Heroes IV Gargantuan vs 3300 Peasents
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- เผยแพร่เมื่อ 15 ต.ค. 2024
- Heroes of Might and Magic game. Script buffed (+10 luck and +10 morale) gargantuan defends castle agains script nerfed (-10 luck and -10 morale) 3300 peasents. This video is for entertaining and game promoting purpose.
I think peasants would have more chances 3300 in one stack
in one stack it's a straight up ggez for the peasants
Gargantuans from castle towers are probably the most dangerous ranged units in homm4 that could exist on the battlefield. It's really a shame you can't recruit them from the nature castle; that would've been very fun (except for your enemies, of course XD).
There's Enhancement Mod where you can recruit gargantuans in creature portal
I managed to get something close to them once. I was playing Might and had quite a lot of Cyclops. Already had a Lord support hero who knew Precision. And then I came across a Bow of the Elf King which gives all ranged shooters a second attack. They just kept destroying absolutely everything, the rest of the army barely had to do anything.
Waspwort versus 1 stack dangerous
Нельзя драться деньгами!
And haters of HoMM IV say castle defense sucks in this game compared to HoMM III, lol.
It is weaker than what came afterwards bt yeah it is just as good in Heroes 4 as it is in Heroes 3
@@dragonlord4194 lol, no. It's much stronger. The towers in HoMM III and HoMM V barely deal any damage. But you more than double the damage from your shooters on towers in HoMM 4.
-double attack
-double defense
-no limitations on range.
@@tabalugadragon3555 And in Heroes 5 The towers served as pretty good shooting aid as well. They did pretty good damage every round, while you had all of your army shooters available as well.
@@dragonlord4194 idk, towers in HoMM V didn't bother me. Killing a couple tier 2 creatures per shot when you have a couple hundred isn't something serious. I mean yes, if you have a veeery long combat they may deal noticeable damage overall, but by that time you break the walls(and the towers get destroyed too, unlike Homm IV where they are indestructible) you attack in melee and it almost doesn't matter.
In HoMM 5, if the attacker has more archers\stronger magic they most often win, as opposed to HoMM IV where defenders have a strong advantage till the very end, unless pushed away\teleported from the towers or disabled.
@@tabalugadragon3555 In Heroes 5 the game is a bit more about longer siegge fights especially in the more early to mid game, where you don't have armies that are thousends strong. And there every sting hurts, as the towers tend to snipe tier 7 creatures at the begeinning of a fight.
Why do peasants get massive dismorality and negative luck?
because they attsckers in enemy castle
there is no such mechanics@@vulkantsk
because they got an event with luck/morale debuff for one battle
And gargantuan got an event for luck/morale buff
@@napevno they are just enhanced with a -10 penalty for both for video purposes.
because when units are attacked and a certain percentage of a stack is killed they get demoralized. The most logical system of all HoMM games, really. And when units get the upper hand, their moral increases.
Good stuff 👍
1000 смертей, упоминаний о смерти крестьянина, даёт вызов Ангела, чтобы поднять Ангелов 3", но для тебя Пэрис, надо осваивать мастерство
7 stacks of 500 boys ? mo problem
one boy with same pover ? strongest enemy ever
вот это нихрена себе
Игромания в своём обзоре "защита в замках в Героях 4 давала значительно меньше преимущества защищавшимся, перекосив весь баланс" 😂
Ну да, тройка слабых башенек со смешным уроном конечно же лучше, чем +100% к атаке+100% к защите и отключение штрафа дальности для юнита на башне)
Насколько же отвратительные графика и музыка, будто это Герои 0, а не Герои 4