PHANTOM RAY is coming | Mechabellum new unit

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 162

  • @tommyk6860
    @tommyk6860 2 วันที่ผ่านมา +77

    Finally the developers heard us, and gave us more OIL! :O

    • @SurreyEZ
      @SurreyEZ  2 วันที่ผ่านมา +7

      I know right

    • @Chrosarius
      @Chrosarius 2 วันที่ผ่านมา +1

      Sadly the oil doesnt seem to stay after the round :D

    • @SurreyEZ
      @SurreyEZ  2 วันที่ผ่านมา +3

      @@Chrosarius yea it's one round only

    • @darzac43
      @darzac43 2 วันที่ผ่านมา +5

      @@Chrosarius Well like vulkan, so it's coherent

    • @Bobbobbob984
      @Bobbobbob984 2 วันที่ผ่านมา +1

      Rio Carry fangs

  • @znail4675
    @znail4675 2 วันที่ผ่านมา +17

    I think the problem with the cloak is that the unit starts uncloaked making units still aggro them before they cloak.
    It seems to fill a similar role as the Wraith, with more focus on anti-giant damage but still able to clear chaff.
    That salvo tech seems really strong. One of the main advantages is that it front loads the damage a lot making it very difficult to deal with this unit cost effectively.
    Salvo plus cloak kind of works as well for that reason.

    • @Syfa
      @Syfa 2 วันที่ผ่านมา +5

      It should be a simple fix though, they already have worms which break targeting when they dive. Just need to adapt that for cloaks.

    • @flashnimi
      @flashnimi 2 วันที่ผ่านมา +1

      @@Syfa I think its already working as intended

    • @Syfa
      @Syfa 2 วันที่ผ่านมา +1

      @@flashnimi Yeah, I've seen more interactions than just here and it does appear to break targeting properly.

  • @bartimaus8738
    @bartimaus8738 2 วันที่ผ่านมา +14

    Devs were like "Oilright, we got this"

  • @Pestsoutwest
    @Pestsoutwest 2 วันที่ผ่านมา +34

    The unit is not cloaked when the round starts. So, the initial locking on still happens, it seems. If it's already locked on, the cloak doesn't work.

    • @SurreyEZ
      @SurreyEZ  2 วันที่ผ่านมา +21

      oh right, that makes sense. I just thought it would behave similar to the worm after the initial testing. Because the worm is not targetable either but still all the units follow it. I will test it again when I have the chance to update how it works

    • @Cybermarth
      @Cybermarth 2 วันที่ผ่านมา +3

      So.... you will have something like a decoy on the front of the rays and the problem will be gone... right?

    • @Ben-sn9cw
      @Ben-sn9cw 2 วันที่ผ่านมา +5

      I really hope thats a bug

    • @mivaz6874
      @mivaz6874 2 วันที่ผ่านมา

      ​@@Cybermarth Then the cost of upgrade is wasted . Sandworm is direct untargeted

    • @calar8
      @calar8 2 วันที่ผ่านมา +5

      That feels like a bug

  • @Fadeways
    @Fadeways 2 วันที่ผ่านมา +38

    200pt flying armor unit, mustangs on suicide watch

    • @SurreyEZ
      @SurreyEZ  2 วันที่ผ่านมา +8

      yep I am very scared for my mustangs

    • @TheSonicstar
      @TheSonicstar 2 วันที่ผ่านมา +2

      It's flying sledge

    • @troller9838
      @troller9838 2 วันที่ผ่านมา +3

      Yep, R.I.P Mustangs.
      I guess Marksmen with Anti-Air upgrade will be a good cheap way to counter Phantoms as well as other fliers.

    • @Kedzsin
      @Kedzsin 2 วันที่ผ่านมา +2

      Marksman ar not too good against them. Ray has 3 units in a company, and can have shields. So a marksman needs at least 6 (!) shots to kill a company. And remember, you can only buy two units a round. So mass marksman has no chance against the mass rays.
      Farseer, ray (!), phoenix or maybe boat are the only options here. Melter could be good with prism, but that just kills the other purposes of the melter.

    • @ExceedProduction
      @ExceedProduction 2 วันที่ผ่านมา +1

      AA Arclights: My time has come

  • @HenriqueRJchiki
    @HenriqueRJchiki 2 วันที่ผ่านมา +41

    literally banshee from starcraft 2 xD

    • @謝宗翰-m3b
      @謝宗翰-m3b 2 วันที่ผ่านมา +1

      Maybe they could make this unit attack ground only like banshee as well, or it will be very hard to counter it cost effectively.

    • @bebeYich
      @bebeYich 2 วันที่ผ่านมา +1

      Literally first thing that i thinks xD

    • @dondaketype8811
      @dondaketype8811 2 วันที่ผ่านมา

      Looks like a medivac tho lol

  • @o0HoldFast0o
    @o0HoldFast0o 2 วันที่ผ่านมา +16

    That oil and ranged Vulcan will make for some wild plays.

    • @andrewcastaneda9382
      @andrewcastaneda9382 2 วันที่ผ่านมา

      vulcan and fangs incoming!!!

    • @SurreyEZ
      @SurreyEZ  2 วันที่ผ่านมา +4

      yea holy shit the oil :D

  • @michaelcao5883
    @michaelcao5883 2 วันที่ผ่านมา +10

    Counters: Farseer seems like the best counter to this, the perfect amount of range, damage, and fire rate. Overlords with upgrades seem pretty good against it as well. Maybe anti-air Wasps? Phoenixes and Marksman look reasonably ok against it as long as they have support.
    I can see this unit replacing Sandworm+Wasp combo, Sandworm Sandstorm + Phantom Ray with HE for chaff clear and range. Unlike Wasps it doesn't instantly die to Fortress anti-air.

    • @IceMaverick13
      @IceMaverick13 2 วันที่ผ่านมา +5

      I'm going to suspect that the Stealth upgrade is to make it better against Phoenix/Marksmen. I'm thinking that even though they reveal on firing, the stealth will let them get past the range and close the gap, especially against AA-Marksmen.

    • @michaelcao5883
      @michaelcao5883 2 วันที่ผ่านมา

      ​@@IceMaverick13 In a straight 1v1 vacuum that would be the case, but I don't think that's going to be relevant. As long as the marks/phoenix player isn't losing the chaff game, the cloak would only be in effect up till initial contact. The cloak makes it function kind of like a worm, but unlike worms they cannot survive a shot. I'm putting my money on RAT in thinking that cloak doesn't seem like a good tech for it. We shall see!

  • @scottishcedar4750
    @scottishcedar4750 2 วันที่ผ่านมา +11

    7:06 - he said the words

    • @banneduser5187
      @banneduser5187 2 วันที่ผ่านมา +1

      Contractually obligated to... or we riot!

  • @alexabel1841
    @alexabel1841 2 วันที่ผ่านมา +2

    So, a few ideas.
    1. Armored, tough multi-entity flyer. Like flying Sledgehammer. Uses: vs fang carry (maybe, especirally with Oil), vs AA fortresses when your single-target damage is Phoenixes.
    2. Oil droppers, against the obvious targets.
    3. Mid-sized unit deletion.
    4. Fortress/Factory removal, as an alternative to melters. Imagine how much damage these can put out with Acid!
    Overall, I think Armor + Oil + Range + Barrage is the build.

  • @kmurphy0620
    @kmurphy0620 2 วันที่ผ่านมา +15

    I was kind of hyped about more aggro play with new aggro units, then I learn it will dump oil everywhere making many aggro strategies obsolete 😢

    • @SurreyEZ
      @SurreyEZ  2 วันที่ผ่านมา +4

      this is a pretty aggressive unit also though!

    • @Darkshadow-zt4dk
      @Darkshadow-zt4dk 2 วันที่ผ่านมา

      just dont go soil, full air :P

  • @lun4r546
    @lun4r546 2 วันที่ผ่านมา +4

    you probably realized already but the phantom ray cant be attacked while theyre cloaked, but once enemy gets into their range they uncloack and thats why like 10 fangs shot at one phantom at once, or the marksman couldnt shoot at phantom until he uncloaked deep in mm range

  • @alk8786
    @alk8786 2 วันที่ผ่านมา +3

    Wow, quite interesting design an a new mechanic ( stealth ) even. Whats funny, is that since it can oil up in a huge AoE radius with such a tiny cooldown, it will make vulcans/storms even more necessary then it already is. Since ( badgers aside ) those two the only guarantied options to set things on fire.

  • @Pestsoutwest
    @Pestsoutwest 2 วันที่ผ่านมา +6

    If you can stagger the burst shot, it would be a constant barrage of missles.

  • @montyalb8788
    @montyalb8788 2 วันที่ผ่านมา +6

    This cloak causes units to act like how units follow Sandworms. It looks like these can maybe be used to taunt AA and clear ground chaff. Maybe kill exposed marksmen.
    The oil is kind of ridiculous for anti-aggro and chaff clear in current state.
    The fact that it is a 200 cost is wild to me. For impact it seems like it should be a 300 cost assuming they re-stat it.

  • @dovahjunkan3597
    @dovahjunkan3597 2 วันที่ผ่านมา +2

    I think the ray is basically going to be a flying sledgehammer equivalent unit so itll be a pretty decent all rounder.
    I think the only real counters to it though are going to be
    -Forts w missiles like u showed
    -Snipers
    -Phoenix
    -multi laser melting point
    And maybe overlords
    And maybe flying worms
    But im still a bit worried since i dont think there is a hard counter for the rays atm so itll be interesting to see how the meta will be

    • @MrLordLowbob
      @MrLordLowbob 2 วันที่ผ่านมา

      farseers are probably great against them too, should have the perfect damage against it and are at least somewhat tanky compared to marksmen and the like. only problem is that you can't reliably get your hands on those

  • @sidders1943
    @sidders1943 2 วันที่ผ่านมา +3

    Seems like it could be a fun alternative to wasps when the opponent has farseers or similar. It could also be used as a distraction vs marksmen in a similar way to crawlers vs storms. Not sure how consistent it would be.
    Happy to have more air units. Hopefully you can bait people into oil tech and then use their own oil to cook their units. Otherwise I'm going to have to run power armour on my rhinos :(

  • @geefyG
    @geefyG 2 วันที่ผ่านมา +2

    I feel like this makes badger spec insane, oil everywhere from phantoms and then chaff no longer exists

  • @4FunCycle
    @4FunCycle 2 วันที่ผ่านมา +5

    I like everything about the unit except the oil. The game doesn't need more oil and fire.

    • @vertigo1522
      @vertigo1522 2 วันที่ผ่านมา +4

      or at least give me some extinguishers

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      ​@vertigo1522 that would be interesting also, what oil are you complaining about there are like... 3 things in the entire game that drop oil...

    • @pittfan4633
      @pittfan4633 2 วันที่ผ่านมา

      Yeah. We have fire and lightning storms, need ice.. Extinguishes fire and creates a mobile beacon moving units in some direction

    • @4FunCycle
      @4FunCycle วันที่ผ่านมา

      It’s the combination of oil and fire really that’s more of a problem than oil itself. Oil and/or fire are inherently a defensive tool. Those abilities strongly favor the non-agro player.
      The abilities aren’t nearly as impactful in a standard game. In standard the abilities and counters are on a more equal footing.
      With this ability, whatever the opponent is pushing you buy one unit and teach for that area and you’ve stalled the push. It’s another ability to push the game into a standard playstyle.
      In everything but a pure long range game oil every round where you want it on the line is amazing,

    • @BasherCLL
      @BasherCLL วันที่ผ่านมา

      @4FunCycle so? You could do the same with electro mag, degenerative beam, missiles, and any other slow. You could do the same with by buying one squad of storm callers with electro impact or a wraith with degenerative beam

  • @geoffreysherman609
    @geoffreysherman609 2 วันที่ผ่านมา +2

    It's basically a heavy bomber that moves too fast. The oil + beacon is going to be a thing. Also would like to see how the farseer goes against them. Thanks for another great vid!

  • @Blit_Wizbok
    @Blit_Wizbok 2 วันที่ผ่านมา

    A unit i always through would be cool is one that has a melee attack for things in close range and a ranged attack for anything outside melee. It can be meleeing things while also attacking other things at range.
    It would also have 2 techs that are mutually exclusive: 1. Become range only, some stats change or w/e, 2. Become melee only, gets tankier or something. Picking one disables the other.
    It's kind of a waste of a tech slot if you bring both, but at the same time it's not often i quad-tech a unit anyway, so it might still be worth to bring both for different situations.

  • @LNHofficial
    @LNHofficial 2 วันที่ผ่านมา +1

    It kinda works as a counter to a board with a lot of like mustangs with the anti-air tech. The mustangs have to engage with my forward board even if my cloaked units are in range until the cloak units start to attack

  • @Usakumo
    @Usakumo 2 วันที่ผ่านมา +2

    More missiles let's go !!
    Hope I'll be able to match it up with storms some how to counter missile interceptors

  • @NopeNopenope-y6u
    @NopeNopenope-y6u 2 วันที่ผ่านมา

    So it's a flying Worm! :D
    As an oil distributer it should be pretty insane. You can put in on the enemy flank and then beacon it back to your side. It'll maximize the oil amount per lifetime.

  • @tanpopo0089
    @tanpopo0089 2 วันที่ผ่านมา +2

    I thought the fire was annoying enough, but then they brought more oil.😂

  • @1982gonzocontroli
    @1982gonzocontroli 2 วันที่ผ่านมา +1

    Naming the unit ray when we already have wraith is going to be so confusing/difficult to pronounce :P

    • @IceMaverick13
      @IceMaverick13 2 วันที่ผ่านมา

      Good thing that it's more likely they'll be shortened to Phantoms because its the first word in the name and there's zero ambiguity as to what unit you're talking about.

  • @handlesrstupid123
    @handlesrstupid123 2 วันที่ผ่านมา +1

    You should play against yourself, many chess players do that for practice. One was famous for basically never playing against another player only reading and playing solo games. Im probably gonna try that today.

    • @banneduser5187
      @banneduser5187 2 วันที่ผ่านมา

      I tried that and lost every game

  • @PK-jh6bg
    @PK-jh6bg 2 วันที่ผ่านมา

    With the way burst mode works, it may make sense to use them vertically. Then you would have rolling waves of Chaff clear. Would probably level quite a lot of chaff

  • @ScorpionP2C
    @ScorpionP2C 2 วันที่ผ่านมา +1

    If only Pnut had access to phantom rays...

  • @Pestsoutwest
    @Pestsoutwest 2 วันที่ผ่านมา +4

    This is a beacon unit with low range and cloak.

    • @Pestsoutwest
      @Pestsoutwest 2 วันที่ผ่านมา +1

      Range upgade is horrible with cloak.

  • @Darksiege357
    @Darksiege357 2 วันที่ผ่านมา

    Overlords with wasp production seemed to be pretty powerful against them. Wasps with Aerial Spec also seemed good, because without HE or Burst they aren't that amazing against chaff tbh. Without Cloak they have difficulty with units that have high range. Phantom Rays seem to be more of a jack of all trades unit because with Burst, Oil, Cloak, and Armor you can easily upgrade to deal with any situation you come across, whether that is dealing with chaff clear, high range units, missile intercept, or rapid fire anti-air. I think electromag barrage or Arclights with AA + Electro will be especially powerful against them as they seem not that powerful without upgrades.

  • @BldgsFallStraightDwn
    @BldgsFallStraightDwn 2 วันที่ผ่านมา

    I'm sure ONE of the problems devs always face is making different specialties, but without making something TOO strong or fast or whatever.

  • @shiftysmoke69
    @shiftysmoke69 2 วันที่ผ่านมา

    Overload tech would be interesting on the Rays. Cut the range to like 40-45 so they are pretty much directly above 😂 and boost rate of fire ofc

  • @benwilliams3539
    @benwilliams3539 2 วันที่ผ่านมา

    From the first match It looked to me as if the locking on still happened when the round begins, then the fangs simply walk so close that they get into the phantom's range making it shoot and decloak. So it still works. just better against long ranged probably. Think of it like sandworm's burrowing.

  • @AlpacaBowl627
    @AlpacaBowl627 2 วันที่ผ่านมา

    I wasnt expecting the normal shots to be intercepted, that's interesting. Though I was really hoping to see if the oil could be intercepted, and how difficult it is to intercept compared to others

  • @Kepals8766
    @Kepals8766 2 วันที่ผ่านมา +1

    Ok so now that we get a reliable oil source, they can take away oil from tower or from the cards

  • @ChaoticKatana
    @ChaoticKatana 2 วันที่ผ่านมา

    These seem a lot like flying Sledgehammers to me. With the same sort of trade offs as Wasp vs Fang.
    I want to try them placed vertically with Burst Mode and like Range, HE, Oil as the other techs.

  • @darzac43
    @darzac43 2 วันที่ผ่านมา

    I can see them being taken as chaff clear early, then change them to dmg dealer later on with burst missile and cloak, and use another unit as chaff clear

  • @banneduser5187
    @banneduser5187 2 วันที่ผ่านมา

    It's nothing my glorious max tech Fang spam army can't handle! Not unless these Rays can poop oil straight through deployable shields while being dazzled by the strategic brilliance of a mass Fang formation

  • @d4heinz
    @d4heinz 2 วันที่ผ่านมา

    I really like how burst mode looks like. But ill press big on the "doubt" button when it comes to usability :D

  • @InuYoshi
    @InuYoshi 2 วันที่ผ่านมา

    I wonder if the unit will be revealed when it drops oil. And if it can't be targeted then, you can do fun things with the beacon :D

  • @GozOfMetal
    @GozOfMetal 2 วันที่ผ่านมา

    Situation: opponent is super aggressive with many units under a shield, forts shield maybe, right at the deployment line. Phantom rays burst can crack it and then throw oil. What do you think? Hyper aggro has a counter?

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      I agree, this is defensive

  • @JohnDS11
    @JohnDS11 2 วันที่ผ่านมา

    For me burst mode with cloak sound very interesting. Let's say vulcan makes a big problem for you. Lure the chaffe to th side, Sneak in with phantom and burst the vulcan to hell.

  • @MyNameIsDecember
    @MyNameIsDecember วันที่ผ่านมา

    I don't feel like this unit really adds much. I just feel in most cases a phoenix would be a better choice. It can clear chaff but it's not necessarily fast at it. It would have been cool to have a chaff clearing air unit like maybe some kind of flamer or explosive bomber but meh

  • @_DarkEmperor
    @_DarkEmperor 2 วันที่ผ่านมา

    I think Burst Mode and Stealth Cloak meant to work together, synergy.
    Your wasps are being decimated? Just place Phantoms with Armor in front of them.

  • @BldgsFallStraightDwn
    @BldgsFallStraightDwn 2 วันที่ผ่านมา

    I would guess that later on, the devs MIGHT add some unit or ability to a unit to do "cloak detection." Perhaps.

  • @bmbaeten
    @bmbaeten 2 วันที่ผ่านมา

    Cloak makes the ray invisible, as long as no other unit is looking at it.

  • @TheEilandish
    @TheEilandish 2 วันที่ผ่านมา

    when testing missle interceptor the distance of it from the target is very impactful, the closer it is the better it interrupts. and at the end of it range it miss a lot

  • @Razzusamadesu
    @Razzusamadesu 2 วันที่ผ่านมา

    Volley maybe works with cloak... And there is enought time to cloak and break aggro during the volley interval

  • @Mr.0s
    @Mr.0s 2 วันที่ผ่านมา

    Idk.. Feels pretty odd, but I like it
    Stealth mode, pretty much just useless, Or its just bugged for now.
    Burst mode? very good, but maybe just overly buffed rn.
    Armor Enchantment? Pretty unique choice. I feel like this is very unique tank air
    And Energy Shield? Just makes this even better tank. Holy. I could even imagine this been, Like freak the everything else. This + Armor? Golden. And if you have the chance. Just go fully on This, And you have Tank who can just do massive clearing.

  • @noden112
    @noden112 2 วันที่ผ่านมา

    i like the new unit, little hyped.
    i can test new stratagy

  • @maskedmarauder5794
    @maskedmarauder5794 2 วันที่ผ่านมา

    Stop dissing the oil people. It has oil to provide even more chaff clearing power which is something the game needs.

    • @aiugiamos3057
      @aiugiamos3057 วันที่ผ่านมา

      Lolwut, are you struggling vs carry fang or replicating crawlers my dude?

  • @Daggy1111
    @Daggy1111 2 วันที่ผ่านมา

    I would just like to say that a month ago I called this unit being something similar to a wraith from StarCraft and it is. It also kind of acts like a flying storm (with rapid fire tech its basically is).

  • @ecbrown6151
    @ecbrown6151 2 วันที่ผ่านมา

    I feel some nasty flanks coming on.
    The cloak seems of somewhat limited use, it needs a unit toggle for air only or ground only. That could be useful

  • @CautionCU
    @CautionCU 2 วันที่ผ่านมา

    Cool unit

  • @cameronwells82
    @cameronwells82 2 วันที่ผ่านมา

    If the unit actually started the round cloaked and didn't get aggro'd until it shot it would be a lot better.

  • @aa01blue38
    @aa01blue38 2 วันที่ผ่านมา

    16:42 the rare NON-complete garbage packs?? :O

  • @velspy9851
    @velspy9851 2 วันที่ผ่านมา

    These are gonna go crazy with worms

  • @Zinkhal1
    @Zinkhal1 2 วันที่ผ่านมา

    3:50 it looks like they have to be cloaked before someone even can see them so coming from behind should work ... or cloak is not working at all xD
    4:18 or like in that case just some crawler or something in front of the phantom ray just that nobody lock on him if the round starts so he can go cloaked
    but will they target a new cloaked one after killing the first?
    30:48 unfortunately the ai dont understand how "reacting" works ...a few weeks ago i was doing 1 round while waiting for a friend so i could just leave it if he is there .... had wasps from round 2 on ... round 5 there was still zero units from him attacking air ... the ai has a plan and will do the plan .. no matter what xD

  • @Zaamos
    @Zaamos 2 วันที่ผ่านมา

    How to have access to new units before release? everybody can check it?

  • @miza6
    @miza6 วันที่ผ่านมา

    My gpu is going to love when the screen is totally on fire from oil and anti missiles are spraying everywhere

  • @ScorpionP2C
    @ScorpionP2C 2 วันที่ผ่านมา

    Im curious cost-wise how they compare against anti-air worms also

  • @Plaufin
    @Plaufin 2 วันที่ผ่านมา

    We becoming EXXON with this patch.
    Oil spill for everyonessss

  • @BluntedBaboon
    @BluntedBaboon 2 วันที่ผ่านมา

    Phantom ray + badger + fort overload incoming

  • @Arbeta10000
    @Arbeta10000 2 วันที่ผ่านมา

    It's a starcraft 2 Banshee! :D

  • @carlthegamer9215
    @carlthegamer9215 2 วันที่ผ่านมา

    Oof, the oil looks too strong. The cloak i think is kind of like subteranean blitz, to dodge long range units like marksman. My immediate thought was ""This is just fat wasps'' and i still think it is.

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      I think it's more skinned to a combination of farseer and pheonix

  • @Kedzsin
    @Kedzsin 2 วันที่ผ่านมา

    This unit seems a bit too strong. A strong sladge like flying unit that counters the most anti air, and just destroys chaff. It will be a go to unit. I think this also makes the wraith obsolete.

  • @oddwolf4601
    @oddwolf4601 2 วันที่ผ่านมา

    Remove the oil, give it something else. Maybe 500 for acid or something, at least acid has counterplay.

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      Nah, I want more ground slows

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      Also 500 is crazy

  • @ratatoskr8190
    @ratatoskr8190 2 วันที่ผ่านมา

    More oil in the game! Just what the doctor ordered! 🤣

  • @happyscrub
    @happyscrub 2 วันที่ผ่านมา

    So it's like a flying sand worm.

  • @Kuzmorgo
    @Kuzmorgo 2 วันที่ผ่านมา

    oil on an otherwise abandoned flank, beacon them around, draw all the enemy aggro and they chase through oil puddles?

  • @mysticalword8364
    @mysticalword8364 2 วันที่ผ่านมา

    this unit looks awesome but the oil area is way too large

  • @YOGO_MUSHI
    @YOGO_MUSHI 2 วันที่ผ่านมา

    So apparently they have no counter?

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      Farseer mainly

    • @YOGO_MUSHI
      @YOGO_MUSHI 2 วันที่ผ่านมา

      @ yeh seems like the best option.

  • @Blit_Wizbok
    @Blit_Wizbok 2 วันที่ผ่านมา

    did they make subterranian blitz super dark now while they're digging and moving?

  • @DCAMM720
    @DCAMM720 2 วันที่ผ่านมา +1

    "this is exactly what the game needs, more oil"
    Unironically, yes. Majority of games are aggro tower rushing, more oil could help balance it out. Unless there's some clear counter to these birds, I'll probably take these just for the oil every time. AND they give stangs a problem potentially? I'm in.

  • @Олександр45
    @Олександр45 13 ชั่วโมงที่ผ่านมา

    Phantoms in a cloak and worms underground will not do anything to each other? just look at each other?

  • @20xd6
    @20xd6 2 วันที่ผ่านมา

    On another note, how about instead of, you know, another ****ing oil unit; how about they shoot anti-fire/anti-oil foam? (Like a fire-fighting helicopter irl.)

  • @megatigr2_mgx2_81
    @megatigr2_mgx2_81 2 วันที่ผ่านมา

    I think a marksmans can be counter them

  • @japphan
    @japphan 2 วันที่ผ่านมา

    Doesn't oil just say good bye to aggro strats?
    Will this unit lead to air meta?
    I think the best way to deal with them is phoenix with chaff to tank. But then, I'm a lowly 1600 player, so don't listen to me.

    • @banneduser5187
      @banneduser5187 2 วันที่ผ่านมา

      was that a masked flex? 1600 is not lowley... well maybe to the wrinkly brained Rat man it is but i'm pretty sure he uses aimbot and wall hacks

    • @japphan
      @japphan 2 วันที่ผ่านมา

      @@banneduser5187
      I was comparing myself to the rat man, yes. He didn't seem to like phoenix against phantom rays, so you should probably take his words more seriously than mine. That is why I'm suspecting that I'm missing something.
      Still: A 700 player might come up with really good ideas for counters. You can be really good at theory crafting, even if you have a hard time executing your ideas during the stress of a game.

  • @EnergyDense
    @EnergyDense 2 วันที่ผ่านมา

    I don't like what I'm seeing for now, they are too all roundish and excel against anything while packing a punch. I love making Steelballs work, those guys will be trouble against any aggro build.
    I'm interested in trying out Fire Badgers and Phantom Rays. They definitely will be tweaked.

  • @ャンティオカ
    @ャンティオカ 2 วันที่ผ่านมา

    this unit should have the jump drive. Prove me wrong. You can't.

  • @aa01blue38
    @aa01blue38 2 วันที่ผ่านมา

    Aggro is dead :crab:

  • @tobiasellila3401
    @tobiasellila3401 2 วันที่ผ่านมา +1

    Would love to see how it fares against farseer. Maybe it's a situation where cloak and or burst would be good

  • @Krath1988
    @Krath1988 2 วันที่ผ่านมา

    more units.....

  • @JanosTech
    @JanosTech 2 วันที่ผ่านมา

    The amount of oil is stupid this unit spills out...

  • @Azmodael
    @Azmodael 2 วันที่ผ่านมา

    Its attack is really janky. The AoE is bad, so its kinda like a 3 model phoenix unit with half the range and the same HP.
    The burst mode tech is suspicious as well, its really bad against non-giants.

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      It is an early access thing lol

  • @EzerReborn
    @EzerReborn 2 วันที่ผ่านมา

    Give 2

  • @TheSarcasticGam3r
    @TheSarcasticGam3r 2 วันที่ผ่านมา

    Please for the love of god remove the oil tech. Some of us play aggro

  • @aiugiamos3057
    @aiugiamos3057 วันที่ผ่านมา

    Three letters : W T F

  • @Blechdinosaurier
    @Blechdinosaurier 2 วันที่ผ่านมา

    Nice, Oil and Fire Clown fiestas every single Game incoming 🤮

  • @andrewdelaerranz9648
    @andrewdelaerranz9648 2 วันที่ผ่านมา +4

    Weeks ago i fucking called it out when the devs leaked concept art of new units, this is a banshee rip off from starcraft 2 lmao.

    • @ScorpionP2C
      @ScorpionP2C 2 วันที่ผ่านมา

      Except banshees were lightly armored easily destroyed hit and run vehicles.
      These are the exact opposite of that.

    • @andrewdelaerranz9648
      @andrewdelaerranz9648 2 วันที่ผ่านมา

      @ScorpionP2C a pack of phoenix destroys easily 1 pack of rays

  • @aafkevalk9495
    @aafkevalk9495 2 วันที่ผ่านมา

    woohoo more oil. i quit mecha. thx devs

  • @crawlingroof
    @crawlingroof 2 วันที่ผ่านมา

    broken af

    • @BasherCLL
      @BasherCLL 2 วันที่ผ่านมา

      I disagree a bit

  • @the_hate_inside1085
    @the_hate_inside1085 2 วันที่ผ่านมา

    This will be complete utter cancer. Everyone will mass Stormcallers even more, and these, for more oil, and fire. Defensive garbage boring games is coming...

    • @ScorpionP2C
      @ScorpionP2C 2 วันที่ผ่านมา +1

      if they do that mass mustangs anti air upgrade and melters/pheonix/or marksmen. the counter is much more cost effective and both stormcallers and phantom rays are shut down
      its right at the end of the vid, these guys projectiles are anti-missile targetable same as storms

  • @SasukeyoUchiha
    @SasukeyoUchiha 2 วันที่ผ่านมา

    dont like new unit

    • @JaimeWarlock
      @JaimeWarlock 2 วันที่ผ่านมา

      We needed more air units, especially a better air counter melting points.