It started with CAD applications. Even on the Apple II and C64, and most likely before that on mainframe unix servers, etc. Not sure which was the first CAD application to apply materials to the wireframe vector graphics, though.
@jmp01a24 I really don't think raytracing started with CAD programs. First raytracing on computer was in 1968. The famous Utah teapot 3D model was created in 1975. CAD programs started in the 60s, but before the 80s, CAD was only producing drawings like hand drafts on paper. Raytracing and 3D modelling for 'video display' was developed separately, a different thing. BTW, the brothers behind Realsoft started with 3D rendering programming on C64.
DPaint is great for pixel art, and so is Brilliance, but this was about the most 'powerful' programs. TVPaint is more powerful than DPaint, in what I mean by powerful.
@jmp01a24 there are many.... True Brilliance was the HAM 'true color version that 'matches' the category for DigiPaint and Photon paint as I remember. A very good program for professional TV production that matches TVPaint was OpalPaint, that required a OpalVision card.
In my opinion, these got the most powerful features back then in their categories, and usually that meant they required a big box or expanded Amiga, at least to run good. SCALA MM will run good on a stock Amiga 500 with 1 MB RAM though, not so sure about Scala IC 500 as it was for professional use and costed more than an Amiga 500 itself. PageStream and Shapeshifter can run from a stock Amiga 1200 with hard drive.
This is OK, but you need to say which model these are for. Will they work on an Amiga 500 with 512kb of memoy for example, or do they need an Amiga 4000 with an 040 processor with 8 meg of Fast ram and 4 meg of chip ram, etc. Also, why no games here?
This list is about the most 'powerful programs', meaning programs as in today's term applications, not games. And by 'powerful', I mean programs that required or ran best using a big box Amiga. For example: TVPaint requires a RTG graphic card, user manual for ver 3.6 recommends 68040 CPU and 16 MB RAM, a wacom tablet was also recommended.
@remisclassiccomputers341 lol omg. So, not your run of the mill Amiga then. I guess the only thing I can do to run these is to use an emulator. Do you find these programmes better than PC equivalents?
All programs are demonstrated by me using a real Amiga 4000 from 1992, no emulation. Most of them didn't even had a PC equivalent when they came out. Some of them came to PC much later, when Commodore was no more.
Great choices! Real3D it's a masterpiece, it paved the way for 3D modeling!
Thanks, it was the most advanced raytracing program for a home computer back then.
It started with CAD applications. Even on the Apple II and C64, and most likely before that on mainframe unix servers, etc. Not sure which was the first CAD application to apply materials to the wireframe vector graphics, though.
@jmp01a24 I really don't think raytracing started with CAD programs.
First raytracing on computer was in 1968. The famous Utah teapot 3D model was created in 1975.
CAD programs started in the 60s, but before the 80s, CAD was only producing drawings like hand drafts on paper.
Raytracing and 3D modelling for 'video display' was developed separately, a different thing.
BTW, the brothers behind Realsoft started with 3D rendering programming on C64.
Where is Deluxe Paint??????????????
DPaint is great for pixel art, and so is Brilliance, but this was about the most 'powerful' programs. TVPaint is more powerful than DPaint, in what I mean by powerful.
@@remisclassiccomputers341 Also you had Digi Paint.
And Brilliance + Photon Paint.
@jmp01a24 there are many.... True Brilliance was the HAM 'true color version that 'matches' the category for DigiPaint and Photon paint as I remember.
A very good program for professional TV production that matches TVPaint was OpalPaint, that required a OpalVision card.
So you mean "most demanding" in terms of system resources then? Not as in "having the most powerful features" ?
In my opinion, these got the most powerful features back then in their categories, and usually that meant they required a big box or expanded Amiga, at least to run good.
SCALA MM will run good on a stock Amiga 500 with 1 MB RAM though, not so sure about Scala IC 500 as it was for professional use and costed more than an Amiga 500 itself.
PageStream and Shapeshifter can run from a stock Amiga 1200 with hard drive.
This is OK, but you need to say which model these are for. Will they work on an Amiga 500 with 512kb of memoy for example, or do they need an Amiga 4000 with an 040 processor with 8 meg of Fast ram and 4 meg of chip ram, etc. Also, why no games here?
This list is about the most 'powerful programs', meaning programs as in today's term applications, not games. And by 'powerful', I mean programs that required or ran best using a big box Amiga.
For example: TVPaint requires a RTG graphic card, user manual for ver 3.6 recommends 68040 CPU and 16 MB RAM, a wacom tablet was also recommended.
@remisclassiccomputers341 lol omg. So, not your run of the mill Amiga then. I guess the only thing I can do to run these is to use an emulator. Do you find these programmes better than PC equivalents?
All programs are demonstrated by me using a real Amiga 4000 from 1992, no emulation.
Most of them didn't even had a PC equivalent when they came out. Some of them came to PC much later, when Commodore was no more.