Obv it’s early but I rly love how cool 2B is in this game in terms of such a large move set, cuz none of these combos shown used her parry dash cancel for a combo In the corner example: 5M-5MM-5MMM-236H-2H-**6U**-5M-5MM-5H
I'm familiar with the dash cancel. I just opted not to use coz while useful, it does eat up a lot of SKL bars. You also cancel it into more normals which eat up juggle points for less damage too. So for the sake of the exhibition, it was better to use SKL for skills instead. But as you said, it is still early days so there might be good combos waiting to be discovered with that route
@@UFOrange yeah in hoping there’ll be some rly cool or optimal combos using the dash cancel, I’m coming from Guilty Gear with 2B as my first character here so I’ll make myself more familiar with the combo limit/points soon. Hopefully she develops into something insane!
It varies really. For most of them, I just have the opponent set to block after initial hit. That way you can see what really combos and what blockstring setups you can do postcombo
How are you getting to 100 meter on the combo at 2:09 ? I'm even starting at 100 meter and I still cannot reach 100 again for super. Always end up at 99
@@UFOrange Ah, I was having both the dummy and myself at the corner, so I wasn't gaining any meter. I actually didn't know that distance must be covered so the tip helped a lot, thank you
I saw "2B exhibition" and all the blood immediately rushed to my [DATA EXPUNGED],causing me to fall unconsicous
2B slaying in her outfit as usual. Nice combos btw.
Obv it’s early but I rly love how cool 2B is in this game in terms of such a large move set, cuz none of these combos shown used her parry dash cancel for a combo
In the corner example: 5M-5MM-5MMM-236H-2H-**6U**-5M-5MM-5H
I'm familiar with the dash cancel. I just opted not to use coz while useful, it does eat up a lot of SKL bars. You also cancel it into more normals which eat up juggle points for less damage too. So for the sake of the exhibition, it was better to use SKL for skills instead.
But as you said, it is still early days so there might be good combos waiting to be discovered with that route
@@UFOrange yeah in hoping there’ll be some rly cool or optimal combos using the dash cancel, I’m coming from Guilty Gear with 2B as my first character here so I’ll make myself more familiar with the combo limit/points soon. Hopefully she develops into something insane!
Best cross over ever
I mean it's cool, but best? Meh not really considering how free the Nier:A licensing is with crossovers.
Narmaya when?
who?
Awesome stuff as always
Awesome combos
Nice work.
They always need to make 2B op it's crazy
Oh shit she out?!
so thicc
😲
What setting should I use for training mode to practice these combos
It varies really. For most of them, I just have the opponent set to block after initial hit. That way you can see what really combos and what blockstring setups you can do postcombo
Wow and shes broken a T.O.D! Question.... can Self Destruct be connected to a combo ender?
nah, it's too slow. they already made it an unblockable tho so you can setup for it instead
How are you getting to 100 meter on the combo at 2:09 ? I'm even starting at 100 meter and I still cannot reach 100 again for super. Always end up at 99
the dash after 236U is crucial. You have to get in deep enough to kill some of recharge cooldown time while also gaining a bit of meter
@@UFOrange Ah, I was having both the dummy and myself at the corner, so I wasn't gaining any meter. I actually didn't know that distance must be covered so the tip helped a lot, thank you
Is 2B already in the game
yup, she got released yesterday