Apparently every Chapter 5 SEASON 1 gun has reload animations, so just to let you all know! That includes, Nemesis AR Striker AR Enforcer AR Hammer Pump Shotgun Frenzy Auto Shotgun Thunder Burst SMG Hyper SMG Ranger Pistol Reaper Sniper Rifle (to my knowledge) If I'm wrong, correct me 💀
@@shiilzyt LEGO Fortnite is not doing that bad right now, the new klombo update a few weeks ago was good. It's more the time waiting between them that's bad.
From what little time I spent using it, I saw that the Monarch Pistol and the Towhook Cannon seemed to have their own custom reload animations. I could be wrong since they still look somewhat off though...
Great to see Fortnite adding support for this, well, finally should I say. Hopefully the next thing they do is add more support for split-screen for more modes, Festival could really use it.
Well, I frame these videos as tutorials but they're more update videos disguised as tutorials. Most of the people who watch just want to see the new stuff. Of course, there are those who actually have no idea how to set it up like enabling experimental features or the settings, etc, as when it comes to UEFN not everything is spelled out easily, and not everyone reads Epic's documentation, either because they don't know it exists, don't know how to find it or are just not bothered.
This works for me but when a player is without a weapon it appears with a normal camera can I make the player always work in first person like when a round starts?
It seems after watching Mustard's video it's because you might be holding a pickaxe and pickaxes aren't supported with first person. If you go into the island settings and disable them that should make it work.
Well, it's experimental right now, and won't be out in beta and ready for publishing for a few months until December maybe. This is more of an early sneak peek at it.
Is this possible in regular in-game creative. I've added it and even tweaked it with the settings to attach it to a button, but it does not work. So im wondering if it's only for uefn since it's in an experimental state.
The same one I've been using since Chapter 1 season 9, it's the John Wick boogeyman wrap you can only get if you played Wick's bounty mode. You can't get it anymore I'm pretty sure. Another version comes in the shop when John Wick returns, but it's not the same.
Check your class and team settings and the inverted settings. Check what phase it's enabled on, it could be none. Same with add to players on start, check that too, same with priority as that might be getting overridden if you have other camera devices in your island that are of higher priority (maybe I don't know). If you have an orbit camera or something in your map too, that might be overriding the first-person pov. And check if you have experimental settings enabled like I did at the start of the video. If it still doesn't work, try to add the player to the first person using events by making a trigger or button or mutator zone whatever adds the player to the first-person device if they trigger/enter it, etc. If none of those work, I'd report it on the Epic dev community here -> forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite Those are all my guesses on what could be happening.
Try it without holding a pickaxe or disable pickaxes in island settings. Seems a lot of people in 1.0 are having issues, usually, that's why. As pickaxes are auto on, and in UEFN pickaxes are disabled. (well in this video anyways)
Epic most likely are releasing FPS out of experimental in Chapter 6, chances are BR is going to get it then, when it's all finished and most weapons are fully supported.
@@howtwoboss I'll probably start playing then at c6 because I'm better at fps games then tps ( while fortnite was the first ever shooter game that I played before overwatch )
There is a way to publish it . But if i tell you could u pls promote a map of mine when it releases thanks.whould be nice of you You will publish your island in creative than you have a private code. Than you make a new island and put a portal with the code of the private version from the first person map and publish the island with the code. Not sure if it works am testing it out but as far as i remember everybody can play private maps am i wrong?
Yeah, private maps would work, but you need to be on the same UEFN team as the creator to join, and also private maps don't appear in Discovery or on your creator page. Also, I don't mind promoting whatever map you have as long as it's good. You don't need to barter with me 💀
@@howtwobossthats the point you put the private island code in a public island. So the public island apears in discovery and once people enter your private island they can matchmake the private island code. I guess uefn doesnt work. But i thought if you publish from creative 1.0 you can share the private code with people that arent in your team
Still I think to actually join that private code in the matchmaking portal the island needs to be public. I haven't tried it ever though so maybe you can.
Apparently every Chapter 5 SEASON 1 gun has reload animations, so just to let you all know! That includes,
Nemesis AR
Striker AR
Enforcer AR
Hammer Pump Shotgun
Frenzy Auto Shotgun
Thunder Burst SMG
Hyper SMG
Ranger Pistol
Reaper Sniper Rifle
(to my knowledge)
If I'm wrong, correct me 💀
fortnite puts more effort into reload animations, more than lego fortnite 😭🙏
@@shiilzyt LEGO Fortnite is not doing that bad right now, the new klombo update a few weeks ago was good. It's more the time waiting between them that's bad.
@@howtwoboss true, either way fortnite just needs to work on the "multiverse" sooner or later.
From what little time I spent using it, I saw that the Monarch Pistol and the Towhook Cannon seemed to have their own custom reload animations. I could be wrong since they still look somewhat off though...
finally!!
"itS bEEn 70 yeARs.."
Being a experimental feature looks so sick I can't imagine how it will look once it's finished
Great to see Fortnite adding support for this, well, finally should I say. Hopefully the next thing they do is add more support for split-screen for more modes, Festival could really use it.
Very true
For the past year I've been making maps designed specifically for this, can't wait to update them once it's out!
Ok I’m hyped for this, my map really needs this!
LETS FUCKING GOOOOO
its so strange
looks like one of those knock offs you get on the app/play store
its good nonetheless, might try it once i get home
@@lugure it's clearly unfinished rn. You. Can tell which weapons are polished and which ones aren't
@@lugure it’s in early access basically
@@Majin-Darnell i think it isn't about the weapons and more about how we can't change the FOV
@@lugure fr
Finally after years we got it
This might change creative for good
Fortinte in first person animations looks, like it's a valorant
Finally, we can rest now
The fact that the fps device needed a tutorial scares me.
Well, I frame these videos as tutorials but they're more update videos disguised as tutorials. Most of the people who watch just want to see the new stuff. Of course, there are those who actually have no idea how to set it up like enabling experimental features or the settings, etc, as when it comes to UEFN not everything is spelled out easily, and not everyone reads Epic's documentation, either because they don't know it exists, don't know how to find it or are just not bothered.
@@howtwoboss Ah, I got you.
hmm... the actual pistol for ex looks way better with ORBIT camera, even the animations...
I'd disgree but it's down to personal preference.
Made a zombies map been working on for a minute was thinking about doing the fp glitch but then this blessing dropped
@@vanity5150 I've made 4 zombies maps with a storyline and lore then a huge zombie map at the end which takes 2 and a half hours to complete
@@void_cozmo5424 you think you could inspect my zombie map? I wanted a professional view on it.
This works for me but when a player is without a weapon it appears with a normal camera can I make the player always work in first person like when a round starts?
It seems after watching Mustard's video it's because you might be holding a pickaxe and pickaxes aren't supported with first person. If you go into the island settings and disable them that should make it work.
first person is in test mode so it’s not finished
@@howtwoboss yes i know that but thank u 😊
Is it just me or gameplay mode camera is no where to be found?
Type in exactly, Gameplay Mode: First Person, it has a weird name. It shouldn't be missing, in UEFN I can see it, not sure about 1.0
@@howtwoboss ohhh i see, i forgot to check the experimental, great content btw!
Tbh thought it would be a little more polished
Well, it's experimental right now, and won't be out in beta and ready for publishing for a few months until December maybe. This is more of an early sneak peek at it.
Is this possible in regular in-game creative. I've added it and even tweaked it with the settings to attach it to a button, but it does not work. So im wondering if it's only for uefn since it's in an experimental state.
If you're holding a pickaxe that might be why. Other than that not sure.
@@howtwoboss just went back in and removed the pickaxe and it worked. thank you for your help.
You still cannot upload maps with this device :(
You won't be able to until later this year. It's going to be experimental for a while, once it's in beta you can.
what wrap are you using?
The same one I've been using since Chapter 1 season 9, it's the John Wick boogeyman wrap you can only get if you played Wick's bounty mode. You can't get it anymore I'm pretty sure. Another version comes in the shop when John Wick returns, but it's not the same.
For me it doesn't work no matter what I do I am stuck in third person, I've tried in different maps I made but no it won't work any suggestions
Check your class and team settings and the inverted settings. Check what phase it's enabled on, it could be none. Same with add to players on start, check that too, same with priority as that might be getting overridden if you have other camera devices in your island that are of higher priority (maybe I don't know).
If you have an orbit camera or something in your map too, that might be overriding the first-person pov. And check if you have experimental settings enabled like I did at the start of the video.
If it still doesn't work, try to add the player to the first person using events by making a trigger or button or mutator zone whatever adds the player to the first-person device if they trigger/enter it, etc.
If none of those work, I'd report it on the Epic dev community here -> forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite
Those are all my guesses on what could be happening.
Does this work for console? Cause I've been trying and haven't seemed to have any luck with the device
Try it without holding a pickaxe or disable pickaxes in island settings. Seems a lot of people in 1.0 are having issues, usually, that's why. As pickaxes are auto on, and in UEFN pickaxes are disabled. (well in this video anyways)
Can you do this in regular creative? (Not UEFN)
You should be able to!
My can u slide with first person on
Didn't work give me the exact settings
How does it work with female characters? It's like chapter 2 or they fixed it?
I don't see why not.
i dont have it in the devices help pls
Make sure you have experimental features enabled like I said in the intro.
@@howtwoboss how do i enable it
it literally just does not work on 1.0
How do I do it on xbox
Search it in the browser like any device and it should work exactly the same.
@@howtwoboss thanks
I actually hoped that they first added fps mode to br instead of they’re Netflix service creative 🙁
Epic most likely are releasing FPS out of experimental in Chapter 6, chances are BR is going to get it then, when it's all finished and most weapons are fully supported.
@@howtwoboss I'll probably start playing then at c6 because I'm better at fps games then tps
( while fortnite was the first ever shooter game that I played before overwatch )
can you build with this?
I'm going to presume you can.
I love your vids
Can i get it in 1.0?
yes you can
Thankz@@howtwoboss
map codes???
You can't publish with this yet sadly as it's experimental, however, first person should come into beta later this year.
Wow!
Ps5?
You should be able to do this on console in 1.0!
There is a way to publish it . But if i tell you could u pls promote a map of mine when it releases thanks.whould be nice of you
You will publish your island in creative than you have a private code. Than you make a new island and put a portal with the code of the private version from the first person map and publish the island with the code. Not sure if it works am testing it out but as far as i remember everybody can play private maps am i wrong?
Yeah, private maps would work, but you need to be on the same UEFN team as the creator to join, and also private maps don't appear in Discovery or on your creator page.
Also, I don't mind promoting whatever map you have as long as it's good. You don't need to barter with me 💀
@@howtwobossthats the point you put the private island code in a public island. So the public island apears in discovery and once people enter your private island they can matchmake the private island code. I guess uefn doesnt work. But i thought if you publish from creative 1.0 you can share the private code with people that arent in your team
Still I think to actually join that private code in the matchmaking portal the island needs to be public. I haven't tried it ever though so maybe you can.
@@howtwoboss ah good point not sure either
😍
i love u