Reliability does not only matter when attritioning. The equipment recovery rate is also directly proportional to the equipments reliability^2. You still want reliability,im by no means sure how much Also, upgraded support companies also give attack bonuses against forts, but more importantly river crossings and urban terrain. Very nice since tanks get -40% (-50% for heavy tanks) for urban and -20% for river crossings
Sí no quieres perder 200 tanques por hora al pasar por montaña, o zonas nevadas, entonces arriba de 80% está bien. Si usas más de 200 tanques por división, entonces arriba de 90%.
Heavy tanks do have a niche worth mentioning which is in Space Marine special forces divisions (ie Marines or Mountaineers), where you add a single battalion to artificially increase their Armor stat and make them unpierceable by standard infantry divisions. They're better than mediums because you can stack way more armor, the speed penalty is negated by being attached to leg infantry and the IC penalty is negated by only building a handful anyway. Very powerful under the right circumstances.
idk why you don't care for fuel drums. I started sticking them on all open slots of my flame tanks and my tank divisions have a lot less supply problems.
Also, here is a tip for new players and advanced players alike: Go and learn from players that know what they are doing, like Bitt3rsteel, Vijo and many others are a great place to start, i personally learn from Bitt3rsteel more than others because i enjoy watching his videos more and he sometimes during his campaigns explains what he is doing.
On anIC, to IC comparison, the tanks with pure fuel drums will do more damage than things without, because they can stay in battle longer, and don’t suffer from fuel penalties while in battle longer
For multiplayer I would say ressource cost is really important and regarding the latest dlc i would use three man turret, Medium cannon, Radio, 2x small Cannon and either dozer blades or wet ammunition storage on the soviet Union for example with AA and Assoult engineers as the most important support companies. As for germany the medium tank should use max soft attack while only using steel therefore the medium anti tank design can be more expensive and max out Hard attack. Most of the time with these design I have for the soviet Union at least 522 SA, 308 HA, 350 Def, 31.5 Org and 6kmh of speed for a 30w tank div.
Alright so. Something I noticed about the tank you designed at the start: Radio 3, that is something you dont wanna do, too expensive for the 40%, just do radio 1, and also light cannons are better in terms of stats to heavy machine guns. Yes they are more expensive but the IC you save on radio 3 goes into the light cannons. Also you did mention that reliability is use less if you micro so yea you can swap the wet ammo storage to easy maintanance. Usually you wont do 10 speed with tanks earlier on, you can keep it at 8 due to early game using mech 1 and trucks, as you go later into the game yes 10km/h is alright but I never really found it usefull and I believe 8km/h are enough. The only case I give to Radio 3 is for flame tanks because those need breakthrough above all. Another problem I saw is your tank template: you'd usually want 36 width tanks as they get more stats in a fight. Tanks are usually used in plains which are 70 width. So 2 36 width tanks get a very minor debuff due to being above combat width(around like 1 or 2%) but even then they get more stats than 30 width. Also for Multiplayer youd want your tanks to be tank destroyers. Other than that this is a decent guide to get people into tanks and hoi4. 7.5/10
I prefer Light Tanks, they're usually already researched, and all you need are a few more reaserch techs The research slots I save from doing so I put elsewhere, I want tanks, but I'll only optimize them once I have free tech slots
Iirc it needs Mechanized I which is unlocked relatively late. Also might be the fact that partisans have soft "attack", therefore hardness stat actually matter against them.
Kinda? The Medium Tank I've shown is probably the most "meta" one for Single Player (with the MP TD for MP), but MIOs and such make it harder to really show one that you can just copy/paste.
use heavy TDs??? like base 800+ hard attack or whatever, and breakthrough isn't too bad either. and without mech too, makes hardness too high and so you take more damage from clicking tanks (who will have higher hard attack).@@VijoPlays
what a crap guide with 30% rebility at support flame tanks, hotwizer (it means only for single player game), no armor upgrades, and the most curious thing is that the list of stats for a tank should start with reliability, all other stats are built from it
I mentioned that though: If you babysit micro your tanks, then Reliability does not matter, otherwise aim for ~80% - it is a special case. I guess I could've moved it up the list to make it clearer? Howitzer is for SP, as I mentioned - if you fight other tanks, get a TD. Flame Tanks don't need Reliability, until Paradox fixes it for them.
That's exactly why Medium Tanks are better. Light Tanks will always have worse stats for their IC compared to Meds, but they are faster and due to tech research you can get the higher tier earlier.
When I'm in a "making goated guides" competition and my opponent is vijo: 😱
When I'm in a "making nice comments" competition and my opponent is andriaqardava3766: 😱
@@VijoPlays Reliability works in battle, but at lower (if reliability is higher than 233 could print weapons with 2 or more divisions) efficiency.
10:20 minute edge session here we go
Reliability does not only matter when attritioning. The equipment recovery rate is also directly proportional to the equipments reliability^2. You still want reliability,im by no means sure how much
Also, upgraded support companies also give attack bonuses against forts, but more importantly river crossings and urban terrain. Very nice since tanks get -40% (-50% for heavy tanks) for urban and -20% for river crossings
Sí no quieres perder 200 tanques por hora al pasar por montaña, o zonas nevadas, entonces arriba de 80% está bien.
Si usas más de 200 tanques por división, entonces arriba de 90%.
Heavy tanks do have a niche worth mentioning which is in Space Marine special forces divisions (ie Marines or Mountaineers), where you add a single battalion to artificially increase their Armor stat and make them unpierceable by standard infantry divisions. They're better than mediums because you can stack way more armor, the speed penalty is negated by being attached to leg infantry and the IC penalty is negated by only building a handful anyway. Very powerful under the right circumstances.
I thought space marines lost their punch. With the way they changed it so only a % actually benefit from the damage reduction
Light tank garrison has a big positive, you can sell them on the market and there are people who will buy your bathtub light tanks.
Truee, that's also a big one!
Easy Maintenance is great because in addition to reliability, it also makes your tanks cheaper!
idk why you don't care for fuel drums. I started sticking them on all open slots of my flame tanks and my tank divisions have a lot less supply problems.
fuel drums also help in low supply areas. pushing against the soviets as any country with fuel drums makes it a bit less of a headache
Also, here is a tip for new players and advanced players alike: Go and learn from players that know what they are doing, like Bitt3rsteel, Vijo and many others are a great place to start, i personally learn from Bitt3rsteel more than others because i enjoy watching his videos more and he sometimes during his campaigns explains what he is doing.
On anIC, to IC comparison, the tanks with pure fuel drums will do more damage than things without, because they can stay in battle longer, and don’t suffer from fuel penalties while in battle longer
For multiplayer I would say ressource cost is really important and regarding the latest dlc i would use three man turret, Medium cannon, Radio, 2x small Cannon and either dozer blades or wet ammunition storage on the soviet Union for example with AA and Assoult engineers as the most important support companies. As for germany the medium tank should use max soft attack while only using steel therefore the medium anti tank design can be more expensive and max out Hard attack. Most of the time with these design I have for the soviet Union at least 522 SA, 308 HA, 350 Def, 31.5 Org and 6kmh of speed for a 30w tank div.
Alright so. Something I noticed about the tank you designed at the start: Radio 3, that is something you dont wanna do, too expensive for the 40%, just do radio 1, and also light cannons are better in terms of stats to heavy machine guns. Yes they are more expensive but the IC you save on radio 3 goes into the light cannons. Also you did mention that reliability is use less if you micro so yea you can swap the wet ammo storage to easy maintanance. Usually you wont do 10 speed with tanks earlier on, you can keep it at 8 due to early game using mech 1 and trucks, as you go later into the game yes 10km/h is alright but I never really found it usefull and I believe 8km/h are enough. The only case I give to Radio 3 is for flame tanks because those need breakthrough above all. Another problem I saw is your tank template: you'd usually want 36 width tanks as they get more stats in a fight. Tanks are usually used in plains which are 70 width. So 2 36 width tanks get a very minor debuff due to being above combat width(around like 1 or 2%) but even then they get more stats than 30 width. Also for Multiplayer youd want your tanks to be tank destroyers. Other than that this is a decent guide to get people into tanks and hoi4. 7.5/10
Super helpful
how do you assign different kinds of flame tanks in the support company to different divisions?
I prefer Light Tanks, they're usually already researched, and all you need are a few more reaserch techs
The research slots I save from doing so I put elsewhere, I want tanks, but I'll only optimize them once I have free tech slots
What mod are you using to give you coloured tabs in the division template?
Wait, I am going to rewatch this to see what stats matter I guess
3:57 why not using tracked suspension for even less PC?
Iirc it needs Mechanized I which is unlocked relatively late. Also might be the fact that partisans have soft "attack", therefore hardness stat actually matter against them.
should i replace wet ammo storage with easy maintenence when i unlock it?
If you are planning on microing yes. If you are going to just battleplan and dont care about supply keep it
Are space marines good in kaiserredux ?
Cuz countries have anti tank that’s why.
what graphical mods did you use
steamcommunity.com/sharedfiles/filedetails/?id=2915927333
So no meta?
Kinda? The Medium Tank I've shown is probably the most "meta" one for Single Player (with the MP TD for MP), but MIOs and such make it harder to really show one that you can just copy/paste.
use heavy TDs??? like base 800+ hard attack or whatever, and breakthrough isn't too bad either. and without mech too, makes hardness too high and so you take more damage from clicking tanks (who will have higher hard attack).@@VijoPlays
ну гаразд, коли німець говорить як правильно будувати танки, я послухаю його залюбки
6:59 bro forgot breakthrough
Moer cannon
navy next plz!
Already made that one, same for Air/Divisions :)
@@VijoPlays Even einstein would not understand hoi4 navy
@@bilalstudent6572 Light cruiser spam with max light atack
Heavy tanks aren't real
what a crap guide with 30% rebility at support flame tanks, hotwizer (it means only for single player game), no armor upgrades, and the most curious thing is that the list of stats for a tank should start with reliability, all other stats are built from it
I mentioned that though: If you babysit micro your tanks, then Reliability does not matter, otherwise aim for ~80% - it is a special case. I guess I could've moved it up the list to make it clearer?
Howitzer is for SP, as I mentioned - if you fight other tanks, get a TD.
Flame Tanks don't need Reliability, until Paradox fixes it for them.
This guide is horrible
wtf is the point of doing light tanks when they cost 9.3 ic just make cheap mediums for 11-14ic at that point
That's exactly why Medium Tanks are better.
Light Tanks will always have worse stats for their IC compared to Meds, but they are faster and due to tech research you can get the higher tier earlier.
@@VijoPlays So you can rush Light tanks early I guess..