Thank you so much for such amazing tutorial. Its my humble request to make more game videos using Flutter and Flame. There are only two or three channels which make game tutorials.
Can you create a short video like this for a multiplayer card game? Like poker or blackjack... There is no tutorial at all on how to create a multiplayer card game on TH-cam. Thank you.
Same here pls....I was hoping to make card game but multiplayer as well as a game like IDK if u know it but mini militia it's a multiplayer action wild game ...but don't know where to start.
Very good explanations throughout the video. I was just learning about collisions and this video happened to explain it in two different instances, so that helped me a lot.
This was a great video, thank you! I have two things to bring up, though. One, I'm pretty sure that I know where the "gameRef" variable lives (accessible to `this` as part of the mixin), but talking about that for a second would have been helpful. Two, the ending/outro song was much louder than the video itself. That's all. Thanks again!
So glad I found this. When passing the joystick in to the santa ctor, is it also possible/ok to put the joystick into the gameRef and do something like gameRef.joystick within Santa? What a sentence!
Any thoughts how difficult it would be to make a Flutter (Flame?) game that simulates the weapons page for the AH-64D Apache helicopter? There is a video (Digital-Combat-Simulator / DCS World: AH-64D Hellfire Missiles Tutorial ) that shows the 2D graphics, and loading/coding of the missiles. My goal would be to make a Flutter based Weapons Page simulator, that uses the Thrustmaster MFD on a touchscreen laptop/tablet (or even the $300 MFD+TFT from Aliexpress/totalcontrols)!
When im add the gift component its removing my joystick when im commenting it the joy stick is back whats the issue can you please let me know? Its throwing Bad state: A shapeHitbox needs a position component ancesstor? Can u please tell me how to fix it
I believe that’s because HasDraggables forces Santa to listen to a drag gesture on the screen and not the joystick, so when it’s removed he listens to the joystick. I would have to look at the code again to be 100% sure .
@@TreyHope Lukas from the Flame team just told me this: You shouldn't do that anymore, add DragCallbacks to the components that you need to be able to drag, and you don't have to add any mixin to the game 🙂
I got a simpler function to calculate angle and move ice components randomly on the screen. late Vector2 _velocity; double speed = 300; Future onLoad() async { _velocity = moveSprite(); } Vector2 moveSprite() { // Generate a random angle in radians final randomAngle = Random().nextDouble() * 2 * pi; // Calculate the sine and cosine of the angle final sinAngle = sin(randomAngle); final cosAngle = cos(randomAngle); final double vx = cosAngle * speed; final double vy = sinAngle * speed; return Vector2(vx, vy); } void update(double dt) { super.update(dt); position += _velocity * dt; }
Can you explain the programming of the word-to-picture game? The idea I filmed on my channel Please give me your opinion and your response about explaining the programming of the game video name tawseel
Thank you so much this video is so clear and amazing ❤
Thank you for watching 🙏🏾
great tutorial. imagine, spending 1 hour to develop a simple 2D game.
Thank you
Excellent explanation, clear and complete. Thanks to your video I will be able to help my daughter with her schoolwork.
That’s what I love to hear 👍🏾
Great video much needed concepts if you are looking forward to becoming an advanced front end developer. Nice to see you back after quite a while.
Thank you my friend, I’ve been posting biweekly now to prevent myself from burning out.
@@TreyHope that’s good.
Thank you so much for such amazing tutorial. Its my humble request to make more game videos using Flutter and Flame. There are only two or three channels which make game tutorials.
Thank you for watching, I plan to make plenty more.
Watched this again now to better grok it. You're a terrific presenter.
Thank you sir, that just made my day 👍🏾
watched a few of your vids, good stuff man. subscribed!
Thanx bro!
Thank you for your detailed explanation and hope you can post more videos about the Flutter development game!👍👍👍
Thank you for watching, I have another flutter game Development video coming very soon.
what a good channel! i hope your channel grows to thrive
Thanks, that means alot 👍🏾
Great video. Helped mi a lot. Thank you for your work. Liked. Waiting for more
Thank you for watching, I have more flame tutorials coming soon.
Hi. Your video helped a lot, but I have a question: why did you close the git?
Thank you for watching. Im not sure what you're referring to, the "git"?
@@TreyHope Why close the github?
@@АлмазФайзрахманов-щ8т my apologies, it's up again.
Can you create a short video like this for a multiplayer card game? Like poker or blackjack... There is no tutorial at all on how to create a multiplayer card game on TH-cam. Thank you.
Great suggestion, I will add it to my list of future video ideas 👍🏾
Same here pls....I was hoping to make card game but multiplayer as well as a game like IDK if u know it but mini militia it's a multiplayer action wild game ...but don't know where to start.
@@novastellar I don’t but that sounds like a very fun app.
Very good explanations throughout the video.
I was just learning about collisions and this video happened to explain it in two different instances, so that helped me a lot.
Preciate it, I’m glad it helped.
This was a great video, thank you! I have two things to bring up, though. One, I'm pretty sure that I know where the "gameRef" variable lives (accessible to `this` as part of the mixin), but talking about that for a second would have been helpful. Two, the ending/outro song was much louder than the video itself.
That's all. Thanks again!
Thank you for feedback, I will keep that in mind for the next video.
Thank you, it was very helpful
Glad it was helpful!
Wow thank you very much!!!
Of course, thank you for watching.
So glad I found this.
When passing the joystick in to the santa ctor, is it also possible/ok to put the joystick into the gameRef and do something like gameRef.joystick within Santa?
What a sentence!
I believe that should work in theory.
Absolutely brilliant! 💯
Thank you sir
Thanks ..Would love to see 2D runner game that spawn enemies with objects the hero can collect
Good idea, I will add that to my list 👍🏾
This is a great lesson! Thanks so much!!
Of course, thank you for watching
5:23 Why don't declare "Globals" abstract instead of making private constructor?
That would prevent initialization as well.
Never thought about that. Can you show me an example of what that would look like and how to use it? It might be kind of hard in the comments lol.
Any thoughts how difficult it would be to make a Flutter (Flame?) game that simulates the weapons page for the AH-64D Apache helicopter?
There is a video (Digital-Combat-Simulator / DCS World: AH-64D Hellfire Missiles Tutorial ) that shows the 2D graphics, and loading/coding of the missiles.
My goal would be to make a Flutter based Weapons Page simulator, that uses the Thrustmaster MFD on a touchscreen laptop/tablet (or even the $300 MFD+TFT from Aliexpress/totalcontrols)!
If it’s a 2D graphics game, it should be fairly simple to accomplish in Flame.
thanks dude, hell yes.
When im add the gift component its removing my joystick when im commenting it the joy stick is back whats the issue can you please let me know? Its throwing Bad state: A shapeHitbox needs a position component ancesstor? Can u please tell me how to fix it
Did you pull the project from my GitHub repo?
Santa doesn't move when HasDraggables is in place, but if I remove it then he moves. Why?
I believe that’s because HasDraggables forces Santa to listen to a drag gesture on the screen and not the joystick, so when it’s removed he listens to the joystick. I would have to look at the code again to be 100% sure .
@@TreyHope thanks for the quick reply. I looked at it again, with the HasDraggables the joystick doesn't move at all. I'm at ?t=691 time code.
@@TreyHope Lukas from the Flame team just told me this: You shouldn't do that anymore, add DragCallbacks to the components that you need to be able to drag, and you don't have to add any mixin to the game 🙂
@@StefPatterson nice, thank you for the heads up
Well done
Thank you my friend
Nice work, this is very cool!
Thank you very much 🙏🏾
Just one thought, this is a tutorial, so there's no need for background music, it's just distracting. all love.
I prefer to have music, but thank you.
@@TreyHope also I like the sound of your keyboard clicks 😅
the musics chill bro keep it @@TreyHope
I got a simpler function to calculate angle and move ice components randomly on the screen.
late Vector2 _velocity;
double speed = 300;
Future onLoad() async {
_velocity = moveSprite();
}
Vector2 moveSprite() {
// Generate a random angle in radians
final randomAngle = Random().nextDouble() * 2 * pi;
// Calculate the sine and cosine of the angle
final sinAngle = sin(randomAngle);
final cosAngle = cos(randomAngle);
final double vx = cosAngle * speed;
final double vy = sinAngle * speed;
return Vector2(vx, vy);
}
void update(double dt) {
super.update(dt);
position += _velocity * dt;
}
Hopefully google will make an editor for this workflow.
Elaborate on what that looks like please, sounds like a good idea but I don’t understand.
@@TreyHope a gui/editor for game development like unity or unreal but for flutter flame.
@@projectsimplecode4639 ah I see, yea that would be helpful.
ur talented
Thank you my friend.
Can you explain the programming of the word-to-picture game?
The idea I filmed on my channel
Please give me your opinion and your response about explaining the programming of the game
video name tawseel
I’m not reviewing another video, but if you have a direct question about this video, I’d be happy to answer.
So Cool.
Thank you 🙏🏾
why the Enum MovementState gives me a lot of errors
What errors?
@@TreyHope I already see it. Thanks for the Tutorial.
@@Moisesdevera1111 of course 👍🏾
😍😍