Watching Trees - A realistic Session Sakte Sim montage

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 6

  • @blackbuchgame1574
    @blackbuchgame1574 4 หลายเดือนก่อน

    00:18 Love that lip to switch manual and Fs Tail 180 to Switch Bs Tail 02:08 that perfect match 👏👏👏🔥

  • @lesueurrat
    @lesueurrat 6 หลายเดือนก่อน

    Good stuff!!

  • @eternalrewind2190
    @eternalrewind2190 5 หลายเดือนก่อน

    Nice

  • @famous4noreason1
    @famous4noreason1 5 หลายเดือนก่อน

    SOOO GOOD!!!!

  • @haluuf.mp4
    @haluuf.mp4 5 หลายเดือนก่อน

    Brother this is incredible work, as usual. Saw you appear in my feed and sat up straight, how hyped I was.
    Honestly, it's the little things that really make your stuff so impactful. Like at 3:43 Keeping a line going just to end it on a revert on flatground. Or 1:39 That magical little tweak on the back180. Or at 1:22 the BSflip into the bail, and right after that little 2 piece with the heelflip over the pole, those two clips fit just perfectly one after the other for some reason in my mind. And how the ender looks, with the wind-up posture before the pop, just magical. You manipulate the animations so well.
    Anyway I could go on but I won't... Always a great moment in my day to see a new edit of yours.
    P.S. I'm sure you are just as bothered as I am about this game's inability to generate proper animations for popping out of feebles/smiths. Kudos for biting the bullet and putting those clips in anyway.

    • @localskateboards9226
      @localskateboards9226  5 หลายเดือนก่อน

      Thank you so much! I see the issue with popping out Smith's and feebles, my biggest animation issue are flips and shovs out of blunts and nose blunts, that just don't stay leveled and always look awefull. And while there are some hacks I'ld really like if it was easier to catch certain tricks with both feet, maybe just have it as a general optiont for auto catch peasants like me...