The New Ghost Recon | What We Want and What We Don't

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2023
  • #gameplay #ghostrecon #ghostreconbreakpoint
    With leaks and rumors circulating about the new Ghost Recon game (project over), I decided to make a video discussing what features the community has said they don't want to see in the new Ghost Recon title. I also go over my list of desired features in the new Ghost Recon installment. Let me know your thoughts below!
    If you enjoy the video, make sure to like and subscribe!
    Follow me on Social Media!
    ► IG / e_jay_walker
    ► FB / ejay.walker.520
    ► Twitter / ejaywalker1
    ► TikTok www.tiktok.com/@e_jaywalker?l...
    Join the discord server!
    / discord
  • เกม

ความคิดเห็น • 1.1K

  • @solokom
    @solokom 6 หลายเดือนก่อน +882

    I would like to see more missions that are similar to real-life SF missions, like counter-insurgency, counter-terrorism, covert ops like sabotage and false flag attacks, escorting high-value targets in convoys, direct action, hostage rescue, high-value targets/manhunt, evacuations of civilian facilities, intelligence operations, and unconventional warfare like building up a resistance etc.

    • @offspringfan1288
      @offspringfan1288 6 หลายเดือนก่อน +49

      Bruh I’ve been saying this forever. Call of duty missions USED to be sorta like that, but they want to dumb stuff down for people and make these mission as lame as ever. Not only SF, throw in real world SEAL mission scenarios such as underwater demolition and hydrographic reconnaissance. Throw in MARSOC and Force Recon type missions, direct action raids and deep reconnaissance into enemy territory. Have a mission where you MUST be in stealth and recon an area of operation to be reported back to headquarters. I’m telling ya, a game like that plus what you’re throwing out there would be 🔥

    • @Ravens-Nation
      @Ravens-Nation 6 หลายเดือนก่อน +4

      You mean similar to the storyline and missions of future soldier?

    • @solokom
      @solokom 6 หลายเดือนก่อน +11

      @@Ravens-Nation nah, Future Soldier was far too linear. The missions differed mostly on the story side and not gameplay-wise.

    • @Mrblk92
      @Mrblk92 6 หลายเดือนก่อน

      ​@@solokomhave you checked out black one blood brothers

    • @skyhisurvivor4724
      @skyhisurvivor4724 6 หลายเดือนก่อน +4

      Yeah, an interesting way to do this is something I've said before where the US government turns on you as a Ghost for knowing way too much and starts doing 1984 shit. So you get the behind enemy lines thing, you get the uh, shock I guess, of seeing places you know or find familiar turned into a dangerous and hostile place, and get wide environmental diversity like in Wildlands.

  • @guilhermelage798
    @guilhermelage798 6 หลายเดือนก่อน +356

    I'd love if camouflages made a difference, like using a green one in a swamp, a white one in a snowy environment, something like that.

    • @Shademastermcc
      @Shademastermcc 6 หลายเดือนก่อน +19

      I'm torn on this. On one hand it would be cool to watch your loadout work but I see a whole mess of problems with this. Which items count as camouflage for which areas? When and by how much are you exposed by being on a piece of terrain that doesn't quite match what you're dressed for? These are all very subjective things that will require objective values for the A.I. and I can see it becoming quite annoying, getting spotted because your brown boot was hanging out on a patch of green grass. If they play fast an loose with the rules it could be okay, but then what's the point of even having the mechanic in the first place? And then we have to keep changing our outfits for every mission or area we walk into? I like to play the game and not spend time in the menu screen.

    • @John_on_the_mountain
      @John_on_the_mountain 6 หลายเดือนก่อน +32

      @@Shademastermccwell they did it with MGS: 3 back in the day im sure they can figure something out

    • @deadshotdaiquiri1662
      @deadshotdaiquiri1662 6 หลายเดือนก่อน +5

      maybe just some slightly higher camouflage values when in the proper biome nothing too crazy. Good point though@@Shademastermcc

    • @callumwade4579
      @callumwade4579 6 หลายเดือนก่อน +5

      @@John_on_the_mountainthis would be great. Sometime recently on wildlands my mission was burst by a cartel member seeing me. Only I was underneath a rock formation in the pitch black and somehow the guy still saw me from 20m away.
      I even went into photo mode under NODs and checked my position from where the guy was. Absolutely no chance could he have seen me. Then there’s times when you wander straight past them in broad daylight and they don’t bag an eye

    • @drewthomas7621
      @drewthomas7621 6 หลายเดือนก่อน +1

      Mgs 3 did it back in the day so why not??

  • @Tracy_Clyatt
    @Tracy_Clyatt 6 หลายเดือนก่อน +145

    In Wildlands I really liked the ability to holster your weapons while exploring. I was a little disappointed to see Breakpoint didn't have that feature.

    • @tygorilla.tactics
      @tygorilla.tactics 5 หลายเดือนก่อน +10

      Wildlands had so much potential. But you had to play on the hardest difficulty to see that

    • @darthvader2053
      @darthvader2053 5 หลายเดือนก่อน +6

      so i wasnt bugging out when i was like why cant i put my gun away completely

  • @alexjp123
    @alexjp123 6 หลายเดือนก่อน +416

    For me they should go back to wildlands - Create a diverse map which feels like a real, living place - With realistic and varied missions, and a focus more on tactical simulation over looter/shooter. Take inspiration on customisation from games like Ground Branch etc.

    • @hendrikschluter959
      @hendrikschluter959 6 หลายเดือนก่อน +28

      I think a fictional arabic country would be perfect. Ubisoft could take inspiration from real world events like taliban taking over Afganistan and the ghost recon has to fight the terrorist forces from inside the country.

    • @davidlondon9242
      @davidlondon9242 6 หลายเดือนก่อน +15

      @@hendrikschluter959 or a fictional Asian country similar to North Korea where they have invaded a neighboring nation. Your team of ghosts are sent into that country to prepare the theater of operations ahead of a war where you are tasked with performing, reconnaissance, direct action, and covert sabotage missions. I envision that game having a dynamic campaign where how well you perform will contribute to the overall success of the war, similar to how the campaign structure was dynamic in the game Falcon 4.0.

    • @OLDM4N-DE
      @OLDM4N-DE 6 หลายเดือนก่อน +6

      I loved Wild Lands, especially visually. Considering its age, it looked really beautiful. I would not like to get any more Arabic style stuff. Wildlands had a good mix, and I think thats the best choice. Different environments... I didnt care for Breakpoints design.

    • @sutnack7537
      @sutnack7537 6 หลายเดือนก่อน +1

      just go play wildlands the big boys want another immersive game

    • @OLDM4N-DE
      @OLDM4N-DE 6 หลายเดือนก่อน

      What a bullshit comment ... @@sutnack7537

  • @MelvinGundlach
    @MelvinGundlach 6 หลายเดือนก่อน +106

    My biggest wish is to have a map as varied as Wildland‘s. There were, cities, deserts, mountain regions, coastal regions, lakes, swamps, forests, rivers, even a goddamn salt lake. And as you mentioned, the cities and roads felt like people actually live their lives there. Together with the commentary from your squad mates when you walked through a city, talking about playgrounds and other POIs, it felt really immersive. Breakpoint was mostly just gray-ish green with almost no memorable or beautiful scenery.

    • @MrCurious410
      @MrCurious410 5 หลายเดือนก่อน +5

      Breakpoint has a more diverse map in the way of terrain there were snowy mountains rainforests open grassy fields and well even a volcano now sure buildings could use work I would like if they combined the 2 that would make it better

    • @coltondodd3086
      @coltondodd3086 4 หลายเดือนก่อน +6

      @@MrCurious410 world felt empty as hell though

    • @MrCurious410
      @MrCurious410 4 หลายเดือนก่อน +3

      @@coltondodd3086 yea it was it felt lifeless in a way

    • @ivandrago1672
      @ivandrago1672 4 หลายเดือนก่อน

      @@coltondodd3086 It was a private military idk and so wasn’t supposed to be as bustling as Bolivia.

    • @coltondodd3086
      @coltondodd3086 4 หลายเดือนก่อน +2

      @@ivandrago1672 yeah it just boring that there’s no civilians or nothin

  • @kishimulgaming6403
    @kishimulgaming6403 7 หลายเดือนก่อน +242

    very small detail but i think its important. having a weapon flashlight that can be toggleable. in breakpoint your laser will have a flashlight on it and there should be a setting to use the flashlight without nvg and to use nvg without the flashlight

    • @EJayWalker
      @EJayWalker  7 หลายเดือนก่อน +26

      Yeah that falls under the attachments for me. Why is a flashlight not even in the game??

    • @cagneybillingsley2165
      @cagneybillingsley2165 6 หลายเดือนก่อน +7

      what we want: the original concept from the original game. what we don't want: another ubisoft inferior knock off of the original concept

    • @Shademastermcc
      @Shademastermcc 6 หลายเดือนก่อน +5

      The laser doesn't have a flashlight, what's happening is the peq15 is emitting an infrared source that is only picked up by night vision, far too low a wavelength for the human eye.
      Also I don't think a flashlight would add any tactical advantage. Why would you use something that gives away your position when you have the most advanced nightvision tech right on you? Flashlights are low-budget sight improvement tools but if you already have NV and your opponent probably doesn't, it's much better to go with the NV.
      The only way this would make sense is if they introduced enemies that were also running NV and you could use the light to blind them temporarily or overload their goggles.

    • @viceadmiralq90
      @viceadmiralq90 6 หลายเดือนก่อน +3

      Back in 2008 metal gear solid 4 had that same option for a flashlight that worked in seeing in dark areas and blinding enemies.

    • @Cpt_JohnRackham
      @Cpt_JohnRackham 4 หลายเดือนก่อน

      ​@@Shademastermcc Then give us modern, gated NVGs that don't blow out the lights and blind the player. The hidden boat dock cave in Wildlands is incredibly uncomfortable to play and can basically only be done in thermal.

  • @swolecoconut167
    @swolecoconut167 6 หลายเดือนก่อน +235

    No one mentions how important it is to have better customization over your character. At least what I want to see is plate carriers with better pouches and vests equipped with radios. Battle belts with extra equipment and pouches, even sidearm holsters or weapon straps like actual military outfits. Oh and also, I want them to make the crosshairs a circle shape just like in the last of us video game.

    • @Mizzy260
      @Mizzy260 6 หลายเดือนก่อน +4

      Yea and batteries on the helmet for the nods

    • @grassshadow1
      @grassshadow1 6 หลายเดือนก่อน

      Ya and mag reloads/loadouts similar to Tarkov

    • @R-SXX
      @R-SXX 6 หลายเดือนก่อน +6

      Bro, the customization in BP is Already Top notch, they literally don't have to improve on that if they got so many other issues in my opinion - customization at least was done awesomely in BP

    • @21Kolb
      @21Kolb 6 หลายเดือนก่อน +5

      @@R-SXX BP customization is bad, for a so called "tactical Shooter". If you want to compete with other tactical shooters, you need to see what they do best.

    • @R-SXX
      @R-SXX 6 หลายเดือนก่อน +1

      @@21Kolb I literally cant agree with you, but that's fine: from vests to helmets, pants and holsters... there are thousands of combinations and colours to mix and match and create something fitting for every environment. So, like I said, I don't see your point but I think we can agree on expanding every game area in a possible sequel is fine :)

  • @Sharter_
    @Sharter_ 7 หลายเดือนก่อน +802

    I want better survival I felt like breakpoint was supposed to be a survival tactical shooter when you could literally buy an attack helicopter and never had to eat or drink

    • @EJayWalker
      @EJayWalker  7 หลายเดือนก่อน +97

      I agree with this. I feel like Ubisoft couldn’t commit to a style. I’d be interested in more survival elements, but it’d have to be a bigger commitment to survival than just giving the option to drink from a canteen lol.

    • @ghostkilla2016
      @ghostkilla2016 7 หลายเดือนก่อน

      Get out of here its a tactical shooter. go play DayZ or something this was the reason the game was shit, them focusing on irrelevant bullshit. Im not going to buy the next game because I can drink and eat.

    • @timscheurer8449
      @timscheurer8449 6 หลายเดือนก่อน +43

      No survival mechanics

    • @kumall942
      @kumall942 6 หลายเดือนก่อน +32

      I would enjoy this though i feel that there should just be settings to turn it on and off

    • @user-ld9zi1cf7i
      @user-ld9zi1cf7i 6 หลายเดือนก่อน +45

      I don't want stupid unnecessary things like that. Having to eat is just a time waster

  • @solokom
    @solokom 6 หลายเดือนก่อน +112

    What I also like to return is the way the AI in bases reacts to soldiers being killed or spotting you. If a soldier spots you, you still have a 2-3-second window to take him out and prevent other soldiers from being alarmed. Also depending on how far away groups of soldiers inside bases are, it might take a while until the whole base is alarmed or if other groups of enemy soldiers are alarmed at all. While in Wildlands as soon as someone spotted you EVERYONE in the whole base knew EXACTLY that you were there and where you were. It was like fighting a hive mind.

    • @EJayWalker
      @EJayWalker  6 หลายเดือนก่อน +7

      Totally agree

    • @Shademastermcc
      @Shademastermcc 6 หลายเดือนก่อน +16

      This NEEDS to come back. People aren't a hive mind, they have to communicate through the radio first. I hated that about wildlands. Some people said it made it more difficult, I agree but not in a good way. More difficulty isn't always good. I want to be punished for messing up but not in an unrealistic way while playing a realistic shooter.

    • @solokom
      @solokom 6 หลายเดือนก่อน +6

      @@Shademastermcc More difficult is better if done right. Making the enemy bullet sponges, cartel members Uzi-snipers, and their weapons op is not a good way. Clever AI, a challenging environment, complex game mechanics or missions is tough.

    • @matthewwilliams3827
      @matthewwilliams3827 6 หลายเดือนก่อน +4

      @@solokomit still seems that the very first ghost recon game still had more intelligent realistic AI than todays shooters, even though it’s two decades old.

    • @solokom
      @solokom 6 หลายเดือนก่อน

      @@matthewwilliams3827 Why do you think that?

  • @joshuarramos
    @joshuarramos 6 หลายเดือนก่อน +87

    Wildlands had the option to use the rebel forces for a few things: enemy recon mortars, hired guns. What I missed in Breakpoint was the option for distraction. Using mortars to hit hard targets or hired guns ti distract was great to point the bad guys in a specific direction while infilling from the other. This then adds on to "immersion," maybe, but by "working side by side" with the locals you get the bigger sense of who you're fighting for and more immersed with the game's story.

    • @davidlondon9242
      @davidlondon9242 6 หลายเดือนก่อน +4

      Yes, I missed the same thing and had hoped that they would have expanded on these features for Breakpoint. I think that they need to take NPC AI to the next level. Possibly incorporate some features like the nemesis system from the Shadow of War/ Shadow of Mordor games where NPCs remember previous encounters and may prepare for/counter the tactics used previously and possibly set traps/ambushes strategically.

    • @wethenorth5536
      @wethenorth5536 6 หลายเดือนก่อน +1

      @@davidlondon9242 that would be so sick if the ai did that lol, use different style of traps like Vietcong style traps in the jungle, or trip wire frags on doors. There’s lots of options. I wish they would go all in on realism and this franchise.

    • @davidlondon9242
      @davidlondon9242 6 หลายเดือนก่อน +1

      @@wethenorth5536 Yep. Not just set traps tactically but strategically too. Imagine AI that will set ambushes, send out misinformation to lure you into ambushes etc. You can get really imaginative with this.

    • @ivandrago1672
      @ivandrago1672 4 หลายเดือนก่อน

      You could distract enemies by throwing empty clips their way.

  • @ItsMeDorito
    @ItsMeDorito 6 หลายเดือนก่อน +15

    I’ve always liked the idea of limited social stealth. Where you can wear/not wear certain gear that would make you blend in with the npc citizens. Personally, I always liked the idea of being able to just walk through a town or something and not worry about getting shot at. I figure there would still be off-limits areas like military outposts and whatnot, but I think it could really open up to a whole other level of game mechanics.

  • @this_is_acube
    @this_is_acube 6 หลายเดือนก่อน +34

    The sleep cycles from wildlands would be an amazing feature to be added in future updates or games

  • @lazershot2385
    @lazershot2385 6 หลายเดือนก่อน +59

    Don't know if anyone will agree with me or not but one thing that I would love to see in a new Ghost recon game is the option to play in first or third person kind of like how GTA V or RDR2 did

    • @matthewwilliams3827
      @matthewwilliams3827 6 หลายเดือนก่อน +7

      Could in the very first ghost recon game(2001) so I don’t see why they can’t implement into the next one, even without a weapon prop in first person, it doesn’t matter at all, as long as it’s there, I’d actually play it that way most the time lol

    • @xxfratosxx8257
      @xxfratosxx8257 6 หลายเดือนก่อน +1

      Starfield does this as well

    • @andrewdove44
      @andrewdove44 6 หลายเดือนก่อน

      Be cool if they did a ghost recon like gta or rdr2

    • @robertkrim19
      @robertkrim19 6 หลายเดือนก่อน

      There are some greats mods for this on PC and it looks incredibly fun. As the video says “immersion” and what better way to be immersed into a tactical shooter than having the option to be in first person

    • @punchykarma6685
      @punchykarma6685 5 หลายเดือนก่อน +1

      It 100% needs a first person mode. I've tried the first person mod on both wildlands and breakpoint and it's a game changer. I honestly think it makes the game way better. It makes it feel more like a tactical shooter. Third person view is just cheesy for a tactical shooter imo like it just neuters the "tactical" part.

  • @fitzstradamus6026
    @fitzstradamus6026 6 หลายเดือนก่อน +73

    I’d like to see more interaction with the clothing you’re wearing and the environment. Example if you’re wearing the right cam for that environment you’re harder to spot. But wearing snow Camo in the jungle you’ll stand out to the enemy.

    • @matthewwilliams3827
      @matthewwilliams3827 6 หลายเดือนก่อน +3

      Great idea, would be similar mechanic to metal gear solid 3, although that game wasn’t really a favourite of mine.

    • @ivandrago1672
      @ivandrago1672 4 หลายเดือนก่อน

      That’s why they gave you option to roll around in mud or snow

  • @misterwubz3757
    @misterwubz3757 5 หลายเดือนก่อน +10

    I would love to see an Ambush Mechanic: an event that begins with the enemy launching an assault on the player while we are out of combat, that occurs randomly while exploring the world, from time to time. It can have some variations, for example:
    - Sniper ambush: enemy snipers in ghillie spawns very far away and downs someone of the squad. The player has to take cover, save his buddy and try to locate the threat and eliminate it.
    - RPG ambush: spawns 2 or 3 rocketeers with some infantry at medium range. It could be programmed to be more likely to occur if the player is traversing in a vehicle.
    - Sandwich: 2 enemy squads spawn at opposite sides of the player, with mixed infantry, marksmen, lmg gunner. More likely to occur while on foot.
    I think you get the point, the main idea is that it occurs while the player is not expecting it and it begins with the players team getting shot at first.

  • @kiekeyz
    @kiekeyz 6 หลายเดือนก่อน +23

    one thing i was amazed did not make it over into breakpoint from wildlands is sleep cycles for enemies and work cycles for NPCs. I'm playing through wildlands right now and just watching enemies go to bed is one of the coolest things lol. Also just seeing NPCs going about their day and doing stuff. It's awesome!

  • @bloodsord9
    @bloodsord9 6 หลายเดือนก่อน +68

    Wildlands open world activities mattered. It changed the region or gave you access to new things. In breakpoint nothing matters. Every reward is just a reskin of something and doesn't actually change the gameplay.
    They just need to make a world that's alive, filled with NPCs that interact with it and activities that impact the world and give you rewards that are meaningful and change the way you play.

    • @stephenvalente3296
      @stephenvalente3296 6 หลายเดือนก่อน +9

      Plus a basic thing really is that if you've cleared an objective, it shouldn't really repopulate the next time you happen to visit for whatever reason.

    • @MaestroJericho
      @MaestroJericho 6 หลายเดือนก่อน +1

      Something like the Mercenaries game factions would be cool. Like enemy forces that are always hostile to you, have a military that's friendly to you and hostile to enemy forces and have a 3rd party force (maybe mercenaries/etc) that may be friendly or hostile depending on the situation. Maybe where they won't shoot you for no reason, but they will shoot if you're too close/block their convoys, and naturally make them kinda OP and a real threat but they won't really give bonus XP/loot when you kill them.

    • @dsgsecondspice1998
      @dsgsecondspice1998 5 หลายเดือนก่อน +1

      ​@MaestroJericho
      The problem with that is that if there is no bonus for killing the 3rd faction, then when they turn hostile, it becomes a chore to evade them since they would be "op."

  • @bounce12
    @bounce12 6 หลายเดือนก่อน +86

    I’d like to be able to use all team members whenever you want. Being able to move your squad individually and switch back and forth for a different feel when engaging a base full of enemies!!

    • @striehassus
      @striehassus 6 หลายเดือนก่อน +2

      Like hidden & dangerous, with all planning and loadout choices

    • @chargedx5768
      @chargedx5768 6 หลายเดือนก่อน +4

      so basically Conflict desert storm remake?

    • @bounce12
      @bounce12 6 หลายเดือนก่อน

      @@chargedx5768 never heard of it

    • @jamielow317
      @jamielow317 6 หลายเดือนก่อน +7

      Exactly this! Being able to strategically place each individual squad member and give them their own commands and orders.

    • @jpm2849
      @jpm2849 6 หลายเดือนก่อน +2

      Yes!!! That was something way back in the very first Ghost Recon games that absolutely made the games what they were.

  • @chrisbotte2065
    @chrisbotte2065 6 หลายเดือนก่อน +29

    An infil/exfil system like MGS5 had would be an amazing addition to the next GR game. Not that I have anything against the existing system of essentially living on the island, but dropping in with a finite amount of resources and a definite objective would go a long way.

    • @RecluseBootsy
      @RecluseBootsy 6 หลายเดือนก่อน +4

      They could learn a few things from MGS overall. An injury/metabolism system, more diverse cqc, etc.

    • @deadshotdaiquiri1662
      @deadshotdaiquiri1662 6 หลายเดือนก่อน

      fr@@RecluseBootsy

    • @ItsMeDorito
      @ItsMeDorito 6 หลายเดือนก่อน

      That is one thing I always wanted from MGS:PP, the ability to parachute in to any location on the map. It’d have to be a late game addition as to not nullify the helicopter completely, but sometimes the LZs were either too far from certain compounds to walk, but too short to warrant bringing in a vehicle.

    • @mrworldwide5811
      @mrworldwide5811 6 หลายเดือนก่อน

      I think having a helicopter pickup would be cool, sorta similar to what you're suggesting but without leaving the open world. Say if you needed to get out of an area you could request a pickup and could be taken to where you needed to be

  • @Verdha603
    @Verdha603 6 หลายเดือนก่อน +11

    A useful feature to help with the realism is being able to tune your ammo capacity in the options menu. When you can lug around about 1,000 rounds of ammunition spread across your primary, secondary (if you toggle that) and pistol, or about half that if you just use a primary and pistol, is still a pretty ludicrous amount of ammo to the point that you generally have zero worries about running out of ammo even after multiple gunfights. At the very least make it so I’m capped to a certain number of magazines worth of ammo across what weapons I carry so there’s some weight involved in how much ammo I’m willing or not willing to lug around.

  • @nthnhbsn1909
    @nthnhbsn1909 6 หลายเดือนก่อน +7

    I would love Ghost Recon to have a first person camera. I think the stealth and co-op missions could be really cool immersion-wise.

  • @CraftingWithAze
    @CraftingWithAze 6 หลายเดือนก่อน +11

    I want to see an ally faction like in Wildlands and more ways of calling backup, like convoys, diversion, sniper cover. Basically more work put in the faction side of the game. (from the allies)

    • @MaestroJericho
      @MaestroJericho 6 หลายเดือนก่อน +1

      A reinforcement thing would be cool, maybe a mechanic where if they take heavy losses when you call them in it would take a while for you to be able to call for help again. Maybe have that recharge time speed up when you do random encounter side quests for them like helping during firefights.

    • @CraftingWithAze
      @CraftingWithAze 6 หลายเดือนก่อน +1

      Hell yeah.@@MaestroJericho

  • @Operator8009
    @Operator8009 6 หลายเดือนก่อน +6

    I’d like to see different levels of damage to the enemy. For instance if you clip them in the arm depending on the weapon it blows it off leaving them screaming and alerting the enemy. Another level of realism. It would make you think more about taking the shot.

    • @MrCurious410
      @MrCurious410 5 หลายเดือนก่อน +1

      That’s probably something they could definetly do especially with the new engines and stuff that would work and honestly I like this idea

  • @ThunderTaco206
    @ThunderTaco206 6 หลายเดือนก่อน +13

    I would love to see dive ops. Being able infil by diving to coastal objective rather than just rolling up in a boat would be hella dope.

  • @cloudluxiferyt1822
    @cloudluxiferyt1822 6 หลายเดือนก่อน +18

    Would love to see a first person mode too

  • @Claire.sterling
    @Claire.sterling 7 หลายเดือนก่อน +40

    Okay hear me out, the healing/injury mechanics in this game are fantastic. I agree that there should be more. Here’s my two cents on the subject; the actual terrain/biomes in Ghost Recon Wildlands/Breakpoint are incredible. I was playing last night and had to sit and catch a recording of the gorgeous weather/Biome I was experiencing it was truly gorgeous and cinematic. I do appreciate the arcade nature of being able to wear whatever gear you want and be able to override the looks with how you really want to look. But let’s keep that feature and ditch gear/gear perks and lean into gear survival perks. I.e you have to spec for the biome you’re going into. Manage your body temperature so you don’t overheat, with too much equipment on, or suffer hypothermia because your not warm enough, leaning into rations and other survival items actually having a real world purpose to actually survive the harsh weather conditions. The foundation of weather and biomes is already there. But this is genuinely what I wanted when they advertised Breakpoint. I play other survivors games like 7 Days to Die, Valheim, etc. there is so much stinking potential here and I’m genuinely not opposed to the open world model if they actually heavily lean into surviving the different biomes, bring so much more meaningful experiences and other reasons to ACTUALLY keep gear.
    Also, if they were too worried about that pushing casual players away, I think they could still lean into it by implementing something like The Divisions Survival Mode, where you basically are dying of an infection, and you have to stave of the infection while combating the extreme weather conditions, wandering enemies and balance resources to actually improve your survival chances to complete the mission and extract. To this day, still one of my all time favorite Survival experiences and I think is one of the most underrated.
    Anyways, sorry for the long form comment. Great video! Really enjoyed the editing and I agree with everything you said!! Here’s hoping they listen to the community. I could be wrong, but I know there was a lot of backlash when They went from a linear experience to an open world, but I think the open world could really work and be more widely supported if it created meaningful experiences trying to survive these different harsh environments.

    • @EJayWalker
      @EJayWalker  7 หลายเดือนก่อน +9

      No apologies needed for the long comment! I’d love the feedback! I agree with what you said! I was late to the division craze and I have yet to find a survival lobby to try.. but that was what drew me in.
      I like the biome specific gear idea. I don’t mind a little arcade stuff when it comes to wearable items.. I actually love Breakpoints customization.. but I think with other stuff it could be expanded/modified like you said to match the climate you’re in.
      One thing I failed to point out in the video is that I think gear/camo needs to actually effect detection. I want my ghillie suit to actually matter 😂

    • @Claire.sterling
      @Claire.sterling 7 หลายเดือนก่อน +4

      @@EJayWalker oh absolutely! I live that idea! I think the ‘arcade-ness’ isn’t inherently a bad thing. In fact I find it a welcome addition to be able to have a more action shooter experience. But I don’t want that to be a replacement for the tactical shooter experience the fans have grown to love throughout the franchise. There are so many toggle settings in Breakpoint that give the player so much freedom and hope it stays. But yeah, allowing the community to really dig their heels into a survival experience that challenges the player in so many ways would be suuuuper welcomed. Imagine having to wear certain gear that creates a more slick-back camo silhouette in order to complete a mission in the downpour rain while managing weight and gear because rain adds ten pounds, slowing movement speed and forcing a slower and more tactical approach to the experience. And vica versa actually having to create a loadout where the only way in and out is diving, so a pistol and maybe an smg is all you can really bring for firepower as you have to manage a lightweight scuba diving gear in order to infil and exfil. On top of getting hungry, staying hydrated, managing body temp and gear weight. They have so much foundation already established. They just need to push into the next level of ‘Tactical Mil-Sim’, which has always been a proud staple of The Ghost Recon Franchise as a whole and it’s ability to lean heavy on realism.

    • @Tachynon
      @Tachynon 6 หลายเดือนก่อน +4

      You took the words out of my mouth.
      The only BP players I see still actively playing it are RPers. They have to literally make up a story or scenario in their heads and play it out in the game rather than the game immersing them in its experience. When your game is so sandboxy that nothing other than the shooty bits matters, there is no reason to engage in any of the mechanics and it feels very one dimensional and boring.
      I love the idea of true survival mechanics. Make danger dangerous again.
      BP actually had some great ideas but their potential is spoiled by how Ubi doesn't like taking risks and wants to appeal to casual audiences, dialuting the experience as a result.

    • @stevewitte2501
      @stevewitte2501 6 หลายเดือนก่อน +1

      I genuinely hope the developers are paying attention to these threads. GR has so much potential that they are not realizing and with Rockstar being asleep at the wheel, they have a real opportunity here.

    • @MrCurious410
      @MrCurious410 5 หลายเดือนก่อน

      Bro you got time to read the terms and conditions

  • @darthmeesa2825
    @darthmeesa2825 6 หลายเดือนก่อน +7

    Would love a robust team manager mechanic where you can have multiple other ghost teams doing other missions or defending fobs. Upgrade their loadouts, training to boost their stats and perma death to give the game a sense of strategy and not just go guns blazing with no consequences

  • @deezenuts7195
    @deezenuts7195 7 หลายเดือนก่อน +8

    Make armor have effects such as ghilli suits increasing stealth

  • @cahilla54
    @cahilla54 6 หลายเดือนก่อน +8

    Step one: remove robots
    Step two: enjoy

  • @boneenterprise602
    @boneenterprise602 6 หลายเดือนก่อน +8

    I would like them to make huge improvements to your squadmates AI. It was annoying moving through a base and having your squad wander around aimlessly. It would be great to have them move with you in a formation and be able to order them to move to specific locations. It'd also be nice to have something similar to the SOCOM navy seals games where you can order them to breach and clear, frag and clear, flash and clear rooms.

    • @Cpt_JohnRackham
      @Cpt_JohnRackham 4 หลายเดือนก่อน +1

      AI teammates will never be as useful as Co-Op player squads.

  • @iamguse
    @iamguse 6 หลายเดือนก่อน +2

    Thank you for mentioning breakpoints movement. The player locomotion had a lot of weight behind it. It was great

  • @steelgrunge
    @steelgrunge 6 หลายเดือนก่อน +3

    More mission planning would be great with Infil/exfil options like and option to Halo in to an objective or call a chopper etc.

  • @brianlemon9134
    @brianlemon9134 6 หลายเดือนก่อน +5

    I personally would like to see more character customization for our characters like more faces, hair styles, small accessories like watches and vest gear more backpacks, parachute customization

  • @C-JLChannel
    @C-JLChannel 6 หลายเดือนก่อน +2

    Thank you for making this video 👊
    Love these insights and now's the right time to start thinking about what's coming

  • @reinhardtrossouw1879
    @reinhardtrossouw1879 7 หลายเดือนก่อน +7

    Breakpoint mechanics and open world gameplay, based on GRAW2. No container hunting, being able to setup your loadout the way you like without having to find parts all over the place.

  • @pbssandman9985
    @pbssandman9985 5 หลายเดือนก่อน +3

    As one of the members of the Ghost Recon clan Dire / Dire Sandman. We were ranked as No1 Ghost Recon clan in the World on clanbase and other competition ranked pages but that was eons ago but still !! I want to be able to choose First person or third person view. The original Ghost Recon was a First Person Shooter game. Hello games listened to their players and made this possible in an update in the game No Mans Sky so you can choose first person or third person view.

  • @Xanatos712
    @Xanatos712 6 หลายเดือนก่อน +4

    I'd like them to keep the customisation, not just for weapons but the player character as well. In *Wildlands* I found myself fine-tuning unique outfits for each of my AI squadmates and even swapped the camo patterns out depending which environment we were operating in at the time. Going back to details, it was a real pleasure selecting the right camo pattern for an environment and seeing my squad blend into the landscape.

  • @WolvenDogma
    @WolvenDogma 6 หลายเดือนก่อน +1

    I have such fond memories of playing Ghost Recon on PS2 as a kid, still to this day has such a vibe to it

  • @trapbartedlifts6038
    @trapbartedlifts6038 6 หลายเดือนก่อน +6

    In a world of reboots, I would absolutely love to see the originals ( ghost recon, desert siege, island thunder) remade with the type of customization in the more recent games.

    • @Cpt_JohnRackham
      @Cpt_JohnRackham 4 หลายเดือนก่อน

      That sounds incredible. I wouldn't pay full AAA prices for rehashed content, though.

  • @JMagician.
    @JMagician. 6 หลายเดือนก่อน +6

    I agree with pretty much the whole list. Other things o would like to see, are: The ability to make it so your camouflage pattern influences detection speed. One that really depends on what setting they go with, but if it’s more like Wildlands then I think some regular enemies should blend with civilians. It would make it a lot more intense, and think more about if you are drawing too much attention. On the other side of that the option for the player to really blend with civilians hitman style. If you are going into a more urban environment you could choose to sacrifice protection for higher enemy incognizance. Like you’d have to leave your primary weapon, and any visible armor plate carriers, mags, etc. Although I don’t think it should go so far as to stray from the Ghost Recon identity. At the end of the day they are still part of the U.S. Army. I’d like the AI teammates to be a bit smarter, like if they are about to get detected by an enemy take them out don’t just sit there😂. Wherever the game is set they should emphasize the feeling of not belonging there. In breakpoint everyone in Aurora was basically just Americans. Last thing I think it would be better to go with a smaller map, and/or get rid of the bloat. There’s no reason I should be seeing collectibles, and side missions in a Ghost Recon game. I think the faction missions are a good system for solo replayability just flesh them out more.

  • @jazznotes3802
    @jazznotes3802 6 หลายเดือนก่อน +6

    I really want a large scale multiplayer mode included, or at least 12 vs 12 tactical team death match.
    I really miss the golden days of Ghost Recon.

  • @kevingnomen6092
    @kevingnomen6092 6 หลายเดือนก่อน +1

    I agree with all your points. I would like to add a mission creator and mission planner too. Infil/exfil options(helicopter, halo/haho jumps, boats, etc.). Options for a second AI team for overwatch, recon, assault that could be led by another player.

  • @Austrianhedgehog-mg6iz
    @Austrianhedgehog-mg6iz 6 หลายเดือนก่อน +1

    The ability to holster your wepons, remove all or some wepons(like in breakpoint) being able to blend in with civilians, unidad like faction, first person mode, modability

  • @ozAqVvhhNue
    @ozAqVvhhNue 5 หลายเดือนก่อน +3

    I would also love to get a First Person view option.

  • @arrais959
    @arrais959 6 หลายเดือนก่อน +8

    I think the sponge enemies and the no feeling guns are a problem, you dont feel the power of the shot and the enemies feel like they weight nothing.

    • @Shademastermcc
      @Shademastermcc 6 หลายเดือนก่อน

      I think that's mainly from the 3rd person view, we're watching the character get beat up by the recoil but no feeling it ourselves.

  • @dante-mec
    @dante-mec 7 หลายเดือนก่อน

    Bro, you are the only one I hear talking about the PJ movement, and I totally agree. Hopefully for a next GR they will work well on that.

  • @buchan448
    @buchan448 6 หลายเดือนก่อน

    getting this game on pay day end of the week had it for ps4 so gonna get for pc like yer channel subbed and pressed the bell hello from Scotland

  • @spdrcr74
    @spdrcr74 6 หลายเดือนก่อน +11

    How about making lasers and flashlight able to be turned on and off. Also make them detectable to AI. They should be able to see a green laser or a flashlight. and put more enemy troops. have whole platoons or battalions.

  • @airsoftgunner07
    @airsoftgunner07 7 หลายเดือนก่อน +3

    I’d like to have a gr game with with breakpoint mechanics but back to desert warfare because I’d like to dress up like all my favorite movies ( which are all based in the desert) because I got the desert camouflage and it doesn’t quite work for realism also I’d like them to work on gunplay and more attachments etc

    • @airsoftgunner07
      @airsoftgunner07 6 หลายเดือนก่อน

      @@carradio2011 yeah that happened to me multiple times I also just play by my self because I can’t find any one “tactical “ to play with

  • @tropicalyowie9315
    @tropicalyowie9315 6 หลายเดือนก่อน

    I think it would be interesting to see enemy drones return but limited to trying to find you after you have alerted a base. A similar drone to the one we get to use in both Wildlands and Breakpoint.

  • @JustinasKundrotas
    @JustinasKundrotas 6 หลายเดือนก่อน

    Man, you just read my mind with it. Superb!

  • @TonyTheTostone
    @TonyTheTostone 6 หลายเดือนก่อน +4

    Kind of a new thing to add to Ghost Recon that I think hasn’t been done before, but if they integrated this this would make the game have infinite replay ability. What if they added a Player Creation mode. Basically players can use assets in the game like the ai, structures etc, and allow players to basically make their own missions, the way they designed them and then players online could try them out. Like if you want more enclosed CQC then you can create that or you want a long range sniper assassination mission by all means put the target down a mountain side guarded by hundreds of their people. If you want an ultra realistic house raid you can do it. It’s kind of similar to Halo’s forge mode (that’s the closest similar thing I can think of) but with the mechanics of Ghost Recon, how tactical it is, literally infinite replay ability. People can literally make their own campaigns within the game. Would be fun I think, hard? Most definitely, but worth it? Most definitely!

  • @McKillahGuerilla
    @McKillahGuerilla 6 หลายเดือนก่อน +3

    Not for the upcoming ghost recon but for a later entry,i think a Ghost Recon prequel set during WW2 or Vietnam would be interesting.
    Ghosts originate from 5th Special forces and during the Vietnam War alit of the 5ths operators served in MACV SOG which is like the prototype unit for the Ghosts

  • @InvictusManeo.
    @InvictusManeo. 6 หลายเดือนก่อน

    I have only played Wildlands and would like to see squad control like that which was in the old Conflict Desert Storm games, the ability to switch between the squad members and position them wherever you want and give them instructions in those positions and also to be able to give them a weapon load out like in the older Ghost Recon.

  • @HistoryBluff137
    @HistoryBluff137 6 หลายเดือนก่อน

    I've only just started my first game in the franchise with Breakpoint and I've super enjoyed it. Definitely going back and trying previous entries

  • @eracingchannel
    @eracingchannel 6 หลายเดือนก่อน +4

    I want flashlight attachments and lasers that are customizable, ability to lay packs/backpacks out to sort gear, survival elements such as food, water, hunting, medical supplies etc, also a more dark vibe, war torn buildings to loot, clear, etc…. Also, the movement is already damn good in breakpoint (ability to play in first person would be huge) smart a.i that actually will hunt you down, and more aggressive brutal gunplay

    • @Shademastermcc
      @Shademastermcc 6 หลายเดือนก่อน

      I like the IDEA of this but I think in practice it could become tedious. As far as resource management, I would like to see smaller storage but increased importance of items. Running around with 20 grenades of different types and 40 food pouches is ridiculous. Make grenades do huge damage, but we only like 4 max of all types. Food boosts you by 50-60% in multiple stats and lasts for hours- but you can only carry 2 at any given time. We should only be carrying about 14, 30rd mags of rifle and 7 or less pistol mags, but bullets COUNT. Drones (if they include them) don't survive 3 magazines and 308 caliber rounds go right through body armor. I'm ok with resource management, but the resources need to feel like they matter.

  • @superezbz
    @superezbz 7 หลายเดือนก่อน +3

    They need to utilize the Tarkov gear system.

    • @EJayWalker
      @EJayWalker  7 หลายเดือนก่อน +2

      Now that’d be interesting. 🤔

    • @superezbz
      @superezbz 7 หลายเดือนก่อน

      @@EJayWalker My main issue with the gear system is they kinda phoned in the accessories. Only a few of them are real-world combat accessories and optics. The reflex sight is one of my biggest pet peeves. They based it on a cheap Chinese optic instead of going with any of a hundred better ones.

    • @Noodles-The-Hunter-Vanguard
      @Noodles-The-Hunter-Vanguard 7 หลายเดือนก่อน +1

      The next game doesn’t need to utilize an EFT-style system but they need to find a middle ground.

  • @RafaelSantana1989
    @RafaelSantana1989 6 หลายเดือนก่อน

    would be nice to see somethin related to camouflage, where you have to change your gear camo based on the environment you are infiltrating to increase stealth.

  • @johnkenerson71
    @johnkenerson71 6 หลายเดือนก่อน +1

    I'd like to see your load out affect your mission more. Especially what you wear. Wearing camo up in the snow covered mountains making you a huge target for instance.

  • @MrTrip666
    @MrTrip666 6 หลายเดือนก่อน +5

    I have made multiple posts on reddit as of recent asking this exact thing. I agree with the "do not want" list also.
    A more reactive and lived in open world is needed for the next game for sure and BP really showed that was missing.
    I honestly prefer movement from Wildlands and I'll explain why. BP movement is superior, animation wise which makes it appear smoother, but from a gameplay puspective, WL movement is simplier, less clunky and more responsive. WL has strafe movement in standing and prone position which was missing from BP. In BP you have to face the direction you wish to move and that doesn’t suit a tactical military style movement imo.
    No over the top hollywood 10sec takedown animation bs either. Make them fast and silent like GRFS or SCBL.
    My main wants for the next game aside from a more detailed and living open world and superior squad commands are
    weight management system that works alongside armour and maneuverability. No more pulling 10 rockets out your ass. All gear should be visibile on your character unless stowed in your pack and when used show to be empty on your plate carrier/belt.
    Functioning camo and blending into civilian crowds with concealed firearms would be nice.
    Functional FOB to be used as a platform to deploy from. This will give the player more options for tactical insertions, AI piloted vehicles, CAS, briefing, and planning phases.

  • @BreakingWildGaming
    @BreakingWildGaming 6 หลายเดือนก่อน +1

    Breakpoint’s Conquest mode is pretty good for difficulty increase. Practical bipod would be amazing especially with the LMG

  • @pinheadvato2660
    @pinheadvato2660 6 หลายเดือนก่อน +1

    Id like a couple things from R6 Siege to come to ghost recon like repelling on buildings, breach charges (with bigger cqc buildings and stuff) and the little rc drones you use at the beginning of rounds

  • @enforcer21a
    @enforcer21a 7 หลายเดือนก่อน +2

    I'd love for the helicopter flight modes to be an option as well. Flying is just about the only way to get around on breakpoint in alot of cases and the "new" flight mode is trash.

  • @archangel6497
    @archangel6497 6 หลายเดือนก่อน

    I'm glad I found this video when i started playing breakpoint and wildlands i didn't get the fizz like I did when I was younger playing on ps2 and Xbox 360 I thought maybe I just got older but it was the games that felt off hearing you talk about it made me realize this so thank you and great video.

  • @dale4525
    @dale4525 4 หลายเดือนก่อน +1

    Ability to lean like siege, clear corners, fps or 3rd person option, more npc's (more populated), specialized missions you can choose from; hostages, bombs, loud/stealth variety. It'd be the only game I played if they could get it right.

  • @firstavenger212
    @firstavenger212 6 หลายเดือนก่อน

    Future Soldier was my introduction to the series and is by far my favorite. A fan project of mine was Ghost Recon: Rogue. Kozak’s team is at odds with the CIA after the events of Future Soldier. That would be my next game. OR we could get Ghost Recon: Origins and play as the very first Ghost Team

  • @captainglyndwr35
    @captainglyndwr35 6 หลายเดือนก่อน

    Great video just subbed.
    A few things I would love in the next GR
    No NV unless attached to your helmet or have goggles.
    The option to have realistic silencers or not.
    More intelligent AI all round with longer spotting distance.
    Camo to give a bonus for the correct environment.
    The ability to turn off fast travel. I want the game to be so good you don't wana fast travel. Maybe if you have a home base like Erwon. You can only fast travel from there and it cuts to you free falling at that location.
    More customization of your characters. The 🏴󠁧󠁢󠁷󠁬󠁳󠁿 as a patch, plus blacked out. The ability to turn on and off our guns lasers.
    And more in game ways to see things like your health & bullet count. Cause although I love limited hud. There is some information I want like if I'm out of combat I can check mag or I would know how hurt I am. Even just someway in game without hud you could see it.
    Love everything you spoke about, and loving the comments. Pumped for the next GR

  • @akumaswrath
    @akumaswrath 6 หลายเดือนก่อน

    more indoor stuff would be sick! some real cool clean house missions on a bigger scale with some authentic night vision.

  • @lorrewatkins5925
    @lorrewatkins5925 6 หลายเดือนก่อน

    Man what U said is right on the money, all the things U mentioned are what I want for the next GR. I really hope the devs listen to us !!

  • @80sRockerDad
    @80sRockerDad 4 หลายเดือนก่อน

    It would be great to see them bring back the shifting from side to side while prone like in wildlands and not like in Breakpoint where you completely shift your while body to the left or right.

  • @dylanspencer759
    @dylanspencer759 5 หลายเดือนก่อน

    And also an energy level based on what you've done and where you've gone plus what you've eaten and drank. Climbing hills and running constantly should wear you out over the day and make it harder to aim or keep energy bar up. Or the overall day energy bar from farcry primal.

  • @Dhopamine
    @Dhopamine 6 หลายเดือนก่อน

    I think it would be nice to add more squad based mechanics that feel impactful and give the player more options. For example, being able to map out a route for your AI teammates to take in order to flank a position whilst you the player can go another route. This was possible back in the game cube days

  • @aslof1069
    @aslof1069 6 หลายเดือนก่อน

    Bullet impact is the thing I need the most.
    In Breakpoint, 50cal got the same impact of the pistol.
    It needs a little bit gore and blood too.

  • @tannercoons8399
    @tannercoons8399 6 หลายเดือนก่อน +2

    I want them to add first person like the mods allow, it would add so much to the immersion in my opinion

  • @mikerithgin7102
    @mikerithgin7102 5 หลายเดือนก่อน

    I’d like if it mattered whether you operate at night or not. There should be some sort of visibility edge if you do.

  • @tylenol3749
    @tylenol3749 5 หลายเดือนก่อน

    what i wanna see is some of the siege mechanics, being able to interact with walls and environment and also like descending on the side of a building and breahing a window or smth

  • @cj-hz9ic
    @cj-hz9ic 6 หลายเดือนก่อน +1

    I think the weapons category system was much better in Wildlands than in Breakpoint. I liked having all my weapons in their own category instead of having one column in breakpoint that you had to keep scrolling down in order to find a certain weapon, it was so aggravating. Though I think selling your gear, weapons, etc was a nice touch to earn extra credits. I do wish the world was more like a real life living environment like wildlands was, but I did enjoy more on the way the breakpoint map was created, the futuristic modern style houses, industrial buildings, headquarters and so on.

  • @deefactual
    @deefactual 6 หลายเดือนก่อน +1

    Solid vid, well edited - I was able to play online with others last night though, without gear score - I'm not sure I've been force to have gear score on for that before.

    • @deefactual
      @deefactual 6 หลายเดือนก่อน

      I realise now you're probably referring to some of the other multiplayer modes - sorry my coffee isn't strong this morning. Cheers for the vid EJ!

    • @EJayWalker
      @EJayWalker  6 หลายเดือนก่อน +1

      Yes sorry I should’ve been more specific. Co-op doesn’t require it (thankfully) but PvP and raids do. 👍🏻

    • @EJayWalker
      @EJayWalker  6 หลายเดือนก่อน +1

      Also I’m a huge fan of your channel and your GR videos so pardon me if I geek out a bit. Thanks for the comment!

    • @deefactual
      @deefactual 6 หลายเดือนก่อน

      Aw thanks @@EJayWalker you've a great eye for detail I must say, keep it up mate!

  • @mamutelp
    @mamutelp 6 หลายเดือนก่อน

    Your points were spot on I really just add another one, Consequence of your acts for example: when you destroy the Unidad in Wildlands they should stop come to aid the cartel, but the game just ignores it and keep sending the same amount.

  • @almightywarrior3979
    @almightywarrior3979 6 หลายเดือนก่อน

    When GRB was coming out I was enthralled by the idea of a completely tactical and strategic experience with a very great attention to detail for the survival elements and some form of enhanced medical system where there were various injuries that required various treatments.
    Then they made it into a more tactical Warzone with hints of things from ghost recon.

  • @grkerr-pz9lq
    @grkerr-pz9lq 4 หลายเดือนก่อน

    Also the ability to save different loadouts and outfits so you have the ability to change them depending on the environment

    • @EJayWalker
      @EJayWalker  4 หลายเดือนก่อน

      Idk about Loadouts but you can save up to 5 outfits.

  • @user-jl3xb9ze5r
    @user-jl3xb9ze5r 6 หลายเดือนก่อน +2

    Even something as simple as having vehicles without a camo on because it was weird and unammersive seeing a snow camo vehicle deep inside the jungle

  • @pjohns9532
    @pjohns9532 6 หลายเดือนก่อน

    I would like to see semi open worlds that would allow for more handcrafting from the devs. Think hitman levels in the new hitman games where you can choose an insertion point, gear up appropriately and then tackle the obj how you choose

  • @cherminatorDR
    @cherminatorDR 6 หลายเดือนก่อน

    For me, detail would also mean realistic operator animations - stances, weapon transotions, tactical movement, etc.

  • @ArcangelGamingEntertainment
    @ArcangelGamingEntertainment 6 หลายเดือนก่อน

    First person, immersive, hardcore stealth action.
    I played the 2001 game on PC. And that is where they must go back to.

  • @UmbrellaluvsU
    @UmbrellaluvsU 6 หลายเดือนก่อน

    One thing I’d like but the game would have to more like wild land, is actual story progression, like if a base gets taken down due to story it be nice for an ally to move in or the enemy abandons it.
    I’d also like to see more weapons
    Launchers to be weapons and not an ability
    And maybe some ally support along the lines of wild lands, but with additional support, like maybe some air strikes, cruise missiles et

  • @projextz9696
    @projextz9696 6 หลายเดือนก่อน

    Great video, surprised I didn't see anything about the AI enemies though. The enemies feel so bland and dumb, I found myself in situations where I would be very close to enemies but they wouldn't even acknowledge me. I enjoy tactical gameplay but it feels dry without enemies that have common sense, definitely something I would like to see done better.

  • @tannerbottineau62
    @tannerbottineau62 6 หลายเดือนก่อน

    I think it would be sick to go back to the more OG Ghost recon and rainbow six days. Get your mission and have a decent size squad ai or players and get a good mission planner that you can set up

  • @jpfarber894
    @jpfarber894 6 หลายเดือนก่อน +1

    More realism, as also innovation of high tech devices, return of gameplay features from past games (as the squad command system), multiplayer co-op and pvp expanded and improved, large missions, multiple open world maps, custom levels and level designer, better AI, improved Conquest Mode, improved CrossCom (HUD) which could be affected by external things such as EMP or bullets, etc, this are the aspects that I would like to see in the next GR Game.

  • @stemmenfratarnet
    @stemmenfratarnet 6 หลายเดือนก่อน

    A small wish would be the ability to equip optics on your pistols it’s wild that, that isn’t possible in neither Wildlands or Breakpoint

  • @MetaVizions
    @MetaVizions 6 หลายเดือนก่อน

    I know we love our 3rd person shooter, but having toggle between or way to play/shoot/fly in first would be awesome. I know GR isn’t Arma or Squad tho.

  • @MrDrifter762
    @MrDrifter762 6 หลายเดือนก่อน

    it would be cool to go through a full nine line as a respawn system

  • @jasonhumphries9434
    @jasonhumphries9434 6 หลายเดือนก่อน

    You’re supposed to be a special forces soldier & there are hills that my 6yr old grandson could climb that Nomad & co can’t seem to climb, so I think they need to work on that. Great video bud. 👍

  • @kingjalin5013
    @kingjalin5013 5 หลายเดือนก่อน

    Something I thought about recently that would just be a wild and obnoxious detail is being able to use multiple forms of a suppressor besides just the ones provided. Like for example being able to just grab an enemy and press your gun against them to silent a bullet meant for another enemy while killing the used one or, being able to make improvised suppressors if the crafting system is still going to be in effect.

  • @deadlyassassin9741
    @deadlyassassin9741 6 หลายเดือนก่อน

    Something I would like them to add is a rappelling system so you can go down and up buildings

  • @Matijas907
    @Matijas907 6 หลายเดือนก่อน

    I think the game would benefit from improving ai command wheel. For example a command to place single operator in the spot, form a column, freeze command or execute if compomised. I can't count the the situations in which my stealth run was ruined by detecting my teamate.

  • @MrGrimm-eb4ep
    @MrGrimm-eb4ep 7 หลายเดือนก่อน +2

    I was thinking to add on to the point of creating events or something out of nowhere, Kind of like RDR2 does it, especially when you know your being set up to get robbed.

  • @CaptNemo_
    @CaptNemo_ 6 หลายเดือนก่อน

    before i get the breakpoint can i play with ai teammates and can i play also in solo session?

  • @Hired2023
    @Hired2023 6 หลายเดือนก่อน +1

    I want to see the first person camera for the next ghost recon. Probably the game will look amazing!
    If we saw a mod for Wildlands imagine it is make by ubisoft.

  • @alexandreparadis9815
    @alexandreparadis9815 6 หลายเดือนก่อน

    I would really like to be able to swap between 1st person and 3rd personne for the immersion