ความคิดเห็น •

  • @paulofrota3958
    @paulofrota3958 2 ปีที่แล้ว +10

    Thanks for the video, Dr. We need more ICRPG TH-camrs, it's such a great game.

    • @bryanwellness
      @bryanwellness 2 ปีที่แล้ว +2

      My pleasure! I got a bunch of topics lined up, but plan on doing a bunch of class and milestone creation based on some D&D class themes for those players who have trouble quitting D&D ;p lol

  • @BlakeFrancis
    @BlakeFrancis 2 ปีที่แล้ว +4

    I love the trial adventure because there are so many ways you could branch it off into a mini campaign! Plus, the scenario could fit into any of the ICRPG worlds with a few minor tweaks! Another great video by the way, you explained everything very well and I am sure this is going to help quite a few people get into it!
    Also, I did end up buying the master edition and have already started adapting ways of fitting into the DND campaign I'm running!

    • @bryanwellness
      @bryanwellness 2 ปีที่แล้ว +1

      So awesome to hear! Thank you!

  • @doctor_foobario
    @doctor_foobario 2 ปีที่แล้ว +3

    Excellent video! I have been curious about ICRPG and seeing some gameplay was very useful to show it in a more concrete way. Thanks 🙂

  • @mbolduc2
    @mbolduc2 2 ปีที่แล้ว +2

    Just started to get into ICRPG. This is very helpful. Thank you. Hope to see more videos.

  • @slickblueskin5852
    @slickblueskin5852 7 หลายเดือนก่อน

    I love this game so much. EZD6 is awesome also. So is the newest one from Runehammer Crown and Skull.

  • @joshbingham212
    @joshbingham212 2 ปีที่แล้ว +2

    Very well done!

  • @bjulianlm
    @bjulianlm 2 ปีที่แล้ว

    Just how I read it: you need to beat (roll) the target number with INT to bring back your colleague from eminent death.

  • @oKingLexx
    @oKingLexx 3 หลายเดือนก่อน

    I love playing ICRPG. I used set numbers based on difficulty of the task instead of a number going across the scene. does anyone else do this or do you use encounter numbers?

    • @bryanwellness
      @bryanwellness 3 หลายเดือนก่อน

      @oKingLexx I've shifted a little in my games. I still use a Target DC for the entire scene, but the roll becomes Hard or Easy based on the action more often

  • @jayteepodcast
    @jayteepodcast 2 ปีที่แล้ว +2

    Its simple very simple