Huh, I just forked wgpu. This is going to be interesting. WebGpu imo is the future of OpenGL. It is nice to have something that is not locked down like metal or direct x 12 or have the need to bust out the rune book for vulkan. Edit 1:55 Ah, yes, I am familiar with this design pattern. It is called ‘just stuff all your data in a class and your methods are safe enough to work!’m
Webgpu may become the defacto "noob API"(for people like me) and fill the role that opengl currently fills. Most indie and mobile games aren't aiming for photorealistic graphics, so webgpu wouldn't be that much of a downside. It also sounds like it makes targeting modern apple devices much more seamless.
thanks man. my pathtracer needs a cleanup for sure. this is very helpful, since its built on your code
Huh, I just forked wgpu. This is going to be interesting.
WebGpu imo is the future of OpenGL. It is nice to have something that is not locked down like metal or direct x 12 or have the need to bust out the rune book for vulkan.
Edit 1:55 Ah, yes, I am familiar with this design pattern. It is called ‘just stuff all your data in a class and your methods are safe enough to work!’m
🤣
Webgpu may become the defacto "noob API"(for people like me) and fill the role that opengl currently fills. Most indie and mobile games aren't aiming for photorealistic graphics, so webgpu wouldn't be that much of a downside.
It also sounds like it makes targeting modern apple devices much more seamless.