +1

      Agreed! We need more each opponent mill cards for commander... Please Mark please...

    • @Ixidora
      @Ixidora 2 ปีที่แล้ว

      It isn't all players but "Increasing Confusion" is exactly that for one target player.

  • @scottricks1676
    @scottricks1676 3 ปีที่แล้ว

    Awesome ep!

  • @corranhuss
    @corranhuss 4 ปีที่แล้ว

    An other nice combo is Undead Alchemist with Altar of the brood. It can’t activate itself, but won me a fair few games

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof ปีที่แล้ว

    I feel a strong urge to put more cards in my Jund dragon deck that I can cast from the graveyard.

  • @27mizukage
    @27mizukage 4 ปีที่แล้ว +2

    This is some ESPN around the horn style show... I like it.

  • @warpgamer9055
    @warpgamer9055 4 ปีที่แล้ว +1

    i love this commander

  • @orgazmo686971
    @orgazmo686971 4 ปีที่แล้ว +1

    I think I have 4 decks that can mill (all unique ways of doing so) and 3 more that could add it easily with 1-2 cards (still, without repeating), and I might do so.
    There are so many ways to mill - it's so easy. All you have to do is stay away from white, blue, black, and red.

  • @gahbunk
    @gahbunk 4 ปีที่แล้ว +3

    Just play self-mill, add some card draw in blue and black obvi, and you just have to focus on one person... yourself. Dig to win con, boop, win

  • @insidethemachine
    @insidethemachine 4 ปีที่แล้ว

    I rock a Commander Mill Deck.

  • @deaconchristian6780
    @deaconchristian6780 4 ปีที่แล้ว

    I like playing phanex, the deseaver god. I use a win combo with basalt monolith, isecrone Scepter, and dramatic Reversal. Tap your creatures and mill their decks, tap basalt monolith, and tap the Scepter to activate dramatic Reversal. Infinite mill

  • @Blansaw
    @Blansaw 4 ปีที่แล้ว

    Veilstone amulet doesn't actually grant hexproof, it is functionally very similar, but if you use an ability to swap control with an opponent, hexproof would protect that creature from your own spells, with veilstone you could trade and still target it. also, the things that remove hexproof won't get cards protected by veilstone. Overall, it's not a huge gripe, and it is a little bit of a nitpick, but it can be an important clarification. Feel free to comment disparagingly on how I'm a rules lawyer jerk

  • @Kwintenmey
    @Kwintenmey 4 ปีที่แล้ว

    I play a temur riku of two reflection clone/control/mill deck. I had 8 ruincrabs in a match last time. But i have other win options as well then just mill.

  • @Kararch
    @Kararch 5 หลายเดือนก่อน

    And what about self-mill? :)

  • @InfernalWheel
    @InfernalWheel 4 ปีที่แล้ว +1

    I feel like folks that play things like Propaganda in mill decks dont understand the virtues of things like Tainted Aether...or Ensnaring Bridge..or Portcullis..

  • @Steven-rb7ph
    @Steven-rb7ph 4 ปีที่แล้ว +2

    I like playing mill because it is such a great challenge. My EDH mill deck is lead by Lady Sun because of how unlikely the idea of winning with mill actually is.

    • @21Kikoshi
      @21Kikoshi 4 ปีที่แล้ว +1

      Interesting commander wonder how you use it. Love mill too.

    • @Steven-rb7ph
      @Steven-rb7ph 4 ปีที่แล้ว +1

      @@21Kikoshi She is just defense/tempo in the command zone which helps create time to mill my opponents. Its also helps to have an unassuming commander when playing mill since it can be pretty easy to die to aggro decks.

  • @brianbrus4140
    @brianbrus4140 4 ปีที่แล้ว +1

    I agree with all the negatives listed as challenges to overcome for milling. The issue raises another question or a refinement of the original: Rather than focus on thoroughly milling out an opponent (100 cards), consider what percentage of a deck (25 cards? 40? 65?) needs to be removed to cripple that player's own position?

    • @aidennoir597
      @aidennoir597 4 ปีที่แล้ว +1

      The problem with that line of thought is that you have no control over which cards remain in that player's library. The bottom 10 cards might win them the game just a easily as the top 10. Much like life, the only card you mill that really matters is the last one.

    • @brianbrus4140
      @brianbrus4140 4 ปีที่แล้ว

      Odds and percentages.

  • @alexb1375
    @alexb1375 4 ปีที่แล้ว

    Wasn't Veilstone Amulet already challenged in another episode?

  • @ApexZer0
    @ApexZer0 4 ปีที่แล้ว

    How would mill do in 1v1 commander

    • @OmegaMTG
      @OmegaMTG 3 ปีที่แล้ว +1

      It dominates most of the time. I used to run a dimir mill deck but currently run a simic mill/control deck with Aesi as my commander. Ramp fast, mill hard. :)

  • @jallen3775
    @jallen3775 4 ปีที่แล้ว

    Hair-Strung Koto + Seedborn Muse
    Mindcrank + Throne of the God-Pharaoh + Leyline of the Void / Anafenza the Foremost Tokens

  • @omagaking7
    @omagaking7 4 ปีที่แล้ว

    My win the game kill combo undead alchemists, grim corpseborn(it a legendary creature that you sac to untap) and the god of deception. You tap corpseborn if you hit any creatures you exile them and create a zombie sac zombie get +1+1 on corpseborn and untap tap again. It also deals with the shuffle dudes

  • @hicklw01
    @hicklw01 4 ปีที่แล้ว

    I use wheel of sun and moon to shut down mill or graveyard strategies.

  • @osviyero244
    @osviyero244 4 ปีที่แล้ว +3

    Fog in green is called darkness... your welcome 🤣

  • @danwilson9494
    @danwilson9494 2 ปีที่แล้ว

    How the mighty have fallen. Muldrotha, currently all the way down to 11th in the top commanders.

  • @antti3779
    @antti3779 4 ปีที่แล้ว +1

    Mill works just fine without btuvac already. And if the are hurdles in the way to win by milling the whole table, even better, exciting and challenging. Anyhow all those hurdles can be addressed and is lazy to say that mill is bad if you dont want to address them. Every strategy has weak points that need to be adressed, some are just more commonly acknowledged. My view about the bruvac release is:
    Internet: mill is suboptimal why do people play it, i am smart craterhoof player.
    Reality: that sucker dimir player milled the whole table again, i hate it.

  • @kommanderkronk
    @kommanderkronk 4 ปีที่แล้ว

    Can you Tormods Crypt the Eldrazzi shufflets?

  • @DKMTG
    @DKMTG 4 ปีที่แล้ว +1

    Salt Mill > Pepper Mill

  • @dapperghastmeowregard
    @dapperghastmeowregard 3 ปีที่แล้ว

    Everyone apparently: "Mill is one of the most hated things in commander."
    Me, who made a Circu mill deck (Which later evolved to a UB WHY CAN'T I HOLD ALL THESE COMMANDERS Mill where I periodically swap commanders currently being helmed by Ramirez DePietro) specifically because of how bad mill was and because it was funny: "Pardün?"

  • @ldeguzman
    @ldeguzman 4 ปีที่แล้ว

    i miss my standard Sphinx's Tutelage deck. alas that's all mill's ever gonna be good.

  • @jeremy.oliver
    @jeremy.oliver 4 ปีที่แล้ว +2

    Arjun would like to:
    Cheat the system

    • @bluetripiniguana
      @bluetripiniguana 4 ปีที่แล้ว +1

      Yes, Arjun is my favorite mill commander. I was a little disappointed they didn't mention him.

  • @ProductionJ2B
    @ProductionJ2B 4 ปีที่แล้ว

    Don't underrate the landmill effects. 3 times ~36 Lands with -3 times 3 for starter hand and concluding ramp you rather have to mill around 90 cards ;)

  • @CrimsonCortex
    @CrimsonCortex 4 ปีที่แล้ว

    I think i havd the most interesting and unique deck I have not tried yet but it is esper mill

  • @opie5314
    @opie5314 ปีที่แล้ว

    Horror mill is pretty viable now

  • @robertmendez8383
    @robertmendez8383 4 ปีที่แล้ว

    great video.

  • @CimInc
    @CimInc 4 ปีที่แล้ว

    Every time I´ve played against mill, I am the one getting hit by it - and I hate it. It is usually when I play a deck where I don´t play grave yard recurssion.

  • @dam49365
    @dam49365 4 ปีที่แล้ว

    Me seeing mill getting a powerlift
    *Buys all the Gaeas blessings*

  • @checkthenutz
    @checkthenutz 4 ปีที่แล้ว +1

    If you mill and don’t exile the graveyard you’re doing it wrong... j/s

  • @pauldyson8098
    @pauldyson8098 4 ปีที่แล้ว

    Gents, best leave the bad jokes and dad jokes to Matt.

  • @ancientswordrage
    @ancientswordrage 4 ปีที่แล้ว

    I skipped the puns, but stayed for the maths.

  • @Number1masksfan
    @Number1masksfan 4 ปีที่แล้ว

    Mindbreaker Sphinx
    + run more graveyard hate

  • @benturtl9076
    @benturtl9076 ปีที่แล้ว

    mill is just fun

  • @happybrain2674
    @happybrain2674 4 ปีที่แล้ว +1

    I got triggerd at the first part, it got a little better at the part you add nesesary parts to make the strategie work. Mill is one of the strongest strategies, esp with graveyard hate.
    After seeing the points you say how to make mill work i have some things i would add:
    1. play at least 4 grave hates. Leyline of the Void is esp good cause no deathtrigger and no cards see the graveyard => means also no reshuffle!
    2. Wheel with mill synergies pretty well and create more chaos!
    3. Spell doublers help out to mill faster or wheel more times. So more combos and more value!
    4. use yourself also recurces! you will win the battle the long term on recurce spells/cards cause you exile theyr stuff!
    5. mill is valuegameplay, but one of the value-strategies that also goes endless if you dont take care! Thats why its ok to run combos, esp if you have tutors!
    I would tell every wheel deck with black on it could also mill and be as effective. Outside of that cascade decks with black also work and Golos cause he is at all a good vallue commander.
    Just one second remind: What would happen if you can cast a tutor and double/ tripple it? the answer ist you get your endless combo or you also protect your combo.
    Mill isnt weak, you just play it weak! xD

  • @marcusburnside9890
    @marcusburnside9890 4 ปีที่แล้ว

    I'm here for the puns.