Professionals consider her a little bit vs other brawlers where professionals recommend and use frequently. Seems accurate to rate Tara (my fav brawler) underneath. She needs more. Increasing area of effect is such an underwhelming hypercharge design. It was cruel to release that when they currently have a policy against fixing hypercharges.
@@Phosfit I wish they'd fix hypercharges that are bad sooner rather than once all hypercharges are out, it'll take so long for that to happen and by then those Brawlers and their HCs would be forgotten
List: (this took me watching the whole video and pausing to write each one down) 43. Gene 42. Pearl 41. Sprout 40. Charlie 39. Brock 38. Tick 37. Maisie 36. Squeak 35. Spike 34. Nani 33. Tara? 32. Barley 31. Primo 30. Bull 29. Rosa 28. Colt 27. Shelly 26. Lou 25. Belle 24. Fang 23. Max 22. Mico (shoulda replaced this with Tara tbh) 21. Jacky 20. Dynamike 19. Emz 18. Leon 17. Sandy 16. Collete 15. Frank 14. Edgar 13. Crow 12. Angelo 11. Rico 10. Bibi 9. BUZZILLAA 8. Jessie 7. Nita 6. Piper 5. Poco 4. Surge 3. Cordelious 2. Mortis 1. Gale
Snake, Tara's hypercharge is great for wallbreak because all walls in the hypercharge super range are broken. Just to let you know, great video as always dude❤
@@officialamirgaming3496 You usually dont get much value from spike's hypercharge and most of the time you just end up killing 1 single person, just what the normal super does. In some cases it could do a teamwipe but it is very unlikely to.
Tara main here, her Hyper is actually really good! Amazing wall break, the stat boosts also do her great too and the super allows you to do teamwipes, she's not broken, but she's got a very good hypercharge.
Ye tara is very underrated i am pushing her right now and u can do easy team wipes also in brawl ball u can break the others team walls but like the whole radius from the hypercharge super breaks walls so ye idk what u guys think but i really like the tara one
In my opion I think spike hypercharge is better than nani bc they both has the same concept but a spike super could probably get more value because u can hit more than one person but w/ nani u most likely will only hit one person and the hypercharge will get 0 value, nani hypercharge also makes it hard to control and easier to mess up
I have a great idea to reework Sprout's hypercharge: When enemies destroy it or when it destroys itself, each block of Sprout's wall will shoot 4 spikes in an X pattern, enemies hit will take 400 damage per second for 4 seconds.
the problem with the bad hyperchargers is that there is no connection with the hypercharge and the brawler. Gene, and sprout have bad hypercharges because its not what there super is meant for. Gene does have dmg for it and sprout's super isnt meant to touch ppl, its meant to block them. I think hyperchargers would be better if they help serve the purpose for the super.
As a Barley Main, Barley's Hypercharge can be a game changer, it does great damage when done correctly. Maps like hotzones and some heist maps make it so valuable. Maybe I'm just biased. I won't say its the best but I feel it could be ranked higher. Overall, great vid!
Also the fact that barley’s hypercharge can destroy bushes makes it great for clearing the map a bit, and also that the hypercharge fills in the gaps in the regular super making it easier to hit.
@@SnakeThug7 on showdown its not that good bc of the low charge rate but i will say its just so goddamn big, like for things like brawl ball (esp during overtime) it gives you an absurd amount of map control. I rate it pretty well (probablly a mid to high B tier for me)
It's insane how gene with such an useless hypercharge is still at the top of A tier tbh, or atleast just A tier, if he get an good hypercharge which is not trash he will be so meta
Similar with Belle having rather bad gadgets and being such a consistently good brawler too! The bouncy one is really underwhelming, and you rarely get good value from the bear trap. Most games go without any gadget value for her
Pearl hypercharge idea: Super doesn’t lose heat and burns opponents that get hit Charlie hypercharge idea: Spiders pop out the cacoon when it gets destroyed. Brock hypercharge idea: You can keep aiming your super when using it so you cant waste it or you can kill mutiple opponents Spike hypercharge idea: On top of the bigger radius the super deals damage on impact Nani hypercharge idea: Peep can go thru opponents while still dealing damage so she can hit someone multiple times (or other opponents). Love you snake thug 🫵🥰
Nanis hyper should be the same, but now you canchoose to press the super again, which causes it to just explode. So now when nanis super becomes bigger, it has a much bigger hitbox, and when you choose to explode it it will blow up in a big radius and deal dmg to everyone there. So enemies now cant just spin around the super and dodge it
@@123man68 it would be simple when it hits or explodes due to overtime the radius of the explosion should be bigger and buff little damage so that it takes out brawlers like piper, brock with shield gear.
Hi Snake, can we pls do 1v1(I have 1v1 Destroyer account like you and I found your club and wanted to add you but you didn’t accept so I’am writing on TH-cam)❤❤❤Please please snake😢❤
Something to note about Tara. Is that her hyper charged super destroys every tile within its radius whereas the normal super only destroys a a couple tiles in the center. In addition to it dealing damage in the entire area whereas again the normal on only does damage in the middle.
My ideas on fixing the Useless Hypercharges: Charlie - make it so that the 3 spiders spawn when the cocoon is destroyed so they have full hp and do smth Pearl - keep the overtime damage, but then kind of like primos hyper, pull them into the center of the super so it does some damage. I think also increasing the size by 20% can help Gene - honestly theres many ways one is that it is only one hand, but it has more width and range, while also stunning the brawler for 1 second after they are pulled sprout - idrk lol maybe have it like poison them so the damage is like 5 ticks of 500? Also maybe have it heal allies if you are next to it?
2 หลายเดือนก่อน +3
I think maises hc is so underrated. This is very good in brawl ball, and hot zone, with the gadget trick
Let’s be honest, Brock’s hyper makes his super worst because it spreads out his shots to much giving less damage in total if attack a heist safe or a single player, but better on teams
As someone who plays an extensive amount of Barley he’s my second favorite (my first being Ash) I feel like his hypercharge actually fits Barley cause his whole stick is area control not only that it’s extremely hard to escape from his hypercharge cause how large it is and can easily team wipe, his hypercharge I’d say in every other mode B tier but in HotZone STRAIGHT S TIER
Lou is underrated. Espescially when opponents keep hugging the walls which makes lou's projectiles harder to hit. And his normal super even with star power freezes them a bit too slowly (imo the hypothermia star power is better). The instant freeze can completely change games since its easier for his teammates to do damage too.
Emz main here: That hyper is damn crazy... So underrated. Like you can wipe up teams and tanks to easily but you need to use it correctly... i mean it could be seen as just gadget plus super but its more than that... You use a basic attack and time the super with hyper and you deal over 11k Damage with just 1 basic and Ulti...
I feel like Primo's hypercharge could be so much better if they just increased the AOE of his super, like how they did for Jackie or Spike or Tara. It's a really situational hyper that can be used to get people out of the goal in brawl bawl, and while they are being sucked in you have a small window where the goal is cleared, but this rarely ever happens because his super is too small for the hypercharge to truly shine.
Yeah its a very good idea but its poorly executed i think the range should go a lil bit higher around 1 tiles more wont make it that OP but will still make it less situational i also think that primo in the air takes too much time to land any fast movement brawlers can move out of the way. And this hypercharge will be great at being versatile with wall breaking playing offensively and just running with the super a bit faster would bump it up a few tiers in here.
You're missing the other reasons as to why larger radiuses are good- they trap more people in them, this isn't so great on Spike but Tara's hypercharge is a menace in any non 1v1 mode (even in 1v1, it's certain death). However supers like Spike's with a bigger radius translate into better map control.
How to fix the bad hypercharges Pearl-have flame damage after hit with hypered super, and get rid of purple circle Sprout- make the super cover more ground and the thorny part cover way more space Charlie- have spiders still spon when hypered super starts but also when hyper breaks. Gene- make 1 hand but it auto aims into the opponent and steals 1 amo from the opponent
nah tara hypercharge one of the best ones cuz of team wipe potential, not only does she break everything with its super, its also increases damage so much per bullet, so if all 3 cards hit; it can easily teamwipe
10:12 The Tara Hypercharge pull destroys walls, so I would rank a little higher. 10:50 As for Barley, his hypercharge is good in 3v3 game modes to gain area denial. 18:41 I agree with Belle, it is underrated. Most rankings have her much lower. 22:11 Mico hypercharge unless used to perfection is not good.
The emz hypercharge is okay I think because emz is not really a solo showdown brawler. She is a controller who can hit many enemies at once which can charge her hypercharge really fast in modes like 3v3 and 5v5. However the bad thing I noticed about her hypercharge is that when you use the hypercharged super it pushed the enemy out of the supers range in which the super would not be used. Snakethug should try using some of the brawlers like emz in 3v3 in other perspectives like 3v3 or 5v5.
As a 1k tick player I gotta say ticks hypercharge is amazing there's time when I cycle supers with his hypercharge and get another hyper tick head, especially in brawlball and knockout
Tara hyper rework idea: The hyper spawns a shadow with 5k hp (and the sp one if you got it) and while the shadow is alive Tara will get a 4th card to her m1. The shadow also throws 1 card at a time like Tara… but the card is alone and lonely:(.
Tip for the Surge hc: Using the hypercharge and then using the ult isn't really good since it uses up a lot of the hypercharge time. Just activating the hypercharge will still give you the effect of splitting the projectile altough stage 4 is needed for 6 projectiles. The extra range also isn't usually that good. A lot of people don't know this and it really is more useful than hypercharge + ult.
I think the Tera Hypercharge is a bit underrated couse it makes way more progress in Brawlball. As you could see it breakes Walls at every point of the super and has a big hit radius so it means basically a save goal in Brawlball if the opponents try to Defend a goal, it's literally unplayable for them.
Mico’s stun only works if he lands before his hypercharge is over. If he lands once is hypercharge is finished, the stun does not happen. That’s why the robot didn’t get stunned in your demonstration. This means you have to use Mico’s super instantly after activating hyper cuz it takes so long for him to land. Mico’s hyper sucks!
snake i totally agree with this list but i think Lou and tara should be ranked much higher cause tara has wall break and Lou has lots of teamwipe potential overall
In my opinion, some brawler's hypercharges are mid because the brawler itself is already strong, so you don't need a stronger hypercharge because the super is already good, you play it for the stats buffs and a lil super buff like pearl for example. As for Djin, well his hypercharge is bad because it really depends on the context in which it is used, do you have good teammates, do you grab the good brawlers etc but ultimately, it's insane to be able to grab three brawlers at the same time, in 3c3 it can be a total wipe out.
I have Tick up to rank 30 and have been using it for a long time. I think his overcharge deserves a higher ranking. Sometimes in the chaos of a fight opponents don't notice that the head is charged so they don't have time to react and walk on bombs
The sing that gives me OCD is how Snake thug has so many unclaimed stuff. He doesn’t claim masteries, doesn’t clam trophies, and didn’t claim the season pass. OCD STRIKES INNN
he doesnt claim the masteries, so that when a new brawler releases , he can just use those masteries to get that brawler quickly, its a good strat i believe
17:30 shelly hyper charge is not only 33% bigger, it deals 33%extra damage + the 5% states buff dealing 8040damage instead of 5760. At close range she eats any brawler in the game even without cubes
Snakethug im a maisie main and i always play him in brawlball . There was this strategy i played with my friends is with a charlie. Just wait for charlie to cocoon a brawler and then hyper super him (works really well in the frank meta)
As a sprout main i can say that his hypercharge is useless in every gamemode but not in heist. I swear you can do 50% safe with just 2 ults, on top you annoy the opponents when defending (since they also take damage) while they cant do anything about safe being damaged by the hedge. So i would put it in bad, but not in useless (since it has a use case where it performs well)
Supercell: WE MAKE IT BIGGER Players: uhhh, I didn't plan on missing anyways???💀Can we get a new feature? Supercell: BIGGER :D They are certainly pressuring the coding team to work unrealistically fast and likely not paying enough. I hope their working conditions improve significantly.
According to comments:
Tara underrated ✅
Barley should be higher ✅
Nani overrated, Spikes Hyper is better ✅
Bigger is better ✅
First😂
But its true Spikes hc is far better than nani's
Lou HC should be ATLEAST in top 10 and Rico's should be in top 5
Pearls hypercharge area should boost her heat bar production while she is in it
I agree with barley low I cook with him and don’t even have
I think you're underrating Tara a tiny bit.
Pros seem to actually consider her a little bit because of the HC.
he forgot that the HC also break the wall in ALL THE RANGE of the super
I always get hyped when I have Tara randoms because I know they gonna pop with with the hc
Professionals consider her a little bit vs other brawlers where professionals recommend and use frequently. Seems accurate to rate Tara (my fav brawler) underneath. She needs more. Increasing area of effect is such an underwhelming hypercharge design. It was cruel to release that when they currently have a policy against fixing hypercharges.
@@Phosfit I wish they'd fix hypercharges that are bad sooner rather than once all hypercharges are out, it'll take so long for that to happen and by then those Brawlers and their HCs would be forgotten
True true, in rank 25 + games I have seen a lot of Tara's destroying me every time I played against them.
List: (this took me watching the whole video and pausing to write each one down)
43. Gene
42. Pearl
41. Sprout
40. Charlie
39. Brock
38. Tick
37. Maisie
36. Squeak
35. Spike
34. Nani
33. Tara?
32. Barley
31. Primo
30. Bull
29. Rosa
28. Colt
27. Shelly
26. Lou
25. Belle
24. Fang
23. Max
22. Mico (shoulda replaced this with Tara tbh)
21. Jacky
20. Dynamike
19. Emz
18. Leon
17. Sandy
16. Collete
15. Frank
14. Edgar
13. Crow
12. Angelo
11. Rico
10. Bibi
9. BUZZILLAA
8. Jessie
7. Nita
6. Piper
5. Poco
4. Surge
3. Cordelious
2. Mortis
1. Gale
Thankz
Ooof good work but unneeded since at 45:14 He has a picture of his tier list in order 😟
Thanks! You are the solution
@@agr0nianTV uuuhhh i didnt see....
@@ShadowJojo02:)
Snake, Tara's hypercharge is great for wallbreak because all walls in the hypercharge super range are broken. Just to let you know, great video as always dude❤
Yea
Yeah and barley can like team wipe easy and spikes is AT LEAST ok idk why he put them in bad
@@officialamirgaming3496 You usually dont get much value from spike's hypercharge and most of the time you just end up killing 1 single person, just what the normal super does. In some cases it could do a teamwipe but it is very unlikely to.
I think the damaging area is bigger as well so it is overall harder to defend by stucking on a wall
I think barley hyper charge should be higher
31:40 insane collab on his team
💀
33:41 top left Chester name
Hahaha @@asharkhan-rr4ie
damn, lol i didnt realize that until you commented 😂
34:49 are we just gonna ignore that the bubble wrecked a random kit
0:05
how did i just realise lol
Yes🙂
^real
thanks for noticing the kit it was funny to look back on the footage
Tara main here, her Hyper is actually really good! Amazing wall break, the stat boosts also do her great too and the super allows you to do teamwipes, she's not broken, but she's got a very good hypercharge.
Genes hyper being worse than the normal super💀
Brock
@@AidenDu-i8ubrock's hyper is good now after so many buffs
@@carinhaanima9517 it’s still bad
genes hyper super legit just kills you lol.
@@darkknightmoe brocks hyper actually is good.
Ye tara is very underrated i am pushing her right now and u can do easy team wipes also in brawl ball u can break the others team walls but like the whole radius from the hypercharge super breaks walls so ye idk what u guys think but i really like the tara one
You can team wipe with barley too and spikes is AT LEAST ok I don’t think these 3 brawlers should be in bad
Bro I got Tara to rank 30 with randoms lol with hypercharge, it's insane
If Snakethug likes I will do 0 pushups
So an useless comment!
@@Ya_Saturnyep
I will do -1 push up
@@jaypatodi4570 damn bro beat me
here before this comment will be famous😢
In my opion I think spike hypercharge is better than nani bc they both has the same concept but a spike super could probably get more value because u can hit more than one person but w/ nani u most likely will only hit one person and the hypercharge will get 0 value, nani hypercharge also makes it hard to control and easier to mess up
You are Right
Fair point
I have a great idea to reework Sprout's hypercharge: When enemies destroy it or when it destroys itself, each block of Sprout's wall will shoot 4 spikes in an X pattern, enemies hit will take 400 damage per second for 4 seconds.
Still weak 😂
34:20 a great kill indeed
You skipped the vid🤫🤫
@@Abood-sg3mw😮
@@Sbrighens74 🤫🤫
the problem with the bad hyperchargers is that there is no connection with the hypercharge and the brawler. Gene, and sprout have bad hypercharges because its not what there super is meant for. Gene does have dmg for it and sprout's super isnt meant to touch ppl, its meant to block them. I think hyperchargers would be better if they help serve the purpose for the super.
As a Barley Main, Barley's Hypercharge can be a game changer, it does great damage when done correctly. Maps like hotzones and some heist maps make it so valuable. Maybe I'm just biased. I won't say its the best but I feel it could be ranked higher. Overall, great vid!
Frrr
I’m also a barley main and I love his hyper too
Also the fact that barley’s hypercharge can destroy bushes makes it great for clearing the map a bit, and also that the hypercharge fills in the gaps in the regular super making it easier to hit.
Might be, personally not a big fan of it and you usually don't play him on bushy maps
@@SnakeThug7 on showdown its not that good bc of the low charge rate but i will say its just so goddamn big, like for things like brawl ball (esp during overtime) it gives you an absurd amount of map control. I rate it pretty well (probablly a mid to high B tier for me)
Mico's Hypercharge needs help fr it should make him jump up right away and not have to wait
Agreed
Hypercharges are only allowed to effect supers not basic attacks
@@zenithariumthis isn't entirely true looking at surge's hypercharge. but of course that one still has to do with the super to some degree
@@zenitharium I meant jump up as in his super wait time bc after you click it Mico takes a little time to jump
Kk alg didn't realise. Anyway that would probably be more useless, no offense though. Just my opinion
open your 27 stardrops 0:42
its probbaly credits
No
Tara’s hypercharge is probably not very good in solo, but in 3v3 you can hit 2/3 enemies very easily with a hc super, allowing easy teamwipes
playing her on 5v5 is just free trophies lol
I think spike is very underrated especially for maps with walls, it can be game changing if used correctly since it can make win any lane
It's insane how gene with such an useless hypercharge is still at the top of A tier tbh, or atleast just A tier, if he get an good hypercharge which is not trash he will be so meta
Similar with Belle having rather bad gadgets and being such a consistently good brawler too! The bouncy one is really underwhelming, and you rarely get good value from the bear trap. Most games go without any gadget value for her
18:10 i feel like lou should be higher
36:19 the enemies got violated💀😭🙏
Hippity hoppity stop using skip thingy
The video was uploud 4 minutes ago💀
Bro how did u get there the vid has been out 6 mins
@@MrYT.2he just skipped to a part
@@MainusroomerI think he justs wants to see his main
I like how he was honest with the gameplay (even when losing)
Pearl hypercharge idea:
Super doesn’t lose heat and burns opponents that get hit
Charlie hypercharge idea:
Spiders pop out the cacoon when it gets destroyed.
Brock hypercharge idea:
You can keep aiming your super when using it so you cant waste it or you can kill mutiple opponents
Spike hypercharge idea:
On top of the bigger radius the super deals damage on impact
Nani hypercharge idea:
Peep can go thru opponents while still dealing damage so she can hit someone multiple times (or other opponents).
Love you snake thug 🫵🥰
I feel like nani’s hypercharge should make the peep turn better so people can’t just circle around it
Make it six spiders and we good
Nanis hyper should be the same, but now you canchoose to press the super again, which causes it to just explode. So now when nanis super becomes bigger, it has a much bigger hitbox, and when you choose to explode it it will blow up in a big radius and deal dmg to everyone there. So enemies now cant just spin around the super and dodge it
@@123man68 it would be simple when it hits or explodes due to overtime the radius of the explosion should be bigger and buff little damage so that it takes out brawlers like piper, brock with shield gear.
Hi Snake, can we pls do 1v1(I have 1v1 Destroyer account like you and I found your club and wanted to add you but you didn’t accept so I’am writing on TH-cam)❤❤❤Please please snake😢❤
L
I hope you played with him
Bro donated 49 just to get no reaction
Put ya parents credit card down pls
“Never again”
Something to note about Tara. Is that her hyper charged super destroys every tile within its radius whereas the normal super only destroys a a couple tiles in the center. In addition to it dealing damage in the entire area whereas again the normal on only does damage in the middle.
40:04 what is that primo skin
Fr bro
Thats what im thinking
My ideas on fixing the Useless Hypercharges:
Charlie - make it so that the 3 spiders spawn when the cocoon is destroyed so they have full hp and do smth
Pearl - keep the overtime damage, but then kind of like primos hyper, pull them into the center of the super so it does some damage. I think also increasing the size by 20% can help
Gene - honestly theres many ways one is that it is only one hand, but it has more width and range, while also stunning the brawler for 1 second after they are pulled
sprout - idrk lol maybe have it like poison them so the damage is like 5 ticks of 500? Also maybe have it heal allies if you are next to it?
I think maises hc is so underrated. This is very good in brawl ball, and hot zone, with the gadget trick
Let’s be honest, Brock’s hyper makes his super worst because it spreads out his shots to much giving less damage in total if attack a heist safe or a single player, but better on teams
16:57 kit jumpscare 💀😂
Great Video your the best I love you,
He didnt even recognize that he killed a Kit with the Bibi Hypercharge
In my opinion Masie‘s hyper is really good because you can do such nice tripple kills in brawl ball
bro been uploading back to back keep it going
6:38 Well, im at 54200 trophies and the mines appear fast enough after the head explodes that they still suprise my enemies and they get hit by them
Randoms in a nutshell:
I am at 60k+ trophies and this litterally never happens, maybe one mine, every once in a while but it barely happens.
brotha im not even at 30,000 trophies and ive barely ever seen anybody run into the mines, and im a tick main
As someone who plays an extensive amount of Barley he’s my second favorite (my first being Ash) I feel like his hypercharge actually fits Barley cause his whole stick is area control not only that it’s extremely hard to escape from his hypercharge cause how large it is and can easily team wipe, his hypercharge I’d say in every other mode B tier but in HotZone STRAIGHT S TIER
Best hypercharge is Snake in Solo-showdown
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂 HAHAHAHAHAHQJAHAHAHWHAHAHAJSJWJAHAHAHAHAHAHA I CANT BRO YOU ARE A CLOWN 🤡 😂😂😂😂😂😂😂😂😂😂 i laught very loud
23:42 Morris 📢📢📢📢📢🔥🔥🔥
I just got gene and pearl hypercharge from two legendary stardops🥺
damn that sucks actually. But u can wait until they rework it in the podcast they said they will rework all the bad hc after every brawler gets a hc.
@@darsana06 yea, because gene is actually gonna be quite useful its getting swapped wtih belle
@@darsana06 Yeah I know
Lou is underrated. Espescially when opponents keep hugging the walls which makes lou's projectiles harder to hit. And his normal super even with star power freezes them a bit too slowly (imo the hypothermia star power is better). The instant freeze can completely change games since its easier for his teammates to do damage too.
8:19 he is so kind with tick 😂
Broo i was the tick haha
I recognized snakethug and was happy to See him in my lobby
Emz main here:
That hyper is damn crazy... So underrated. Like you can wipe up teams and tanks to easily but you need to use it correctly... i mean it could be seen as just gadget plus super but its more than that... You use a basic attack and time the super with hyper and you deal over 11k Damage with just 1 basic and Ulti...
40:00 What the El Primo doin'
Your foliage has grown and your garden looks beautiful as a result
39:59 is no one gonna talk about this el primo being only half
Snakethug: Thank surge for not killing me
Lily: GET OUT
Snakethug: 16:07
I feel like Primo's hypercharge could be so much better if they just increased the AOE of his super, like how they did for Jackie or Spike or Tara. It's a really situational hyper that can be used to get people out of the goal in brawl bawl, and while they are being sucked in you have a small window where the goal is cleared, but this rarely ever happens because his super is too small for the hypercharge to truly shine.
Yeah its a very good idea but its poorly executed i think the range should go a lil bit higher around 1 tiles more wont make it that OP but will still make it less situational i also think that primo in the air takes too much time to land any fast movement brawlers can move out of the way. And this hypercharge will be great at being versatile with wall breaking playing offensively and just running with the super a bit faster would bump it up a few tiers in here.
Bigger radius doesn't matter because you can aim too good 👍
You're missing the other reasons as to why larger radiuses are good- they trap more people in them, this isn't so great on Spike but Tara's hypercharge is a menace in any non 1v1 mode (even in 1v1, it's certain death). However supers like Spike's with a bigger radius translate into better map control.
How to fix the bad hypercharges
Pearl-have flame damage after hit with hypered super, and get rid of purple circle
Sprout- make the super cover more ground and the thorny part cover way more space
Charlie- have spiders still spon when hypered super starts but also when hyper breaks.
Gene- make 1 hand but it auto aims into the opponent and steals 1 amo from the opponent
nah tara hypercharge one of the best ones cuz of team wipe potential, not only does she break everything with its super, its also increases damage so much per bullet, so if all 3 cards hit; it can easily teamwipe
Not even close to “one of the best”
I have been enjoying your videos a lot lately, the commentary is hilarious and tips are all useful.
10:12 The Tara Hypercharge pull destroys walls, so I would rank a little higher.
10:50 As for Barley, his hypercharge is good in 3v3 game modes to gain area denial.
18:41 I agree with Belle, it is underrated. Most rankings have her much lower.
22:11 Mico hypercharge unless used to perfection is not good.
as barley I agree but he said he's ranking it in solo
16:55 why does this sound fit kit so much 😂
THE COMENT UR LOOKING FOR
ALL ANSWERS DOWN BELLOW
VVVVVV
gene 43
pearl 42
sprout 41
charile 40
brock 39
tick 38
masie 37
squeak 36
spike 35
nani 34
tara 33
barley 32
primo 31
bull 30
rosa 29
colt 28
shelly 27
lou 26
belle 25
fang 24
max 23
mico 22
jacky 21
dyna 20
emz 19
leon 18
sandy 17
collete 16
frank 15
edgar 14
crow 13
angelo 12
rico 11
bibi 10
buzz 9
jessie 8
nita 7
piper 6
poco 5
surge 4
cord 3 🥉
mortis 2 🥈
gale 1 🥇
31:34 Are we just going to ignore the fact that he quite literally had god on his team.
gene's hypercharge can be decent if u super first then hypercharge u have dmg and speed boost so its like a free kill as long as its not a tank
agreed in duels op
The emz hypercharge is okay I think because emz is not really a solo showdown brawler. She is a controller who can hit many enemies at once which can charge her hypercharge really fast in modes like 3v3 and 5v5. However the bad thing I noticed about her hypercharge is that when you use the hypercharged super it pushed the enemy out of the supers range in which the super would not be used.
Snakethug should try using some of the brawlers like emz in 3v3 in other perspectives like 3v3 or 5v5.
Day 8 of telling Snake he's the showdown GOAT
31:31 guys ignore the names of his randoms
I know that it won't change the ranking 26:50, but I have goten a 11/0 game with leon in ranked(Mythic III) in knockout because of the hipercharge
Thats bad😂
@@Fabiobrawlstarshow is that bad
@@Fabiobrawlstarsimagine hating on someone just because he’s good
@@Fabiobrawlstarshow is that remotely close to bad
@@uga8160 in mythic you play 2 or 3 games so this is not much, its good that he never died but 11 isnt much in 2/3 games
at 32:06 around that time we could fainly hear angelo saying "oh no you didnt" after snake thug said that was the last a teir
That buzz perma stun at the start was insane
i know this is a wierd question but does anyone have any good video ideas for me?
(cos my channel isn't that good, but I wanna improve it)
39:15 bloop
i like how half of the bad hypercharges are just hyperchargers take make super bigger (barryl, tara, spike, nani, gene)
Barleys hypercharge is free win in 3v3 very underrated
I remember when jessie hyper use to take years to charge (15 bounces) 17 single hits◇_◇
The first time I got it, I spent 5000
Gold, I was so sad how long it took, but they buff it now you can get 4 in a hot zone game
6:02 my random walk on it
Literally every brawler that have a hypercharge: yes I have my hypercharge now I need my ultimate
Surge: you guys need ultimate for your hypercharge ?
Day 28. Can I get into a Snake Thug video for 1 second 🗿.🗿.
Careful with whatchu say 🙏🗣️🗣️🙏 the COCK is watching 🤞🤞🐔🐔 and he ain’t take NO prisoners 🙅♂️🙅♂️🤫🤫 keep them cheeks TIGHT
hel nah
No
May be
Nope
As a 1k tick player I gotta say ticks hypercharge is amazing there's time when I cycle supers with his hypercharge and get another hyper tick head, especially in brawlball and knockout
Collette's and Crow's Hyper are only good in heist. Also I remember when Maisie's one was sooooo op, u could 1V3 in knockout ; she has really dropped
I think crows is very good in everything you can teamwipe but Colette is just heist ye
Crows takes forever to get so it should be lower
@@JustYourAverageLouMain but when you get it
Pearls hypercharge for area should boost her heat bar production while she is in it
SURGE IS FINALLY FIRST!!!!!!
YOOOO
Can’t believe there’s 43 hyper charges now, I remembered the first patch being released and we get the hyper charge game mode
42:47 morris (and yes i did watch the vid)
Tara hyper rework idea:
The hyper spawns a shadow with 5k hp (and the sp one if you got it) and while the shadow is alive Tara will get a 4th card to her m1. The shadow also throws 1 card at a time like Tara… but the card is alone and lonely:(.
as a barley main, this guy just have a skill issue.
no he doesn’t
Tip for the Surge hc: Using the hypercharge and then using the ult isn't really good since it uses up a lot of the hypercharge time. Just activating the hypercharge will still give you the effect of splitting the projectile altough stage 4 is needed for 6 projectiles. The extra range also isn't usually that good. A lot of people don't know this and it really is more useful than hypercharge + ult.
Pearl hypercharge is the best🔥🔥🔥🔥
Nah Sprout's,Gene's and Nani's is better 🔥🔥🔥🔥
It‘s a joke or 🤣
Bro in my opinion it is traaaaaash
Squeak hyper definitely underrated. It controls so much area and I am surprised it’s put beneath Nani’s.
If I get pinned I’ll 1v1 snake thug
will he 1v1 you tho
I think the Tera Hypercharge is a bit underrated couse it makes way more progress in Brawlball. As you could see it breakes Walls at every point of the super and has a big hit radius so it means basically a save goal in Brawlball if the opponents try to Defend a goal, it's literally unplayable for them.
33:28 "and it looks like the mutation rico is kinda like the mutation rico" - snakethug
Mico’s stun only works if he lands before his hypercharge is over. If he lands once is hypercharge is finished, the stun does not happen. That’s why the robot didn’t get stunned in your demonstration. This means you have to use Mico’s super instantly after activating hyper cuz it takes so long for him to land. Mico’s hyper sucks!
As someone who uses crow and his hyper I’m thankful🙏
snake i totally agree with this list but i think Lou and tara should be ranked much higher cause tara has wall break and Lou has lots of teamwipe potential overall
Personally, lous hypercharge being lower then micos is something I DID NOT expect
In my opinion, some brawler's hypercharges are mid because the brawler itself is already strong, so you don't need a stronger hypercharge because the super is already good, you play it for the stats buffs and a lil super buff like pearl for example. As for Djin, well his hypercharge is bad because it really depends on the context in which it is used, do you have good teammates, do you grab the good brawlers etc but ultimately, it's insane to be able to grab three brawlers at the same time, in 3c3 it can be a total wipe out.
I have Tick up to rank 30 and have been using it for a long time. I think his overcharge deserves a higher ranking. Sometimes in the chaos of a fight opponents don't notice that the head is charged so they don't have time to react and walk on bombs
Surges hyper has a massive problem he goes BALD after using the hyper
The sing that gives me OCD is how Snake thug has so many unclaimed stuff. He doesn’t claim masteries, doesn’t clam trophies, and didn’t claim the season pass. OCD STRIKES INNN
he doesnt claim the masteries, so that when a new brawler releases , he can just use those masteries to get that brawler quickly, its a good strat i believe
Ohhhhh, that changes everything.
8:06 bro turned into chuck 😭🙏
i feel like if tara and barley could stun the opponents after they use their hypercharge their hypercharge could be pretty op
but idk about barley stunning because it wouldn't look cool so ,maybe like slowing them down like his gadget
17:30 shelly hyper charge is not only 33% bigger, it deals 33%extra damage + the 5% states buff dealing 8040damage instead of 5760. At close range she eats any brawler in the game even without cubes
Snakethug im a maisie main and i always play him in brawlball . There was this strategy i played with my friends is with a charlie. Just wait for charlie to cocoon a brawler and then hyper super him (works really well in the frank meta)
nobody talks about the fact that sprout's hyper makes his super unite to every block around it
Ticks hypercharge would be better when the enemies get nocked in the middle of the bombs so they Must Go on the bombs
As a sprout main i can say that his hypercharge is useless in every gamemode but not in heist. I swear you can do 50% safe with just 2 ults, on top you annoy the opponents when defending (since they also take damage) while they cant do anything about safe being damaged by the hedge. So i would put it in bad, but not in useless (since it has a use case where it performs well)
Supercell: WE MAKE IT BIGGER
Players: uhhh, I didn't plan on missing anyways???💀Can we get a new feature?
Supercell: BIGGER :D
They are certainly pressuring the coding team to work unrealistically fast and likely not paying enough. I hope their working conditions improve significantly.
The ticks one is actually very annoying some times