I'm really enjoying the series, every time when there's a new one uploaded, I go straight to watching it. And in case you're wondering who I'm cheering for. Go Elves!
Very nice. The change to the heavy cannon makes a marked difference. I can't tell if you increased the mass of the shot, but deleting the first brick it hits was definitely the right change - it makes a guaranteed impact even when hitting the bottom of the tower. The machinegun is still the uncontested king of causing destruction, but at least it has more competition now. :) With that in mind, the basic gun ends up being the weakest pick, which I guess it's meant to be. Overall, great improvement.
Ooh, I have an idea. For the 'basic gun'. Right now there's very little that makes it good, it's basically a weaker machinegun that shoots one slower bullet at a time rather than 12 quickly. Well what if the basic gun got better with consecutive shots? So that instead of just firing several identical shots in sequence if it has more that 1 ammo (i.e. when the multiplier has been hit a few times when a marble activates it), every consecutive shot is at a slightly higher velocity, resetting if the gun's ammo hits 0? That way if the multiplier hits 16 and the basic gun gets the charges, it'll end up being even more powerful than the machinegun - but unless that happens it's going to be only somewhat better than it normally is.
I'm really enjoying the series, every time when there's a new one uploaded, I go straight to watching it. And in case you're wondering who I'm cheering for. Go Elves!
Very nice. The change to the heavy cannon makes a marked difference. I can't tell if you increased the mass of the shot, but deleting the first brick it hits was definitely the right change - it makes a guaranteed impact even when hitting the bottom of the tower.
The machinegun is still the uncontested king of causing destruction, but at least it has more competition now. :)
With that in mind, the basic gun ends up being the weakest pick, which I guess it's meant to be. Overall, great improvement.
Ooh, I have an idea. For the 'basic gun'. Right now there's very little that makes it good, it's basically a weaker machinegun that shoots one slower bullet at a time rather than 12 quickly.
Well what if the basic gun got better with consecutive shots? So that instead of just firing several identical shots in sequence if it has more that 1 ammo (i.e. when the multiplier has been hit a few times when a marble activates it), every consecutive shot is at a slightly higher velocity, resetting if the gun's ammo hits 0? That way if the multiplier hits 16 and the basic gun gets the charges, it'll end up being even more powerful than the machinegun - but unless that happens it's going to be only somewhat better than it normally is.
territory count:
red: 10
green: 19
yellow: 17
blue: 18
(green is back to lead!)
поставте 5 000 000 000 000 000 000 лайків👍👍👍👍👍🤣🤣🤣🤣🤣😘😘😘😘😘
Communist
day 100 :D
E
:)
oh hey happy 100 war day, when are we going to have the entire series in 1 video?
6:31