as a new player who unlocked her pretty quickly... shes become the frame i have the most fun on... the decrees are just fun to do... grinding gets boring for everyone eventually, i like having a side objective of wall latching, jump shots, slide kills ect ect. its something to do while running around. i like getting cool decrees in my runs, her 4 hits like a truck even if youre a new player? so i can see why shes good for being a new player, i have simple basic new player mods on her, with no strength... and she claps enemies... so i dont think shes as weak early game as people think... i think you guys have been vets so long you forgot how easy the early game is :')
exactly, it just adds more diversity to how you progress during endurance missions compared to a normal, primer here primer there, heavy attack, abilities to kill/survive formula. (im glazing koumei hard)
You can take any frame and practically any weapon to level cap. Ultimately, if a frame isn't fun to use for someone, they are never going to care if they can be min maxed to endgame content
The community needs to steer away from the larger names that compare everything to what is the most brain-dead-easy and get into the state of mind of “if you like it, go for it”
I think a level of balance is important like hydroid pre rework was horrible, not even bad just horribly boring, but yea generally i agree. Not everything needs to be saryn, as a matter of fact a lot of people play solo because if you join a pub with a saryn you can basically just afk it's not fun You can tell DE doesn't like it because in every showcase they play the game normally, the way it was intended while the big TH-camrs are usually just insta nuking everything constantly If you like that I don't get it tbh but fair enough, but I don't think having a warframe take a brain to play and actual gameplay makes them bad
but then again they are the ones who spend hours perfecting their builds and trying to find what works with the frame/abilities and ways to build around their gimmicks and if it doesn't work it's doesn't work its not there fault morons on the internet cant watch a 10min video that's explains how the frame works and builds for it, it's not there fault idiots look at a thumbnail "koumei is mid" and use that to make their final verdict on the frame and decide to not get it I'm played her a lot i tried making her work but her play style so so uncomfortable to play and boring cuz half the time u spend do the decree that's either garbage or straight up useless so then u have to reroll for a better one or at least hope for a better one but then realize there's a cooldown and it stacks the more garbage decree's u choose not to do and the whole dice mechanic is awful ppl wants guaranteed buff not rng based buff like her third which the amount of dmg reduction is based on ur dice roll and that's just it to make her the most bit useable is if u roll perfect 6's which again is rng based so the majority of her play is u spamming her 2,3,4 over and over again till u get that perfect 6 and god forbid u die right after u roll a six cuz ur going to spend the like what's 5min or god knows how long just spamming til u roll a perfect 6 it's boring, tedious, not fun, and incredibly slow this frames has 0 and i mean 0 zero redeeming qualities
@@theblackishboy1105 thats not a real argument... nobody says a frame is underperforming cause they compare bad to saryn... otherwise every frame would be regarded as bad minus saryn and zephyr
Totally agree on Koumei and also in a more general sense, there are almost 60 frames now, there are a tonne of "zap entire room" frames that you can play if you want to sweat lord it. It means there's room now for more off the wall frames with interesting mechanics and if they happen to mainly be good at one thing, then so be it.
They did make teammates' kills assist in Koumei's challenges but it kept crashing the game which can't be fixed without a code change so they had to remove that QoL chance for now until 1999 drops.
I rarely go above 30 minutes in survival, and I still enjoyed Koumei deeply. Sure, if you're unlucky, by 30 minute mark you might only get one or two good decrees, but in such short missions you don't exactly need to boost her further than her base level of power, it's already enough.
Yep like literally if u get lucky with a certain decree you can literally just nuke a room with her ult 😂 but yes she is for literally end game who will only get stronger and stronger soo like pupsker said she is S teir for end game but b or c teir for short mission
I will never understand why people are so hard set on using the meta. Warframe is brain dead easy, and there is no gradual curve of improvement. Often times your build will either get instantly clapped around level 5-600 or take you to level cap. The game quickly tells you whether your build can work anywhere or not. I agree with the “use what you like” take
Exodia Contagion Zaw‘s on Komei are funny when you go for endurance because Condition Overload scales multiplicative and you‘re gonna get basically all elements over time with komei‘s abbility
I was mainly disappointed that the other benefits of decrees are not applied to koumei, if some of those anti-rng mechanics were used I imagine it’d be much easier to get value out of her.
Koumei isn't just the gambling frame, she's the investment frame she's accessible to new players with mechanics that age gracefully her randomness is low risk, moderate reward her most distinct ability gradually builds up power over the course of a mission by rewarding skillful play semi-related her fortune telling (really Saya's fortune telling using Koumei's dice) at her shrine in Cetus helped solidify my opinion of fortune telling: it's not thinking these random occurrences decide your life, it's about using randomness to shuffle your focus without letting choice paralysis stop you from living.
I haven’t gotten around to farming her yet, but I think she looks hella fun. I’ve always enjoyed running longer missions and I think it’s good they made a frame specifically for that. Not everything needs to be “meta” in any game. Games get better when they give you more options and allow for niche playstyles. I don’t get how angry some people are getting over her being slightly slower paced.
Guess who finished this week's EDA with koumei? Simply put, build your frames for the mission type you wanna do. Sometimes, one build doesn't rule all. Another great koumei vid guap.
She is good, but more importantly she is fun. Anyone that says she is terrible is either lying or clueless. Anyone that says she is the absolute best is definitely being disingenuous. Fun is subjective, but if you want something different that gives you a few goals to shoot for as you're playing... There you go
I like koumei, her kit is fun and her decrees keep things interesting, she just needs team kills to work with her decrees. i enjoy endless, i enjoy being with a team. I dont enjoy my team feeling like they are a nerf to my build. Its the only reason i haven't been playing her...
Team kills working for her decree challenges was added for a short time, but was quickly removed because it caused crashes for players. They said it would be added back with the next update because it required new code. So Koumei players will have to be patient for a bit until the 1999 update drops. But yeah, she does have other things that need to be changed to improve her, but this is indeed the one thing that REALLY sucks for Koumei players >.
@@NinjaSyao Yeh... I remember, I was asleep/at work when it was added and removed so I never had a chance to play with it. As soon as its re added I'm going to be playing her lots and refining my own build more.
Koumei is the type of frame you would play jist for fun in my opinion because realistically while she can be strong there are better options But bottom line is that its just for fun
I would recommend using the grimoire alt fire to leverage secondary fortifier. It not only gets you to 15k over guard fast but it also allows to add duration, strength, or energy. It's a fire and forget instead of having to stand there shooting at enemies.
I've been playing Yareli a shitton, a frame that is also not made for you. After playing her for over a hundred hours, I can run a lot of missions faster than a lot of speed frames can because I just know how to use Merulina so well, like grinding to preserve momentum in between bullet jumps. And yes, I can bring her to infinite endurance thanks to her CC with armor stripping from subsumes and overshield gating through secondary fortify. Why I'm going off on this tangent is to drive home the fact that you don't need every warframe built for you or built to be the next 'nuke in 1 button' frame. Sometimes something can just be fun while being good enough to do the job.
Vazarin is amazing on Koumei for a few reasons. Its Last Gasp is really easy with a Phahd scaffold, since Void Snare combines with the bouncing, exploding disk to basically oneshot whatever you have grouped. Guardian Shell prevents self-stagger so it makes Phahd very safe as well. For Koumei herself, Void Snare also opens enemies to finishers, giving you easy access to triggers for Finisher-based decrees. It's also generally very comfy for resetting your shield gate if you need to assess a situation. I need very good reasons to not run Vaz on all my frames nowadays. I will say, for a supposedly endurance oriented frame, her Omamori is really frustrating. It's really close to being an amazing survival tool, as it slowly scales up to basically being a shield gating proc, but it has a couple of really annoying limitations for that purpose. The first is that it locks Koumei out of Combat Discipline/Avenger team builds, as any backlash chip damage prevents shield restoration (according to the wiki, it's hard to line up damage to get around Fortifier to confirm this). The fact that the block cooldown pauses during shield gate is also just bizarre for an ability that helps you shield gate... It would be nice if the block proc could apply to Overguard too. It feels too restrictive and a bit undercooked. Last thought: I think Fortifier on Koumei is actually bugged. I don't run heat at all, and yet for some reason I noticed all my weapons started benefiting from Fortifier. There might be a decree with some kind of buggy interaction that's causing this. Either way, I'm not going to complain, "even more God Mode" Koumei is a fantastic bug.
yes koumei is really good for endgame content, as a returning player, my account is still mr7 and I have duviri unlocked cause its an old account, my koumei with basic default mods(im broke and no endo), can run up to tier 12 or more straight in the circuit which was arouund lvl 2000 - 2500 enemies, just love koumei and her 4th ability can kill anything due to it applying all kinds of statuses which are effective against almost every faction
I think what people miss is that Koumei is a frame where your weapons and companion need to be picked to work with her decrees. One does not just go into a mission with Koumei with any old weapon.
yeah, she is the first warframe ive went to lvl cap with and i have a 2hr recording of me getting to lvl cap with her and its so easy gotta update my build since the one i was using was the one in your first vid about her, but i have the exact same thought about koumei as you and its great to hear someone else have the same thoughts.
Once you know how to manipulate her rolls, you can call triple 6s pretty frequently. Moug talked about this as well. Love koumei, love the view on the video. I'll extend your point and say that most frames aren't for most people, That's why people have groups of frames that they play instead of groups of frames that they don't play.
I think Koumei's kit is inherently set up to break brains. Her presentation makes players think her RNG matters a lot, when it really doesn't. Like, the 3x6 effects are strong, but they are not dependable at all, so they might as well not exist (I only notice 3x6 when I get a decree for free). Similarly, her decrees are strong, but in short missions they don't make much of an impact, and in long missions they always make an impact, there's not really a big random factor there (maybe if the number of decrees per cast of Omikuji was tied to her dice rolls in some way, the RNG would be more meaningful). But because it's presented as RNG, I think it hits people's mental blocks/insecurities around the topic and makes them angry.
But also the Xoris Koumei or Harmony in shorter missions is fine. She can abuse melee influence really easily and you just ignore her 2. It's not that bad in shorter missions. The only issue in shorter missions is just she doesn't move as fast Which is why I added Fire walker and use Swift momentum. It makes her fun in shorter missions
Ppl don't realize you have to play her entirely different in shorter missions and mod for it. Im not gonna run Lavos and Chroma when I wanna be lazy and run koumei for a shorter mission with the Xoris
@ChozenBardoUmbra sometimes people just really like some frames and want to bring them to different missions, even if it's not that efficient, only because they have fun playing those characters.
@@Sci-Fi_Freak_YT do you even use xaku? The 3 is full defense strip and the guns auto kill everything if its defense stripped. Also subsume roar over the 1
@ I used to main them buddy, the jade shadows changes made the guns scale very differently. Not to say they are bad, but Koumei is objectively better in every way without question for endurance.
I mostly play 1 hour plus endurance runs .. no two Koumei runs are ever the same thanks to her design. Personally I think this is amazing ! I love that in a game I have thousands of hours in, there's now a frame that can provide potentaily limitless new ways to waste 3 or 4 hours of my spare time, bloody brilliant frame
It's tricky seeing how to change Koumei in a way which pleases her fans, doesn't trivialise long runs and brings new people on board. How would you feel about the following: - A pity system on her dice similar to the one on Gary's passive. Give some kind of indication of how likely the next roll is to be triple 6s so people can "gamble" which ability to use. - Remove the increasing cooldown between her 2 if the player succeeded in a challenge. Don't punish players for actually playing correctly. Cooldown can be the tradeoff for cancelling a challenge. - Swap sliding, wall latch and airborne challenges for ones like heavy melee kills, kills from status effects, etc. Things people like to do and aren't too fiddly.
1. Her dice are weighted and you're about 3x as likely to roll a 6 as what dice are normally slotted to, and you can manipulate the dice rolls pretty heavily just by paying attention and using the 1. If pity system, it should come at the cost of a modslot, especially considering how many free ones she has. 2. The cooldown should just start as soon as you press the button, not after you complete a challenge, that way if you really are that unable to land a headshot (💀) or slide (💀💀💀) then you won't feel like you wasted a bunch of time trying and can just go again. I think the cooldown ramp up should come down if you discard a challenge, but stay as is for the current ramp up system. As it stands, it takes ~6 hours of not discarding decrees to farm the max of 120, most of my runs hit 120 at 6.5 hrs of playtime. With the change to start the cooldown immediately, the time could come down to around 4.5hrs instead, which should be more approachable for ppl trying to get into endurance without taking away from the overall investment. Maybe the max duration could be moddable as well? 🤷♀ 3. Skill issue. That's the main part of her gameplay that's engaging and fun. Adding more challenges would be fine, but the game has literally no reason to use the hyper mobility alloted to us, and it genuinely sucks, koumei is the only place in the game where you are actively building up motor skills whilst playing and are given an incentive to use the stupid amount of mobility we have. It's one of the main reasons her gameplay appeals to the people it does, she feels fun because she forces you to play in a way that is mechanical, removing that kills the point of the frame. "Get guud and learn to press ctrl+W" is my genuine advice, though I understand that for console players it might just be harder, controllers are notoriously awful when it comes to wear and tear with warframe.
I personally LOVE Koumei. People are just mad that she doesn’t room nuke or whatever and relies on condition overload type boosts. She’s my favourite melee platform in the game BY FAR. Literally pretty much only been playing her since her release. Pair her melee with an epitaph primer and a felarx and she is absolutely delectable. Plus the decrees can be amazing even in a short mission if you get a good one off the start like double crit or status damage
Shows how you're either deaf or have the attention span of a goldfish. People have problems with her shitty gameplay design. her 1 and 4 are counter-synergetic in a lot of ways. Her 3 is a barely useful joke on her even with a full health tank build. Her 2 has none of the convenience of Duviri decrees, cooldowns take too long especially if you cancel the ability, you cant get rid of the decrees you dont want to get and A LOT of her decrees simply ruin a lot of builds while the others are justuseless, and you can forget about earning any decrees if you're not playing alone. Her passive is by far the best of her abilities and doesn't have any problems. Her signature weapons are a mastery fodder gun and an ok melee with a gimmick. You cant mod her abilities properly cause most of the stats are either locked or useless. I can literally go on forever about all the bad choices DE made designing and balancing her, and A LOT of it could've been easily fixed.
@@FerunaLutelou number 1 you don't have to be a rude cunt about it, 2 no one saying she dosnt have problems but she's also not the worst frame and dose her gimmick decently there's other frames with more problems that need fixed abut are still some fan favorites and can still perform decently Valk for example has a mid exalted that's outperformed by most non exalted weapons in terms of usefulness her 3rd is basically only good for finishers for Melle crescendo which defeats the purpose of her exalted a good bit ripline is fun but not really that effective for mobility half of war cry is boosting armour when she's ussualy immortal and her passive to recover fast either dosnt matter cause you in her ult or you have prime sure footed valkyr has way more problems than komei all she has going for her is being effectively immortal which revenant already dose komei isn't perfect but there are more problematic frames like nyx who is getting a rework hopefully a good one and we have no shortage of characters who do 2 things well banshee has 2 useful abilities and 2 terrible ones same with rhino The way komei is now is unrefined but still has some good utility shell probably get looked at in the future just like kullevero who would die instantly before overguard gating or yareli who was in a much worse state than komei on her release even nezha got a huge rework a while after his release right now koumei works she can utilize shield gating for survival her omanori dose effect shields so that helps shield gate a bit not the best but some frames don't really get any survivability tools my opinion is she's not bad she's not a top tier frame she can work and if she can be effective then if someone wants to play the Japanese gambling frame shouldn't be a problem it's not putting the squad at a disadvantage and to be honest more people are complaining about komei than og limbo who would literally be a detrement to your team in many cases by making enemies more annoying to kill and stopping your bullets
Why fleeting? Wouldnt that hinder brief respite more? Wouldnt primed flow/archon flow be better? Also could you sub molt augmented for energize to limit the purple archon shards u need? Or is molt augmented just too good to pass up?
Strong is solo play, frustrating in team play. Koumei is the one that wants to control the battle field and excels at it. But she has to do it through extra steps, which is a none issue when you are in control. In team play however (which is what i prefer) she is often in another room in survival splitting spawns trying to ramp up, only to leave at 20-40 mins. Her passive, oh boi, is that actually broken.
Playing pubs tends to just make the game worse, I'm not saying people shouldn't but its very obvious the game hasn't been thought out for teamplay, it never works well, from spawns to balance it just doesn't work If they actually made team content like the raids or dungeons etc then people would actually have to function as a team and it would make a lot of people actually want to play with other people without hindering others but until then this is what we got
im not an endurance player but koumei is one of my favourite frames, decrees aren't great on shorter missions sure but she puts out SO MUCH status damage and her survivability is great, i really like running her in high enemy density steel path missions. frankly the people calling her bad might just not understand how to build her, she builds weird
Finally somebody gets it. Been saying this EXACT POINT since I got my hands on her kit, it feels like I've been heard for the first time ong 😭 Side note, my personal favorite method of koumei for levelcap content is to actually run the Aero Vantage exilus mod and Aerodynamic Aura mod, relying on fortifier entirely for survivability since using the two allows you to hover in the air similar to zephyr for an extended duration, making full use of her Airborne damage decree and also just generally making gameplay very smooth. It also makes slide kills much easier since you can just slide around in the air and for much longer than normal sliding, making farming decrees much more enjoyable as an entire experience
My biggest problem with koumei is it feels like she only has 2 abilities. Her 1 and 4 are basically the same ability. Most people prefer her 4, but either way, you’re only ever really using one of them because they fill the exact same purpose. Her 4 just also has cc. Then her 3 is so insanely boring to me. You’re forced into shield gating on koumei because her survivability is terrible otherwise. So all this ability does is make it so you have to refresh your shields VERY SLIGHTLY less often. She basically ends up just being a status spreader that only survives by brief respite shield gating, and then a solid weapons platform once you get a good amount of decrees. She’s not a terrible frame. She has a unique play style and is very viable. But there are so many other frames that can do level cap just as easily as her.
Ive been starting to enjoy going into steel path but also going for those longer missions. I agree its more of a taste thing than koumei being as bad as people say. I do find it curious how she has two abilities with random status building but doesnt interact with it all, thanks for reminding me about the heminth ability
Good take. I found Koumei's basics to be strong but her core loop of Omikuji challenges to be unrewarding. To your point, that wouldn't be the case either to new players who benefit more from decrees than their available mods, or during longer runs than I ever have time to play.
One problem with the challenges for koumei is not that they are difficult but more of the fact that there arent many of them. I would like if DE chooses to add more of them cuz honestly they are pretty fun but they do become repetative after a while. I do have some other issues with her but thats genuenly the one that kinda bothers me the most. But she seems fun to play and i like it only takes 24 hours for her to be build.
Even outside of endless missions just using her as a primer thats innate to her passive is strong by itself. Plus the 4 is free status priming+nuking if you build with it. Idk why people hating
Here's how I personally see the Koumei situation: A lot of people these days seem to rate Warframes based on how well they can cater to specific scenarios or playstyles, like with level cap. A lot of people seem to be getting the false impression that level cap is the endgame, when it really isn't, this is something that CoolKid369 pointed out in his video on DR. Objectively, there is no such thing as a bad Warframe. Any Frame can play through even the entirety of Steel Path with a good build. If you really hate a particular Frame's playstyle, then just DON'T use it. Don't force yourself to do something any more than necessary. Just play the damn game however you want as long as you're having fun.
@@SuperGameChief I feel like people just don’t know how to properly build for damage reduction properly. The way I play just doesn’t meld with the whole shield gate spam, so I HAVE to build into health and armor. I was easily taking multiple hits to my health in SP Mot against level 600 enemies with Koumei, and soon I’m gonna slap a DR ability onto her just so I have an easier time. Damage reduction is most certainly viable.
@@theblackishboy1105 Bad frames certainly do exist, probably due to being generally outdated, but you can at least still make them work with the right subsumes.
@@provaricus627 honestly most frames don't even need subsumes, but yea they definitely help, i think a bad frame is usually one that just doesn't function well like pre rework hydroid, or oberon. I'm not saying they are useless but they have problems with their kit and a lot of things are redundant, why would you ever use oberons 1 when his 4 exist for example? It's fundamental bad design so i think he needs some help but most frames these days are generally pretty well thought out even if they aren't insanely OP
Koumei is a fun Warframe. I needed to warm up to the RNG aspect of her, but now I can say she is very fun. The idea of getting Duviri decrees in an endless mission is cool and I tried it out in a survival mission. It was a blast and eventually I want to go upwards of an hour to see what results I can get. I will note that I did create a non endless build where I replaced Omikuji with Sickening Pulse mostly because I feel Omikuji isn't worth it in non endless missions. Realistically I feel I'm only going to get one decree and by then the mission will either be halfway or almost done. What's the point in going for another decree at that point? Plus seeing groups of enemies go poof in a cloud of status effects is hilarious. _Also the Koumei fanboys need to CHILL. Let people warm up to her, seriously._
I hate the fact that she docent represent her concept of a gambler,her rolls are ether bad or good,a gumbler frame should have levels to her rolls,from bad to ok to good to great,thats why her 2 is the best ability in my opinion,it actually represent her concept where she gets diferent results depending your roll,I LOVE THAT,she should have more of that in her abilitys
Koumei is a utility warframe that paints your loadout and enemies with status effects. Koumei is a warframe that shows the skills and creativity of the player. I think that's why some players don't favor her. She isn't a crutch for bad players like Revenant or Saryn. Her mod setup is very flexible so you don't have to use endgame setups to kill enemies. Also people don't like using her one because of the random strand placement, but it's a quick casting ability that is meant for spamming and the ability riccochet off of walls and large surfaces. Her 4 is great for open areas. Her 2 is great for long endurance missions and Durviri Circuit. That would be my subsume ability in my opinion. Any ability would be good for her 2 if you aren't doing endless missions, Arbitrations, or Duviri Circuit. P.S. Close Contagion on Koumei makes her 1 and 4 AOE nukes in Duviri SP Circuit 😂😂😂😂
if a warframe needs to stay in the mission for more than 30 minutes to be considered just above average and one hour into a mission to be considered better than most warframes, that warframe just isn't good. I love the way you fixed the survival issue with secondary fortifier but that just shows her 3rd is kind of worthless. I do agree with her challenges being actually very easy and the headshot challenge far more annoying than the wall latch. her ability nuke you mentioned is very very very ... slow, like super so no, i don't think it's a good ability. I think the way to fix her would be getting rid of those super dumb restrictions like the innate cooldown on her 4th and a whole 150 second cd is insane to me. This is probably the best guide for koumei by far though and really good takes by admitting her weakness and talking about her strength too.
Thanks for this. It's subjective, but I see Koumei more frequently than many frames, in lots of different mission types. If it's true that many players don't like her, I don't see it in practice.
@@Mattimation01 from what I know not sure it's due to one of her decrees that causes this bug so basically you don't need to use the secondary and since it was capping at 15K of overguard it was a 100% secondary fortifer you can even proc the arcane with amps or certain abilities from what I know
Let's be real, the people who are called "losers" that grind endless, are the people who tend to min-max a build for a Warframe and it's the casuals who gleefully copy a build not even knowing why it's modded that way, but just use it because...it just works -Todd Howard. The hypocrisy is weird in the community. And tbf endless grinders and void cascade goons tend to be the chiller players. Edit. To my fellow grinders and goons keep making that plat bread 💯 Edit edit. liked and subscribed.
ammo efficiency + ammom refill on kill + increase fire rate the longer you fire is quite nasty on aoe weapon . i manage to get this synergy on acceltra and Convectrix. its broken non the less . while using on convectrix i maanage to crash the game for some reason XD maybe my pc is potato
I think she is also disliked by a lot of people because she doesn't play the game for you like some other Frames. I mean Revenant takes absolutely 0 involvement and 3 mods max to be entirely immortal. Then you have frames that wipe the whole map in a single click. You have Octavia who literally plays herself with enough duration and energy recovery. It's just Koumei requires you to actually play the game. Koumei is hated for the same reasons Banshee is usually complained about. I heared quite a couple of people over the year complain how utterly bad Banshee is when that's just not the case.
I agree definitely not for me. She was advertised as gamble-frame, but all that there is to gambling is "3 dies rolled 6" or "3 dies didn't roll 6" there is no highs or lows, just mid
I liked koumei, sometimes. Im one of the players shes not made for, that doesnt go to over hour long missions. She still was very fun in some shorter ones, but... i honestly didnt bother with decrees in them, at all. The rising cooldown timer alone makes it more annoying then worth for me in a mission that lasts 5min. But the main problem i have, she cant survive even reasonably leveled SP (if you get unlucky, which is her whole stick), let alone lv cap, without any outside tool that fully takes over the survivability part, like rakta dark dagger, or this fortifier... bug? Its a bug right? Doesnt seem intended to me that anything can proc a secondary arcane. Anyways, yes many other frames have this problem too. But most of those frames, arent laid out for very long endless missions, koumei clearly is. So she could easily deal enough dps later on, but surviving with mainly her own tools seems almost impossible. And the main part about that is JUST because its chance based. Ive said this already somewhere else, but if revenants mesmer skin would function anywhere close to koumeis 3, even if it would be a 90% chance of working, his usage would drop off instantly. Because that means you CAN die. People play revenant because he CANT die. No matter how low a chance, if there is a chance, it will happen. (Truth be told, i constantly see revenant players die anyways, because they just forget to press 2 every so often. I dont play him much mainly because of this, i fear of getting too comfortable, and literally just dying because of that.) Youve died in this video too. And thats likely not your fault, thats NOT a skill issue. Thats because her survivability ability only works 50% of the time, and you didnt get the fortifier back fast enough. Other frames with any at least consistent survivability ability, can also die, but then it most likely is a skill issue. And you pretty much always can survive if you use it right. Again, IF it is consistent. And again again, few frames have these, and few frames are made for endless by design. Well, ok, and if you have enough energy, which i guess you can frame as an rng-problem too in some cases. If there arent any orbs, and your build relies on orbs, then you also died cause unlucky. But even that feels different enough for me then koumeis "Hey it didnt proc twice in a row, fall over and die." There at least are many different ways to get enough energy by now, and i would always use at least 2 of those if id ever go into lv cap. All in all, i will totally give koumei another chance once the "teammates contribute to challenge kills" mechanic works. I can see her become much easier to handle just from that.
To caveat onto your point about 30-60mins of ramp up till she starts to carry her weight is silly to me. The first 30 mins of any survival is a joke and your base weapons can annihilate them regardless anyway
I think the biggest problem with Koumei is that she is weird in a bad way. Like she has a niche, but she is not entertaining in it. Her dice rolls mostly don't matter, except for 666, but still her abilities are not gamble-centric, except her 2 tho, and that is her worst quality. Not because she is weak or strong or mid; in this game you can kill everything with anyone, she is just ... disappointing. That's not for gamblers; most of the skills have long cooldowns that make gameplay less engaging
My biggest complaints about Koumei are as follows: 1: She has 3 different tools that all basically accomplish the same goal. Her passive, 1, and 4 all are meant to give status primarily and almost nothing else. Her 4 gets a slight pass because it's some some decent CC, but you really don't need 3 sources of the same thing. It's just kind of a wasted opportunity for what could have been other cool abilities or effects. 2: Her 2. Everyone has their own opinions about this one, so I'll just keep my opinion short. It's good, but could use a little QoL pass. Stuff like being able to choose or reroll decrees, having more options, and more possible decrees. The ability is a good baseline, just needs a little touch up. 3: Oh my god don't even get me started on her 3. Unreliable, and why do we still have abilities that can't be recast in 2024? Because it can still just choose not to work, you can be killed just by bad luck in higher level content. That's actually kind of fitting, the RNG frame's biggest weakness is RNG, but I just don't like that this essentially means this ability does nothing in high level content where you can get one shot which is where you would want damage negation the most, and only really is safe to use in low level content where you can survive a few hits but also that means the hits won't be healing you as much either when they get reversed. The worst part? While almost everyone agrees this ability isn't very good, the Helminth version is even worse. The ability wasn't even good on Koumei, why you gotta give a nerfed version to other frames? 4: The Triburos video pretty much summarizes this point better than I could, but the gambling/RNG factor isn't very flashy. She just doesn't really play to her theme very well. 5: I've held off this long, but her 1 sucks. But that's honestly fine, some frames are just like that and it's not unusual to have an ability everyone agrees isn't good. I don't dislike Koumei, and of the complaints I listed really only the first and third ones are important to me. She seems decently fun to play and by no means weak, I just don't like her 3 and I feel like there is some waste having 3 sources of the same thing. I like her, but it's okay to like something and still be a little critical of it.
The problem is that 99% of missions don't reward you more for going above rotation c, so why would anybody pick her over other warframe that are better from the beginning. I do like her abilities but i don't see a reason to use her over anything
@peddypeoples941 ah. That explains it. I could only watch for a few minutes and then my cat was getting hot with an unvaccinated stray so had to go pull her away. I'll watch now.
She is dcking good whoever says Koumei is horrible just doesnt know how to play her or is using her in externination shit or so. Saying Koumei is bad = >FUCKING THINK
GUYS I DID NOT PLAY FOR 30 HOURS STRAIGHT, THERE IS A PAUSE BUTTON.
Oh yeah you can do that on solo runs
Could you upload your whole lvl cap run. It’s good white noise and something to listen to while i play Warframe.
I've been using her for Railjack/hollo-key farming because her decrees don't reset until you go back to the dojo
What the hellllll that's sick
That's cool didn't know that
Shhh don't spread that around yet
Holy
Hold the fuck up, WHAT!?
as a new player who unlocked her pretty quickly... shes become the frame i have the most fun on... the decrees are just fun to do... grinding gets boring for everyone eventually, i like having a side objective of wall latching, jump shots, slide kills ect ect. its something to do while running around. i like getting cool decrees in my runs, her 4 hits like a truck even if youre a new player? so i can see why shes good for being a new player, i have simple basic new player mods on her, with no strength... and she claps enemies... so i dont think shes as weak early game as people think... i think you guys have been vets so long you forgot how easy the early game is :')
exactly, it just adds more diversity to how you progress during endurance missions compared to a normal, primer here primer there, heavy attack, abilities to kill/survive formula. (im glazing koumei hard)
@alitaandalita8604 what diversity.. she is the primer......the gameplay still the same with rng effect on top of it. 💀
@@MO-nj7tj The Decrees 💀
You can take any frame and practically any weapon to level cap. Ultimately, if a frame isn't fun to use for someone, they are never going to care if they can be min maxed to endgame content
There’s just a degree of clunkiness for some frames and weapons with having to prime enemies or a buffing process to kill in level cap
But there aren't many frames you can run no mods on and get to lvl cap comfortably
There’s not a lot of frames that can comfortably go to level cap, similarly most weapons can’t comfortably go to level cap.
The community needs to steer away from the larger names that compare everything to what is the most brain-dead-easy and get into the state of mind of “if you like it, go for it”
I think a level of balance is important like hydroid pre rework was horrible, not even bad just horribly boring, but yea generally i agree. Not everything needs to be saryn, as a matter of fact a lot of people play solo because if you join a pub with a saryn you can basically just afk it's not fun
You can tell DE doesn't like it because in every showcase they play the game normally, the way it was intended while the big TH-camrs are usually just insta nuking everything constantly
If you like that I don't get it tbh but fair enough, but I don't think having a warframe take a brain to play and actual gameplay makes them bad
but then again they are the ones who spend hours perfecting their builds and trying to find what works with the frame/abilities and ways to build around their gimmicks and if it doesn't work it's doesn't work its not there fault morons on the internet cant watch a 10min video that's explains how the frame works and builds for it, it's not there fault idiots look at a thumbnail "koumei is mid" and use that to make their final verdict on the frame and decide to not get it I'm played her a lot i tried making her work but her play style so so uncomfortable to play and boring cuz half the time u spend do the decree that's either garbage or straight up useless so then u have to reroll for a better one or at least hope for a better one but then realize there's a cooldown and it stacks the more garbage decree's u choose not to do and the whole dice mechanic is awful ppl wants guaranteed buff not rng based buff like her third which the amount of dmg reduction is based on ur dice roll and that's just it to make her the most bit useable is if u roll perfect 6's which again is rng based so the majority of her play is u spamming her 2,3,4 over and over again till u get that perfect 6 and god forbid u die right after u roll a six cuz ur going to spend the like what's 5min or god knows how long just spamming til u roll a perfect 6 it's boring, tedious, not fun, and incredibly slow this frames has 0 and i mean 0 zero redeeming qualities
@@theblackishboy1105 thats not a real argument... nobody says a frame is underperforming cause they compare bad to saryn... otherwise every frame would be regarded as bad minus saryn and zephyr
Totally agree on Koumei and also in a more general sense, there are almost 60 frames now, there are a tonne of "zap entire room" frames that you can play if you want to sweat lord it. It means there's room now for more off the wall frames with interesting mechanics and if they happen to mainly be good at one thing, then so be it.
They did make teammates' kills assist in Koumei's challenges but it kept crashing the game which can't be fixed without a code change so they had to remove that QoL chance for now until 1999 drops.
I rarely go above 30 minutes in survival, and I still enjoyed Koumei deeply. Sure, if you're unlucky, by 30 minute mark you might only get one or two good decrees, but in such short missions you don't exactly need to boost her further than her base level of power, it's already enough.
Yep like literally if u get lucky with a certain decree you can literally just nuke a room with her ult 😂 but yes she is for literally end game who will only get stronger and stronger soo like pupsker said she is S teir for end game but b or c teir for short mission
I will never understand why people are so hard set on using the meta. Warframe is brain dead easy, and there is no gradual curve of improvement. Often times your build will either get instantly clapped around level 5-600 or take you to level cap. The game quickly tells you whether your build can work anywhere or not. I agree with the “use what you like” take
Love her. She feels so good to play. Of course, I am a Limbo main, so I like weird frames, lol.
heyy same here
Limbo mains unite 🤝
based
Exodia Contagion Zaw‘s on Komei are funny when you go for endurance because Condition Overload scales multiplicative and you‘re gonna get basically all elements over time with komei‘s abbility
Isn't only the direct impact affected by condition overload? At least that's what i remember from the wiki, haven't actually tested that.
@@noonesfang131 iirc they recently changed exodia contagion so who knows there might be unexpected synergy with overload
Contagion Zaw any frame 🗿
I was mainly disappointed that the other benefits of decrees are not applied to koumei, if some of those anti-rng mechanics were used I imagine it’d be much easier to get value out of her.
what do you even do with 934 argon
Let them rot 😂
yes
Big helminth brunching time
Those resources argon
Feed the Helminth ;)
Koumei isn't just the gambling frame, she's the investment frame
she's accessible to new players with mechanics that age gracefully
her randomness is low risk, moderate reward
her most distinct ability gradually builds up power over the course of a mission by rewarding skillful play
semi-related
her fortune telling (really Saya's fortune telling using Koumei's dice) at her shrine in Cetus helped solidify my opinion of fortune telling: it's not thinking these random occurrences decide your life, it's about using randomness to shuffle your focus without letting choice paralysis stop you from living.
Phantasma enjoyer, cheers.
I been one for awhile....but the way Koumei buff that magazine is heaven. Chef kiss to that.
I haven’t gotten around to farming her yet, but I think she looks hella fun. I’ve always enjoyed running longer missions and I think it’s good they made a frame specifically for that. Not everything needs to be “meta” in any game. Games get better when they give you more options and allow for niche playstyles. I don’t get how angry some people are getting over her being slightly slower paced.
Especially when she's a new player warframe
Couldnt you use normal sure footed if you are using fortitude?
I normally do survival for 1-2 hours max, first setup my koumei and went for a test run and ended up in it for 4 hours without even realizing it
I think it's a video game and you are free to enjoy it and play it however you damn well please. Because video games are about fun not efficiency.
Really enjoy your take and it was very well explained.
Guess who finished this week's EDA with koumei? Simply put, build your frames for the mission type you wanna do. Sometimes, one build doesn't rule all. Another great koumei vid guap.
She is good, but more importantly she is fun. Anyone that says she is terrible is either lying or clueless. Anyone that says she is the absolute best is definitely being disingenuous. Fun is subjective, but if you want something different that gives you a few goals to shoot for as you're playing... There you go
You sir said it the fucking best to be honest. This was the most fair analysis of her yet.
I like koumei, her kit is fun and her decrees keep things interesting, she just needs team kills to work with her decrees. i enjoy endless, i enjoy being with a team. I dont enjoy my team feeling like they are a nerf to my build.
Its the only reason i haven't been playing her...
Team kills working for her decree challenges was added for a short time, but was quickly removed because it caused crashes for players. They said it would be added back with the next update because it required new code. So Koumei players will have to be patient for a bit until the 1999 update drops.
But yeah, she does have other things that need to be changed to improve her, but this is indeed the one thing that REALLY sucks for Koumei players >.
@@NinjaSyao Yeh... I remember, I was asleep/at work when it was added and removed so I never had a chance to play with it. As soon as its re added I'm going to be playing her lots and refining my own build more.
Koumei is the type of frame you would play jist for fun in my opinion because realistically while she can be strong there are better options
But bottom line is that its just for fun
I would recommend using the grimoire alt fire to leverage secondary fortifier. It not only gets you to 15k over guard fast but it also allows to add duration, strength, or energy. It's a fire and forget instead of having to stand there shooting at enemies.
Very informative video. Keep it up G!
I've been playing Yareli a shitton, a frame that is also not made for you. After playing her for over a hundred hours, I can run a lot of missions faster than a lot of speed frames can because I just know how to use Merulina so well, like grinding to preserve momentum in between bullet jumps. And yes, I can bring her to infinite endurance thanks to her CC with armor stripping from subsumes and overshield gating through secondary fortify.
Why I'm going off on this tangent is to drive home the fact that you don't need every warframe built for you or built to be the next 'nuke in 1 button' frame. Sometimes something can just be fun while being good enough to do the job.
An 8 hour survival game is insidious
I was a bit nervous to use her in steel path but she impressed me really love this frame
When I do my weekly circuit runs, there's 2 frames that I want to see for SP. Gyre. Koumei.
Vazarin is amazing on Koumei for a few reasons. Its Last Gasp is really easy with a Phahd scaffold, since Void Snare combines with the bouncing, exploding disk to basically oneshot whatever you have grouped. Guardian Shell prevents self-stagger so it makes Phahd very safe as well. For Koumei herself, Void Snare also opens enemies to finishers, giving you easy access to triggers for Finisher-based decrees. It's also generally very comfy for resetting your shield gate if you need to assess a situation. I need very good reasons to not run Vaz on all my frames nowadays.
I will say, for a supposedly endurance oriented frame, her Omamori is really frustrating. It's really close to being an amazing survival tool, as it slowly scales up to basically being a shield gating proc, but it has a couple of really annoying limitations for that purpose. The first is that it locks Koumei out of Combat Discipline/Avenger team builds, as any backlash chip damage prevents shield restoration (according to the wiki, it's hard to line up damage to get around Fortifier to confirm this). The fact that the block cooldown pauses during shield gate is also just bizarre for an ability that helps you shield gate... It would be nice if the block proc could apply to Overguard too. It feels too restrictive and a bit undercooked.
Last thought: I think Fortifier on Koumei is actually bugged. I don't run heat at all, and yet for some reason I noticed all my weapons started benefiting from Fortifier. There might be a decree with some kind of buggy interaction that's causing this. Either way, I'm not going to complain, "even more God Mode" Koumei is a fantastic bug.
Can't wait for koumei prime
yes koumei is really good for endgame content, as a returning player, my account is still mr7 and I have duviri unlocked cause its an old account, my koumei with basic default mods(im broke and no endo), can run up to tier 12 or more straight in the circuit which was arouund lvl 2000 - 2500 enemies, just love koumei and her 4th ability can kill anything due to it applying all kinds of statuses which are effective against almost every faction
I'm glad someone found a use for her
I think what people miss is that Koumei is a frame where your weapons and companion need to be picked to work with her decrees. One does not just go into a mission with Koumei with any old weapon.
yeah, she is the first warframe ive went to lvl cap with and i have a 2hr recording of me getting to lvl cap with her and its so easy gotta update my build since the one i was using was the one in your first vid about her, but i have the exact same thought about koumei as you and its great to hear someone else have the same thoughts.
Once you know how to manipulate her rolls, you can call triple 6s pretty frequently. Moug talked about this as well. Love koumei, love the view on the video.
I'll extend your point and say that most frames aren't for most people, That's why people have groups of frames that they play instead of groups of frames that they don't play.
I think Koumei's kit is inherently set up to break brains. Her presentation makes players think her RNG matters a lot, when it really doesn't. Like, the 3x6 effects are strong, but they are not dependable at all, so they might as well not exist (I only notice 3x6 when I get a decree for free). Similarly, her decrees are strong, but in short missions they don't make much of an impact, and in long missions they always make an impact, there's not really a big random factor there (maybe if the number of decrees per cast of Omikuji was tied to her dice rolls in some way, the RNG would be more meaningful).
But because it's presented as RNG, I think it hits people's mental blocks/insecurities around the topic and makes them angry.
I forgot decrees apply to your operator as well...
The frame thats meant to use a Melee Secondary and Primary at the same time
But also the Xoris Koumei or Harmony in shorter missions is fine. She can abuse melee influence really easily and you just ignore her 2. It's not that bad in shorter missions. The only issue in shorter missions is just she doesn't move as fast
Which is why I added Fire walker and use Swift momentum.
It makes her fun in shorter missions
Ppl don't realize you have to play her entirely different in shorter missions and mod for it.
Im not gonna run Lavos and Chroma when I wanna be lazy and run koumei for a shorter mission with the Xoris
@@2ndai385 why are you optimizing shorter missions? Why not just play a speed fram if you care about speed in short missions?
@ChozenBardoUmbra sometimes people just really like some frames and want to bring them to different missions, even if it's not that efficient, only because they have fun playing those characters.
@@redknight6878 that's not the point, the thing is, shorter missions don't need that much optimization, you can just bring whatever you think it's fun
its really fun frame, by doing decrees missions it can take hours of your brains while playing in survival
I’m not into Koumei, but she is objectively great for endurance.
So is everything else. (Except inaros)
Xaku is best for endurance when it comes to no effort needed. Sit there invisible from huras or shade and auto-nuke level cap forever. 😂
@@undeadinside3571 the guns have terrible scaling wdym
@@Sci-Fi_Freak_YT do you even use xaku? The 3 is full defense strip and the guns auto kill everything if its defense stripped. Also subsume roar over the 1
@ I used to main them buddy, the jade shadows changes made the guns scale very differently. Not to say they are bad, but Koumei is objectively better in every way without question for endurance.
I brought her to lvl cap when she still had her 3 with all 6 didn't go down when with overshield. Mind numbing but fun
I mostly play 1 hour plus endurance runs .. no two Koumei runs are ever the same thanks to her design. Personally I think this is amazing ! I love that in a game I have thousands of hours in, there's now a frame that can provide potentaily limitless new ways to waste 3 or 4 hours of my spare time, bloody brilliant frame
It's tricky seeing how to change Koumei in a way which pleases her fans, doesn't trivialise long runs and brings new people on board. How would you feel about the following:
- A pity system on her dice similar to the one on Gary's passive. Give some kind of indication of how likely the next roll is to be triple 6s so people can "gamble" which ability to use.
- Remove the increasing cooldown between her 2 if the player succeeded in a challenge. Don't punish players for actually playing correctly. Cooldown can be the tradeoff for cancelling a challenge.
- Swap sliding, wall latch and airborne challenges for ones like heavy melee kills, kills from status effects, etc. Things people like to do and aren't too fiddly.
1. Her dice are weighted and you're about 3x as likely to roll a 6 as what dice are normally slotted to, and you can manipulate the dice rolls pretty heavily just by paying attention and using the 1. If pity system, it should come at the cost of a modslot, especially considering how many free ones she has.
2. The cooldown should just start as soon as you press the button, not after you complete a challenge, that way if you really are that unable to land a headshot (💀) or slide (💀💀💀) then you won't feel like you wasted a bunch of time trying and can just go again. I think the cooldown ramp up should come down if you discard a challenge, but stay as is for the current ramp up system. As it stands, it takes ~6 hours of not discarding decrees to farm the max of 120, most of my runs hit 120 at 6.5 hrs of playtime. With the change to start the cooldown immediately, the time could come down to around 4.5hrs instead, which should be more approachable for ppl trying to get into endurance without taking away from the overall investment. Maybe the max duration could be moddable as well? 🤷♀
3. Skill issue. That's the main part of her gameplay that's engaging and fun. Adding more challenges would be fine, but the game has literally no reason to use the hyper mobility alloted to us, and it genuinely sucks, koumei is the only place in the game where you are actively building up motor skills whilst playing and are given an incentive to use the stupid amount of mobility we have. It's one of the main reasons her gameplay appeals to the people it does, she feels fun because she forces you to play in a way that is mechanical, removing that kills the point of the frame. "Get guud and learn to press ctrl+W" is my genuine advice, though I understand that for console players it might just be harder, controllers are notoriously awful when it comes to wear and tear with warframe.
I personally LOVE Koumei. People are just mad that she doesn’t room nuke or whatever and relies on condition overload type boosts. She’s my favourite melee platform in the game BY FAR. Literally pretty much only been playing her since her release. Pair her melee with an epitaph primer and a felarx and she is absolutely delectable. Plus the decrees can be amazing even in a short mission if you get a good one off the start like double crit or status damage
She can room Nuke tbf
Shows how you're either deaf or have the attention span of a goldfish. People have problems with her shitty gameplay design. her 1 and 4 are counter-synergetic in a lot of ways. Her 3 is a barely useful joke on her even with a full health tank build. Her 2 has none of the convenience of Duviri decrees, cooldowns take too long especially if you cancel the ability, you cant get rid of the decrees you dont want to get and A LOT of her decrees simply ruin a lot of builds while the others are justuseless, and you can forget about earning any decrees if you're not playing alone. Her passive is by far the best of her abilities and doesn't have any problems. Her signature weapons are a mastery fodder gun and an ok melee with a gimmick. You cant mod her abilities properly cause most of the stats are either locked or useless.
I can literally go on forever about all the bad choices DE made designing and balancing her, and A LOT of it could've been easily fixed.
@@FerunaLutelou number 1 you don't have to be a rude cunt about it, 2 no one saying she dosnt have problems but she's also not the worst frame and dose her gimmick decently there's other frames with more problems that need fixed abut are still some fan favorites and can still perform decently Valk for example has a mid exalted that's outperformed by most non exalted weapons in terms of usefulness her 3rd is basically only good for finishers for Melle crescendo which defeats the purpose of her exalted a good bit ripline is fun but not really that effective for mobility half of war cry is boosting armour when she's ussualy immortal and her passive to recover fast either dosnt matter cause you in her ult or you have prime sure footed valkyr has way more problems than komei all she has going for her is being effectively immortal which revenant already dose komei isn't perfect but there are more problematic frames like nyx who is getting a rework hopefully a good one and we have no shortage of characters who do 2 things well banshee has 2 useful abilities and 2 terrible ones same with rhino The way komei is now is unrefined but still has some good utility shell probably get looked at in the future just like kullevero who would die instantly before overguard gating or yareli who was in a much worse state than komei on her release even nezha got a huge rework a while after his release right now koumei works she can utilize shield gating for survival her omanori dose effect shields so that helps shield gate a bit not the best but some frames don't really get any survivability tools my opinion is she's not bad she's not a top tier frame she can work and if she can be effective then if someone wants to play the Japanese gambling frame shouldn't be a problem it's not putting the squad at a disadvantage and to be honest more people are complaining about komei than og limbo who would literally be a detrement to your team in many cases by making enemies more annoying to kill and stopping your bullets
Despite the bad choices. She can still level cap and do infinite decreases via rail jack. She's not bad, just a master of 1.
You have CTE
Why fleeting? Wouldnt that hinder brief respite more? Wouldnt primed flow/archon flow be better?
Also could you sub molt augmented for energize to limit the purple archon shards u need? Or is molt augmented just too good to pass up?
Strong is solo play, frustrating in team play. Koumei is the one that wants to control the battle field and excels at it. But she has to do it through extra steps, which is a none issue when you are in control. In team play however (which is what i prefer) she is often in another room in survival splitting spawns trying to ramp up, only to leave at 20-40 mins.
Her passive, oh boi, is that actually broken.
Playing pubs tends to just make the game worse, I'm not saying people shouldn't but its very obvious the game hasn't been thought out for teamplay, it never works well, from spawns to balance it just doesn't work
If they actually made team content like the raids or dungeons etc then people would actually have to function as a team and it would make a lot of people actually want to play with other people without hindering others but until then this is what we got
im not an endurance player but koumei is one of my favourite frames, decrees aren't great on shorter missions sure but she puts out SO MUCH status damage and her survivability is great, i really like running her in high enemy density steel path missions. frankly the people calling her bad might just not understand how to build her, she builds weird
Finally somebody gets it. Been saying this EXACT POINT since I got my hands on her kit, it feels like I've been heard for the first time ong 😭
Side note, my personal favorite method of koumei for levelcap content is to actually run the Aero Vantage exilus mod and Aerodynamic Aura mod, relying on fortifier entirely for survivability since using the two allows you to hover in the air similar to zephyr for an extended duration, making full use of her Airborne damage decree and also just generally making gameplay very smooth. It also makes slide kills much easier since you can just slide around in the air and for much longer than normal sliding, making farming decrees much more enjoyable as an entire experience
as a player who barely stays longer than 30minutes in a mission yet loves koumei i feel underrepresented in this video xD
Drop the nuke build in another video 🔥
My biggest problem with koumei is it feels like she only has 2 abilities.
Her 1 and 4 are basically the same ability. Most people prefer her 4, but either way, you’re only ever really using one of them because they fill the exact same purpose. Her 4 just also has cc. Then her 3 is so insanely boring to me. You’re forced into shield gating on koumei because her survivability is terrible otherwise. So all this ability does is make it so you have to refresh your shields VERY SLIGHTLY less often.
She basically ends up just being a status spreader that only survives by brief respite shield gating, and then a solid weapons platform once you get a good amount of decrees. She’s not a terrible frame. She has a unique play style and is very viable. But there are so many other frames that can do level cap just as easily as her.
Ive been starting to enjoy going into steel path but also going for those longer missions. I agree its more of a taste thing than koumei being as bad as people say.
I do find it curious how she has two abilities with random status building but doesnt interact with it all, thanks for reminding me about the heminth ability
Good take. I found Koumei's basics to be strong but her core loop of Omikuji challenges to be unrewarding. To your point, that wouldn't be the case either to new players who benefit more from decrees than their available mods, or during longer runs than I ever have time to play.
One problem with the challenges for koumei is not that they are difficult but more of the fact that there arent many of them. I would like if DE chooses to add more of them cuz honestly they are pretty fun but they do become repetative after a while. I do have some other issues with her but thats genuenly the one that kinda bothers me the most. But she seems fun to play and i like it only takes 24 hours for her to be build.
Even outside of endless missions just using her as a primer thats innate to her passive is strong by itself. Plus the 4 is free status priming+nuking if you build with it. Idk why people hating
how is your phantasma doing aoe status damage? which decree is this from?
To be fair solo level caping in survival is fairly easy with any frames with shields and a good weapon
Here's how I personally see the Koumei situation:
A lot of people these days seem to rate Warframes based on how well they can cater to specific scenarios or playstyles, like with level cap. A lot of people seem to be getting the false impression that level cap is the endgame, when it really isn't, this is something that CoolKid369 pointed out in his video on DR.
Objectively, there is no such thing as a bad Warframe. Any Frame can play through even the entirety of Steel Path with a good build. If you really hate a particular Frame's playstyle, then just DON'T use it. Don't force yourself to do something any more than necessary. Just play the damn game however you want as long as you're having fun.
@@SuperGameChief I feel like people just don’t know how to properly build for damage reduction properly. The way I play just doesn’t meld with the whole shield gate spam, so I HAVE to build into health and armor. I was easily taking multiple hits to my health in SP Mot against level 600 enemies with Koumei, and soon I’m gonna slap a DR ability onto her just so I have an easier time. Damage reduction is most certainly viable.
Eh i think bad warframes exist, when their kit is useless and redundant but yea i agree they don't all need to be saryn
@@theblackishboy1105 Bad frames certainly do exist, probably due to being generally outdated, but you can at least still make them work with the right subsumes.
@@provaricus627 honestly most frames don't even need subsumes, but yea they definitely help, i think a bad frame is usually one that just doesn't function well like pre rework hydroid, or oberon.
I'm not saying they are useless but they have problems with their kit and a lot of things are redundant, why would you ever use oberons 1 when his 4 exist for example? It's fundamental bad design so i think he needs some help but most frames these days are generally pretty well thought out even if they aren't insanely OP
Now I wonder what would happen if you give the decrees to some other frame, maybe one of those that are already staples for infinite runs.
Damm straight
I wish they'd decrease the cooldown for the Decrees. 2 minute wait is obnoxious wait lmfao
Koumei is a fun Warframe. I needed to warm up to the RNG aspect of her, but now I can say she is very fun. The idea of getting Duviri decrees in an endless mission is cool and I tried it out in a survival mission. It was a blast and eventually I want to go upwards of an hour to see what results I can get.
I will note that I did create a non endless build where I replaced Omikuji with Sickening Pulse mostly because I feel Omikuji isn't worth it in non endless missions. Realistically I feel I'm only going to get one decree and by then the mission will either be halfway or almost done. What's the point in going for another decree at that point? Plus seeing groups of enemies go poof in a cloud of status effects is hilarious.
_Also the Koumei fanboys need to CHILL. Let people warm up to her, seriously._
I hate the fact that she docent represent her concept of a gambler,her rolls are ether bad or good,a gumbler frame should have levels to her rolls,from bad to ok to good to great,thats why her 2 is the best ability in my opinion,it actually represent her concept where she gets diferent results depending your roll,I LOVE THAT,she should have more of that in her abilitys
then there is triburos complaining that koumei abilities does not allow him to simulate poker in warframe.
I have a breach surge koumei build and its good. Just need a tiny bit more survivability
I'm confused how you're getting overgaurd when not using the nukor.
How do you struggle with the easiest decree? I hate the wall latch ones or aim glide
cause im using beam weapons
What is the song ?
Koumei is a utility warframe that paints your loadout and enemies with status effects. Koumei is a warframe that shows the skills and creativity of the player. I think that's why some players don't favor her. She isn't a crutch for bad players like Revenant or Saryn. Her mod setup is very flexible so you don't have to use endgame setups to kill enemies. Also people don't like using her one because of the random strand placement, but it's a quick casting ability that is meant for spamming and the ability riccochet off of walls and large surfaces. Her 4 is great for open areas. Her 2 is great for long endurance missions and Durviri Circuit. That would be my subsume ability in my opinion. Any ability would be good for her 2 if you aren't doing endless missions, Arbitrations, or Duviri Circuit. P.S. Close Contagion on Koumei makes her 1 and 4 AOE nukes in Duviri SP Circuit 😂😂😂😂
if a warframe needs to stay in the mission for more than 30 minutes to be considered just above average and one hour into a mission to be considered better than most warframes, that warframe just isn't good.
I love the way you fixed the survival issue with secondary fortifier but that just shows her 3rd is kind of worthless.
I do agree with her challenges being actually very easy and the headshot challenge far more annoying than the wall latch.
her ability nuke you mentioned is very very very ... slow, like super so no, i don't think it's a good ability. I think the way to fix her would be getting rid of those super dumb restrictions like the innate cooldown on her 4th and a whole 150 second cd is insane to me.
This is probably the best guide for koumei by far though and really good takes by admitting her weakness and talking about her strength too.
Thanks for this. It's subjective, but I see Koumei more frequently than many frames, in lots of different mission types. If it's true that many players don't like her, I don't see it in practice.
gluk gluk gluk shes so good gluk gluk gluk
How are you getting overguard?
Hi his secondary weapon is equiped with Arcane Secondary Fortifier
@@Prosaibo-r7t but hes using the phantasma, not a secondary
@@Mattimation01 from what I know not sure it's due to one of her decrees that causes this bug so basically you don't need to use the secondary and since it was capping at 15K of overguard it was a 100% secondary fortifer you can even proc the arcane with amps or certain abilities from what I know
Let's be real, the people who are called "losers" that grind endless, are the people who tend to min-max a build for a Warframe and it's the casuals who gleefully copy a build not even knowing why it's modded that way, but just use it because...it just works -Todd Howard. The hypocrisy is weird in the community. And tbf endless grinders and void cascade goons tend to be the chiller players.
Edit. To my fellow grinders and goons keep making that plat bread 💯
Edit edit. liked and subscribed.
Wait... 30h RUN ???? 🫥
How are you spending a day in a mission???
By pausing and resuming the next day.
I genuinely wonder how you keep up with Life Support at such long duration
by killing everything's in secs like the bro,u will be fine by just the capsule from enemies
Moug made a video about koumei as well you would pprbably enjoy
how u get overguard with melee btw
dude one day??? are u ok?
ammo efficiency + ammom refill on kill + increase fire rate the longer you fire is quite nasty on aoe weapon . i manage to get this synergy on acceltra and Convectrix. its broken non the less . while using on convectrix i maanage to crash the game for some reason XD maybe my pc is potato
I have no business using her. Cool Warframe but I don’t have the mods or forms for her.
1d 6h ?!!?!?!?!!? wtf bro
I think she is also disliked by a lot of people because she doesn't play the game for you like some other Frames. I mean Revenant takes absolutely 0 involvement and 3 mods max to be entirely immortal. Then you have frames that wipe the whole map in a single click. You have Octavia who literally plays herself with enough duration and energy recovery.
It's just Koumei requires you to actually play the game. Koumei is hated for the same reasons Banshee is usually complained about. I heared quite a couple of people over the year complain how utterly bad Banshee is when that's just not the case.
yeah no shit, people where able to get pre rework inaros to level cap too.
I agree definitely not for me. She was advertised as gamble-frame, but all that there is to gambling is "3 dies rolled 6" or "3 dies didn't roll 6" there is no highs or lows, just mid
I liked koumei, sometimes. Im one of the players shes not made for, that doesnt go to over hour long missions. She still was very fun in some shorter ones, but... i honestly didnt bother with decrees in them, at all. The rising cooldown timer alone makes it more annoying then worth for me in a mission that lasts 5min. But the main problem i have, she cant survive even reasonably leveled SP (if you get unlucky, which is her whole stick), let alone lv cap, without any outside tool that fully takes over the survivability part, like rakta dark dagger, or this fortifier... bug? Its a bug right? Doesnt seem intended to me that anything can proc a secondary arcane. Anyways, yes many other frames have this problem too. But most of those frames, arent laid out for very long endless missions, koumei clearly is. So she could easily deal enough dps later on, but surviving with mainly her own tools seems almost impossible. And the main part about that is JUST because its chance based. Ive said this already somewhere else, but if revenants mesmer skin would function anywhere close to koumeis 3, even if it would be a 90% chance of working, his usage would drop off instantly. Because that means you CAN die. People play revenant because he CANT die. No matter how low a chance, if there is a chance, it will happen. (Truth be told, i constantly see revenant players die anyways, because they just forget to press 2 every so often. I dont play him much mainly because of this, i fear of getting too comfortable, and literally just dying because of that.)
Youve died in this video too. And thats likely not your fault, thats NOT a skill issue. Thats because her survivability ability only works 50% of the time, and you didnt get the fortifier back fast enough. Other frames with any at least consistent survivability ability, can also die, but then it most likely is a skill issue. And you pretty much always can survive if you use it right. Again, IF it is consistent. And again again, few frames have these, and few frames are made for endless by design. Well, ok, and if you have enough energy, which i guess you can frame as an rng-problem too in some cases. If there arent any orbs, and your build relies on orbs, then you also died cause unlucky. But even that feels different enough for me then koumeis "Hey it didnt proc twice in a row, fall over and die." There at least are many different ways to get enough energy by now, and i would always use at least 2 of those if id ever go into lv cap.
All in all, i will totally give koumei another chance once the "teammates contribute to challenge kills" mechanic works. I can see her become much easier to handle just from that.
To caveat onto your point about 30-60mins of ramp up till she starts to carry her weight is silly to me. The first 30 mins of any survival is a joke and your base weapons can annihilate them regardless anyway
Endurance? New Player?
Straight up my gameplay as new player lol. Farming for build made for endless mission, then later void cascade
I think it was made for LifeOfRio lol
I think the biggest problem with Koumei is that she is weird in a bad way. Like she has a niche, but she is not entertaining in it. Her dice rolls mostly don't matter, except for 666, but still her abilities are not gamble-centric, except her 2 tho, and that is her worst quality. Not because she is weak or strong or mid; in this game you can kill everything with anyone, she is just ... disappointing. That's not for gamblers; most of the skills have long cooldowns that make gameplay less engaging
My biggest complaints about Koumei are as follows:
1: She has 3 different tools that all basically accomplish the same goal. Her passive, 1, and 4 all are meant to give status primarily and almost nothing else. Her 4 gets a slight pass because it's some some decent CC, but you really don't need 3 sources of the same thing. It's just kind of a wasted opportunity for what could have been other cool abilities or effects.
2: Her 2. Everyone has their own opinions about this one, so I'll just keep my opinion short. It's good, but could use a little QoL pass. Stuff like being able to choose or reroll decrees, having more options, and more possible decrees. The ability is a good baseline, just needs a little touch up.
3: Oh my god don't even get me started on her 3. Unreliable, and why do we still have abilities that can't be recast in 2024? Because it can still just choose not to work, you can be killed just by bad luck in higher level content. That's actually kind of fitting, the RNG frame's biggest weakness is RNG, but I just don't like that this essentially means this ability does nothing in high level content where you can get one shot which is where you would want damage negation the most, and only really is safe to use in low level content where you can survive a few hits but also that means the hits won't be healing you as much either when they get reversed. The worst part? While almost everyone agrees this ability isn't very good, the Helminth version is even worse. The ability wasn't even good on Koumei, why you gotta give a nerfed version to other frames?
4: The Triburos video pretty much summarizes this point better than I could, but the gambling/RNG factor isn't very flashy. She just doesn't really play to her theme very well.
5: I've held off this long, but her 1 sucks. But that's honestly fine, some frames are just like that and it's not unusual to have an ability everyone agrees isn't good.
I don't dislike Koumei, and of the complaints I listed really only the first and third ones are important to me. She seems decently fun to play and by no means weak, I just don't like her 3 and I feel like there is some waste having 3 sources of the same thing. I like her, but it's okay to like something and still be a little critical of it.
You don’t even know me bruh wtf
she good for lvl cap void cascade?
citrine next?
The problem is that 99% of missions don't reward you more for going above rotation c, so why would anybody pick her over other warframe that are better from the beginning. I do like her abilities but i don't see a reason to use her over anything
The only time u need a "nuke warframe" is a defense mission because killing alot of enemies in a short time actually makes the waves go faster
Bro how tf are you getting 15k overguard with phantasma?
he explains it in the vid, heat inherit from nukor with secondary fortifier, quite nifty, works on her melee too when she has a heat decree.
@peddypeoples941 ah. That explains it. I could only watch for a few minutes and then my cat was getting hot with an unvaccinated stray so had to go pull her away. I'll watch now.
Secondary Fortification
She is dcking good whoever says Koumei is horrible just doesnt know how to play her or is using her in externination shit or so. Saying Koumei is bad = >FUCKING THINK