Ana was sniping him cause he was the only one on the screen at the time. I mean he was on point, wide out in the open crossing to cover and the rest of his team was getting pushed on the coast. Ana has nothing else to do there really but shoot Sym kinda garners attention tho because if left unchecked she can just melt or delete things with her beams and orbs. Most people aren't going to let you do what you want to do if that makes sense.
Venture's effective range is like 15 or 20m. Outside of that they're pretty much useless. The amount of resources they need to secure a kill and survive is pretty much a death sentence outside of a 1v1. Plus they're a projectile hero so they're already at a huge disadvantage against a lot of the cast (but it's made up for in small part by the fact that their primary fire has splash damage). In short: I disagree.
@@OGEdger OK but the same argument could be made for Sym. Both brawlers except Venture has mobility, more than one escape, overhealth. x3 times the survivability that Sym has, with a 1/3 of TTK.
@@ElegantHysteria Cool. I never mentioned Sym, though. But let's do this: Sym is only a half brawler that has a further effective range than Venture with orbs that can three shot most heroes (just like Venture), her mobility is more utility than an engage/disengage tool that can mobilize an entire team but when used correctly can make her very tricky to pin down, Venture needs the overhealth since (as we mentioned before) their range is severely limited PLUS they have a much larger hurtbox than Sym so some sustainability is needed when going in, and their ttk is 1/3 of Sym's only IF they burn through some of their resources whereas Sym doesn't need to commit to a kill as much and can poke from significantly further away without being in danger.
Gongrats on top500 im so proud🤗
Y is every one and their mother always ain for you?!?
Even the ana was trying to snipe u
Ana was sniping him cause he was the only one on the screen at the time. I mean he was on point, wide out in the open crossing to cover and the rest of his team was getting pushed on the coast. Ana has nothing else to do there really but shoot
Sym kinda garners attention tho because if left unchecked she can just melt or delete things with her beams and orbs. Most people aren't going to let you do what you want to do if that makes sense.
@@musicstuff6310 damn that's a lot to read,
Whatever you said
I agree 👍🏾
How is Venture still so unbalanced? Nerf them to the ground right now.
Venture's effective range is like 15 or 20m. Outside of that they're pretty much useless. The amount of resources they need to secure a kill and survive is pretty much a death sentence outside of a 1v1. Plus they're a projectile hero so they're already at a huge disadvantage against a lot of the cast (but it's made up for in small part by the fact that their primary fire has splash damage).
In short: I disagree.
@@OGEdger in short i disagree based on stats and gameplay
yeah being put into the ground seems like their whole thing
@@OGEdger OK but the same argument could be made for Sym. Both brawlers except Venture has mobility, more than one escape, overhealth. x3 times the survivability that Sym has, with a 1/3 of TTK.
@@ElegantHysteria
Cool. I never mentioned Sym, though. But let's do this:
Sym is only a half brawler that has a further effective range than Venture with orbs that can three shot most heroes (just like Venture), her mobility is more utility than an engage/disengage tool that can mobilize an entire team but when used correctly can make her very tricky to pin down, Venture needs the overhealth since (as we mentioned before) their range is severely limited PLUS they have a much larger hurtbox than Sym so some sustainability is needed when going in, and their ttk is 1/3 of Sym's only IF they burn through some of their resources whereas Sym doesn't need to commit to a kill as much and can poke from significantly further away without being in danger.
iPood