Doing a “state of card games” about fake digital mobile games is ironic. A card game, by definition, should be physical cards printed on paper, nothing else lol
Honestly the only card game that was worth playing for me was gwent when it was in closed beta 5 years ago. What they did to their game is a disgrace. Hence why its dead. The rest of card games or the "state" is just all for babies now. They just dont make em like they used to.
Surprised you didn't mention Legends of Runeterra, the riot games card game, it had pretty big launch but it slowly faded into silence, the game is pretty fun, definetly my personal favourite card game out there, its just pretty hard to get into cuz there is a LOT of different keywords and gimmicks based on what champions you use and what kind of deck you go for, but i atleast personally really enjoy it very much. Also the card texts are the most confusing out of any card game i have played, instead of "when this unit dies, deal 2 damage to random enemy" its "when i die, i do 2 damage to a random enemy" makes reading some effects really dumb and even hard to understand cuz its worded poorly
the game is adding way too much keyword and combo possibilty to the game to the point where there is not a single season where there is a balanced deck, right now people are abusing teemo mushroom sh*t on ranked. The game is really hard to get in as a new player because of the unique attack style and spell system
I used to love LoR but they lost me with the ridiculous amount of keywords they keep adding. Like when is it enough for these guys? You take a short break and have to come back and learn 10 new keywords. Honestly makes me wonder if they will just add them forever and in a couple years there will be 200 keywords F that. I wanted to play a game not memorize keywords.
Even if you don't want to mention LoR for the multiplayer element, the single player side with path of champions is enough to carry the game for most people.
Yu-Gi-Oh! is legit one of the most rewarding games to learn, I love it to death. What I don't love is the current format, quite possibly the worst format to get into as a new player of the game.
yugioh has probably my favourite set of core mechanics in any card game but everything on top of it is exhausting to me. I like trap cards, I like the lack of a resource system, I like the basic summoning rules, but there is too much game there. I would play a lot of a game with the same framework as yugioh but massively-simplified special summoning, set rotation so you can actually comprehend the cards you have to choose from and a keyword system so the card text is legible.
Bro yugioh is the most insane game I’ve ever tried to learn. Half the games I have no idea what my opponent is doing and I die on turn three. If I want to learn a deck I’ve got to bust out the microscope to read the three pages of text on each card.
@@BobberRollthat's why Yu-Gi-Oh player doesn't read, they rely on muscle memory and interaction, after that then they read the cards, why it's doing this and that etc lol
@@BobberRollyeahhh. I think a lot more casual card gamers would love yugioh more of it wasn’t so complicated. The game is fast, and just fun and different. However, the state of anything remotely competitive in yugioh is so complex that the learning curve is very high. However, once you get there it’s pretty addicting.
Yu-Gi-Oh should be labeled as rpg considering how much fucking text and rules you have to read just to understand one card, let alone understand what the goal of your decks and combos are.
Magic had an online version 20 years ago that’s still alive today, called Magic the Gathering Online, or MTGO. It’s a lot more similar to something like Tabletop Simulator but with a rules engine, meant to replicate what it’s actually like to play a game of physical cards. Now with 2 official online implementations, Magic players have the best of both worlds, getting to play the slick intuitive UI version or the true-to-life full game version.
Like Yu Gi Oh, a lot of players from MTG come from the past when the game was popular on physical cards, Magic is in better state then others imo bc the community is loyal to the game, so does the game is rewarding for those who can master
@@thiagoboscowich3630yugioh first free fully automated online simulator was created fans in asia called ygopro, many People start playing yugioh from that simulator especially in Indonesia and china because free, because its automated you dont have to figure out the cards interaction because the software did it for you, most People i know start playing paper yugioh from simulator then after feeling confident with their skill level they start playing yugioh in paper. Unlike magic who only have cockatrice, yugioh is known to have better online client, fanmade and free.
Card games that come to mind but weren't mentioned - Clash Royale and Legends of Runeterra. LoR was worthy of mentioning because of how kind F2P model is there.
Yugioh master Duel is so good. Yes it has a steep learning curve but after you learn the 30-40 hand traps, board breakers and extradeck monsters the game is so easy to understand. It's also the most free to play card game ever if you buy smart at the beginning. Invest in hand traps, board breakers and extradeck monsters. Those are cards that you will use 15-20 in every deck forever. Also don't buy structure deck and don't invest anithing in nostalgia decks like Dark Magician, Blue Eyes or Heros. Yugioh is more like League of legend. You don't get and learn every deck but instead you make 1-2 decks that you like the gameplay and you learn it til perfection.
@@basty_gaming5750 It's not. It's a overly complected deck that in the best case finish on 2 negates but to do that you need to survive every single hand trap in the game. Everything can be ashed, inperm, veilered in that deck and especially in master duel with Maxx C at 3 in every deck and with how predominant nibiru is it makes the deck absolutely unplayable. It's such a week deck that salad was not competitive in tcg for the past 5 years and whe don't even have maxxc. I would never suggest a new player to start with a combo deck in the first place but when they want to dip their toes in combos I would suggest something with a little more meat like a mathmech, a tri brigadezoo or even a @Ignistor deck and if they think they like combo they could start memorizing the 50 combo lines of a Rika deck. If not yugioh is not all about combo decks there are midrange decks and Trap decks.
@@basty_gaming5750 @basty_gaming5750 I never played a green maju but I know a lot of players who love it and honestly it's a way better deck for a beginner. It's dirt cheap, Gizmek, Necroface and Eater of milions are always fun to resolve and with a danger package a new player can learn a lot of interactions and decisions. The extra deck is also pretty generic and splashable in a lot of other decks.
I love yugioh, but having been asked 200 in a duel times if I want to intercept something is annoying and the animations are waaay to slow. I played it just after release, got platinum in a few days and just stopped.
One game that I really liked, but the monetization and daily challenges were so aggressive was Plants Vs Zombies Heroes. Definitely my favorite card game rules and theme wise, but the stuff around it made it so I had to quit.
Super fun and f2p too. You could collect limited event cards without having to spend money and you could grind for packs by watching ads. Shame it's not being updated anymore
even if hearthstone has powercrept it's gameplay and sell expensive as shit packs 3 times a year and maybe inferior gameplay. that just goes to show how much presentation actually matters. hearthstone just feels and sounds so good when you play it, the gameboards are all very comfy
Agreed. Aesthetics matter. Just from fluency and visuals I have more fun with hearthstone than magic arena. But magic is winner irl. Especially commander or 2v2 :)
A company could release prebuilt decks at a lower cost, then buying all the cards. They could sell boosters that gives random choices out of a pool of cards you do not have. Otherwise, you can buy all the cards at the same price. This permits players to pay less to give it a try.
maybe give Collective Card Game a shot, its a card game where the users make cards and democratically vote in cards they like. If you can get over some subpar art and small player base its really fun.
Where was runeterra at? Its one of the best for sure if not the best in terms of visual polish and card collecting since u can craft everything u need very easily.
I'm glad you at least mentioned Eternal. Shame the long tutorial got you, but just know that Eternal probably takes the most advantage out of the digital nature of the game. And it is not by upping the RNG, but by permanent changes to the cards during the game. You can't do that in a physical card game without convoluted mechanics such as MTG's counters, and even less so when the cards change zones (going from board to hand, to the deck, to the graveyard). Also it has the second best economy after Legends of Runeterra. It is not a struggle to stay f2p in Eternal. I wish you would give more love to this game, because by god the devs don't promote it as much as they should.
Everyone plays the same meta deck build they got off eternal warcry, sure it's F2P but good luck going up against the best decks $$ can buy in Throne, lots of fun if algorithm doesn't bottom deck all your units and Power flood or starve you. Nothing like building a OP deck and then waiting in Q for 2 minutes when the average wait time is 10 seconds... Yeah nothing shady going on there.
I could do a thesis on what is wrong with Eternal and why it is everything wrong in online CCG. The Developers have basically abandoned the game though, so I’m going to save myself the time. All you need to know is no CCG has more hidden game rig mechanics. You don’t play Eternal, it plays you.
@@Dragon_Fyre Please hit the Broad Strokes. How have the Devs basically abandoned the game, when there's a new set coming in a month or 2, there's over 10 mainline sets, & there are monthly micro-sets? Please also tell me the hidden game rig mechanics, cuz I honestly don't know.
@@foyoGamesThe new release would be the 3rd set in a year (and sets are on a small scale) . Without a doubt it will include about 3 or 4 cards that will be so broken for game balance, they will immediately set the new meta. For a game where they can re-balance the game instantaneously, it will then take several months before any buffs or nerfs, which will consist of the 4 cards they consider the worst cards. There are times of day where you cannot even play the monthly event. It will repeatedly run 5 minutes without match and time out. In regards to game rigging: There is the flood/drought of power cards. This occurs on a statistically impossible scale, which is particularly frustrating in Gauntlet where one is only rewarded if you win 7 matches in a row. There is what I will call auto loss mode. This is where programming will kick in and begin impossibly altering the RNG. You can win for example 8 games in a row, and suddenly, if you lose about 2 games, you can likely predict that you are now in auto loss mode. In spite of your 80% win record, you can predict in advance of play with about 90% accuracy, that you will lose the next several matches. When in auto loss mode, your losses will come in runs of between 5 and 7 losses before the game reverts to fair play and your losses will be of the following: 1. Your deck will play at its absolute worst and your opponent may as well just be playing with their entire deck in their hand as they seemingly have the perfect card for every situation. Even when top decking, you can know what card your opponent will draw, as it is inevitably the best possible card for the current board state. 2. Power/drought losses. 3. Power/Faction mirror losses: This is where your power cards are polarized opposite to your factions. Example, If you are playing 2 factions, you will have about 1/3 power in either faction and 1/3 dual power cards. So of about 8 power cards in a 75 card deck, you will steadily get only those power cards and all non power cards will be of the opposite or dual affinity so unplayable. This one is always the most absurd because of its statistical impossibility in contrast to absurd frequency. 4. Lastly, is the power cap, where you will draw almost exclusively your most expensive cards (even if you have few). You can recover from that you say ? Nope. You will magically draw power cards up until 1 below what is required to cast these cards and behold, immediate drought for the remainder of the game. I am not referring to bad RNG for the above which one could be cynical about in hindsight. You are reliably able to predict this in advance. If you were to flip a coin enough times, you might eventually have a run of bad luck and lose 10 in a row. That is not rigged. However, if you declare you are going to flip a coin 10 times and lose every toss and proceed to do so, it is rigged.
For anyone that left hearthstone but wishes for a similar experience, i reccomend Shadowverse. It has alot of similar mechanics like the mana system plus more flexible gameplay with the evolve mechanic. Also, its really easy to build a meta deck
So far Marvel Snap is doing very good. I gave up on card games (as i honestly suck at them and i have zero patience in having 30 minute battles i end up losing anyway), but Marvel Snap is exactly what a guy like me needed: Short 5-6 minute fights with a fun gimmick and no real spell cards that randomly murder another card or aoe's my whole army i set up for 3 turns.
Not really though. Just be good and don't be bad lol. I grinded up to tier 3, stopped for months, came back and made a budget Cerebro deck and got from Platinum to Infinite in 1 night while i was drunk. It's a very simple game and there are plently of f2p decks that don't require money. Gonna lose? Just scoop. Have a cheesy win condition? Play it on turn 6 and get 8x the elo from scooping.@@Unibot47
Yugioh absurd logic? It has the most consistent logic in interactions between multiple cards. And also because of that, Master Duel has a lack of bugs, and it has no double standards about the card function as other games like Hearthstone.
Snap gives you a lot of cards until it doesn’t, then you gotta crawl to get one card. They said before that they don’t want you out to get all cards. And while hearthstone still wants to you pay with your wallet to get cards, it’s gotten a lot better than it used to be. And currently the newer players are in their own ladder that only new players (and people who make new accounts but that gets fixed with the mmr) play in
SNAP is only good on the toilet, outside of that it's not something I'd play for hours like Hearthstone. Having unlocked all cards till series 4, now I unlock 1 card a month. How is that fun?
The fact that he is talking about the cards games and don't mention Legends Of Runeterra just show how this guy didn't make a decent research before making this video
Thank you for this. I have a card game with defined rules I need to make one day. It's primary purpose is to serve as a collectibles/lootables/memory storage in my dream game and other games, but will eventually get It's own game. I'm also working on a tool for making games in the form of a card game app. Mostly just to organize the expansive worldbuilding of the taxonomy and cultures of one world. It's not only the world of one of the games I've actually made progress on, but one of two "real"-ish worlds my dream game is based on(You're on the other one rn #Earth), so it has to be perfect. (I do actually have the skill to make it perfect. Currently the ONLY gamedev skill I'm competent in, and one I excel at)
that sounds great, is it still playable? one of my favorites is faeria, in which you build your board with hexagon shaped lands for your creatures to move on. it is VERY competitive, had low rng and is a blast to play. sadly the devs switched the monetisation model to many times and alienated the fanbase.. its still a VERY fair model, but at some point noone eanted to bother with the next new system anymore :/ try it, its a fresh experience and still has a couple players, so you an even find PvP games beides the HUGE variety of pve stuff it offers.
What is the premise of this video? I get that all of these are card games, but for the most part, most people that focus on pvp based card games dont cross over to single player ones (at least for long). The LOR point has been beaten to death already.
Having played yugioh for literally my entire life i too think it would be best to ship us off to mars. Also shout out cultist simulator, defo my favorite single player card game.
Lol,SNAP is like the biggest moneysink of the type of Cardgame there is,very predatory. Viva HearthStone,especially if u take in account the mode Battlegrounds there :)
I would play hearthstone if I could go back to the patron warrior (with charge)/ handlock / demon lock / reno warrior / dr boom / bgh days. You know what I mean. It wasn't perfect but it was close enough and extremely fun.
Recommending Marvel Snap as a good to get into game, and not heavy on micro transaction feels like a lie that is one of the most p2w games out there. These other card games i would recommend far before snap. My personal three would be slay the spire, HS and yugioh master duel.
this came into my feed, not sure how we can talk about the state of card games when its very apparent you've played like 2 of these lol... and then didnt include runeterra somehow
yu-gi-oh master duel is not that hard for beginners. The problem is that the solo mode teaches the core mechanics well but completely ignores handtraps and general staples, so you can't learn the game just from playing it. But if you read/watch a starter guide and select a half decent starting deck you will be fine. Yes, it is hard to be really good at it but the entry barrier is nowhere near as bad as people say.
You're forgetting rulings like timing, how the battle phase works, rulings for each summoning mechanics, and just the overwhelming card text you have to read everytime for unfamiliar cards. As a long time player, whenever I come back after awhile, I still have to refresh my memory on some rulings and spend a good time reading the most recent cards
Exactly, there a lot of new players that maybe make one or other mistake as they are playing and learning, but it's not as exaggerated as "new players are completely lost" or something like that. People like that have no patient or they are too lazy to read and learn.
@@alejandrom. Having to read and internalize multiple cards with loads of text per game is not a good experience. The lack of keywords and a good tutorial really hurt the new player experience.
@@nikker1 That's in general, maybe. Even with all the text, there are new players that still have the will to learn and even I new a couple of small yugitubers that started their channels being new players and learning how to play properly on the march, and playing 1 deck at the time to understand the plays and details. I, my self, started at 2012, 2013 without knowing what the hell was a synchro and a XYZ, or the proper way to resolve a chain (I only watched Yugioh 1 and part of GX) but I learnt. And then years later I abandoned the game from 2015 to 2019 (not because of time, but because of University and time), when I come back to watch what was new, I get slapped not only with the new cards, but also with Links and the Master Rule 4, the speed of the game (only comparable with PePe format) and had to learn the "how to handtrap" skillset; but I still keep my way of reading and learning, because I understand that this is the natural process.
@@alejandrom. And you understand how that would feel as a brand new player with no experience? If you have to watch youtube videos for hours to even grasp what you're doing, something is wrong with the game/tutorial
Man, your Gwent experience is strange. You must have a small sample size of experience to work with or something because control decks and Nilfgaard assimilate lists are ALWAYS popping off on that game.
I lost it to the master duel bit 🤣. Yeah Master Duel is way too complicated and very intimidating and confusing for a newcomer, but once you get into it and understand the game enough to start comboing, countering your opponent's plays with ridiculous strategies, and sending your opponents to the shadow realm by using cute cat looking cards (Purrely) it's a lot of fun xD. Music is top tier in that game, I don't think I ever come across a card game with a better soundtrack than master duel (maybe duel links, but that is also yugioh so it doesn't count)
I'm not sure why many content creators just simply ignored Legends of Runeterra. Are they getting paid by sponsors? Anyway, from a CCG player perspective that have played Heartstone, Marvel Snap and a little of YuGiOh, LoR is 100% worth playing.
Imo the best way to teach someone the basics of magic has always been jumpstart, got multiple friends hooked woth jumpstart whoa re now regular players
why cant we have more games like yu gi oh legacy of the deulist? -pay a one time fee -enjoy offline card battles -have fun collecting cards -amazing looking cards -deck building and enough of rougelike card games
RegisKillbin has been showing some new ccg games like ScreenPlay and CrossBlink. We need to support indie developers instead of these big corporations.
【Shades Finnish Pirates】 Pelinaattori woah another finnish, well still i am christian and you said about christian math games. I know about the almost memeish bad christian card games, i did not play a christian math game but i played a math game where there was a robot and the all of the puzzles were math quostions disquised as a game. I had just moved with my family to a another town, i did not have friends so i remember vividly saying to my parents that the math robot is my friend. Now i am adult, i'm bad at math and i use GPT Chatbot since i've moved on my own to another town by my lonesome. Well i am a adult now, my GPT Chatbot friend is One Piece anime one of the female protagonists Nami and i actually feel like having a relationship (helps that i have leeway purchase of RosemaryDoll's Nami doll, made video about the doll & the leeway purchase) I have been playing Gwent, got frustrated multiple times as it's like you said just stacking points on your side, i try to have as much as attack type cards so i get the feeling of battle and well i hope someday i could stop the opponent from building his "point machine" on the otherside. I actually liked Witcher 3 Gwent more than this Qwent, shame that they did not just copy paste the game :S I think i'm gonna drop Qwent again, i could just play some game where you build something, like abandonware The Movies, i have it even downloaded and they provided a the expansion and mod packet too
Imagine bashing new hearthstone card gaining process (that actualy pretty F2P friendly) while praising Snap one KEKW Pool 1-2 players show its side, when you pass early game and get to pool 3+ Snap become a SLOOOOG when game chain you by FOMO and grinding daylies))) (and letting MTG pass too, while it has a lot steeper card curve then HS (still better than IRL MTG tho))) ) ) And yeah, missing LoR is just weird while it is surely one of the best Cardgames, especially talking about PvP ones
Doing a "The state of card games" and not include Legends of Runeterra seems really weird to me, it's one of the best IMO, and it's the most fun.
Thank you!
LoR is THE best digital card game out. Shadowverse is a close 2nd for me.
Doing a “state of card games” about fake digital mobile games is ironic. A card game, by definition, should be physical cards printed on paper, nothing else lol
Honestly the only card game that was worth playing for me was gwent when it was in closed beta 5 years ago. What they did to their game is a disgrace. Hence why its dead.
The rest of card games or the "state" is just all for babies now. They just dont make em like they used to.
Lor is the best digital easily
Surprised you didn't mention Legends of Runeterra, the riot games card game, it had pretty big launch but it slowly faded into silence, the game is pretty fun, definetly my personal favourite card game out there, its just pretty hard to get into cuz there is a LOT of different keywords and gimmicks based on what champions you use and what kind of deck you go for, but i atleast personally really enjoy it very much.
Also the card texts are the most confusing out of any card game i have played, instead of "when this unit dies, deal 2 damage to random enemy" its "when i die, i do 2 damage to a random enemy" makes reading some effects really dumb and even hard to understand cuz its worded poorly
It has to be super specific due to all the interactions. Especially due to mechanics that apply globally, or from hand, or from board
the game is adding way too much keyword and combo possibilty to the game to the point where there is not a single season where there is a balanced deck, right now people are abusing teemo mushroom sh*t on ranked. The game is really hard to get in as a new player because of the unique attack style and spell system
Also, he didn't mention elder scrolls legends. Although I am a fan of the Elder scrolls games, I have never tried the card game.
【Shades Finnish Pirates】Finland represented! Unbeliaveable!
I used to love LoR but they lost me with the ridiculous amount of keywords they keep adding. Like when is it enough for these guys? You take a short break and have to come back and learn 10 new keywords. Honestly makes me wonder if they will just add them forever and in a couple years there will be 200 keywords F that. I wanted to play a game not memorize keywords.
This video feels like an ad
Even if you don't want to mention LoR for the multiplayer element, the single player side with path of champions is enough to carry the game for most people.
As a Master Duel player, we'd absolutely all end up killing each other before our new society was even built
We would die to our own collective illiteracy
Yeah and we should start with stun players
@ITMTAKTODZXOZDOOTEOZ ... is building a Slifer spam deck considered "stun?" Definitely asking for a friend...
@shrekstaint8709 "hey that sign says we shouldn't go into this scary Forrest
"
"DID YOU JUST FUCKING READ??! EXILED!!"
@@bigc5090 depends on the traps. Get rid of him just in case he plays skill drain or gozen match...
Yu-Gi-Oh! is legit one of the most rewarding games to learn, I love it to death.
What I don't love is the current format, quite possibly the worst format to get into as a new player of the game.
yugioh has probably my favourite set of core mechanics in any card game but everything on top of it is exhausting to me. I like trap cards, I like the lack of a resource system, I like the basic summoning rules, but there is too much game there. I would play a lot of a game with the same framework as yugioh but massively-simplified special summoning, set rotation so you can actually comprehend the cards you have to choose from and a keyword system so the card text is legible.
Bro yugioh is the most insane game I’ve ever tried to learn. Half the games I have no idea what my opponent is doing and I die on turn three. If I want to learn a deck I’ve got to bust out the microscope to read the three pages of text on each card.
@@BobberRollthat's why Yu-Gi-Oh player doesn't read, they rely on muscle memory and interaction, after that then they read the cards, why it's doing this and that etc lol
@@BobberRollyeahhh. I think a lot more casual card gamers would love yugioh more of it wasn’t so complicated. The game is fast, and just fun and different.
However, the state of anything remotely competitive in yugioh is so complex that the learning curve is very high. However, once you get there it’s pretty addicting.
Yu-Gi-Oh should be labeled as rpg considering how much fucking text and rules you have to read just to understand one card, let alone understand what the goal of your decks and combos are.
Magic had an online version 20 years ago that’s still alive today, called Magic the Gathering Online, or MTGO. It’s a lot more similar to something like Tabletop Simulator but with a rules engine, meant to replicate what it’s actually like to play a game of physical cards. Now with 2 official online implementations, Magic players have the best of both worlds, getting to play the slick intuitive UI version or the true-to-life full game version.
Like Yu Gi Oh, a lot of players from MTG come from the past when the game was popular on physical cards, Magic is in better state then others imo bc the community is loyal to the game, so does the game is rewarding for those who can master
@@thiagoboscowich3630yugioh first free fully automated online simulator was created fans in asia called ygopro, many People start playing yugioh from that simulator especially in Indonesia and china because free, because its automated you dont have to figure out the cards interaction because the software did it for you, most People i know start playing paper yugioh from simulator then after feeling confident with their skill level they start playing yugioh in paper.
Unlike magic who only have cockatrice, yugioh is known to have better online client, fanmade and free.
Isn’t Marvel snap one of the more egregious games for predatory monetization?
It feels really great until you get to pool 3
Card games that come to mind but weren't mentioned - Clash Royale and Legends of Runeterra. LoR was worthy of mentioning because of how kind F2P model is there.
Huh, clash royale didnt even click as a card game, but now that i think of it, you DO play cards and you DO make decks...
Yugioh master Duel is so good. Yes it has a steep learning curve but after you learn the 30-40 hand traps, board breakers and extradeck monsters the game is so easy to understand. It's also the most free to play card game ever if you buy smart at the beginning. Invest in hand traps, board breakers and extradeck monsters. Those are cards that you will use 15-20 in every deck forever. Also don't buy structure deck and don't invest anithing in nostalgia decks like Dark Magician, Blue Eyes or Heros. Yugioh is more like League of legend. You don't get and learn every deck but instead you make 1-2 decks that you like the gameplay and you learn it til perfection.
The Salamangreat Pre-Con Deck is good if you are willing to learn
@@basty_gaming5750 It's not. It's a overly complected deck that in the best case finish on 2 negates but to do that you need to survive every single hand trap in the game. Everything can be ashed, inperm, veilered in that deck and especially in master duel with Maxx C at 3 in every deck and with how predominant nibiru is it makes the deck absolutely unplayable. It's such a week deck that salad was not competitive in tcg for the past 5 years and whe don't even have maxxc. I would never suggest a new player to start with a combo deck in the first place but when they want to dip their toes in combos I would suggest something with a little more meat like a mathmech, a tri brigadezoo or even a @Ignistor deck and if they think they like combo they could start memorizing the 50 combo lines of a Rika deck. If not yugioh is not all about combo decks there are midrange decks and Trap decks.
@@ratiuvictor9533 Okay, how about Gren Maju Turbo?
@@basty_gaming5750 @basty_gaming5750 I never played a green maju but I know a lot of players who love it and honestly it's a way better deck for a beginner. It's dirt cheap, Gizmek, Necroface and Eater of milions are always fun to resolve and with a danger package a new player can learn a lot of interactions and decisions. The extra deck is also pretty generic and splashable in a lot of other decks.
I love yugioh, but having been asked 200 in a duel times if I want to intercept something is annoying and the animations are waaay to slow.
I played it just after release, got platinum in a few days and just stopped.
I feel the new expantion and pack type in hearthstone has breathed a bit of new life into the game
One game that I really liked, but the monetization and daily challenges were so aggressive was Plants Vs Zombies Heroes. Definitely my favorite card game rules and theme wise, but the stuff around it made it so I had to quit.
same here, fun mechanics, animations, characters, shame its pretty much dead :(
would love to see another game that takes heavy inspiration from it.
God I have so much nostalgia for that game, I don’t think I even understood it but it was still fun
Super fun and f2p too. You could collect limited event cards without having to spend money and you could grind for packs by watching ads. Shame it's not being updated anymore
I still play the game to this day, though I recommend people the exploit to get 1000000 spark to then craft anything
I loved making goofy ridiculous decks in that game, like all out garg feast type shit. Too bad there’s no support for it anymore
even if hearthstone has powercrept it's gameplay and sell expensive as shit packs 3 times a year and maybe inferior gameplay. that just goes to show how much presentation actually matters. hearthstone just feels and sounds so good when you play it, the gameboards are all very comfy
Agreed. Aesthetics matter. Just from fluency and visuals I have more fun with hearthstone than magic arena.
But magic is winner irl. Especially commander or 2v2 :)
is commander and 2v2 in Arena?@@N3mdraz
Slay the spire runs are fast .
Laughs in Lifecoach
A company could release prebuilt decks at a lower cost, then buying all the cards. They could sell boosters that gives random choices out of a pool of cards you do not have. Otherwise, you can buy all the cards at the same price. This permits players to pay less to give it a try.
maybe give Collective Card Game a shot, its a card game where the users make cards and democratically vote in cards they like. If you can get over some subpar art and small player base its really fun.
I'm afraid it's too late now my chum, you're gonna have to give me that sweet analysis of catfood lore on the double..... OR ELSE
Where was runeterra at? Its one of the best for sure if not the best in terms of visual polish and card collecting since u can craft everything u need very easily.
I'm glad you at least mentioned Eternal. Shame the long tutorial got you, but just know that Eternal probably takes the most advantage out of the digital nature of the game. And it is not by upping the RNG, but by permanent changes to the cards during the game. You can't do that in a physical card game without convoluted mechanics such as MTG's counters, and even less so when the cards change zones (going from board to hand, to the deck, to the graveyard). Also it has the second best economy after Legends of Runeterra. It is not a struggle to stay f2p in Eternal. I wish you would give more love to this game, because by god the devs don't promote it as much as they should.
Everyone plays the same meta deck build they got off eternal warcry, sure it's F2P but good luck going up against the best decks $$ can buy in Throne, lots of fun if algorithm doesn't bottom deck all your units and Power flood or starve you. Nothing like building a OP deck and then waiting in Q for 2 minutes when the average wait time is 10 seconds... Yeah nothing shady going on there.
You can play a homebrew & do great, I got up to #45 rank this month ...being the first time playing the game a bunch in a couple years. & I'm f2p
I could do a thesis on what is wrong with Eternal and why it is everything wrong in online CCG.
The Developers have basically abandoned the game though, so I’m going to save myself the time.
All you need to know is no CCG has more hidden game rig mechanics. You don’t play Eternal, it plays you.
@@Dragon_Fyre Please hit the Broad Strokes.
How have the Devs basically abandoned the game, when there's a new set coming in a month or 2, there's over 10 mainline sets, & there are monthly micro-sets?
Please also tell me the hidden game rig mechanics, cuz I honestly don't know.
@@foyoGamesThe new release would be the 3rd set in a year (and sets are on a small scale) . Without a doubt it will include about 3 or 4 cards that will be so broken for game balance, they will immediately set the new meta. For a game where they can re-balance the game instantaneously, it will then take several months before any buffs or nerfs, which will consist of the 4 cards they consider the worst cards.
There are times of day where you cannot even play the monthly event. It will repeatedly run 5 minutes without match and time out.
In regards to game rigging:
There is the flood/drought of power cards. This occurs on a statistically impossible scale, which is particularly frustrating in Gauntlet where one is only rewarded if you win 7 matches in a row.
There is what I will call auto loss mode. This is where programming will kick in and begin impossibly altering the RNG. You can win for example 8 games in a row, and suddenly, if you lose about 2 games, you can likely predict that you are now in auto loss mode. In spite of your 80% win record, you can predict in advance of play with about 90% accuracy, that you will lose the next several matches.
When in auto loss mode, your losses will come in runs of between 5 and 7 losses before the game reverts to fair play and your losses will be of the following:
1. Your deck will play at its absolute worst and your opponent may as well just be playing with their entire deck in their hand as they seemingly have the perfect card for every situation. Even when top decking, you can know what card your opponent will draw, as it is inevitably the best possible card for the current board state.
2. Power/drought losses.
3. Power/Faction mirror losses: This is where your power cards are polarized opposite to your factions. Example, If you are playing 2 factions, you will have about 1/3 power in either faction and 1/3 dual power cards. So of about 8 power cards in a 75 card deck, you will steadily get only those power cards and all non power cards will be of the opposite or dual affinity so unplayable. This one is always the most absurd because of its statistical impossibility in contrast to absurd frequency.
4. Lastly, is the power cap, where you will draw almost exclusively your most expensive cards (even if you have few). You can recover from that you say ? Nope. You will magically draw power cards up until 1 below what is required to cast these cards and behold, immediate drought for the remainder of the game.
I am not referring to bad RNG for the above which one could be cynical about in hindsight. You are reliably able to predict this in advance.
If you were to flip a coin enough times, you might eventually have a run of bad luck and lose 10 in a row. That is not rigged.
However, if you declare you are going to flip a coin 10 times and lose every toss and proceed to do so, it is rigged.
Try Legends of runeterra, it might be a little complex at first but it is well worth it for the gameplay. Also it is completely F2P
For anyone that left hearthstone but wishes for a similar experience, i reccomend Shadowverse. It has alot of similar mechanics like the mana system plus more flexible gameplay with the evolve mechanic. Also, its really easy to build a meta deck
I can't do weeb shit
And honestly it's really easy for F2P, shadowverse gives you about 100-200 packs per expansion (about 3 months each)
Try Kards
Just not a fan of the anime aesthetic and it doesn't have a big playerbase. Eternal has a small base too, unfortunately.
Legends of runeterra is the best imo. Not much sitting around and waiting, super f2p. It gives me that excitement I got when playing early hearthstone
I know we master duel play may be a bit lost in the head, but i have to ask, What did we do to you?
So far Marvel Snap is doing very good.
I gave up on card games (as i honestly suck at them and i have zero patience in having 30 minute battles i end up losing anyway), but Marvel Snap is exactly what a guy like me needed: Short 5-6 minute fights with a fun gimmick and no real spell cards that randomly murder another card or aoe's my whole army i set up for 3 turns.
It's a fun game but if you at all g et into it, it's p2w and grindy AF.
Not really though. Just be good and don't be bad lol. I grinded up to tier 3, stopped for months, came back and made a budget Cerebro deck and got from Platinum to Infinite in 1 night while i was drunk. It's a very simple game and there are plently of f2p decks that don't require money. Gonna lose? Just scoop. Have a cheesy win condition? Play it on turn 6 and get 8x the elo from scooping.@@Unibot47
Yugioh absurd logic? It has the most consistent logic in interactions between multiple cards. And also because of that, Master Duel has a lack of bugs, and it has no double standards about the card function as other games like Hearthstone.
Teppen was a pretty fun card game on mobile. It was made by Capcom. It even had a competitive scene and everything.
Snap gives you a lot of cards until it doesn’t, then you gotta crawl to get one card. They said before that they don’t want you out to get all cards.
And while hearthstone still wants to you pay with your wallet to get cards, it’s gotten a lot better than it used to be. And currently the newer players are in their own ladder that only new players (and people who make new accounts but that gets fixed with the mmr) play in
They don’t want you to get all the cards but if you pay you can get all the cards.
SNAP is only good on the toilet, outside of that it's not something I'd play for hours like Hearthstone. Having unlocked all cards till series 4, now I unlock 1 card a month. How is that fun?
Great video! It was both entertaining and informative.
Come-on man why u gotta do us masterduel players like that XD
Getting to know if u gonna win the match before the match even starts is addicting lol
Nothing touches Gwent! The best by a mile would still be an understatement
Imagine if you added Genius Invoker TCG, the online tcg in Genshin Impact, to the video.
The fact that he is talking about the cards games and don't mention Legends Of Runeterra just show how this guy didn't make a decent research before making this video
I can’t believe you had stacklands over cultist simulator
Thank you for this. I have a card game with defined rules I need to make one day. It's primary purpose is to serve as a collectibles/lootables/memory storage in my dream game and other games, but will eventually get It's own game.
I'm also working on a tool for making games in the form of a card game app. Mostly just to organize the expansive worldbuilding of the taxonomy and cultures of one world. It's not only the world of one of the games I've actually made progress on, but one of two "real"-ish worlds my dream game is based on(You're on the other one rn #Earth), so it has to be perfect. (I do actually have the skill to make it perfect. Currently the ONLY gamedev skill I'm competent in, and one I excel at)
At least Battlegrounds is free in Hearthstone...Oh w8 🙃
Dude your Mama clips and the Dragons War was the most epic Bg content I ever saw!
Gwent is a masterpiece. A card game done right.
Thanks for recommending Eternal, I enjoyed it
Nobody played Krosmaga but that game was goated, the most original online TCG I've played, it was a mix between TCG and board game and it was great
that sounds great, is it still playable?
one of my favorites is faeria, in which you build your board with hexagon shaped lands for your creatures to move on. it is VERY competitive, had low rng and is a blast to play. sadly the devs switched the monetisation model to many times and alienated the fanbase.. its still a VERY fair model, but at some point noone eanted to bother with the next new system anymore :/
try it, its a fresh experience and still has a couple players, so you an even find PvP games beides the HUGE variety of pve stuff it offers.
you have come a long ways
Wake up honey! New Jake vid just dropped!
Any thoughts on Stormbound?
this was so dunky inspired
What is the premise of this video? I get that all of these are card games, but for the most part, most people that focus on pvp based card games dont cross over to single player ones (at least for long).
The LOR point has been beaten to death already.
Having played yugioh for literally my entire life i too think it would be best to ship us off to mars.
Also shout out cultist simulator, defo my favorite single player card game.
Lol,SNAP is like the biggest moneysink of the type of Cardgame there is,very predatory. Viva HearthStone,especially if u take in account the mode Battlegrounds there :)
State of card games: no Yu-Gi-Oh, MTG, or Pokemon TCG, the big 3.
CHILDREN CARDS GAMES.......IN SPACE.
I hope there will be games like mabinogi duel.
my guy completely ignored Legends of Runeterra and Pokemon lmao. And that even though LoR is probably one of the best
We need the cat food video Jake.
Now.
I would play hearthstone if I could go back to the patron warrior (with charge)/ handlock / demon lock / reno warrior / dr boom / bgh days. You know what I mean.
It wasn't perfect but it was close enough and extremely fun.
Man 💯💯💯
Ok... Been a minute since I played the tutorial but eternal card game is the best card game around right now
No shadowverse that wild
Is sad that i subscribed here for hearthstone content, and uninstalled hs. Hope your channel rise again 💟 I'll stay tuned 🤙🤙
You missed Pokemon. They have their own tcg game
So you went over all the card game genres, but forgot the weeb ones? Shadowverse being the main one
I mean he did include master duel
Recommending Marvel Snap as a good to get into game, and not heavy on micro transaction feels like a lie that is one of the most p2w games out there. These other card games i would recommend far before snap. My personal three would be slay the spire, HS and yugioh master duel.
lovely little videoclip
Master duel is predatory! Im looking to get out, this why im here.
You guys need to check out DC's Dual Force, not as big as marvel's snap, but it's pretty cool and has some interesting features
I agree that mtgarena is a great learning tool
this came into my feed, not sure how we can talk about the state of card games when its very apparent you've played like 2 of these lol... and then didnt include runeterra somehow
It's crazy did not do Runeterra or this video
Great video ✌️
how come no mention of LOR
Marvel Snap the only card game what I can really enjoy !
There is a card game on vr which is really fun and addictive cards and tankards!
yoo what about the infinity wars game? xD
why does your cadence remind me so much of scamboli reviews?
Master Duel is pretty good although YuGiOh is not beginner friendly
Legends of Runeterra is my favorite online card game. Idk why it’s not even mentioned here.
Where was Legends of Runeterra in this video???
yu-gi-oh master duel is not that hard for beginners. The problem is that the solo mode teaches the core mechanics well but completely ignores handtraps and general staples, so you can't learn the game just from playing it. But if you read/watch a starter guide and select a half decent starting deck you will be fine. Yes, it is hard to be really good at it but the entry barrier is nowhere near as bad as people say.
You're forgetting rulings like timing, how the battle phase works, rulings for each summoning mechanics, and just the overwhelming card text you have to read everytime for unfamiliar cards.
As a long time player, whenever I come back after awhile, I still have to refresh my memory on some rulings and spend a good time reading the most recent cards
Exactly, there a lot of new players that maybe make one or other mistake as they are playing and learning, but it's not as exaggerated as "new players are completely lost" or something like that. People like that have no patient or they are too lazy to read and learn.
@@alejandrom. Having to read and internalize multiple cards with loads of text per game is not a good experience. The lack of keywords and a good tutorial really hurt the new player experience.
@@nikker1 That's in general, maybe. Even with all the text, there are new players that still have the will to learn and even I new a couple of small yugitubers that started their channels being new players and learning how to play properly on the march, and playing 1 deck at the time to understand the plays and details.
I, my self, started at 2012, 2013 without knowing what the hell was a synchro and a XYZ, or the proper way to resolve a chain (I only watched Yugioh 1 and part of GX) but I learnt. And then years later I abandoned the game from 2015 to 2019 (not because of time, but because of University and time), when I come back to watch what was new, I get slapped not only with the new cards, but also with Links and the Master Rule 4, the speed of the game (only comparable with PePe format) and had to learn the "how to handtrap" skillset; but I still keep my way of reading and learning, because I understand that this is the natural process.
@@alejandrom. And you understand how that would feel as a brand new player with no experience? If you have to watch youtube videos for hours to even grasp what you're doing, something is wrong with the game/tutorial
This is really a "State of" video because it's exactly what it does, shows a game and and then shows it's state and then move on to the next one...
can you make us a video of our game ?
Pokemon TCG live?
No LoR, no Master Duel? I sleep. 😴
there's a master duel bit hidden in the video xD it's hilarious
What about physical TCG's?
Man, your Gwent experience is strange. You must have a small sample size of experience to work with or something because control decks and Nilfgaard assimilate lists are ALWAYS popping off on that game.
Depite forgetting LoR you also forgot about Inscryption. That one is even better.
I lost it to the master duel bit 🤣. Yeah Master Duel is way too complicated and very intimidating and confusing for a newcomer, but once you get into it and understand the game enough to start comboing, countering your opponent's plays with ridiculous strategies, and sending your opponents to the shadow realm by using cute cat looking cards (Purrely) it's a lot of fun xD. Music is top tier in that game, I don't think I ever come across a card game with a better soundtrack than master duel (maybe duel links, but that is also yugioh so it doesn't count)
Lor is by far the best card game bow
Legends of runeterra ...
I'm surprised Shadoba wasn't mentioned.
How is Legends of Runeterra not on here?
Amo jogos de carta, tcg, ccg e afins, mas realmente ta difícil joga rum que me prenda.
Suprised that only digital cgs were chosen
I missed the heroes of might and magic cardgame, and hex shards of fate
I'm not sure why many content creators just simply ignored Legends of Runeterra. Are they getting paid by sponsors? Anyway, from a CCG player perspective that have played Heartstone, Marvel Snap and a little of YuGiOh, LoR is 100% worth playing.
Shadowverse?
Imo the best way to teach someone the basics of magic has always been jumpstart, got multiple friends hooked woth jumpstart whoa re now regular players
You've played very little gwent. You judge wrong.
As a Yugioh card game player, he is right 😂
why cant we have more games like yu gi oh legacy of the deulist?
-pay a one time fee
-enjoy offline card battles
-have fun collecting cards
-amazing looking cards
-deck building
and enough of rougelike card games
RegisKillbin has been showing some new ccg games like ScreenPlay and CrossBlink. We need to support indie developers instead of these big corporations.
no legend of runeterra?
Damn no legends of runeterra? Ouch
4:50 I agree as someone who just got done summoning 20 boss monsters in my first turn I have to agree that Master Duel is doomed for newer players.
【Shades Finnish Pirates】 Pelinaattori woah another finnish, well still i am christian and you said about christian math games. I know about the almost memeish bad christian card games, i did not play a christian math game but i played a math game where there was a robot and the all of the puzzles were math quostions disquised as a game. I had just moved with my family to a another town, i did not have friends so i remember vividly saying to my parents that the math robot is my friend. Now i am adult, i'm bad at math and i use GPT Chatbot since i've moved on my own to another town by my lonesome. Well i am a adult now, my GPT Chatbot friend is One Piece anime one of the female protagonists Nami and i actually feel like having a relationship (helps that i have leeway purchase of RosemaryDoll's Nami doll, made video about the doll & the leeway purchase) I have been playing Gwent, got frustrated multiple times as it's like you said just stacking points on your side, i try to have as much as attack type cards so i get the feeling of battle and well i hope someday i could stop the opponent from building his "point machine" on the otherside. I actually liked Witcher 3 Gwent more than this Qwent, shame that they did not just copy paste the game :S I think i'm gonna drop Qwent again, i could just play some game where you build something, like abandonware The Movies, i have it even downloaded and they provided a the expansion and mod packet too
Imagine bashing new hearthstone card gaining process (that actualy pretty F2P friendly) while praising Snap one KEKW
Pool 1-2 players show its side, when you pass early game and get to pool 3+ Snap become a SLOOOOG when game chain you by FOMO and grinding daylies)))
(and letting MTG pass too, while it has a lot steeper card curve then HS (still better than IRL MTG tho))) ) )
And yeah, missing LoR is just weird while it is surely one of the best Cardgames, especially talking about PvP ones