Annomoly and gamma is another beast. Its like survival mode of fallout on steroids. Its vast and immersive as f-. I appreciate vanilla stalker games, and the mod communities colossal contributions.
Stalker 2 is going to be a juggernaut a year from now. It's got so much potential. It's the question of will GSC unleash the potential or will we have to wait for the SDK to drop and modders unleash the potential. Reguardless, I can't wait to see this game 3 years from now in terms of where it goes w/ modding.
I've compared it to Farcry. It's such a departure from the previous 3 games in terms of A.I. mechanics. I believe once they figure out whatever hurdles their dealing with getting ALIFE 2.0 online that the game will be incredible. The more testing and digging I do, the more I'm seeing inconsistencies. It really feels like the original alife code has been ported into the game, expanded on, and IS trying to work in the background, however something is broken, causing essentially all alife related events to be incredibly rare as well as causing A.I. behavior in general to be incredibly wonky.'
I miss the way trees and scrub flap around wildly in the wind like in the old games, really adds to the immersion. Computer game ‘reality’ now dictates foliage should always just rock gently. It sucks.
I did watch a video someone did zoom out with the camera while the character was still at the same position, and when they go outside of this bubble and despawn and he go back they are still there, same like npc do travel offline, idk if you can use too this camera mode on pc to test it, I think that’s much better than walking.
So far I have spent almost 100 hours in this game and, as a long time STALKER fan, I can say that except for the graphics, STALKER 2 is far inferior compared to the other 3 previous games. Maybe for console players it is attractive (they play simple games but with good graphics like METRO) but for true STALKER fans, this game at the moment is just an attempt to imitate the STALKER universe. For me personally it feels boring and repetitive and I say it with sadness, the game is lifeless. It is obvious that this game was not designed for replayability but for selling future DLCs, so I have my doubts about the ability of the modding community to significantly modify the game (they will not be allowed to do that because that means fewer options for Devs and implicitly less profit, let's not forget that Microsoft is a part of the story)
Stalker 2 would be great but sadly mods are more entertaining. New one feels like a Far Cry and I dont mind it but Stalker never was a generic open world game. Also CPU optimization sucks ass. :/
Yeah I've noticed that with groups too in S2. They kinda just wander with out hanging out at any locations
Annomoly and gamma is another beast. Its like survival mode of fallout on steroids. Its vast and immersive as f-. I appreciate vanilla stalker games, and the mod communities colossal contributions.
Stalker 2 is going to be a juggernaut a year from now. It's got so much potential. It's the question of will GSC unleash the potential or will we have to wait for the SDK to drop and modders unleash the potential. Reguardless, I can't wait to see this game 3 years from now in terms of where it goes w/ modding.
It reminds me of Fallout 4 with the spawning and looting.
I've compared it to Farcry. It's such a departure from the previous 3 games in terms of A.I. mechanics. I believe once they figure out whatever hurdles their dealing with getting ALIFE 2.0 online that the game will be incredible. The more testing and digging I do, the more I'm seeing inconsistencies.
It really feels like the original alife code has been ported into the game, expanded on, and IS trying to work in the background, however something is broken, causing essentially all alife related events to be incredibly rare as well as causing A.I. behavior in general to be incredibly wonky.'
I miss the way trees and scrub flap around wildly in the wind like in the old games, really adds to the immersion. Computer game ‘reality’ now dictates foliage should always just rock gently. It sucks.
I did watch a video someone did zoom out with the camera while the character was still at the same position, and when they go outside of this bubble and despawn and he go back they are still there, same like npc do travel offline, idk if you can use too this camera mode on pc to test it, I think that’s much better than walking.
100% can. I try to keep it grounded though and test scenarios that would actually happen in game as your playing.
So far I have spent almost 100 hours in this game and, as a long time STALKER fan, I can say that except for the graphics, STALKER 2 is far inferior compared to the other 3 previous games. Maybe for console players it is attractive (they play simple games but with good graphics like METRO) but for true STALKER fans, this game at the moment is just an attempt to imitate the STALKER universe. For me personally it feels boring and repetitive and I say it with sadness, the game is lifeless. It is obvious that this game was not designed for replayability but for selling future DLCs, so I have my doubts about the ability of the modding community to significantly modify the game (they will not be allowed to do that because that means fewer options for Devs and implicitly less profit, let's not forget that Microsoft is a part of the story)
Stalker 2 would be great but sadly mods are more entertaining. New one feels like a Far Cry and I dont mind it but Stalker never was a generic open world game. Also CPU optimization sucks ass. :/
I believe that Stalker 2 will be incredible a year from now and once they give modders the SDK it'll ensure the game is played for the next 10+ years.