EU Digital Service Act and Unity Notifications API

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 10

  • @lemetamax
    @lemetamax 9 หลายเดือนก่อน +2

    Okay, now this makes sense. I've been pushing back this video, but I'm glad to finally get a chance to watch it. Well explained and didn't have me going crazy about whether or not to delay launching the game

  • @n_mckean
    @n_mckean 9 หลายเดือนก่อน +1

    Is there any functional limitation around this? For example, I think it best to save lastReadDate in CloudSave. I assume there is nothing stopping us querying CloudSave etc before returning the notifications to the user?

    • @MemphisGameDevs
      @MemphisGameDevs  9 หลายเดือนก่อน

      As far as I can tell, it's not device specific. So you don't have to display the same notifications across PC and mobile. But I'm not a lawyer or even in the EU.

  • @n_mckean
    @n_mckean 8 หลายเดือนก่อน

    Hi again. Other than the example that notes the properties of notification (e.g. notification.CaseId, etc) is anyone aware if there is a unique identifier for the notification? If we have multiple, how do we ensure we are noting which particular ones are 'consumed by the user?

    • @MemphisGameDevs
      @MemphisGameDevs  8 หลายเดือนก่อน

      Looks like notifications all have a case id and a project id. They also have a created at date which is how you can tell the last one that got read

    • @n_mckean
      @n_mckean 8 หลายเดือนก่อน

      @@MemphisGameDevs I just can’t find documentation to suggest whether created at it unique, I guess it should be.
      They need to publish example content.

  • @n_mckean
    @n_mckean 8 หลายเดือนก่อน +1

    Sorry for all the comments, but can you explain line 89? Also, is there an issue in the GetLastNotificationReadData? The first time this code runs, there is no stored date. Won't that return an empty string that can't then be Parsed to a long as it would be the wrong format?

    • @Evil0taku
      @Evil0taku 8 หลายเดือนก่อน

      No problem. That line doesn't actually do anything. It should have been removed. "GetLastNotificationReadDate()" makes it redundant anyways.

    • @Killits_Gaming
      @Killits_Gaming 6 วันที่ผ่านมา

      hi @n_mckean im geting the same error: Input string was not in a correct format. did u figer it out?

    • @Killits_Gaming
      @Killits_Gaming 6 วันที่ผ่านมา +1

      i fix it by taking it out of playerprefs and saveing it in my save manager that uses binary.