WebGPU for Beginners: Making a Pipeline Class

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • #gamedev #gamedevelopment #programming
    code: github.com/ame...
    playlist: • WebGPU for Beginners
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ความคิดเห็น • 4

  • @freakfreak786
    @freakfreak786 5 วันที่ผ่านมา

    thanks man. my pathtracer needs a cleanup for sure. this is very helpful, since its built on your code

  • @twenty-fifth420
    @twenty-fifth420 20 วันที่ผ่านมา

    Huh, I just forked wgpu. This is going to be interesting.
    WebGpu imo is the future of OpenGL. It is nice to have something that is not locked down like metal or direct x 12 or have the need to bust out the rune book for vulkan.
    Edit 1:55 Ah, yes, I am familiar with this design pattern. It is called ‘just stuff all your data in a class and your methods are safe enough to work!’m

    • @GetIntoGameDev
      @GetIntoGameDev  20 วันที่ผ่านมา

      🤣

    • @happygofishing
      @happygofishing 13 วันที่ผ่านมา

      Webgpu may become the defacto "noob API"(for people like me) and fill the role that opengl currently fills. Most indie and mobile games aren't aiming for photorealistic graphics, so webgpu wouldn't be that much of a downside.
      It also sounds like it makes targeting modern apple devices much more seamless.