The Sample start point has 120 steps.... so if you want to have multiple samples in the same sample, make it evenly spaced devisions of 6...... if you made a sample in fruity loops with 120 steps, you could chose any of them with the start point just by selecting the start point corresponding to the right number.... or if you loaded 60 spaced samples,. every 2nd number with the sample start lock would be a different sample, just saying its stops the guessing game is you do everything in divisions of 60/120
The point of the second method is to use in a "live" setting. So you can play the chops out yourself instead of having the Model:Samples play it for you. If you're using the Plocks and keeping it on one track that's technically the first method. So yes and no :D
The Sample start point has 120 steps.... so if you want to have multiple samples in the same sample, make it evenly spaced devisions of 6...... if you made a sample in fruity loops with 120 steps, you could chose any of them with the start point just by selecting the start point corresponding to the right number.... or if you loaded 60 spaced samples,. every 2nd number with the sample start lock would be a different sample, just saying its stops the guessing game is you do everything in divisions of 60/120
I knew it was coming! #Choppin #ModelSamples
Yup! Great question I had to
using multiple samples in one song on a track was a gamechanger for workflow to me so you dont have to load a sample every 5 secs
This is helpful~ Oh and bro I still wait for "Go figure" (without you) to come back
Your second method could have all been done with plocks on one track right?
The point of the second method is to use in a "live" setting. So you can play the chops out yourself instead of having the Model:Samples play it for you. If you're using the Plocks and keeping it on one track that's technically the first method. So yes and no :D
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Of course they do
can you hook me up with the sample bro? lol
Horrible tutorial wasting airtime dude