3ds Max Tutorial | Modeling Tire Treads

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 159

  • @TAURON85
    @TAURON85 11 ปีที่แล้ว

    There is no car modeling without this! So many thanks for it!

  • @MissYaonia
    @MissYaonia 11 ปีที่แล้ว

    Good quality, good explaining, good voice and you dont talk to slow/fast! Just perfect ;)

  • @Peteragent5
    @Peteragent5 12 ปีที่แล้ว

    All in 20 minutes? Very nice details on the tire! Great job!

  • @scratchpro88
    @scratchpro88 8 ปีที่แล้ว

    thank you i enjoyed this tutorial a lot. You are very clear and well spoken. So happy to create something this realistic !!
    cheers mate

  • @Sum0fNothing
    @Sum0fNothing 10 ปีที่แล้ว +1

    Dude, your tutorials are fantastic

  • @ClayClaim
    @ClayClaim 8 ปีที่แล้ว

    Your tutorial is so amazing!! I know how difficult it can be… Looking forward to see more tutorials :)

  • @fartquad326
    @fartquad326 12 ปีที่แล้ว

    Thanks for uploading this. Today is my first day using 3D Studio; I did some animation with Lightwave earlier in college, but switched to this because it's free for students :)
    I was about to fall asleep with the "introduction" videos that Autodesk has. Great to see the software in action.

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Thanks :) The reason I like your way is because it makes adjustments easier!

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Okay, so you do this. Make a cylinder. Then make a smaller cylinder cutting through the original one. This represents the hole. Then, select the larger cylinder, go to the Create panel, and in the drop down menu, inside one of the headings, we have a tool called ProBoolean. Click it, and then select the smaller cylinder. You will see that the larger one gets a hole drilled through it, right where the smaller one used to be. :)

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Thanks!
    If what I think you are saying is correct, then after applying the Bend modifier too, you'll have to add segments to the box, which would effectively make the box equivalent to a tube!

  • @fiendish55
    @fiendish55 10 ปีที่แล้ว

    Very nice tutorial and it does keeps polygon count rather small in great increase of details

  • @mohamedfadly07
    @mohamedfadly07 9 ปีที่แล้ว

    Thanks for the tutorial and the excellent explanation.

  • @TheLuxifa
    @TheLuxifa 11 ปีที่แล้ว

    thanks a lot, mastering 3ds max became a lot easier.

  • @AlexTimification
    @AlexTimification 11 ปีที่แล้ว

    Thank you very much, I feel I got a rly useful crash course in 3ds Max ^^

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Actually, it might be, but these are methods that can be compared anywhere, everytime. I like to stick with one method, which is poly modelling, but spline modelling is just another approach to get the same result :)

  • @hachestark9514
    @hachestark9514 6 ปีที่แล้ว +1

    Gracias tronco eres un crack makina mastodonte

  • @41shafi
    @41shafi 12 ปีที่แล้ว

    Oh my bro amazing technology bro !!!

  • @Stenjus
    @Stenjus 11 ปีที่แล้ว

    Awesome. Thank you so much. It really helps. Also I very like your tutorial about v-ray, with dodge. I subscribe it.

  • @2butron
    @2butron 12 ปีที่แล้ว

    Excelente video muy bien explicado gracias!

  • @MicrosoftsourceCode
    @MicrosoftsourceCode 12 ปีที่แล้ว

    Very useful tutorial

  • @artdroid
    @artdroid 12 ปีที่แล้ว

    Not bad, nice tutorial for beginners! Only problem without chamfer or smthg groups tire on big renders doesn't looks so good because of sharp edges.

  • @onurcankurt2236
    @onurcankurt2236 11 ปีที่แล้ว +3

    great work!! thank you.

  • @badboystywenty
    @badboystywenty 11 ปีที่แล้ว

    Really appreciate the work.. keep it up.. things seemed easy after watching this tutorial.. thank u for uploading.. :-)

  • @narbehallahverdi2680
    @narbehallahverdi2680 11 ปีที่แล้ว

    Awesome I adore Your job

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Okay, what you can do is, collapse the bend modifier and then attach all of them together in an editable poly. Then Select all vertices and try to weld the ones really close together.. PM me if you have problems :)

  • @Keso12311
    @Keso12311 11 ปีที่แล้ว

    In 3d modeling you do stuff you learn yourself if that is the way you've learned it and it's something that works our for you perfectly it's all good i just wanted to tell you or anyone else who didnt know this ;) btw. I like your video btw ;)

  • @wrestlingtraduzido
    @wrestlingtraduzido 8 ปีที่แล้ว

    A little fast, but definitely helpful. Thanks!

  • @wirizu
    @wirizu 11 ปีที่แล้ว

    ...it's very informative bro! thanks!

  • @MR3DDev
    @MR3DDev 8 ปีที่แล้ว

    liked your video, thanks for the tip on the treads :)

  • @noumenon7682
    @noumenon7682 9 ปีที่แล้ว

    man this is briliant

  • @AdnanDarwish3
    @AdnanDarwish3 10 ปีที่แล้ว

    it was very helpful Thank u

  • @Keso12311
    @Keso12311 11 ปีที่แล้ว

    tools> array> rotate> set it to 360> and depending on thread (my own was 70 copies) you set number of thread copies ... thats the other way :)

  • @naveenraajan1421990
    @naveenraajan1421990 11 ปีที่แล้ว

    hi..this is naveen..,the video is really cool..,thank you..,

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Try Mental Ray. It is included with 3ds Max, and I personally have no experience in it, but from the renders I see, I can say it is almost as fascinating as Vray!

  • @NirmalenduPaul
    @NirmalenduPaul 11 ปีที่แล้ว +1

    seriously very useful

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Thank you!
    Yes, that is correct, but if you try to improve that, the polygons on your tires multiply like crazy.. :D

  • @virattiwari70
    @virattiwari70 11 ปีที่แล้ว

    Great stuff.

  • @nghialtv88
    @nghialtv88 10 ปีที่แล้ว

    very helpfull, thank much guy !

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    @ JCtheChosenone You mean the audio and/or video, or me, do I just say,the wrong things? I'm not hating on your comment, just trying to see what went wrong :)

  • @fuzedd
    @fuzedd 12 ปีที่แล้ว

    awesome tutorial!!!!
    very helpful!!!!! :-)

  • @3x0Gaming
    @3x0Gaming 11 ปีที่แล้ว

    wow.. very very nice.. thanks for about tutorial :)

  • @Keso12311
    @Keso12311 11 ปีที่แล้ว

    best way is to experiment.... you might as well get cool ideas from experiments :) keep it up :P

  • @ssbothwell
    @ssbothwell 11 ปีที่แล้ว

    hahaha Thanks :D :D :D Great tutorials dude! :D Can you make a tutorials on making clothing, or cutains or something like that?

  • @krishnateja049
    @krishnateja049 10 ปีที่แล้ว

    pretty good dear

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    You could, but in most cases, I try to model s if I will take close-ups. If you use bump maps, I guess this would be possible, but I've noticed that it looks fake even from a normal distance.

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Oh right :/
    I've realized spline modelling techniques do not come as naturally to me as poly modelling. Although in this case, it would have been extremely useful! Thanks for the tip. Will keep in mind for the future!

  • @andreasfjell3253
    @andreasfjell3253 8 ปีที่แล้ว

    Thanks for the tut !

  • @mshakeelbaag4984
    @mshakeelbaag4984 11 ปีที่แล้ว

    thank u pleas more upload
    you r very best man

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Thank you! Unfortunately, I tried to record that tutorial, but it ended up way too long and boring, so I just decided against it :D

  • @bra5081
    @bra5081 11 ปีที่แล้ว

    Very interesting tutorial. Have you tried adding a box below the treads before bending instead of using tube?

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    @ JCtheChosenone Well technically, you would need at least 3, but to make it snoother, the number depends on the size. Try making a plane, then adding Bend, and then experimenting with the segments, that will give you a feel.

  • @bloodywolftr
    @bloodywolftr 12 ปีที่แล้ว

    good 1 for patterning the whole thing up.tnx

  • @freakout2182
    @freakout2182 10 ปีที่แล้ว

    Awesome!! Bro ...

  • @HM3DAnimation
    @HM3DAnimation 11 ปีที่แล้ว

    good work!

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Well, V-ray is a 3rd-party rendering engine. For this particular tutorial, it actually doesn't matter which renderer you use :)

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Glad to know you like it :)

  • @Channel-xm4ri
    @Channel-xm4ri 9 ปีที่แล้ว

    参考になりましたありがとうございます。早速試してみます。

  • @theflawless00
    @theflawless00 11 ปีที่แล้ว

    Do you have any videos that show your process for bridging the gaps together? I originally used the tube technique but it isn't working with a normal map. Im thinking I need one object to make this happen.

  • @bobikerenbanget
    @bobikerenbanget 12 ปีที่แล้ว

    thanks brother... it's cool

  • @2ncs
    @2ncs 12 ปีที่แล้ว

    what i wanted to make my car! Thanks!

  • @soulreaperichig0
    @soulreaperichig0 11 ปีที่แล้ว

    Thanks a lot for sharing your skills ftv. :)

  • @mistertrueromance
    @mistertrueromance 11 ปีที่แล้ว

    please make a tutorial i don't care if its long and thanks for the video i needed it by the way can i use the models i make in 3ds in unity???

  • @TryptychUK
    @TryptychUK 7 ปีที่แล้ว

    Nice idea, but a LOT of had work.
    If you have a demo shot like that with watermark, load into Photoshop and tweak the levels to get a good b/w image and filter out the greys. Then import to Illustrator and use image trace to convert to vector. Export as Illustrator 3.0 format (It's the only one 3DSMAX will recognise), and then extrude the splines into a mesh, - the rest is much the same way as you have done.

  • @cristianAndrs
    @cristianAndrs 11 ปีที่แล้ว

    well done.

  • @TheSteven3d
    @TheSteven3d 4 ปีที่แล้ว +1

    Thanks 😉

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Thank you!

  • @MYKI33334
    @MYKI33334 11 ปีที่แล้ว +2

    u are a genius :D

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Thanks :) I tend to get carried away, then realize it is long.. Can't cut anything out :D

  • @ItalianRain2
    @ItalianRain2 10 ปีที่แล้ว

    What about motorcycle tires? For example how would you do street bike tires? They are fairly smooth with some indentation marks.

  • @cder231
    @cder231 11 ปีที่แล้ว

    Thank you so much

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Thank you so much dude :)

  • @ddrk23as
    @ddrk23as 11 ปีที่แล้ว

    Thanks Man!

  • @emrey2252
    @emrey2252 4 ปีที่แล้ว

    awesome thanks

  • @NoelStalker
    @NoelStalker 12 ปีที่แล้ว

    I don't have V-ray. What material should I use instead?

  • @JCtheChosenone
    @JCtheChosenone 12 ปีที่แล้ว

    How many segments do you have in the object that you are trying to bend?

  • @kmuree5731
    @kmuree5731 11 ปีที่แล้ว

    Thanks dude :)

  • @yvesanselmeCIV
    @yvesanselmeCIV 8 ปีที่แล้ว

    thx for the tutorial, i have one question, how did you select the both axes ?

  • @ozzman1997
    @ozzman1997 11 ปีที่แล้ว

    How did you get your menu buttons to look like that? They look KewL...

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    Thanks :)

  • @likepie666
    @likepie666 10 ปีที่แล้ว

    Even after changing the setting in material editor i still have really bad jagged edges, any idea why? Thanks

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Well, the tutorial was made in 3ds Max Design, so that's why they look 'white' :)

  • @dhruvdrj921
    @dhruvdrj921 9 ปีที่แล้ว

    thank u very so much

  • @badboystywenty
    @badboystywenty 11 ปีที่แล้ว

    I was wondering whether i'll be able to find tutorial of the tire rim you used in your tutorial.. if yes, then pls let me the know link.. will appreciate it.. thank you again! :-)

  • @Warndog9
    @Warndog9 11 ปีที่แล้ว

    Need to cross cut some polys before the bend to help sell the curve. Too many flattened tris here.

  • @3dmax911
    @3dmax911 12 ปีที่แล้ว

    thanks a lot

  • @samili1221
    @samili1221 10 ปีที่แล้ว

    i dont have a orange box around my tread its just a line in the mittle so the treads gets fucked up when i try to bend them please help

    • @xLucy_Hx
      @xLucy_Hx 10 ปีที่แล้ว

      Is your symmetry in the correct plane?

    • @samili1221
      @samili1221 10 ปีที่แล้ว +1

      I fixed it

  • @a30nC
    @a30nC 12 ปีที่แล้ว

    thanks!

  • @pablopeake4135
    @pablopeake4135 6 ปีที่แล้ว +1

    eres un crak maquina mastodonte fiera tormenta truenaco rinoceronte ruso montañote

    • @pablopeake4135
      @pablopeake4135 6 ปีที่แล้ว +1

      @@hachestark9514 aprender a hacer ruedas payasa que te crees aqui la reinona de youtube? pues no eh que estas en mi gueto que te rajo

    • @hachestark9514
      @hachestark9514 6 ปีที่แล้ว +2

      @@pablopeake4135 reinona JAJAJAJAJ que tienes 60 putos años anda anda vete a jugar al bingo en vez de hacer estas cosas de jovenzuelos picaporte

  • @kara92y
    @kara92y 11 ปีที่แล้ว

    Why don't you use bumps btw? assign a black and white picture of the treads to materials and then tweak with the bumps settings

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    I already have a tutorial on Cloth Simulation. You can watch that if you want.

  • @nisarsha1
    @nisarsha1 11 ปีที่แล้ว

    thnx man

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    @ LoLwAaA26032009 Well, that shouldn't be difficult. Just create a thin tube for the diac brake base, then use the proboolean tool to make holes. You could look for a tutorial on ProBoolean on the internet. I don't have access to a PC so I am unable to help any further :( Sorry. But PM me and and as soon as I get a computer, I will reply with full instructions!

  • @GraveUypo
    @GraveUypo 10 ปีที่แล้ว

    only problem with this is that mclaren symbol in the wheel in the end.
    i don't think there's a single mclaren with a tyre as thin as two of these put side by side.

  • @FaceTheVenom
    @FaceTheVenom  11 ปีที่แล้ว

    Nope but it's great for closeup shots of very detailed models :)

  • @soulreaperichig0
    @soulreaperichig0 11 ปีที่แล้ว

    HOw did you construct the rim ? extruded?

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    That is just a completely different way of modelling :)

  • @samili1221
    @samili1221 11 ปีที่แล้ว

    subscribed tnx bro :D

  • @nomusicer
    @nomusicer 11 ปีที่แล้ว

    depends on your material settings an the lod in the bump XD

  • @NeBo
    @NeBo 10 ปีที่แล้ว +1

    you do know that your caliper is coming through your rim right...just saying

  • @FaceTheVenom
    @FaceTheVenom  12 ปีที่แล้ว

    @ BioChirality This happens to me too. Try changing the axis of rotation.Else, restart 3ds Max. You could also try tracing my steps and then see what doesn't work for you. That way you'll know what went wrong. Best would be to exactly copy my steps, because I experimented a lot, so you can save your time :D Tell me how it turns out.