Glad to have you here! I plan to keep on both Cyberpunk and Starfield as that will be the next huge modding community. Will also continue with fallout 4 and skyrim too@@MeatplowX
Yeah, tweakxl has already been updated again. But the good news is all the main dep mods are working for the current version of the game. A few days and things should be all set! Finally lol
You are a life saver! Thank you so much! I'm pretty experienced with modding and I still managed to lean some critical new things that I wasn't aware of thanks to these awesome videos!
Glad I could help. I've modded forever as well, and I go so stuck in the bethesda mode of things. Its nice to know that with Cyberpunk you can remove mods and unless it does something critical like adding cyberware slots or something ui based, that the game will be fine once removed.
Nope. If there is a dependency it states it in the required mods section. Typically you will need 1 or 3 dependencies. But these same 5 dependencies are used for all mods.
If thats the rout you want to go. Thats all done with one single mod Appearance menu mod. Its is a full media and npcs and prop spawning mod. It also allows you to spawn npcs from the large pool of in game npcs and set most of them as followers. Or you can set them to stay at designated locations. Its kind of an all around mod that lets you set things up how you want.
Yup. When you go to the mod page on nexus, a really neat thing is just under the header on the left side. it has the date the mod was created and the date it was last updated. In this case October 7th was the last update. Two really helpful dates to look at when getting into modding.
All the updates on todays new updates for Cyberpunk 2077 mods. Finally updated after the DLC and update 2.0.1
so many updates recently
I’m new to modding, but am glad to have found this channel.Thank you.
welcome to modding! its crazy good fun@@MeatplowX
Glad to have you here! I plan to keep on both Cyberpunk and Starfield as that will be the next huge modding community. Will also continue with fallout 4 and skyrim too@@MeatplowX
Mods are hell @@MeatplowX
Glad to hear these are being updated! Giving it a couple more days to get all my mods updated and jump into PL.
Yeah, tweakxl has already been updated again. But the good news is all the main dep mods are working for the current version of the game. A few days and things should be all set! Finally lol
You are a life saver! Thank you so much! I'm pretty experienced with modding and I still managed to lean some critical new things that I wasn't aware of thanks to these awesome videos!
Glad I could help. I've modded forever as well, and I go so stuck in the bethesda mode of things. Its nice to know that with Cyberpunk you can remove mods and unless it does something critical like adding cyberware slots or something ui based, that the game will be fine once removed.
So you’re telling me, that I have to download 12 different things just to have one mod correctly working.
Nope. If there is a dependency it states it in the required mods section. Typically you will need 1 or 3 dependencies. But these same 5 dependencies are used for all mods.
Think we get at least 3 weeks before another game update? lol
Oh for sure!
@@MazePerception
wait, so we can get panam AND judy to sleep in our bed at the same times with a few mods??
If thats the rout you want to go. Thats all done with one single mod Appearance menu mod. Its is a full media and npcs and prop spawning mod. It also allows you to spawn npcs from the large pool of in game npcs and set most of them as followers. Or you can set them to stay at designated locations. Its kind of an all around mod that lets you set things up how you want.
so is redscript updated?
Red4ext is updated?
Yup. When you go to the mod page on nexus, a really neat thing is just under the header on the left side. it has the date the mod was created and the date it was last updated. In this case October 7th was the last update. Two really helpful dates to look at when getting into modding.