The best modeling software for 3D printing ???

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 62

  • @The_Orbus
    @The_Orbus 6 หลายเดือนก่อน +12

    I use Rhino 8 Its up there in price but they offer it to students and faculty at a heavy discount.
    What's more, once you buy a license, you own it, no monthly or annual memberships and you can buy an upgrade to the next version at a heavy discount.
    Its not as user friendly as newer, fresher programs, but its got history, stability, reliability, regular updates between versions and a lot of professional support and addons available.

  • @MATTW3R
    @MATTW3R 6 หลายเดือนก่อน +77

    NICE TRY Davie504 we all know it's you.

  • @TheRealOzWookiee
    @TheRealOzWookiee 6 หลายเดือนก่อน +1

    Nice comparison and at the end of the day, they are all tools and we each have different "requirements" that make our choice "the best" ;) I currently use Blender as I am quite familiar with it from 3D Modelling game assets, but have become aware of Plasticity since it's early release and have been watching it with great interest.
    For anyone who says X is better than Y, understand that is coloured by your needs, current skill with X and overall exposure to Y. Some people prefer 3DSMax to Maya or Blender to Modo, or Fusion to Solidworks. It all comes down to your need, skill and experience. /rant

  • @cesarrodriguez-tw9bp
    @cesarrodriguez-tw9bp 3 หลายเดือนก่อน +1

    Beautiful robot. Thank you for showing this

  • @MAJmufin
    @MAJmufin 6 หลายเดือนก่อน +3

    Hey man, I also use plasticity for print but I find having a smoothing pass in zbrush on rounded surfaces really fixes those polygonal surfaces.

  • @HandleToBeDetermined
    @HandleToBeDetermined 6 หลายเดือนก่อน +4

    I've used SolidWorks, Fusion, Onshape, Rhino, and Blender. They all have their uses. For something that really need parametric modelling, any CAD will do. For stuff like faces or other complex geometry, my go-to is Blender. I'll give Plasticity a shot.

  • @matthewschoen9827
    @matthewschoen9827 6 หลายเดือนก่อน +2

    Can you do a vudeo on your print settings? I routinely have trouble getting fine details to print using opaque resin

    • @Florianescuer
      @Florianescuer  5 หลายเดือนก่อน +1

      Next time I'll show them

  • @BroekiePBB
    @BroekiePBB 5 หลายเดือนก่อน

    For exporting STL with smooth curves, in the Export STL panel I put "Density" on 1,00 (as you did) and the "Curve angle tolerance" on 0,04. Everything else is standard.

    • @Florianescuer
      @Florianescuer  5 หลายเดือนก่อน

      Thanks for the tip, I'll try to play a bit more with this setting

  • @daimyo2k
    @daimyo2k 6 หลายเดือนก่อน +2

    Just got Plasticity 2 months ago to make lightsaber chassis. Worth every penny I paid for it. A lot of tutorials on YT so you can easily learn what you need on the fly.

  • @azmtkdzv
    @azmtkdzv 6 หลายเดือนก่อน +2

    Thank you! Would you say that this is only helpful when it's decorative 3d printing or for other types of 3d printing work?

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน +1

      No you can do everything, but if it's something with precise measurments, like distance between holes, a screw thread, etc...I would move to fusion

    • @BojanSusic-qi4qn
      @BojanSusic-qi4qn 6 หลายเดือนก่อน +2

      I personally use it to design functional parts to print but it is limited if you wish to do 3D printed threads, I personally design with heat inserts in mind but you can sorta do workout around by using CAD models of threads and screws and boolean yourself a threaded hole

    • @darkxarchon
      @darkxarchon 5 หลายเดือนก่อน

      It's more for hard surface art than engineering if that's what you mean.

    • @helix8847
      @helix8847 18 วันที่ผ่านมา

      @@Florianescuer Latest update they now have measurements for exactly this!

  • @msmaug644
    @msmaug644 5 หลายเดือนก่อน

    I would love to get this, but with the starting price of 150$, I would have to pay 50$ more than I did for my 3d printer. (I got the ender 3 v2 discounted from micro center)
    I understand it’s significantly cheaper than most softwares like autocad, but I think ima just stick to blender, tinker cad, and Blockbench for now. I’ll consider it if I ever buy a resin printer

  • @ali-sleimanchehade6129
    @ali-sleimanchehade6129 5 หลายเดือนก่อน

    What I would like to know, is how to start the project in Fusion and finish up in plasticity, like adding detail that will be hard to do infusion

    • @Florianescuer
      @Florianescuer  5 หลายเดือนก่อน

      You can export your model as .step from fusion to plasticity

    • @ali-sleimanchehade6129
      @ali-sleimanchehade6129 5 หลายเดือนก่อน

      @@Florianescuer 🙏🙏🙏🙏🙏🙏🙏🙏🙏

  • @smallmodelcollector
    @smallmodelcollector 6 หลายเดือนก่อน

    Solidworks is the best software in CAD since it is used to make complex products, but very expensive of course.

  • @tonybelu
    @tonybelu 6 หลายเดือนก่อน

    Nice video. Coming from engineering, I had never heard of plasticity, but it seems quite similar in functioning to shapr3D. I would be very interested in knowing your opinion about that software. Cheers

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน

      I haven't tried it as it's almost 40$/month or 295$ billed annually so it's too expensive for me at the moment...

  • @ronmesp1063
    @ronmesp1063 6 หลายเดือนก่อน +1

    por favor, tutoriales de como diseñar y hacer modelos como esos!!! 🥺

  • @JamesSmith-ix5jd
    @JamesSmith-ix5jd 3 หลายเดือนก่อน

    I use CATIA because it's most expensive and used by Boeing etc. If it's good for them should be good enough for me as well.

    • @Candidopala
      @Candidopala 3 หลายเดือนก่อน +1

      So you can kill people with it? ;)

  • @charlypoidevin4265
    @charlypoidevin4265 6 หลายเดือนก่อน +1

    Très intéressant, c'est le logiciel d'impression qui détermine le " hollowing " du modèle ou bien l'export/la géométrie ?

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน +2

      C'est le logiciel qui fait le hollowing Lychee, celui que j''utilise, mais n'importe quel soft de découpe propose cette option en général

    • @charlypoidevin4265
      @charlypoidevin4265 6 หลายเดือนก่อน +1

      Si j'ai bien compris c'est uniquement viable a condition d'avoir un mesh composé d'une seule entité ?​@@Florianescuer

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน +1

      @@charlypoidevin4265 Oui, en fait ca crée des "poches" de résine un peu partout. Alors que si c'est un objet d'un seul maillage c'est comme une seul coque homogène il l'évide proprement

    • @charlypoidevin4265
      @charlypoidevin4265 6 หลายเดือนก่อน

      @@Florianescuer Je comprend mieux 👍, très instructif merci !

  • @Mat-zl9jx
    @Mat-zl9jx 6 หลายเดือนก่อน

    Yes. He's the best. ❤

  • @thehighestsoapbox7561
    @thehighestsoapbox7561 6 หลายเดือนก่อน

    Ok now I want it

  • @therealbasstard
    @therealbasstard 6 หลายเดือนก่อน +1

    Awsome,
    for the curves, try to import step file to the slicer instead of stl :) it works for FDM printer slicers.
    I hope it works for you too.

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน +1

      Thanks for the tip! I tried with Lychee Slicer, but unfortunately, .step it is not supported....

  • @gongarcia4071
    @gongarcia4071 6 หลายเดือนก่อน

    what about UNITS?
    is there something to actually model in lengths and stuff or its just "eye ball it"?

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน

      Yes, you can use units, mm, cm anything works!

  • @مسلم-ط8ق1س
    @مسلم-ط8ق1س 21 วันที่ผ่านมา

    CAN I USE IT FOR WOODWORKS DESIGN?

  • @AbramHadnot
    @AbramHadnot 6 หลายเดือนก่อน

    Adobe medium and substance 3D modeler

    • @Florianescuer
      @Florianescuer  5 หลายเดือนก่อน

      I have Medium but VR headset made me nauseous after using it for only an hour....

  • @hobonickel840
    @hobonickel840 3 หลายเดือนก่อน

    and no affiliate links ..woot! All the Plasticity denouncers and their ten pages of blendr affl links can get meeped

  • @boboscurse4130
    @boboscurse4130 5 หลายเดือนก่อน

    Is it hard to switch from Fusion 360?

    • @Florianescuer
      @Florianescuer  5 หลายเดือนก่อน

      Not at all, very easy !

  • @K1LLA_KING_KONG
    @K1LLA_KING_KONG 12 วันที่ผ่านมา

    Fusion is not free... Anymore

  • @Duraltia
    @Duraltia 6 หลายเดือนก่อน +1

    Just to make it clear... ( and based on what he demonstrated ) His rants about Fusion 360 are purely based on him not using the Tools ( like the plethora of Plane defining ones assisting in getting a Sketch where it is needed - _after you've messed up your model enough to make it difficult to _*_normally_*_ place it_ ) or Shortcuts available to him... Like no one in their right mind *_Right Clicks_* to _Move/Copy_ when they can simply hit _'M'_ to do just that 😑

    • @Florianescuer
      @Florianescuer  6 หลายเดือนก่อน +5

      The construction planes, cuves management in fusion are way too complexe and not user friendly. When I do it in plasticity it's fast and very intuitive. For the shortcut I'm aware of it but as I came from poly modeling, I have my left hand always on "W,R" for translation and Rotation. M key is too far....But that's just my opinion :)

    • @mistergeorge667
      @mistergeorge667 6 หลายเดือนก่อน

      @@Florianescuer its also possible to change keybindings in F360, but I agree with your other points. Fusion's workflow is largely based on sketch constraints, and works best for applications where precision or a non-destructive workflow is necessary.

  • @zeexe1707
    @zeexe1707 หลายเดือนก่อน

    Be ny fren

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 6 หลายเดือนก่อน +2

    If all you are making is machines you may get away with mere cad. Blender though does it all. You are just not used to it.

    • @gregtracy9322
      @gregtracy9322 6 หลายเดือนก่อน +1

      It also depends how much time you can devote to filling in knowledge gaps for all these apps. I just finished up a project that would have benefitted from the CAD defining tools in Fusion, but I really needed Blenders proportional editing and sculpting for some features. COULD I have used Fusion? Probably, but I really don't like it's surface and mesh tools, versus Blender's polygon modeling. So I was faced with struggling through making precise sized (Imperial) parts in Blender, which I know can be done and I've done it in the past, but that just isn't it's greatest strength and my memory was failing me as I worked through modeling the part for the fifth time at 2AM. Plasticity is a nice combination of the two. I just need the time to practice now. lol

    • @nicholaspostlethwaite9554
      @nicholaspostlethwaite9554 6 หลายเดือนก่อน

      @@gregtracy9322 Yes obviously different software has different strengths, however certainly for me at my age, I can, get used to, am used to, one, not dozens of different ones. So the strengths of others in specific areas become moot. Blender can do it all, not always the best in every area perhaps, but so close to it as to not be worth the lifetime learning the ways of a different one, or three! Especially if the others want paying for, a real killer of use.

    • @mechadeka
      @mechadeka 6 หลายเดือนก่อน

      Bro says "all" like precision machine part CAD is somehow less technical than poly art modeling.

  • @Serhiy34
    @Serhiy34 17 วันที่ผ่านมา

    You're just an amateur. Children's figures... okay. Your software might still be suitable there.

  • @Redtoothgames
    @Redtoothgames 6 หลายเดือนก่อน +1

    Plasticity, nothing even comes close

  • @rosumparat
    @rosumparat 6 หลายเดือนก่อน

    For hard surface modeling yes, Plasticity is great, but Blender is too if you get to know it better. BUT for organic modeling Zbrush is still the king.

  • @inmotion31
    @inmotion31 6 หลายเดือนก่อน

    Awesome ❤❤❤