one thing I noticed, the ai don't get the slipstream effect or they are just slow in a straight line, hopefully the developers fix this before the final release.
Quick question. Have you tried the Buddh International circuit? Have they updated the circuit with the FIM homoligated version with the long lap loops and all? Thanks :)
Thanks. Adaptive CPUs would be cool to avoid crashing into the player. An "exremely easy" mode for the CPU racers is still something I wonder if Milestone is willing to offer again like in Ride 3. Have them ride slower than the player's bike as the solution. Ride 4's difficulty went through the roof most times. I did hear Ride 5 smoothed things out a bit.
The Game looks like an big improvement to previous games. But for me there's still a small but very important detail missing which is the wear of Knee and Elbow Sliders. They could basically add an optical wear physic similar to how it is with tires
Are you using the default also your turns are smooth. Although when i do my turns i suddenly lose acceleration and can't go any faster. I dont crash though. Do you any advice?
I'm really looking forward to this years version, I did not agree with GP 23 at all. I tried multiple times, flimsy yet stiff and pickup on throttle. It was a mess to intuitively play and enjoy, this looks way better. What do you feel so far Robo, is it good? Anything to complain about? I do see some jittery wobble when changing direction, not sure if that is very realistic to have on every weight shift but that is all I can see through the video being a slight concern.
I’m a lot happier with GP 24 compared to 23. Honestly it only took a few corners to feel comfortable with the physics. When I tested the GP 23 beta it took a lot longer to get to grips with it. RHD feels a lot more use of in GP 24 as well and the sense of speed is better 👍
@@ROBO46 This is good news, I always liked the sense of speed in the Ride games so really nice if it can start matching that more. I am really excited for this new version. 2 more weeks let's go! Thanks for responding.
Why is David Alonso still with the 2023 livery? There's probably more but Alonso is the one I noticed. They're going to correct this before launch right?
Robo, MotoGP23 is on sale in the Xbox store, 60% off, do you think 24 is worth it over 23? Seems to be, the pick up that a lot of people complained about is gone, sounds are way better, updated riders and teams and riders market. What do you think?
I just picked it up last week, and it really isn't a pleasant experience in comparison to 20(the last one I had). Looks like 24 is back to where previous entries are so if I were you I'd hold off till this one releases
@@LeeRam-s9y yeah I was planning on buying the 24 anyways, just wanted to confirm if it was the right thing, but the things I mentioned alone, are enough to make ne buy the 24
If motogp23 goes into gamepass (if you have gamepass) then i would bike it up, i still get a lot of play of GP22, i didnt pick up 23 as there was no rider junior teams and a few other details i didnt like
Keep the power mapping in one for the start of the race den increase it to two power mapping three is when there is not much tire lyf and u need help keeping up with tc... Just use power mapping one during start and mapping two most of the race and make the mapping three if u don't have enough tire lyf u will have a better race
The racing is ruined by the fact that the AI goes so slow on the straight. Watched all your videos on this game and it's all the same. Completely ruins the experience. You literally gain 5-6 positions. They need to fix it. Otherwise it's useless as a racing game :(
one thing I noticed, the ai don't get the slipstream effect or they are just slow in a straight line, hopefully the developers fix this before the final release.
fr!
Not fixed
If AI still slow in straight, nothing is fixed
Like how they added more features to Qatar
Final corner crash lol, let's see him adapt to that
😂😂
Hey Robo, do you feel like the 1st gear is usable again with the MotoGP bikes? Also do the kerbs still send you into space? 🤣
Kamil you are the greatest player on xbox! you did not receive early access?
@@alessandrozagarese1065 no I have never received early access, I think it’s only for content creators, don’t know for sure tho 🤷🏼♂️
Adaptive AI is so nice !
Quick question. Have you tried the Buddh International circuit? Have they updated the circuit with the FIM homoligated version with the long lap loops and all? Thanks :)
Thanks. Adaptive CPUs would be cool to avoid crashing into the player. An "exremely easy" mode for the CPU racers is still something I wonder if Milestone is willing to offer again like in Ride 3. Have them ride slower than the player's bike as the solution. Ride 4's difficulty went through the roof most times. I did hear Ride 5 smoothed things out a bit.
The Game looks like an big improvement to previous games. But for me there's still a small but very important detail missing which is the wear of Knee and Elbow Sliders. They could basically add an optical wear physic similar to how it is with tires
Really? That's your "important" detail? Knee and Elbow Sliders wear?
Lmao
@@NguepNang the devil is in the detail I guess 😂
the graphics finally look natural
Are you using the default also your turns are smooth. Although when i do my turns i suddenly lose acceleration and can't go any faster. I dont crash though. Do you any advice?
I'm really looking forward to this years version, I did not agree with GP 23 at all. I tried multiple times, flimsy yet stiff and pickup on throttle. It was a mess to intuitively play and enjoy, this looks way better. What do you feel so far Robo, is it good? Anything to complain about? I do see some jittery wobble when changing direction, not sure if that is very realistic to have on every weight shift but that is all I can see through the video being a slight concern.
I’m a lot happier with GP 24 compared to 23. Honestly it only took a few corners to feel comfortable with the physics. When I tested the GP 23 beta it took a lot longer to get to grips with it. RHD feels a lot more use of in GP 24 as well and the sense of speed is better 👍
@@ROBO46 This is good news, I always liked the sense of speed in the Ride games so really nice if it can start matching that more. I am really excited for this new version. 2 more weeks let's go!
Thanks for responding.
Why is David Alonso still with the 2023 livery? There's probably more but Alonso is the one I noticed. They're going to correct this before launch right?
its a beta made months ago, in the final version probably they will fix it
What do you think about riding style? It is similar to MotoGP 23? Or it is similar to another game?
Concerned to see AI slow on the straights... Thats ruined previous games.
especially on the Catalunya circuit
Seemed to go away by the end actually
Maybe cuz its adaptive ai so in the beginning it was maybe on 80% later on 110% or something
Hope so!
From where can i turn off the adaptive ai option……. For me it’s showing locked
In the game experience menu
@@ROBO46 ok
but why on moto3?
I’m doing races in all 3 categories don’t worry
@@ROBO46 okay, cool!
Robo, MotoGP23 is on sale in the Xbox store, 60% off, do you think 24 is worth it over 23? Seems to be, the pick up that a lot of people complained about is gone, sounds are way better, updated riders and teams and riders market. What do you think?
I just picked it up last week, and it really isn't a pleasant experience in comparison to 20(the last one I had). Looks like 24 is back to where previous entries are so if I were you I'd hold off till this one releases
@@LeeRam-s9y yeah I was planning on buying the 24 anyways, just wanted to confirm if it was the right thing, but the things I mentioned alone, are enough to make ne buy the 24
I would wait for 24 mate
If motogp23 goes into gamepass (if you have gamepass) then i would bike it up, i still get a lot of play of GP22, i didnt pick up 23 as there was no rider junior teams and a few other details i didnt like
looks good... adaptive AI gonna make it a bit harder.....
Should make it more interesting
Keep the power mapping in one for the start of the race den increase it to two power mapping three is when there is not much tire lyf and u need help keeping up with tc... Just use power mapping one during start and mapping two most of the race and make the mapping three if u don't have enough tire lyf u will have a better race
Just try doing this in one race u will not regret doing this
So podium finishers were Fur, Far, For 😀
Can somebody please tell Milestone about Unreal Engine 5, and its Meta Human creator!!
Is the Game better than MotoGP 23?
Nice sir.
🎉
Robofortyfive
The racing is ruined by the fact that the AI goes so slow on the straight. Watched all your videos on this game and it's all the same.
Completely ruins the experience.
You literally gain 5-6 positions.
They need to fix it. Otherwise it's useless as a racing game :(
Frist